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Everything posted by UltraAlt
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I'm sure that someone has already said it, but I have to get into game quickly The Winter Packs will no longer drop in price during the Winter Event. Last Winter Event was the last time it it would drop in price. I don't have time to do the forum searches to pull up the post in regard to this. Last year there was a huge run on Winter Packs. I'm not sure who would do that. Just for disclosure, I never bought any Winter Packs to resell them for a higher price once the Winter Event sale price was over.
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Most things, but not AFK farming or farming in general for me.
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Sometimes I spend too much time in the forms because it's easier to converse in the forums than during combat as I have to take my hands of my game controller. Well, I think the SO's are a better deal until 45. Non-set IO's don't lose potency as you level up, but you can't upgrade them either. Like I said in another post, sometimes spreading a little wealth helps out everyone all around. I'm wondering that server you are on that you are seeing so much of this. (or at least running into players that will admit to it. I or my team have called out people on it a couple of times - and I offered to give them loot to help. Honestly, it happens more often than not that they refuse it and say that they will email themselves loot from an alt later on) I really see very little of it, but I have been running a lot of side project lately and not leading team as much as I should. I'm even getting distracted when /lfgs go out, but if they they filled before I get in, I'm just glad that they were able to fill the team to do what they wanted to do.
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I think you missed this part .... It seems like you really think that they need to full enhanced out with fresh SOs at least. Would you be willing help out others on your team do at least that? (honestly, it usually one player in my experience - and few and far between - but I don't play on Excelsior much) I don't farm for loot. I don't play my 50's very often. Usually only to help fight level 40+ AVs or when my friends want to play 50's (they know I really don't like doing it, so it is rare). But I do have some influence to spread around, and I don't mind doing it to help the community ... especially my teammates. Again, that's me. I don't expect you to do it. But I know others that have and still do. Yomo is a good example
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Poll: Base Editor Changes We'd Like to See
UltraAlt replied to Dacy's topic in Suggestions & Feedback
And that's the reason I have multiple characters on every server. -
BOW TO ME! just kiddingtm No. Asking a question isn't attacking anyone unless it's some kind of sarcam. When you post ... ... I don't think it's out of line to ask .... It seems to me that... ... is being defensive, you didn't have to even have to answer the question if you didn't want to. The point apparently is that you do care what other people think, you just don't want to, but can't help yourself. Who is asking you to change? I just asked you a question. This is off topic, I suggest we just forget this. You know, because ...
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Yeah, sure. They have slots related to their level. Not everyone power-levels to 50 or only plays the 50's that they already leveled. I think that some is pretty few and far between on most leveling teams. But I guess it could depend on what server you are on. The SO's becoming obsolete isn't so much of an issue when you can upgrade them. Usually the upgrading doesn't cost that much. If I know someone doesn't have the loot to upgrade on my team, I will usually give it to them. Helping them helps the team.
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So, if they are not slotted for IO set bonuses or procs, then you consider them to have no enhancements slotted at all?
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Auto-Kick from League for Being AFK Too Long
UltraAlt replied to Clave Dark 5's topic in Suggestions & Feedback
Yep. Already knew that. Already do that. That being said. I would rather not kick a player (it's usually only one player). I would also not like to have to leave teams (usually only because of one player). I can't even say when I've had to leave a team that it was because of more than one player. I can also say that I don't think I have ever kicked more than one player from at team ... and no one else has ever left a team that I'm running because I kicked a player. None of this negates the fact that, when that one bad apple is on the team, they ruin the experience for me ... and perhaps the rest of the team as well. -
Auto-Kick from League for Being AFK Too Long
UltraAlt replied to Clave Dark 5's topic in Suggestions & Feedback
If they are on my team and they are afk, they are leaching from everyone else. They aren't contributing to the team. They don't deserve rewards for other people gameplay. And, of course, someone that wants a free-ride without contributing anything to a team effort just generally upsets me. And, yeah, that ruins my game experience. And when they try to be sly about it, that really aggravates me. If you really don't know why someone going AFK simply to leech is an issue, then you must be someone that does this to teams. Goodbye. -
Yeah, not sure they can do that ... or there would already be a chance for "wandering monsters" on the trams and you'd get in a fight sometimes when you tried to use them when moving from one zone to another.
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Auto-Kick from League for Being AFK Too Long
UltraAlt replied to Clave Dark 5's topic in Suggestions & Feedback
Yes -
Ouch. Oh, not painful to me. I mean there is really too much of the bull-in-the-china-shop. It's a lack of tactics or any kind of organization. And the worst part of is it is when you get multiple characters that are just running around berserk and really don't care about what the rest of the team is doing or what is going on in the mission. I can't say how many times that I have been on task forces when I have to tell them not to rush in. So much easier to deal with mobs and keep from agro-ing more mobs that the team can handle, if you just don't rush in. It doesn't have to be a tank taunting, but it can be. It doesn't have to be a blaster sniping, but it can be. Just a little bit of tactics goes a long way. Decent tactics go lot further. But I don't want to derail the thread too much, but I agree that there are player based issues in relation to task forces. I don't think the same issues on task forces apply to level 50 task forces as they do to level 1-45. Most of the feedback I have heard about level 50 task forces is that endgame task forces aren't difficult enough for the more L337 end-gamers.
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UltraAlt replied to Dacy's topic in Suggestions & Feedback
I'm really not seeing how hard it is to make level 1 character on another server if you want to go check out a base on a server that you don't have a character on yet. I can't understand not wanting to move characters across servers and potentially lose the character name transferring out or back. -
In the AE, you can definitely set a boss to run and try to escape with the triggers. I don't see any reason that this can't be done on a TF. Forking TF missions if the character escapes or not would add a nice twist. where do you get this from? and in relation to which server? where are you all getting this from? The task forces are gauged for characters at that level. They aren't lacking. A Posi run by a character that is level 8 is very different from a Posi run by a character that is above the max level of the task force. Yeah. You are expected to use some amount of strategy, team work, and self-control.
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End-gamers are going to have to decide what they want, so I'm going to speak to the game taskforce/strikeforce design for level 1-45 PUGs. I'm cutting it off at 45 because I think the next level that get task forces is 50. I'm even thinking that my comments should really only be considered on the task forces through level 40. I enjoy PUG'ing up for task force (and sometimes a strike force) because I like being on a big team with a bunch of players with different powers that I haven't teamed with before and experiencing them with my different characters (power sets, rationale, tactics, and team coordination). I really like seeing a team struggle to figure out how to work with each other and then turn into a unified team as the taskforce progresses. Everyone gets merits on completion of the task force (arc). The problem with many task forces is that they are just too long for many players. I think this is why we see a lot of recruiting for Posi 1, Posi 2, and Yin. All of these can be done within an hour with no big strain on the team. Sometime they will run longer, but this tends to be when the difficulty is set too high for the team on the final mission of the taskforce I think the 30-60 minute window is doable by most players and that the leveling tasks forces need to take that into account. Posi as broken up like this. It's basically Positron Chapter 1 and Positron Chapter 2. A complete story within itself with an AV at the end of both chapters. I would like this seen to all game task forces (level 1-45). I'm talking about this time limit/gauge for leveling teams and not "speed" teams. Looking at a team that has the lowest level characters allowed in the taskforce with no 50's involved as the determining factor for the time range. This setup makes it easier to recruit for and usually avoids doorsitters try to join/joining. Hopefully, less reason to need to take a bio during a task force. It is the manageable length of time for a television show. I don't think you need to do this with all Task forces, but, for many of them, this would mean that they would be played instead of being avoided. --- I don't like someone rushing in to the next mission and changing the difficulty level to theirs instead of the one set by the taskforce leader. I had thought this was fixed, but it has not been fixed. --- I don't like players (mostly 50's) joining task forces and deciding that it is their decision to make it a speed run. ---- I don't like it when I join a task force because the leader agrees that it is a leveling/XP run, I sit around for 10-20 minutes while a task force assembles, some on the task force decides it's a speed run, and the leader is okay with that. I used to really like racing zone to zone to do missions. I thought it was a lot of fun. I liked watching at task force go streaming over head racing off the next mission when I was street sweeping or running other missions. Players tend to want the game to play faster at this point (another reason for shorting the time length of a task force as listed above). On most of the task forces that I'm on/run, we are using the team teleporter to go zone to zone or using mission teleporter and then assembling the team when all or most of the team zones. For this reason, most of the time going from zone to zone is to an issue. It does become an issue if you are getting sent to multiple zones for hunts. I would like the hunts to be changed into door missions. (I would say ambushes, but see below) I'm not sure how to fix ambushes (which sometimes ae part of hunt missions). They could be fun, but, outside of missions, they cause issues as they are targeted on where the team leader is located and not the totality of the team. The team leader can be separated from the team If the team had to go somewhere and do something that triggered an ambush (or waves of ambushes), that would seem to work better. The team would know to tend to wait to trigger the ambushes once everyone was assembled. I'm not sure if that would even work. Use Posi 1, Posi 2, and Yin as a gauge. Pretty obviously - Posi 1, Posi 2, and Yin. Correct time length. Can be challenging. Difficulty can be regulated to fit the team. no hunts. But I do really like Moonfire and Ernesto Hess. For their own reasons. But they can tend to be too long for some teams. I like Kate Hannon and Citadel okay. The length of Kate Hannon seems fine; I just don't play it that often. As I recall, the door missions are fun, but it just seems a bit long sometimes and I seem to think that there were a bunch of hunts or a stray ambush that causes issues. I'm not a big fan of Sutter because it's kind of confusing to know where to go. I have to chase other people around trying to figure out where I'm supposed to be. Synapse needs some major fixing. It is just too long. Back in the day, I'm pretty sure this was one of the task forces that was created as a tour of THE CITY, but, obviously, the player base is past that at this point. Thanks for leading. You have the star.
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Auto-Kick from League for Being AFK Too Long
UltraAlt replied to Clave Dark 5's topic in Suggestions & Feedback
I think this would probably be harder to implement than a timer. A player could be AFK, on follow, with a power set to auto fire. Technically, they would be "in combat". What counts as "in combat"? Doing damage to enemies? Using any power? Getting hit by enemies? If you had a empathy defender that was using their non-combat/attack powers (heals, buffs, etc.) only would they be considered to be, in combat? -
Auto-Kick from League for Being AFK Too Long
UltraAlt replied to Clave Dark 5's topic in Suggestions & Feedback
What is total time length that you are looking for before auto-kick from league? -
That's pretty weird. I'm still getting alignment tip missions. What alignment are you at this point and what side did you start on? Have you been switching sides with the gull? Have those characters rested in their new alignment long enough to get the power for that alignment? I'm unsure if it makes a difference, but are you staying in co-op zones? I'm trying to think of anything else that might be affecting it.