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Everything posted by UltraAlt
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Nice. Even if that isn't lore, that's still a good even if it is a an urban legend. https://www.youtube.com/watch?v=MZjrxhrNJ5k&t=0s <--- an actual Urban Legend. (Right lick on the text and hit translate)
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No comment on the sensationalism of this comment. Oh, wait ... Well, if you deemed them worthy, then of course! How silly of me. I guess they were worthy to get very thing that they needed without playing the game to earn them. It taught them to have no idea about the worth of influence once the started gaining it. Apparently, you profited off their ignorance as well ... I know that I do ... But that makes increased influence prices for those that are new playing the game. yes. Because there is supposed to be Risk versus Reward balance in the game. Some can say that we should feel good about ourselves by not abusing the system and that should be our reward. I watch things go on. I know that the behavior of cheating the system is increasingly accepted when systems that can abuse the system are allowed to continue when players knows that they are used to abuse the system. I guess I'm back to the part where if players can just powerlevel in the AE, then we might as well give them a button that takes 2-3 hours of in-game to activate but it makes you 50 once the timer expires. I mean basically there is no difference... oh, wait ... you would timeout if you weren't in a mission. Either way, it's cheap path to locking a character name with no effort. You have made it obvious that you don't see the harm. I have pointed out repeatedly why I see harm in it. I would suggest the two of us don't need to discuss this point any more with each other on this thread. We have both made our points to each other. We both know where we each are coming from and neither of us are likely to change our views. Thanks for the discussion on this topic.
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I'm almost 100% sure that he was created as a joke. When it comes down to it, a large amount of the content has jokes worked into them.
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Where is the Pocket D entrance in Atlas? What harm would it do to put Null the Gull in the starter zones? Maybe I don't understand the programing code, but I would seem to be as simple as putting a NPC in a base .... but maybe I should suggest Null the Gull as a Base NPC instead. It's menu is already based on toggles. Select one state and it toggle to the other option when you go back into it. I didn't mean to imply it would be instantaneous. None of the selection screens work like that. I searched for it in the Suggestions & Feedback, and nothing came up for Null the Gull. I made suggestions before somewhere about changing the interface so that you didn't have to go in and out of it to go through all the options. I don't recall any discussion about putting Null the Gull in multiple zones or changing the selection menu in the way that I indicated. Might as well add why you would even want to talk to Null the Gull. When it comes down to it, most of what he does should go into the options menu. I would vote to default not accepting group fly and team teleport. Though I would like to say make accept mystic fortune and not apply speed boosts default, I know that some people would want to pick about the mystic fortune dependant upon their character origin and some like to bounce of the walls because someone slotted run speed into speed boost.
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That would help with the issue a whole lot. Thanks for bringing that up so didn't have to be the only target.
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issue 27 Focused Feedback: Attack Typing Adjustments
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I loved it when Issue 2 dropped. We don't see enough of the other groups invading. Just random times over the day. They don't have to happen all day or all the time, but I think everyone enjoys them when the happen and randomizing them more increases the fun. I know that the invasion events cause massive xp game, and that's why I'm saying like adding more random types once each during the day would hopefully decrease the rampant xp gain, but still allow something exciting. I would be good if there was some way to make the fire events more of a thing. The fires and ghost ship are often overlooked. Maybe more buildings on fire for the fire event and put them in other zones if possible. Ghost ship .... it would be cool if it turned all the mobs it passes into the spectral pirates. -
Please put Null the Gull in all the starter zones in some easily accessible location. I usually end up going to the Pocket D during my initial character creation steps that I have to do once I enter the game, but it would be more user-friendly if I didn't have to do this. How group travel powers affect me? Please change the "How group travel powers affect me?" to Make me immune to all group travel powers (toggles to) Allow all group travel powers to affect me Make me immune to group fly (toggles to) Allow group fly to affect me Make me immune to team teleport (toggles to) Allow team teleport to affect me Option 1: toggles based on current state; if both are on, then option to turn off is show; if both are off, then option to turn on is show; and, if either mixed state is created/one on and one off; then default to ask if both should be turned off. Option 2 and 3: toggle based on current selection state (on or off) I'm assuming that these states are gated based on a flag for both travel powers separately.
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Is that a map that the DEVs forgot to to put a timer on? Thanks for pointing it out. And I fully understand that it wouldn't stop all power-leveling, but the DEVs have already made changes to the Mentoring system to cutdown on some the more egregious power-leveling. Perhaps XP gain caps could be set-up based on character level so that the gain would have a corresponding progress toward leveling. Somehow I don't think that will happen because of XP boosters. All of this is directly related to the "Name Release Policy" as level 50's never have to login to keep their names, but everyone still on the path to 50 has to do so in order ot keep their name. Doorsitting will be an exploit to lock character names and, at least one player, admits that they doorsit afk while playing another character (possibly not even doing the same mission)
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Yep. The thumbs down is just a /jranger with no post. But I understand it was put into the forums to be used.
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I can't argue with people wanting to do it. It's obvious that people want to to do it to get to 50 without effort. Wanting to so something because it is the easy path is different than it being "fun". Either way, doorsitting bypasses the risk versus reward and goes directly to reward for doing nothing at all. With names getting opened up, this takes this to a whole new level. No effort other than logging in and entering a mission to level up to 50 to lock your name in so that you can never lose it while other people's names require logins in order to keep them. Well. You make my point. Are you running the farming while your other account doorsits for influence, or are you running other content while your 2nd account earns influence on completely different content? It's just a question. How are you having fun on the 2nd account that you aren't actually playing? I can see how it could augment the fun that you are on the account that you are actually playing if that 2nd character was doing something to help the character that you are playing. I can't see the "fun" gained by the 2nd account if it is sitting in another mission gaining influence by doing nothing. There is a difference between "fun" and generating rewards at no risk to the character while you playing fun/enjoyable content on another account. I guess I didn't make that clear. The AE wasn't designed to be abused for easy influence gain nor powerleveling. Before that AE was released, the DEVs made that very clear and said that they would perma-ban the accounts of anyone that abused the system ... because they knew people were going to abuse the system. The DEVs caved within a week or 2 of the AE release and went back and deleted all the posts about banning accounts for abusing the system. They created a great tool. It was a superpower that they gave to everyone. Unfortunately, we know how that goes. Most people will abuse a superpower if they get it. And that is exactly what happened. And it was too big to police. They had to try to do what they could to mitigate the situation by changing the AE system, but it is very hard to put safeguards into place when 100s of people are trying to break the system and take advantage of any loophole in the system. Why am I not doing it? Apparently, I'm a superhero with the power to avoid the temptation to abuse the AE.
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Sad face for "They nerfed your post!"
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Go back and look. Again, my post says "how is that "fun"?" You even quote it, but, apparently, you can't understand what it says. You can't even answer my question, misread what it says, attack me, and expect me to answer your question? Maybe you might understand "What makes it "fun"?", but I'm over it. Goodbye.
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And I never disagreed with that. I think doorsitting and farming is the problem and that it has been all along. DEVs could simply move good non-farming (aka DEVs Choice) missing into the game itself and then people could play them at any level. You could still make those missions, play them, and put them up to to be selected asa DEVs Choice award at level 50. Everyone could play them if they were added to normal content. And, yet, still it can't be explained why door sitting is fun. It is simply seen as a easy way to get levels without playing the game and/or even not even being at the keyboard. Rewards for no risk. Where is the risk versus reward ratio on that? And again. I'm not against good non-farming AE missions. I'm against abuse of the system. What my post does is bring out the people that defend the use of AE missions for lower level use. There are only 3-4 people that want to defend that use in a honest manner, and, if you read all the replies, I'm one of them. The others only want to make sure they can use it at lower levels for door sitting and that is why I keep bringing that up .... and why I haven't been bringing up "locking the AE to level 50's only" again. I made my point by bringing it up a single time. And I didn't even say do it. I said consider it ... which is to think about it ... and bring up debate about it. The post did exactly what I wanted it to do. The AE is used far more for abusing the system than it is for creative content, but I think we have all known that for a very long time.
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issue 27 Focused Feedback: Attack Typing Adjustments
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Oh, awesome! after the update, hopefully, we will get the Rularuu invasion event happening! -
I think we are running the same program, but the game is different. Farming in the AE doesn't follow the same rules (game) as the original City of Heroes content. PvP is a different game (rules) as well.
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Who is defining "fun"? I asked "how is that "fun"?" You are simply being argumentative. You clearly haven't read what I have written. I can only assume that you feel attacked by my posts but lack the ability to explain what is "fun" about doorsitting for you and, therefore, have to go off on tangents and attack me in order to obfuscate that fact.
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It's fun to ding. But dinging when you are actually running content is a much bigger thrill then getting your 20th ding for sitting around doing nothing. And so it sounds like no fun. But I don't understand why you do that if it is not fun. Oh, I see, you aren't actually playing so it makes no difference. You aren't even actually playing the game to lock your character name.
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Unfortunately, that defeats the purpose. Which is to stop name hoarding which can be circumvented by doorsitting and leveling to 50. This is to make it more difficult to name hoard and to free up names of characters on inactive accounts. Initially, it will free up names on inactive accounts. After that, it is more about making it difficult to hoard names. Then another round of freeing up will happen after 1 year. In all honest, freeing up the name just makes it free so someone else can hoard it. It may be the name of that player's main character, but they are still holding the name so no one else can use it.
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I don't think it is "fun". I think it's just for the easy-button power-leveling. Not even teaming. Just soaking up xp. /e facepalm Getting to 50 by actually playing the game is actually playing the game. This is the odd kind of a sense of accomplishment as you do nothing to get a reward. wow. I guess you are playing an entirely different game than I am playing. There is no argument about it. Door sitting to get to 50 is in no way an accomplishment. You did nothing to gain it other than simply being logged into the game and sitting at a door. It's the "I win" button with a timer on it. By like actually playing the game content?! What? That is no accomplishment. The stuffing those 50's are filled with is doorsitting. Nothing was earned. Nothing was fought for. ... but, yeah, you don't have to log in ever in order to keep your character name.
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But will you admit that A LOT of door sitting goes on? And since so much of that goes on, how is that "fun"?
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seriously? I thought this was a necro'ed thread. I immediately when to look how old it was.
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How exactly is doorsitting "fun"? And I agree that is the negative side of the equation. If only the DEVs had stuck to their guns on live and not allowed farming in the first place as they said that they would ... then reneged on it and deleted their posts about dropping the ban-hammer on those that were abusing the AE. As I stated in other posts, I have created AE missions as well. I think we both know that most non-Farming AE missions are overlooked by the majority of players and there is only very small minority of players that actually pay non-farming missions in the AE. Really, how could they? If you create something for the game, it belongs to the game by default ... at least, I'm pretty sure that is still in the EULA or TOS.