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UltraAlt

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Everything posted by UltraAlt

  1. A much better version of Thor than the one in the MCU.
  2. So yeah, I'm assuming it changed when this happened ... "...Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding...." - https://cityofheroes.fandom.com/wiki/5th_Column Note that the Natural Origin character starts fighting the Council and not 5th Column. I'm assuming there might have been some negative feedback from some players because the 5th Column is far more SS Nazi-like than the Council.( https://cityofheroes.fandom.com/wiki/5th_Column_Controversy ) Oddly enough, they were added back in later on. I still remember the 5th Column versus Council mass battle down in the warehouse district in Atlas. Yeah, I don't think that low level of Natural was ever giving Council missions. I think that those low level missions had been 5th Column missions instead before they were (temporarily) removed from the game. The Council really doesn't get involved until Steel Canyon levels and that's why they aren't a target of contacts until after level 9.
  3. The most obvious reason is that you can't build a base without being in a supergroup. Sure you can access other people's bases but you can build in someone else's base. Heck most of the time you can't build in a base if you are part of supergroup someone else started. If you build your own base, you set up the rules for who has access to what storage. You set up the base to fit your own logic and aesthetic taste. Which honestly became a bit outmoded with the invention of global channels that allow "supergroups" to span more supergroups than can fit into coalition or even a single server.
  4. Yeah, the weird stalker thing has for sure happened to me a few times, but I did mention Which seems to cover...
  5. Not sure where this came from. Are team leaders really monitoring people's globals? .... and then inviting them as soon as the log back in with an alt? I sure don't bother doing monitoring globals when I'm leading a team ... or monitor globals at all really (aside from getting it to email a player influence or gfriend-ing them). I don't accept blind invites as part of common practice.
  6. They vile behavior that I experience in CoH PvP was far worse than anything I experience playing CoH PvE. That being said, I'm not an end-gamer trying to be uber or L337. I have the feeling that the end-gamer community had more potential abusive behavior and rage-quits. The PvPers are humans. And in my experience, PvPr's tend to show more bad sportsmanship than PvE Players because of their aggressive attitude is directed at other players. That is the root of PvE - being aggressive toward other players. PvP aims most of its aggression on the enemies that are not players; players get upset about not getting enough support, other players not doing enough damage, or a players not understanding the content on one level or another. Drive people away and give a stink to a thing that can stop people from meeting the gems. Most likely the Gems would be players that would be found on your side of a PvP battle and not on the opposing side. I never had PvP players on my side in a PvP battle experience vile behavior toward me. In CoH, the vile behavior always came from the opposing side; I never experienced any real positive from someone opposing me in PvP. If there is some kind of reward for winning, there are always going to be those that find ways to cheat to help their side win. This activity that you are indicating could simply just be general trolling/griefing, but, the bigger the reward for the winning team, the bigger the chance that the team that wants to win the most will send a spy or 2 to play on the other team in order to make the other side lose. I've experienced it myself in FPS games. Put him on ignore and move on. I never said it was. You can't understand what I'm saying. That is clear. Do the players create the influence used in the market? Yes. But that isn't the same as the value market of items on the market. Adding items on the market and converting items changes the value of items by creating more goods for manipulation than the players contribute to it. I understand that you can't understand that. I will continue making greater profits because you don't understand, so just let it go.
  7. I was really worried that I had done something wrong with my natural character. The other Origin next level 14 contact opened at 14 or 15. But Natural didn't get the next Nature contact until I had leveled that character to 16.
  8. I always ask if someone can hold a spot while I switch. I generally say "back" when I come back with a character, because I figure covers returning/being back with a new character. If they aren't asking and just "telling" as you indicate, I would just keep recruiting and if they are back in time, great. Otherwise you had no real obligation to hold a spot for them. Your message in /lfg I'm sure was to send a tell for invite, and not "send a tell if you want me to hold a spot for you". And I'm assuming you don't reply and say "I'm saving a spot for you". But I have to say, if this is going on, I'm assuming it's on Excelsior.
  9. I don't think the characters have to have the same hit point, but the need to be balanced out like a fighting game (not a FPS as there is tab targeting in CoH) ... and I'll say Street Fighter that is an obvious one. I don't think that has to be restricted to Arena/Ring/Octagon fighting, but a standard build for each archetype and then grow from there. That would require work on the DEVs end and balance testing by players. The main problem is that CoV was created to be PvE and the rules aren't the same for the Player as they are for the NPCs. If you look at DCUO, they had the same problem over there and build entirely different gear sets for PvP. The "arena" type NPC versus NPC combat over there isn't balanced either. It is obvious by the levels of characters you can purchase to use in the iconic matches. Plus what is fun for one archetype in CoH isn't fun for ather archetype in CoH. Melee like to run up and hit things. Blasters are going to try to strike from a distance. Control characters are going to try to hold, immobilize and slow down other characters and slowly drain their hp. Stalkers are going to want to sneak up on enemies and assassin strike them --- and sneak away quickly to be able to return and assassin strike again when it is powered up. Healers/protectors are going want to be able to heal/deflect/absorb enough damage to be able to debuff and damage to defeat opponents <--- this is probably the hardest of the lot to balance. I'm not posting this in the PVP thread as they are trying to resurge things in PVP. I hope they have luck doing that. I never PVPd much, but had the most fun in the PVP open world zones - especially Recluse's Victory. And some of the times that I did do it, I had to put players on ignore because of their vile behavior. I'm hoping that kind of behavior doesn't happen in CoH PvP these days on Homecoming. I just think CoH wasn't built for PVP. DCUO definitely wasn't built for PVP. Jack was/is involved with both, so that might be a clue about it from a very basic level.
  10. Okay. I've had enough. Good day, sir.
  11. What is the difference between "moved to the market" and "added to the market" exactly?
  12. I started playing before issue 2 dropped, so if you know what it was like playing then, you shouldn't be complaining. So you are grumbling because you actually like the game, but just don't want to have to grind. I would suggest making a new character and leveling it the old fashion way and try to team as you go. Don't stress so much about being uber. sure. Of course not. Why would it be relevant to see if you are PL'ing to the end and trying to slot all purples as soon as you get there only to find you don't have enough influence to do so?
  13. If you don't enjoy doing it, don't do it. If it makes the CoH unplayable, then you should have been been here before the market was part of the game. I think it would be better worth your time to find a game that you enjoy playing than spending time complaining here. I have the feeling that you are complaining because you really enjoy playing the game, but that brings me to a question ... do you AE doorsit to 50?
  14. You gotta do the real marketing work to become an Ebil Marketer.
  15. If if something is on the market (seeded) and I buy it, resell it, and turn a profit - it quite certainly did add the influence to the market. Without that product being seeded, I would not have it to sell. The product itself is worth influence the same as any other product put on the market is worth influence. Just because a player needs to generate influence to buy the thing, doesn't mean that the market item doesn't have an influence value inherent to itself. Same goes with the market changing a crafted enhancement to an attuned. No catalyst is needed. The market catalyzes the enhancement itself, and this certainly has an influence value. That influence value was added to the market by that market operation. And there is amount of value in the Market based on items that are available for sale and customer bids in the market. The total value of the Market is the value of the items posted in the Market regardless if the Market items are posted by players or seeded. By reducing the cost of the item needing otherwise needing to be catalyzed that is quite obviously changing the influence cost. My point isn't about how much influence players have, but the inherent influence added to the market by seeding and market self-catalyzing enhancements. Some players, maybe many, can't figure out how to leverage that inherent influence out of the system. It is probably simpler for some to stick to farming.
  16. Most of the Tips are soloable, I think. There are the "Who will die?" and "Pandora's Box" story arcs (see them in LFG under the Story Arc tab). I think those can be solo'd. Police Scanner/Newspaper missions can be solo'd. There are actually story arcs in the AE (oh, no! This AE mission isn't a farming mission!?! How is that possible?!? Farmer rage quit) and most of those can be solo'd as well.
  17. I don't think this is true. The market is seeded and the market transforms any level of crafted enhancement to an attuned enhancement. Both of these add influence to the market by adding product and upgrading product. You can't post anything to the market without influence so the starter influence comes from somewhere. But, yeah, the influence mainly comes from playing the content. There are some aspects of CoH that is more about farming influence and XP instead of actually playing the game. I'm not claiming that I don't Market PVP, because I do ... but I know full well that the original point of the Market was not the PVP aspect.
  18. The PVP is always there, but most players overlook the best PVP in CoH ... the Market/Auction House. [ I would ask how the update has affected the PVP community, but that's for another thread in the https://forums.homecomingservers.com/forum/28-the-arena-pvp/ ]
  19. From thin air. The NPCs don't actually create it when they are arrested/defeated/killed. The game generates the influence/infamy/information on the spot and adds it to the character getting credit for the arrest/defeat/kill. I'm more concerned with ....
  20. ack. We can't even get a Council bazooka for LRM rocket Epic pool power!
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