Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
4524 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by UltraAlt
-
I can't say that I have a "philosophy" in regard to gaming. The "journey" to me is exploring the game. That isn't just leveling. It isn't just taking different leveling paths. It isn't just exploring the "world" with my different archetypes and power selections. It isn't just exploring the "world" thought my character conception. It isn't just the different interactions that I experience with PUGs (Pick-up Groups - because they always have random players involved bringing their own style of gameplay and interaction). It isn't just figuring out the costume variations that will fit a character. It isn't just about making different bases to explore what I can build or to explore what other players have built. .... and .... on it goes ... For me, the "destination/goal" is being in the world and interacting with it (including and, on many levels, the other player characters that I interact with). I read comics from a fairly early age and, from that time, have wanted to do what I can to be heroic in my life. It's hard to be superheroic and not get arrested, be brought in for government testing, or ... even killed. (Never take off the mask). THE CITY allows me to be a superhero in an environment where it is safe to explore being a superhero (... villain, monster, alien, mystic creature, robot, angel, demon, plant creature, and on-and-on, but not a Praetorian! - AKA the superhero/comic book genre in general) and that keeps calling me back as much as reading a new comic book or rereading old comic books (or their compilations known generally as graphic novels these days..) So I guess the "destination/goal" rolls back to being the "journey" because the combinations of experience are near endless/limitless within what some would see to be a constrictive environment. See you in THE CITY.
-
-
-
Poll: Items We'd Like to See Added To Base Editor
UltraAlt replied to Dacy's topic in Suggestions & Feedback
Wandering NPCs would be a great addition for sure, but I'm assuming people have brought that up thousands of times already. -
Poll: Items We'd Like to See Added To Base Editor
UltraAlt replied to Dacy's topic in Suggestions & Feedback
A pre-fab outdoor base would be good. No need for placement of items, but not having to construct to create an outdoor environment from scratch would help a lot of people. I could be like a pick plot option. I greatly appreciated more things for kitchens that were provided to us in the last update. I'm thinking these things are more geared at general use of the base builder versus individual construction objects based on the polls. Honestly, I'm wondering where the options came from. The seem kind of limited. Perhaps people have been talking about these things for a while, and I had no idea. -
You get the badges if you do them as you level. You can get some of the badges if you just run with a lower level team doing the missions. I often run the Fortune Teller mission and do a shoutout for those that would like to join me to get the badge. So as part of whatever changes you are talking about, are you talking about removing merits from the oroborus arcs?
-
er, why? You don't think people should talk to Null the Gull before level 5? or because they are just too young to go clubbing? ... or I guess more RP'ing these days.... .... oh, I see ... yeah. They should take the AE out of the Pocket D instead of level capping it.
-
I understand where you are coming from. It is more fun to play with other players. The fix is simple. Actually, play the arcs as you level instead of power-leveling past those missions. If you don't want to outlevel them as you play, XP lock your character (turn off XP gain). There is plenty of fun to be had running with other players. I don't think you have to be gaining rewards in order to be having a fun time gaming. And you can always alt to another character if one is tied up in an Oro arc that you really want to complete with a set group of other players. Having Alts gives you flexibility. Make alts. So, yeah, I'm against the change because I feel it will exploit the content. It is intended to be a taskforce type situation on purpose.
-
Depends upon what kind of resistance that 90% is and what enemies they are fighting.
-
Great. Sounds like you need to put them on /ignore in-game and forget about going to their discord channel. Why let it bother you if you are avoiding being around someone you feel is rude and behaving in an immoral manner? No reason to bring it here if they are overlord of their domain. It would be better suited to bring it up in a support ticket if it is within Homecoming's domain ... which I'm assuming the Homecoming discord is ... and, therefore, abide by the CoC and EULA. So, yeah, I would direct you to report the behavior in a support ticket. But in the meantime, go back to step one and avoid people you don't want to game with and/or don't want to game with you. Cliques be cliques.
-
I'm not new....but I care now? Need some help
UltraAlt replied to Morgaren's topic in General Discussion
a) Depends on the player. I generally slot 2 accs in all attacks to start with. Anything that costs more than 10 end per use or is a toggle gets an end reduction to start with or after the accuracies. Everything gets at least 1 of whatever special that power has (defense, resistants, to-hit buff, -def debuff, -to-hit debuff, hold, immobilize, slow, knockback, etc..) Then I go looking for IO's because I have the loot. Otherwise, if a damage dealer, slot up damage; if damage-soaker/taunter, resistance and defense; heal for healers; defense/resistance for bubblers/shielders; more control/buff/debuffs for characters specializing in that. b) I feel its a balance of trying to keep damage adding up over time and not try to do spike damage. That is to say, I want all my powers to be able to hit the enemy. c) Yes. I build up all bit by bit across the board unless I'm slotting in IO sets for bonuses on something, but this usually doesn't happen until around level 27 d) I try to make sure whatever seems most important at the time has at least 2 before I go higher with other powers. Stamina generally gets 2 by level 10 and a third by level 15 or so. a) You could go into the badge menu and look for closest to completion and that would generally tell you what you would be hunting for hunts and how many defeats you had obtained, but not what plaque or component of a badge you may be missing. https://homecoming.wiki/wiki/Badges b) The Accolades are the main ones that give you permanent powers/buffs. There are some badges that give you temporary powers. https://homecoming.wiki/wiki/Accolades The main one that I would be concerned with is the https://homecoming.wiki/wiki/Hero_Accolade_Powers#Long_Range_Teleporter . To unlock this, you must get all the exploration badges in a zone. First link below is map. Second link has specifics to where the badges are located. c) After I get the long range teleporter, I generally go to get one exploration badge in The Pocket D (heroside in the monkey fight arena, go up the ramp and to the couch directly in front of you), [travel to the following through a sg base - don't have one? yell out on /help] Talos (on the hill near the tram), and to Peregrin Island (into the middle portal corps building, and walk through the metal detector). After that, I get badges, but I'm not a badge-wh...er... badger. I don't know if you are fighting different enemies or if you are talking about missions along an arc. Missions should be getting more difficult as you go through an arc. I don't know if you are getting to confident in yourself because of going through a mission easily or not. The ones that warn that you might need teammates are ones that - depending upon your level - may be too difficult for you. Also, I don't know what difficulty level or mob size you are currently set at. Really we would need more information to be able to make a good call about what is going on. a) IOs are deficient at low levels. The + is that they don't turn read and always keep their same % of + regardless of your characters level. To me, the change between SO to IO is at level 45 and 50 where their percentages are higher. IO sets get better bonus when you have one or more of the same set slotted. Procs or multislotting can gain you advantages that you can't get through SOs or IOs. Check out the link below that can help you out on keeping your SO's up-to-date. Also check out the "upgrade" function in the manage window versus buying a level 25 to replace a red level 20. - Yomo's Give-Away - -
Does history repeat itself? Are there only 7 story plots? To some extent yes. Is Superman like Samson and Moses? To some extent, but neither of them could fly, wear a cape, work at the Daily Planet, live in Metropolis, etc. Some say that there is nothing new under the sun, but there are plenty of permutations of things. Not everyone that has a cape, super strength, invulnerability and can fly are Superman. I think if you read through the thread you will find quite clearly that it is discussing copycats and not variations of the super genre (which is what the game is about - the "superhero genre"). Not all superheroes wear masks and/or capes. There are general types of powers and modes of transport that superheroes use, and the game tries to provide those as options. I see far more Hulk-copycats then I do of any other know characters to be honest. You have to go over to DCUO to see a ton of Superman copycats. You can't throw a Joker bouncy-ball without hitting one, but, of course, the same goes for practically every type of copyright infringement over there, but this isn't DCUO.
-
What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
So maybe it's time to ask the original question again? Here is the setup and the question. Level 50 appears to be the highest level one can be a superhero. Incarnate appears to start once the Alpha Slot is unlocked. "....Incarnates are humans who have been exposed to the Well of the Furies in some way, empowering them with the powers of the gods themselves. As such, they are substantially more powerful than most other superbeings." What do you think are the differences from standpoints of lore, gameplay, teaming, ingame social, etc.? -
Any day job location is a safe place to park ... well, sometimes a zombie invasion will void some locations... https://homecoming.wiki/wiki/Hero_Day_Job_Badges
-
Loud or obnoxious, what are the worst sounds in the game?
UltraAlt replied to gameboy1234's topic in General Discussion
The fluorescent lights in Praetorian content. An annoying sound to begin with and far too loud. I see no reason for this sound other than to annoy people. -
Thoughts on how to encourage players to form task/strike forces
UltraAlt replied to KaizenSoze's topic in General Discussion
There are a lot of areas for tutorial missions that would be good for the City's player-character citizens. They can be created in the AE (I have made one), but you aren't going to get players to go to the AE to search for tutorial missions. This would mean that it would have need to go through a contact that characters are directed to in-game. Most players aren't spending much time in game forums. It's good to have guides here, but players have to come looking for them and they aren't directed to them unless someone give them the link in the help channel. I would think that this would be handled through the training contact in the open world as they are trainers/mentors, but possibly separate Long Bow/Hero Corps/Arachnos/etc. contact that characters are directed to at a relevant level. I don't even recall getting any direction since I've been playing Homecoming to go to the City Rep (at level 10?) to setup a supergroup or to go to the University for IO construction training. One explaining how to lead a team would fall into this category as far as I'm concerned and should cover the menu options, how to select a team mission, and use along with basics of how to recruit. A tutorial on tips missions would be good once the first tip mission drops. (I'll probably think of more later) Along those lines, I think there should be an obvious contact in the AE that players could access that will only give them options to select DEV's Choice AE missions (none of my missions have been selected for DEV's Choice last time I looked so no bias). [next best thing to actually adding contacts for these in the open world] And, yes, I know you can sort for them, but user-friendliness and directional-prompting can be a good thing as games are far more complicated than they once were and knowing how to navigate the unspoken leads to content glossed over or simply missed entirely (AE farmed to 50?) -
Interesting. Blapper in reverse? I'm thinking scrapper would need challenge or teleport target (to pull enemies away one at a time), mitigating power fx (knockdown/back, stun, slow..), Sorcery (for the ranged attack and setting enemies on fire)... I'm assuming maneuvers, stealth and combat jumping are out of the mix because they add defense. Do you get to pick end recovery and status resistance powers if the don't add defense, resistance, or heal?
-
Lights up when it gets hit? nice. Hmm... maybe give it a bubble as an alternate animation? weird but ... when you use powers that give teammates defense, they get auto bubbled with the lessor bubble as well. transparent until it gets hit!
-
Sounds like a ThunderSpy thing. I would hope that this would still have a visual of some sort. your character is still going to go through the shield animations regardless of if you have a shield or not. Watch how the shield arm moves and think about how that will look without a shield on it.
-
🙂 I think it might end up getting nerfed by the DEVs for being too OP.
-
What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
If the leader wants to, they can. If they are leading, they have the star which gives them the boot. I would suggest that they announce in advance that they aren't recruiting level 50s. I've never kicked level 50's simply because I saw they were a level 50 on a team I was running. I've never listed to recruit a team that indicating that I wasn't accepting level 50's on a team. It's all a matter of difficulty, isn't it? Obviously, sub-50 content (the game) is going to be easier with someone 10 levels higher on the team ... let alone level 50s or level 50 with incarnate powers. Level 20 bubblers in DFB makes it a cake walk to get all the badges unless someone intentionally goes after the minions on the Vazh badge. Level 50 on a DFB just wreck the joint. And they show up more than you might think. I guess it's like this, if you like a challenge and then go ruin other people's challenge, then what are you achieving? Is that something that makes you feel good about what is going on? Do the other team members appreciate what could have been challenging turn into chasing a higher level character that is doing all the work? Maybe they are looking for a challenge as well? I mean if they didn't want to experience the content and have a challenge as they level, they could just doorsit in the AE to 50. A good number of people seem to do that. -
What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
It's not a hypothetical, but that is fine. And, of course, I'm not asking you and not any other player in my directe reply to you. That answers my question. You don't level-lock them (aka turn off XP gain) at 50. Thanks for your answer. Because you were only talking about level 50's but perhaps you didn't read my post that starts this thread. You seem to state that you find the level 50 +content enjoyable, and there was no comment about how challenging lower level content can be. I tend to run characters at +2, 2 solo by the time they are level 10 or so. It isn't fast. I'm not nuking whole mobs. I have to sneak around and figure how to dissect mobs so that I can take them out before they take me out. I understand some or, maybe even, many players like to bulldoze or feel like they are defeating a bunch of more powerful opponents easily (are they really more powerful if you are defeating quickly and easily?). It's what they enjoy doing. I play differently, so I sometimes I wonder what the behavior is other than simply the feeling of being an uber end-gamer .. so I ask questions. My questions in this thread are trying to get a response so I can get a feeling of how players are viewing things from different angles. Because I created this thread, and I'm mining information from because my original post is what I'm interested in finding information about. If you post in any thread, you can expect any kind of feedback from anyone in the forums. If you don't like feedback, then don't post or put people on ignore if you don't want to read the feedback or questions they are giving you.