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Double XP is active on all shards until October 21st
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Everything posted by UltraAlt
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Thoughts on how to encourage players to form task/strike forces
UltraAlt replied to KaizenSoze's topic in General Discussion
There are a lot of areas for tutorial missions that would be good for the City's player-character citizens. They can be created in the AE (I have made one), but you aren't going to get players to go to the AE to search for tutorial missions. This would mean that it would have need to go through a contact that characters are directed to in-game. Most players aren't spending much time in game forums. It's good to have guides here, but players have to come looking for them and they aren't directed to them unless someone give them the link in the help channel. I would think that this would be handled through the training contact in the open world as they are trainers/mentors, but possibly separate Long Bow/Hero Corps/Arachnos/etc. contact that characters are directed to at a relevant level. I don't even recall getting any direction since I've been playing Homecoming to go to the City Rep (at level 10?) to setup a supergroup or to go to the University for IO construction training. One explaining how to lead a team would fall into this category as far as I'm concerned and should cover the menu options, how to select a team mission, and use along with basics of how to recruit. A tutorial on tips missions would be good once the first tip mission drops. (I'll probably think of more later) Along those lines, I think there should be an obvious contact in the AE that players could access that will only give them options to select DEV's Choice AE missions (none of my missions have been selected for DEV's Choice last time I looked so no bias). [next best thing to actually adding contacts for these in the open world] And, yes, I know you can sort for them, but user-friendliness and directional-prompting can be a good thing as games are far more complicated than they once were and knowing how to navigate the unspoken leads to content glossed over or simply missed entirely (AE farmed to 50?) -
Interesting. Blapper in reverse? I'm thinking scrapper would need challenge or teleport target (to pull enemies away one at a time), mitigating power fx (knockdown/back, stun, slow..), Sorcery (for the ranged attack and setting enemies on fire)... I'm assuming maneuvers, stealth and combat jumping are out of the mix because they add defense. Do you get to pick end recovery and status resistance powers if the don't add defense, resistance, or heal?
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Lights up when it gets hit? nice. Hmm... maybe give it a bubble as an alternate animation? weird but ... when you use powers that give teammates defense, they get auto bubbled with the lessor bubble as well. transparent until it gets hit!
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Sounds like a ThunderSpy thing. I would hope that this would still have a visual of some sort. your character is still going to go through the shield animations regardless of if you have a shield or not. Watch how the shield arm moves and think about how that will look without a shield on it.
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🙂 I think it might end up getting nerfed by the DEVs for being too OP.
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What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
If the leader wants to, they can. If they are leading, they have the star which gives them the boot. I would suggest that they announce in advance that they aren't recruiting level 50s. I've never kicked level 50's simply because I saw they were a level 50 on a team I was running. I've never listed to recruit a team that indicating that I wasn't accepting level 50's on a team. It's all a matter of difficulty, isn't it? Obviously, sub-50 content (the game) is going to be easier with someone 10 levels higher on the team ... let alone level 50s or level 50 with incarnate powers. Level 20 bubblers in DFB makes it a cake walk to get all the badges unless someone intentionally goes after the minions on the Vazh badge. Level 50 on a DFB just wreck the joint. And they show up more than you might think. I guess it's like this, if you like a challenge and then go ruin other people's challenge, then what are you achieving? Is that something that makes you feel good about what is going on? Do the other team members appreciate what could have been challenging turn into chasing a higher level character that is doing all the work? Maybe they are looking for a challenge as well? I mean if they didn't want to experience the content and have a challenge as they level, they could just doorsit in the AE to 50. A good number of people seem to do that. -
What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
It's not a hypothetical, but that is fine. And, of course, I'm not asking you and not any other player in my directe reply to you. That answers my question. You don't level-lock them (aka turn off XP gain) at 50. Thanks for your answer. Because you were only talking about level 50's but perhaps you didn't read my post that starts this thread. You seem to state that you find the level 50 +content enjoyable, and there was no comment about how challenging lower level content can be. I tend to run characters at +2, 2 solo by the time they are level 10 or so. It isn't fast. I'm not nuking whole mobs. I have to sneak around and figure how to dissect mobs so that I can take them out before they take me out. I understand some or, maybe even, many players like to bulldoze or feel like they are defeating a bunch of more powerful opponents easily (are they really more powerful if you are defeating quickly and easily?). It's what they enjoy doing. I play differently, so I sometimes I wonder what the behavior is other than simply the feeling of being an uber end-gamer .. so I ask questions. My questions in this thread are trying to get a response so I can get a feeling of how players are viewing things from different angles. Because I created this thread, and I'm mining information from because my original post is what I'm interested in finding information about. If you post in any thread, you can expect any kind of feedback from anyone in the forums. If you don't like feedback, then don't post or put people on ignore if you don't want to read the feedback or questions they are giving you. -
I think we have a winner. This one has been posted 3 times at least.
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What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
How is this Incarnate-empowered challenge different than sub-level 50 content (with or without TO, DO, SO, IO, or IO set enhances) in increased difficulty level and mob size? Is it being that it is level 50 content that makes it feel like it is more of a challenge merely because it is level 50 content? That is to say, if you were level 25 and street hunting level 29 mobs or running +4 level 25 door missions, is that more or less of a challenge then running level 50 missions with a level 50 at +4? So you level lock your characters at level 50 or do you let them level and simply don't unlock and powers in the incarnate stuff that is automatically unlocking on your characters? Also do you power-level all your characters to level 50 and start playing from there? -
When I see someone repeatedly posting in /help looking for a team or trying to get more to join their team, I do direct them to the /LFG channel.
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What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
Couldn't the team adjust the level to a +level that the team can handle? -
What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
Am I understand this correctly, do you see the Incarnate powers as a power-leveling tool like the AE? Do some players doorsit in missions when there is an Incarnate involved? -
How about this : When the symbol is a warning that the name release is implending, make it the upside down triangle like a yield sign and keep it yellow. When the symbol indicates that the name is released, make it a standard stop sign with a black border. The shape of the symbol should be a work around for color blindness with symbols that should already be recognizable.
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What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
At least some people are responding with how they feel about something, and that's good enough for me. I'm reading their replies and happy that they took time to respond even if it's mostly incarnate and RP focused replies focused on lore or ignoring lore. -
Looks like you might want to cut back on the hubris pills. This thread isn't character related.
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It would be kind of cool to add a "mission history" tab to the Personal Info window. I don't know how programing intensive his would be, but, if it could be done, would like to see a text listing like [Contact] - [Mission name] Dr. Graves - Talk to Arbiter Unger You could look back at the missions that your character has completed, and other players looking at your character info could see what missions you ran in the past (at least those recently). I guess this is more of a tool for the alt-minded or perhaps RP.
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If you aren't using Ki Push, then I can see the issue. I don't know if you are soloing or not, but Ki Push [slotted up with x2 Accuracy, increased knockback, increased recharge, Blistering Cold: Chance for Hold, ...] will keep any one non-EB/AV busy if you Ki Push-use another power - ki-push - use another power (repeat) and send them flying into a wall or into a corner. This goes for bosses. This will give you the ability to fight close in when you want to use your martial arts attacks or just keep a single target busy so that the others in your team don't need to deal with them. They can't attack while they are flying through the air and the chance for hold increases your ability to stop them from attacking you.
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I haven't posted on this thread yet because I don't play end-game content very often. Due to the way that many players are currently playing City of Heroes (power-leveling to 50), I think is very important to give end-game players time-consuming content to keep them busy. I would reduce rewards and/or increase the new currency cost of unlocks in order to increase the time needed to complete all the rewards. I say this, because I think it is clear that at least some players are going to try to steamroll through unlocking everything they can as quickly as possible. Making it too easy to complete defeats the reason for the addition of the content. I'm pretty sure that this currency is going to be setup so it can't be traded between characters, and I do think that is the best way to handle this kind of content so that players can't farm the rewards and pass them along to other characters.
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You are correct, but what I said and my examples are pretty much no where near the DEVs line for genericking a character. I made my examples intentionally to show what I'm pretty sure is acceptable. No. That isn't what GM Impervium said. Here is the GMs relevant point to this "We've seen enough uninspired copycats and delightful homages to tell the difference by this point..." There is a grey area between uninspired copycats and a delightful homage. But "uninspired copycats" pretty much makes it clear. Use the same name (spelled one way or another) with a similar or same outfit as a known comic book character, and you are for sure a copycat. It's blatant. I'm laughing that the "entire character creation" is a gray area. There is a huge amount of room for creativity with the character creator. Only the lazy have to copycat. And probably too lazy to read the CoC. But I understand that some people find it hard to find "good" names. Inspired by is one thing. Blatant copying is the issue. We are back to (lowercase L)ncredi(uppercase i)e Hu(capital i)k wearing shredded purple pants and green skin on a monstrous body mutant tanker. It's pretty obvious what is blatant. There is a gray area, but blatant is blatant. It isn't just that it is blatant, but it's blatantly and intentionally breaking the rules intentionally to be blatant about copyright infringement and blatant about doing what you had to in order to break the rules. I feel that I do. I think a lot of players do. I think most of the old school players do. I'm sorry that you feel insecure about it. It doesn't matter how long someone gets away with breaking the rules. Getting away with breaking the rules for a long time doesn't mean you haven't broken the rules, it simply means that you haven't been caught and seen your day before the GMs/DEVs yet for breaking the rules. His example could have been caught at any point. This thread had put a highlight on the issue, so we can only expect in light of this thread that some people are going to be reporting more frequently as the importance has been pointed out for all of us to do so in order to protect our favorite game. It has also brought it to the GMs and DEVs attention, and they are being more vigilant about watching out for "copycat" behavior. Making up your own character ideas is alway okay. "Delightful Homages" are okay. Blatant copyright infringement isn't okay. Using a workaround to get a name that is copyright infringement isn't okay. There is a gray area, but I think it pretty easy to avoid the gray area if you use a little creativity. You have to be moving toward that area intentionally in order to get into it. If you are worried about stumbling into it, then tweak somethings to be different and you're going to be okay. Still worried . Tweak some more.
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It is. You are intentionally trying to complicate what I said. What I wrote is pretty direct. Tweaking what I said and saying that is what I said isn't what I said. I set-up pretty clear safety zone for you. If you want to go into the gray zones that's on you. I never suggested you go there to test your luck. It all comes down to if someone is following the Code of Conduct and report it when other people are breaking the Code of Conduct. It's not a matter of feeling in most of the situations, it's blatant. It could be very well that someone hasn't read the Code of Conduct and think it is acceptable. Do you enjoy playing City of Heroes? Then help protect it by reporting copyright infringement that might mean that the game is taken away from all of us again. The last post on the first page of this thread written by GM Impervium addresses this. I can't seem to get the quote directly into this post, so I just copied the most relevant part it, pasted it, and put "" around it (colorize it, bolded and italicized some stuff "...We don't have strict, precise guidelines, only because people would toe the line on purpose just to be annoying. And the GM staff needs to be free make judgement calls on these things. We've seen enough uninspired copycats and delightful homages to tell the difference by this point..."
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What does it mean to be Level 50 versus Incarnate?
UltraAlt replied to UltraAlt's topic in General Discussion
Would be nice if some of those could be moved into the actual game somehow with their contacts been persistent on the map somewhere outside of the AE perhaps related to the theme, genre, and level of the missions. -
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Better for the market to sell there...
UltraAlt replied to JasperStone's topic in General Discussion
Yes. That does say that they were seeding the salvage market and at what prices at that time.