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UltraAlt

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Everything posted by UltraAlt

  1. You won't. That's the point. Neither will anyone else. Why? Because it doesn't let you know before other people so you can jump to get a name as soon as it is available? Not true. The only one that benefits is the one person that gets the a name once it is unlocked. That's how it works. Once it is available, the next person that tries that name gets it. How is it that "the first person that tries to get the name once it is freed up gets it" is not fair? And that is the first person that tries it once it is freed up, and not the 2nd one. Do you really think that the system should be designed to track every name a player enters into the system and fails to get?
  2. I asked about that earlier in the thread. They said that was already in the system.
  3. Ack! Maybe I should have posed this one the weapon sheathing thread.....
  4. I'm been trying to figure out how to answer this. When it comes down to it, it's about being user friendly. Trident is currently built like a zone and not like an entry level base designed for ease of use. When you enter, the trainer isn't there to greet you like Ms Liberty in Atlas. There are so many contacts that is hard to distinguish who is just standing around, who is relevant, and what to expect before clicking on most of them. I seems to me it would be more user friendly for a new player if the vendor and leveling contacts all had the colored circles under their feet. I would put the trainer pretty much directly at the entrance near the railing before the submarine. I would put an enhancement vendor (and lock this so you can only buy enhancements of the origin that you can use), insp vendor, and P2W vendor right near that trainer. In the next section of the base, I would also include those 4 again, along with a base entry portal and teleports the low level zones, Hollows, Kings Row, Steel Canyon, Skyway, Perez Park. Maybe even have it drop you off at a Tram station or zone entrance instead of the SG portal. in the very back of the base put all the task force contacts with lowest level task force stuff closest to the way into the room. Put the Merit vendor and Respect contact back there along with maybe an O-portal and Null The Gul (even if this is a limited version that doesn't allow alignment changes. Honestly, the submarine seems like a great way to get to the PVP zones or the Rogue Isles. It would be interesting to put in some "open to the public" salvage racks and insp/enhancement storage.... just to see what happens.. Basically, what is a player that doesn't have a base want to get out of a base? access to those four basic contacts and a quick travel hub to get around the city in a way that is intuitive without needing to look at the mini map. Solve the door problem by putting you at the entrance door regardless of which door you enter. Isn't that how City Hall already functions? And make it like City Hall when you leave ... you always exit toward the Atlas statue regardless of which door you use to get in. Origin specific enhancement vendors that will direct characters of a different origin to the correct origin enhancement vendor, but will the option of additional origin lore to characters matching their origin would be kind of cool.
  5. This would allow "people in the know" to get names but keep those that might randomly get a name from getting it. Seems like less flexibility to me. With the system the way that it is, no one knows when a name might enter the state where someone could get it. It is unlikely that any group of names would become available all at the same time. I'm seriously thinking it would be weird for people to take time every day to check even 10 names everyday to see if they can possibly "capture" one of them. I mean this isn't Pokemon, and no one is likely to capture all the names that they want. [ .... going off on a tangent here that isn't related to the person that I'm replying to, but I think it's relevant to character names in general ....] I understand that some people want "a certain name" or several names that they feel that they "own" or that are somehow inherently theirs. That is really what freeing up names really comes from. I never really bothered with using my favorite name(s) on every server on live (in order to keep other players from using it). It eventually did happen with one character name (the name of the first character I created when logged in that week before Issue 2 dropped) before the Sunset, but it was a unique enough name that no one had picked it. I've run into someone using one of my names from live here. (Well, I didn't actually run into them, the name was simply taken when I tried to pick it) I think the first revision of the name that I tried was successful. How long has it been now? A couple of years at this point on Homecoming? I finally went to another server and tried that original name that someone else had picked on the other server and I got it on Everlasting just a month or so ago. I honestly don't even think that I've tried more than 5 variations of any character name before getting a successful character name. Only one of the character names that I had before the Sunset that I have tried so far was taken and that was in the example above. It isn't to be mean, but you aren't really being that creative if you are having that hard of a time getting a name for a character. I would say that you are either picking a name that already exists somewhere in fiction or something easily triggered in the collective unconscious. I mean sometimes it just takes the addition of an adjective.... .... is so much a part of the comic book culture that gaining adjectives for your character's name as you level is built into THE CITY .... if you want to use them. I just find it ironic that people having issues naming characters in this game that is based on and allows so much creativity. Oh, I'm sorry, I forgot .... it isn't about being creative, it about some players wanting to have "their name" .... so much so that they want to be able to take it away from another player that decided to try to pick it before they did. I mean, isn't that what all this is really about?
  6. There as a big thread about combo-hate a while back. Enjoy it the way you like it. I basically have two trays set-up on my main dual blade that have two combos built into them by activating the powers in slightly different orders. Set up a debuff effect combo and then running a damage combo seems to work pretty good.
  7. Badges? Badges?! Give them stinking badges!
  8. Oh, really. Sounds more like "Move along, Citizen! Nothing to see here!"
  9. It does seem like several people are expressing it is a burden. There are other expressing that it isn't that much of a burden if you really care about the character names you picked. I'm at 128 characters and I do not feel that it will be an undue burden on me to log my characters ... and future characters because of this. Easier if I didn't have to do it, sure. But for the most part, I think I'm pretty much already abiding by this.
  10. I first thought this was an interesting concept, but, then the whole "If most normal people had superpowers, they would be supervillains" thing started creeping in, It just opens the door for people to name camp with alternate accounts and then put them into this state until they decide that they actually want to play that name.
  11. I think the intent is not to make it easy to log all your characters at once. I mean, if you can to that, then you aren't taking time to look at your characters ... because that is part of the issue to some people. It's name camping made easy if you can log all your characters at once and name camping is the reason for this. I don't think name camping is a good thing, but I don't especially like the this mechanic, but, because I am an alt-jumper and the way that live in THE CITY, it really isn't going to affect me that of often. When I see a warning that the countdown has started, I'll be logging them in. It shouldn't take that much effort if you are logging in a character that you really want the name on.
  12. That's two characters. If they are important to you, you should be able to keep with logging them. I would put them on the first page of characters so that you can keep track of them. I have bunch of spooky characters, but they don't just run around during the Halloween event. I have bunch of Winter World characters. They come out during the rest of the year as well ... wait a minute! Where is the Winter Holiday in July event!? I probably 10-15 that are sub 20 that I will have to relog as I'm in no race to level them up. I am keeping them low to lead or join DFBs only but Torchbearer isn't as busy as it used to be. One is on Indomitable, but I can never find a team over there and soloing just isn't anywhere near as fun to me as teaming. Honestly, I'm not a fan of it, but it isn't worth my time to "hate" it. Those that are pushing it are doing it because of players like you camping names instead of playing them. Thanks. This proves my point about it causing power-leveling simply to lock-in names. How much this will happen and how many plan on or will do it is left to be seen after implementation. I had over 150 characters before the sunset (only 128 at this point on Homecoming), when there was a special event I would log them all in. Now I just log them in based on if the badge or whatnot fits the character. I won't have to log all of them in every month. I will have to log in a few every quarter. I usually end up logging in all my characters within a year. I kind of doubt I have ever had a character offline for a year since homecoming is back. Up into the hundred days for sure, but doubt over 200. I have some 10-15 characters that are sub level 20 that have been around for a long time, but I actually log some of them relatively often. It really isn't that painful to keep up with if you keep track of your low level characters and log a several each week in rotation.
  13. The trainers, quartermasters, and inps venders aren't so easy to find. I would suggest adding more of them.
  14. I like this idea better .... ... but, then again, it is pretty much what I posted ... so obviously I'm biased.
  15. I guess I've been leading too many lately or on teams with considerate teammates. I alway have Team Teleporter and mission teleporter, so I tend to be the zone pretty quickly. Since you experienced it, you should post a bug report. I'll keep an eye out and see if it happens to me next time I run on or I am on a Posi 2 team. Is it possible that moving into a hazard zone is disrupting things somehow?
  16. I think the combos are fun, but the combos break it for some people
  17. Yes. There are. Not me really, but to some it is VERY important.
  18. If it isn't worth the time to log into the character, can you really justify wanting to keep the name? I mean how often would you need to do it? Do you have a level sub 5 parked with a name that you want to keep that you are going to have to keep logging in every 30 days to keep? I'm going to have a good handful that I'm going to log in every 90 days to keep the name, but, I feel like, it is worth logging them in order to keep the name ... if I really feel that it is important to me.
  19. A light sabre definitely doesn't match the damage type of Katana. It might cut through something, but it is most definitely an energy weapon.
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