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UltraAlt

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Everything posted by UltraAlt

  1. Teams these day simply don't need rezing as much as they used to in general, but I still see times where nearly a whole team fall and Howling Twilight would have save day if the character hadn't just recently used it as a disorient.
  2. sure. You made my point.
  3. Since I'm running on flat, I think I can do most of it without cutting off the xp gain. When I get up to about 8.5, I cut it off. You can't get the next contact until 9. I'm working on my Mutant character now and I have have completed the 5-9 contact and was just a little over level 8, but didn't have to run alternate content on that character because I wasn't getting sent on hunts that I had to level up in order to complete. When the game came out it was much clearer, and it sent you down that path to learn about the origins. Everything started getting merged together later on ... kind of like everyone get sent to Praetorian contacts in First Ward and Night Ward when you hit like level 25-35. Not sure just what level that starts off hand. An Icon(s) on the contact to indicate what kind of contact they are would make it easier if it appeared both during selection and when you talk to them as a contact. Like an Origin symbol, hero/villain/praetorian symbol, etc. You can kind of figure it out by reading their info, but, as you have stated, it isn't always clear. You are better off finding something to craft and sell and save your merits for enhancements that are pricey on the market. If you don't understand crafting, the university tutorial is well worth the time.
  4. You are far enough away that you can not engage of any thing that they are fighting nor risk of taking damage from any mob that they are currently engaging. I don't think you should be able to park your level 1 in a safe place in Peregrine Island so that you can be power-leveled by a team of 50's (or your alternate account for that matter) that are street sweeping. The game says that it is close enough. But I have to go to the above. I don't like doorsitters. I kick them from the team. If they need to go eat breakfast or something, they can do that standing outside of the mission. The point of the game isn't to be power-leveled. It's to actually play the game. There is no need to argue the fact. I know full well that some players don't think they are actually playing until the are in the end-game aka level 50, because we all know that most of the game content is below level 50 (if not in the AE at this point)
  5. Some more tips on the bottom of this page - https://forums.homecomingservers.com/installation-guide/ Under having trouble there are a couple of links for OS X
  6. Someone should be with you before too long. @DoctorDitko might be able to help. I'm assuming you tried the basics: deleting it, check for OS updates, restart, and then try a reinstall?
  7. I don't see why it is hard to fight the same mob as your teammates. Or maybe that's being on the same team and not teaming up with each other. Most of time in comics heroes are near the other heroes they are teaming up with and not someplace else. Well, maybe this last one is a bad example.....
  8. It has a very high end cost and recharge rate to simply be used as a disorient, but I know players that insist that it is a disorient and not a team rez power.
  9. Kicking below the belt! The old nutcracker style attack!
  10. I looked ahead to the 15-20 Science contacts and saw the enemy group switched from Vazilok to Clockwork. I thought that is weird. I remember continuing that arc through some contact or another to fight the Dr Vazilok in the sewers (this was a mission where you could get the Vaz Sickness and your END would be gimped until you leveled up or repec'ed). So I looked ahead to the 20-25 and it switches to Sky Raiders and Lost! Yeah. It's looking like the fight against the Clockwork King in the sewers is probably gone as well. I only have this one screen shot of fighting Dr Vaz in the sewers, but it is after his defeat. (and this file named "Yogi contemplating the death rrr arrest of Dr Vazhlok") But I have several screenshots of actively fighting the Clockwork King in the Sewers ... here's one ... So I know that stuff happened and was in the game at some point, but it appears to be gone now ... however, the quest continues to make sure...
  11. I use the Teleport as a jump when I need the added vertical when running mostly. I'll head down the street running at the speed of sound in autorun and then use the teleport to teleport to the top of smaller buildings or other obstacles in my path. It's sort of like using combat jumping with superspeed.
  12. These days with double-jump super jump is practically flying without the hover component.
  13. I just opened 20 card packs back-to-back with no issues. I am waiting for all the cards to flip before opening the next pack.
  14. I don't think we do either, but I think the game was built to be able to handle all the PVE fighting and missions from the get go. Marketing was pretty obviously added in later on in development. So I'm going to make a little logic course here that may or may not be the case. It's just speculation and fantasy. Let's say I can see that a Market system is needed in my game to level-out-the-playing field because damage dealers are getting a bigger share of xp and goods than those that buff, debuff, heal and/or control enemies. I also know that the importance of a sense of connection to the game by causing players to interact with one other ... with the biggest connection being formed by defeating enemies and completing goals as a group. What if I decide to link how trade and interaction work with the market with a players participation/teaming in mission/task force/etc content? That is to say, if you interact with other players as a team to defeat enemies your bids get prioritized? It might even be set up to slow down other rewards. Subconsciously, they players that do team may sense the reward even though it isn't on an overt level. Meanwhile, those stop teaming as much think there is an issue with the game; perhaps some would try to team out of frustration and suddenly their marketing improves and, subconsciously, now they are getting the reward for teaming. So I logged in not long after a server restart. I think that was in May. (Time flies. I have no idea.) I couldn't open card packs. maybe I couldn't even buy them. I fiddled with a couple of characters. And within and hour or two, it was resolved. I don't think I was on Excelsior at the time,and I don't know if I switched to another character while I was working to try to resolve/test the problem. Since then, I think I managed to get a slow down on card pack purchases once in the last couple of weeks. I took a couple of minutes for a card pack to drop. Once it had dropped, I immediately bought more. I can't remember if that was on Excelsior or not. I do know that since last Thursday I bought some 20 odd card packs while on excellsior, had another 20 packs stored on the character, and opened all 40 with no issues. I am not actively pulling large amounts of boosters, converters, unslotters or catalysts out of card pack emails. It's market-based, isn't it? How could using the market more not be putting more of a strain on the system? I get this all the time : " [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments." All the time when I'm "GET ALL INF" Tonight, it's taking less than 25 seconds to resolve - at the moment. Sometimes it seems like it takes more an a minute, but I might just be excited about it. It probably takes much longer when there are mores people marketing at a busier time of night. Those packs before claimed are being stored in some was similar to the auction house they are not assigned to a character's inventory. Everyone trying to pull items out of emails are pulling them out of that same database/pool as one would with the auction house versus the smaller data set for what is held be an individual character. I'm sorry you are having this issue, but I do think it is a strain on the marketing system is caused by the extent/load on the systems handling marketing.
  15. I think the thread is showing some of what the real issue is. There may be far more marketing going versus actual game playing going on than the game was built to handle. I mean, we can all enjoy playing the game our own way, but if you are going go give up playing because you can't open card packs, pull card pack stuff out of email, and/or flip 100's of items quickly ... well ... when was the last time you were on a team running missions? I do a good of marketing, but I run missions with teams. I'm not seeing the issue, but I'm on during the weekend. (Ran into it once a couple of months ago). Most of the time I don't run on Excelsior. I've only done trading over there lately. Opened card packs. No issues. I generally run (or with) teams on other servers
  16. I only use the team ones. Only a team of course. And I only use the team one when fighting an EB/AV that is being a pain. I haven't looked at the prices on the market, but I could probably use that slot to sell something that would make me more loot.
  17. I don't know about this. My level 20 Demons/Electric mastermind is doing pretty good, but they do have a whip and lead teams .... so the team is actually their minions. I'm probably going to keep them level locked at 20 and then after a while level up a bit in order to 6 slot all the whip powers and then level lock again.
  18. You lost me at level 50, but welcome home.
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