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UltraAlt

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Everything posted by UltraAlt

  1. The one that fits best with your character conception. I tend to go with Super Reflexes or Ninjitsu with Katana, but that is because I'm making ninja characters. Ninjitsu has the Stealth component build in, so i don't have to use the stealth pool if I go that route.
  2. Don't worry. You are just channeling Jack Kirby. Nothing wrong with that. I would suggest electric or water. I could see a Banshee with sonic/storm powers or some kind of Winter World creature with Ice/Storm powers. Heck, When it came down to it, I could make up some excuse for anything ... I think it would be pushing it for an archery, assault rifle, beam rifle, or dual pistols mixed with storm.
  3. I understand it is a personal comment about your experience which greatly differs from mine.
  4. I haven't had that problem on Posi 1, Posi 2 or Citadel recently as far as I can recall, or maybe I was just lucky.
  5. Yep. That is what you said. And I already made my reply to that. With a character that is below level 50 or a character that is level 50? Thanks for agreeing with the OP and myself. That is not always true, and I think you know that. In fact, that is the OP's point that they aren't getting the XP that they would like because people are setting missions low and stealthing so that they can rush through things. So your point isn't correct in the situation relevant to the OP's thread starting post.
  6. Well, we know who is ruining the fun. Level 50's that most likely were power-leveled to 50. They only run tasks forces for the merits. That is why they are bulldozing/speedrunning through them. Some people do recruit for XP task force runs. You might even ask before you join if it will be an XP run or not. The lower the number of the people on the team, the more likely you are to hopefully get the leader to agree for it to be a leveling/XP team versus speed run. Once group gets going, make sure to bring it up. Especially if someone starts stealthing stuff. Best bet is always to recruit for your own task forces and say upfront in the LFG channel that you are recruiting for an XP taskforce. Now you have the star. The team fills. Someone says, "Give the start to a level 50". DON"T DO IT! You to took the time to recruit. You are the leader. Don't bow down to intimidation. It's your team. Make it clear once everyone is there that you are running an XP task force and it is NOT as speed run. So when some 50 starts to stealth stuff, you can give them a warning if you want ... or you can just boot them ... you already did warn them. Some 50's simply don't think anyone has the courage to boot them. I suggest not only booting them, but putting them on /ignore. YOu won't have to hear their whining and the next time they send you tells to join your XP task force, you won't get their tells. Which means you can fill your team with players that aren't planning on trying to ruin your task force. And I'll tell you the obvious secret that is no secret. Almost everyone is looking to join a team. Almost everyone is scared to lead a team. So how does that factor? Recruit and people will join because the do want to team up. Sure there are slow times, but, seriously, don't be afraid of the start. If you want to be on a team and there isn't one, then start recruiting, It is rare that I'm on a task force that is set at zero, if someone asks, I always say +2. Most tasks forces tha I join and recruit for run on +2. I don't run level 50 content. If the team can't take +2, I usually turn it down. I tend to put the last mission on 0 because I tend to get newer players on my teams and the last mission is a task force is the most difficult. As far as I know, they fixed that. What task force have you been on lately where that was happening? So here is my point about level 50's proven. They are only in the task forces for the merits because they are level 50. Honestly, many of them could care less that you are trying to level up. They are 50, and it seems quite often that means that they think they are better than you and your sub level 50 character .... even if they were powerlevel-ed to 50. This is really a huge problem. There is a fairly sizable amount of the community that only plays the end-game (the actual game that goes from level 1-49 and the end-game that is played by those that are level 50) and only slums game-content to get merit rewards. There are still a good number of us that like playing the game or, as level 50 end-gamers might want to call it, the "leveling" content. To me, the leveling and building characters is the most fun. Honestly, when it gets up to the high 30's and into the 40s the game isn't much fun to me and I pretty much hate end-game content. End-game content isn't enjoyable to me on multiple levels. So what it really comes down to is if you want to enjoy the non-endgame content then do your best to avoid level 50's. Either they want to take control of your team or they want to prove how cool they are in one way or another. They might just run off in a mission and kill stuff on their own to prove that they are better than the rest of the team. I mean if they are examplared down they still have powers that are levels higher than the content they are in. And this is a level 50's attitude toward other players that they don't know. Most PUGs that I have been on are very competent. It may take time for the team to gel, but, once they figure out how to work with each other, things start moving very smoothly. Honestly, the whiners on task forces are usually the 50's that were dropped down to a lower level than they wanted to be because I wouldn't give them the star. They are the ones that can't deal with the content and not the lower level players on the team. The problem that most 50 are used to soloing with a bunch of people that are soloing and they just happen to be on a team together. The lower level content and characters works much better when players on a team actually team-up and work with one another. I'm not sure what setting you are trying for, but I generally don't have problems having successful PUGS at +2. Don't fear the star. Don't give up the star if you have spend time recruiting for YOUR team. IF the 50 doesn't like it, they can take a hike.
  7. oh... I forgot ....
  8. What? You are the one doing the editing!
  9. I have it on a Sentinel with energy aura. And I enjoy playing it on that character conception player and an alt-jumper. I dug through my spreadsheet until I found that I did have a scrapper with Energy Aura. They are Titan Weapon/Energy aura. I haven't played them for a while and that is more based on the teams that I'm on more than anything else. (well my Origins Quest project is slowing me down and limited to 5 characters quite often these days) But you have show me why energy armor would be one of the top picks. Could make her daughter, sister or mother? I mean if you are sticking with one gender. ... but you could always go with two versions of the same character ... like Jesse Quick ... ... she has both her mother's Liberty Belle powers and her father Jesse Quick's super speed mantra. I have to admit. I have a character in CoH like this, and I had to make two different character to be able to cover the powers. They have the same civilian costume, but two different "super" costumes just like Jesse Quick above. ....errrr... and you know, sometime I duplicate across servers, so the two versions of that character show up on more than one server.
  10. I'm honestly surprised at how high Bio Armor and Energy Aura are on the list. I mean very few like the graphics on Bio Armor but I guess Adaption is kind of fun to use.
  11. Unless they saying 25-50 generic things you would really be giving the DEVs a work out, and that enhancement would really annoy the heck out of the rest of the team pretty quickly. "I think we are going to have to kick Sir-Makes-Them-Talk. Can anyone else see what is going on through all the word balloons? And why are Devouring Earth talking about taking a coffee break anyway?"
  12. Make sure to six slot your lower tier leadership pool powers as early as possible and level lock them.
  13. There is a cap on accuracy. Adding more accuracy doesn't increase that cap, but it protects it against some debuffing. This is the same way that have a large AoE area would help insure you can reach the target cap. The range does not increase your damage nor does it increase the target cap. It in increases your range only; in no way does that increase your damage. You're not making sense. You are simply arguing with me at this point.
  14. It doesn't matter what the number is. They are both mean the number of targets affected by the power. Adding an damage doesn't increase your accuracy. Nor does adding an accuracy increase your damage. Why should adding another kind of normal non-set enhancement increase damage? That's not how the enhancements work. The power can only affect up enemies to the target cap. Having an enhancement that increases the radius of an AoE is one thing (when a group is spread out, you can catch more of them up to the cap within that extended area). Having a normal non-set IO that not only increases the AoE but also increases the number of targets IS adding additional damage to the attack and that is not how normal non-set IOs work. This is a thread about normal non-set IOs.
  15. Yes. I did. It doesn't matter if you think I did or not. I will not take any more time to discuss this with you. It's really pretty much a moot discussion at any rate. It is unlikely that anything will come out of this thread (and enter the game).
  16. We have both stated our points. I think we are at the point where we can agree that we disagree on this.
  17. Can you only slot one of them in a power? and the proc damages are minor. They doesn't deal the kind of damage most power do.
  18. Agro Cap and Target Cap are both equal to the number of enemies affected. They are essentially the same thing. The extra damage dealt by adding additional targets reduces the end cost versus damage done. If you increase the number of targets then the end cost should increase proportionally.
  19. So I'm assuming the enhance AoE would increase the radius. There used to be an cone enhancement that increased the length of the cone. I can't remember if all of the cones take normal range enhances at this point. I haven't really paid attention to that and THE CITY is has gone Dark City .... ... for the maintenance. I always thought it would be cool if the cone enhances increased the arc of the cone (which would also increase the width of outer reach of the cone) I would think that increasing the target cap on anything would be its own universal type and not likely to happen even in that mode. Tanker's taunt capacity was reduced for a reason. It's for the that same reason that other powers target caps should be maintained. I think it is a good reason. I'm assuming TAoE is a click on the map to activate AoE. The range modifier currently increase the distance away that you can "plant"/"click on the map". I would think that the same kind of enhancement that could expand the radius of a AoE could be used to expand the radius of any other *AoE. What?! Provide a reason to slot up Leadership>Assault?! The effect Taunt is now enhanced by "Threat Duration" Well you could use Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown or Avalanche: Recharge/Chance for Knockdown in any of the AoE that cause damage , but both are unique. Of course, you can't slot either in the power Taunt. Makes me think that a DoT enhancement that give additional damage for an extended length of time might be something. Same goes for other effects. I think that the slows enhances currently increase the slow impact and not the length of time that the slow effect lasts. So many be a "Duration" enhancement?
  20. Many people will join a Frostfire mission due to nostalgia and the fact that it is a really fun mission + good for lower level character leveling. So many will leave once a FrostFire is done period. After that, I would say that people are leaving because you aren't doing any more of the Hollows arcs. If they followed you through the rest of the Hollow arcs (or even just Flux on the way to Frostfire), they may want to check out what else the Hollows has to offer. Flux is not the last contact in the Hollows. The rest of your post is just self-aggrandizement
  21. why were you deleting characters that have Wes Schabel as a contact? Even if you don't have/can't get missions from them, there are most probably other contacts that you can reach by going to the nav bar, clicking on contacts, and click on "find contact". It is unlikely that you do not have a contact on this list or one that is already active that you don't have missions for. There are times when you have to level up before you can get missions from a contact or for them to tell you to go talk to another contact. In this case, you can alway street sweep (fight enemies on the street) or talk to a detective on the hero side (or the related newspaper contact on the villian side and some whatsajig on the Praetorian side). Talking to a detective unlocks a police scanner that will show up at the top of your contacts window. You can only get scanner missions in non-hazard zones that are of an appropriate level. Once you have done 3 (I think it's 3 maybe 4) scanner missions, then you will get a safeguard mission to protect a bank that comes with side missions. The villain newspaper missions work the same way ...I'm not sure about the Praetorian stuff. You can also try to join a level appropriate taskforce. It looks like you are on the hero side, so DFB up to about level 20 can be of benefit ... more so below level 10 Positron 1 (Posi 1) at level 8+ etc. There is always something your character can do to gain xp, even solo. you have 1000 slots per server. There is never a good reason to delete a character. just move them off the front page if you decide you don't want to play that character at the moment.
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