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UltraAlt

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Everything posted by UltraAlt

  1. Rounding it out.
  2. Yeah, saw that, but was too tired to go back in and fix it. Beasts - Devouring Earth, Hydra?, Swarms
  3. It's a bird! No. Is that a plane! No there in the water! Is that Aquaman?
  4. Easiest way is with mastermind pet customization - powers stay the same but the minions look different Ninjas - Pirates, Sky Raiders, Knives of Artemis, ? Thugs - Pirates, Warriors, Malta, Council, Red Caps/Fir Bolg? Zombies - Spectral Pirates, Circle of Thorn Spectral/ghosts, Banished Pantheon, ? Robots - Clockwork, Praetorian Clockwork, ? Demons - Circle of Thorn Spectral/ghosts, Banished Pantheon, ?
  5. Well, I always go with what fits my character conception for that character.
  6. @Cancrusher Other than the humiliation and rage-fits associated with being owned by another player, if you let that kind of thing get to you. ... and maybe destroying some of your own computer equipment if you have low impulse control ...
  7. The Option to disable PvP is to not go into a PvP zone. Heck, the only way to ENABLE PvP is to go to a PvP zone. Though seriously, in all the times that I have gamed in PvP zones since I joined Homecoming, I have run into NO villains in PVP (no Heroes for that matter). One night I must have had a character get like 6-10 PvP badges (seriously it might have been more between the Explore, fighting turrets and gaining control, it was crazy) in Recluse Victory within like 1-2 hours. Are you really getting defeated all that often in PvP? Do you really deserve PvP badges if you don't actually PvP? (Did I deserve PvP badges when there wasn't anyone to PvP with?)
  8. Happy All Machines' Day!
  9. It depends on the kind of proc. General rule : Damage and procs that affect enemies, in low damage AoEs first and then low damage single target if no AoE low damage to slot it in. The same goes for when I'm slotting defense debuff, slow, stun/disorient, and to-hit debuff enhancements of any kind. Procs that buff you, in powers that are single target that recharge quickly to give them more chances to go off. As far as sets, I rarely use whole sets. There is often a sweet point to break a set over two or more powers - especially the archetype enhancements. I use Health - Numina + Recovery/regen, Panacea +HP/+endurance (and sometimes a Preventative medicine - absorb proc) Stamina - Power Transfer +HP and and performance shifter +Endurance Accurate Heal - Touch of the Nictus - chance for negative damage Defense - Luck of the gambler - increased global recharge speed, Reactive defense - scaling damage resistance, karma - knockback protection defense debuff : Achilles's Heel - chance for -Res - defense debuff set, Analyse Weakness +to hit fear : Glimpse of the Abyss - chance for Psi damage. Hold : Lockdown +2 Mag hold knockback : forced feedback + recharge Pets that stay close - Sovereign Right - RES bonus pets 40', Expedient Reinforcements - RES bonus pets 20' Range AOE - Annihilation - chance for -Res, Bombardment - chance for fire damage, Positron's blast - chance for energy damage Range single target - Devastation - chance for hold Resist - Aegis - Psionic/Status protection, (if tank) Unbreakable+7.5 max hit points, Gladiator armor - Teleport protection/+Def (all) Slow - Pacing of the Turtle - recharge slow Taunt - perfect zinger - chance for Psionic damage to-hit : Gaussian Fire Control - build up to-hit debuff : Dark Watcher's Despair - recharge slow - to-hit debuf set. Procs that I don't use and suggest not to use Experienced Marksman - Snipe - quick snipe (you can never do a true sniper shot when this is slotted) Ghost Widow's Embrace - Hold - chance of Psi-damage (psi damage is good, but [I believe] you are better up slotting up the hold duration and/or recharge on hold powers) Procs that add smashing or lethal damage (most enemy types have a good about of defense/resistance versus both smashing and lethal) You can always use unslotters to pop enhancements that you want to swap out and back into your enhancement tray.
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