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UltraAlt

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Everything posted by UltraAlt

  1. Logged into my secondary account. Bought a H/V and V/R card pack. Opened them. And pulled card pack items out of email. I have never purchased cardpacks with this secondary account before and so had no card pack items in email before I opened those 2 packs. It seems to be working for me at this point regardless of account.
  2. Typical manipulation tactic to drive up the sale price.
  3. I'm only working with one account. I had the problem with not being able to open superpacks or download superpack items from email on Tuesday after server resets. I'm not 100% sure when things may have been corrected, but by Wednesday afternoon, I was able to open card packs and superpack items from email. Is there perhaps a 24 hour period between purchasing card packs after the update and being able to open them for the first time which is also linked to email? Possibly. Need to do something then I'll check my other account.
  4. Yes. Tip missions have been around for a while, but ... Tour Guide Missions Issue 27, Page 2 introduces a brand new type of mission: Tour Guide Missions. These are special tip missions which drop when street sweeping in most zones, and will direct you to any exploration badges that you haven't yet earned in that zone. This is especially helpful for unlocking Long Range Teleporter destinations without needing to rely on VidiotMaps. Detailed Info Enemies in most zones now have a small chance to drop a Tour Guide Mission Tip The tips will only drop when street sweeping, by defeating enemies out on the streets (critters spawned through other means will not count) The tips will drop regardless of your level - grey conned mobs will still drop tips - however, the tip drop rate increases based on the rank of the enemy you're fighting (ie: bosses are more likely to drop tips) Tour Guide Missions are classed as Tips, and will show up in the Tips tab of the Contacts window You can only hold one tip per zone at a time, but can carry a total of three Investigating this tip will direct you to one of the exploration badges in that zone Once accepted, these missions cannot be abandoned, autocompleted, or team completed - you must visit the badge location, which will auto-complete the mission If you earn the exploration badge for a specific tip before investigating it, it will point you towards a different exploration badge in that zone If you earn the exploration accolade before investigating the tip, you will only be able to dismiss it They do not grant any additional rewards beyond the badge All zones which can be unlocked in the Long Range Teleporter have Tour Guide Missions set up (apart from Pocket D and Kallisti Wharf), which is a total of 288 missions! Step 1: Go. Hunt. Kill Skuls. Step 2: Acquire Tips. Step 3: Collect Badges.
  5. I guess I'm getting old. I don't remember the stores and contacts NOT being on the map and I started a week before episode 2 dropped. OH, is that "why" tip missions exist. I thought the DEVs were just adding something cool for the people that like to street sweep and explore the City. Pretty much everyone wants to TT and Mission Teleport across the City so there isn't he kind of exploration there used to be or getting slowed down by stopping a purse snatching along the way. I thought the exploration tip missions were a good way to let players get something from exploring the city and fighting enemies in each zone. I didn't make any connection at all that it was an addition to avoid downloading Vidiot maps.
  6. You have to know Mordu's weakness to be able to defeat him, and even if you do it takes a Legion of Super-heroes to take advantage of it. I don't think Doctor Strange could take on Mordu alone. I think Circe and Tala would be up to a mystic battle with Doctor Strange. Both of them have a good enough "getaway" role that they pretty much always avoid defeat. They are also both alluring women that could take advantage of most versions of Doctor Strange. A battle between Doctor Strange and Klarion the Witch Boy could be very entertaining. The Emerald Empress versus Doctor Strange would be a good one as well. Darkseid for sure. Dr Strange couldn't stand up against him alone on a good day. I haven't read enough content on Neron to make a good judgement call on him. I have to say whoever wrote that msn post doesn't know very much about DC Comics, or maybe just recent DC Comics. Seeme like a post directed at attracting hype/clicks from the new movie release more than anything else.
  7. Are we all supposed to ping @TheZag now? Or is that on Jimmy Day?
  8. I don't. I don't want it automatically downloaded into the game. If I want a Vidiot map I can search for images of them on the internet. You can get tip missions for exploration badges in a zone by street sweeping. You will only get a new tip mission for exploration badges that you don't have yet. Homecoming added these to the game. Who really "needs" Vidiot maps and why?
  9. I think the DEV team is doing great. I don't want to be treated like a customer the way that most big gaming companies like to treat their customers. I like feeling at Home with people that are doing what they are doing because they love the game. I mainly feel that way because I love the game, and I know that people that really love the game want to do things for it that are true to and for the love of the game. And, yeah, work, real life, and fun have to balance out so that none are taking too much of a toll on the others. Balance is important in most aspects of life. Thank you and other DEVs for keeping this CITY that I love alive.
  10. not always, but that would be telling I know a guy that is really into converters, but he doesn't have the Luck of a Gamber, so ... yeah ... I haven't bothered fiddling with the converts. Seems quicker and cheaper through other methods.
  11. But then again, catalysts drop and you can get them in super packs. At that point, the are essentially free. You could sell them, but sometimes it is cheaper to craft a low level IO, slot it, and use a catalyst than to play a high price and try to sell one you crafted which has auction house charge when you put it up for sale and when you get the return for someone purchasing it. I agree that you are correct for anything that sells on the market for under 3 million. I won't comment much on marketing because, you know, ....
  12. Which has been my point. It isn't on Homecoming to do it. If players want to recruit more players, they have to do it on their own. My other posts are about player retention, which I put hand-in-hand with recruiting. This isn't a subscription based game any more. F2P players jump from game to game because they have nothing invested in sticking with something. Pay for a month or two and decide it's cheaper to pay for a year, and you are suddenly invested. I was invested in City of Heroes before I even had a computer that could play it because I had been playing Champions (the RPG ... before RPGs were called "tabletop" games) for years and using other systems to play super-heroes before Champions was around. I already had prepared more than 10 characters to create before I even logged into the game. When it's all "oooh, shiney", it jump over here and then over there. I guess it is wrong to want to explore games and find the depth of different game play within each game? I don't know. We each play the game different ways. I find running content that turns into a light show no fun at all. I certainly wouldn't want to show up to do with with the same 30-60 people everyday. Running around with different people, helping new players explore the game, helping people in help chat? Seems pretty heroic and enjoyable to me, and I kind of think making it fun for them gives them a reason to enjoy playing the game. But there too is the problem. If you can't understand the difference between the "game" and what is obviously the "end-game" and don't understand that the DEVs did not create the AE to be a farming tool, then maybe you just don't want facts to be facts. Perhaps your alternate truths fit better with your narrative so the facts can't be true to you. I don't think there is any nice way to put that. Because you are correct. Facts are facts and opinions are opinions. I'm willing to give people the grace of believing in their opinions even if they refuse to accept the facts. You may very well have paid for gaming products that I have produced. Many people here probably have. I have run into some that have. I don't feel like I need to talk about that. I'm here to wear a mask. But maybe I have some idea about game design and others are just playing a game and talking about why other people should make the effort to recruit when they just want fodder to fill the gameplay that they enjoy and aren't willing to invest their time into recruiting or retaining players. I'm pretty much over this but I think it's respectful to respond to people until they have pushed me to put them on ignore. When it comes down to making personal attacks to try to make a point, that is where it has gone too far for me. I'm not trying to personally attack anyone. I'm willing to accept other people have different opinions. But the "end-game" is the "end-game" and the DEVs did not design the AE to be used as a farming tool. Homecoming has been mitigating power-leveling and influence gained through farming. If you don't want to recognize a fact, it doesn't mean that it isn't a fact.
  13. I'm seeing it now too. It was taking time to read your post.
  14. Make friend, leveling, badge hunting, accolades, crafting, building a financial empire, etc, etc, etc. I do all that below level 50. Every day that I play. None of that is restricted to being above level 50. ... even farming which I personally detest on multiple levels. You can go back and do all the lower level content at 50, but how many level 50 players actually do that? So that's HUGE chunk of gameplay lost from the equation you are giving. I think there is more player retention generated playing lower level content with players than by dragging them to the end-game and throwing them into the deep-end.
  15. I understand that some do. I standby what I said. The "end-game" isn't the game; it is the "end-game". I think dragging new players into the "end-game" from the start is damaging to retention. That fine for you. I think dragging new players into the "end-game" from the start is damaging to retention. This thread is about recruiting players, and I think player retention is directly linked to recruitment. If player doesn't want to continue playing, what is the point of luring them to the game in the first place. The Incarnate system is a huge mess. By dragging a new player to the end-game you are throwing them into a huge pit. They don't learn the game by playing. Go get mid. Don't figure things out for yourself. Ask everyone else how to slot. There is no experimentation and feeling a sense of accomplishment when you are spoonfeed. Advice is fine. Regulating game play no one wants. "playing the game wrong" are your words. Not mine. Yes, you are. if you weren't you could have deleted that rather than typing another sentence to try to cover it up. Yep. Bet they most of that that mostly play level 50 content. Tactical advice in a situation when a team is failing is alway different than jumping on someone because of their build or they should stop playing the actual game because it is ... ... to do all the work? Yeah. I'm seeing the players are too lazy to do it. It shouldn't be on the DEVs if a group of players want to recruit, it's up to them to put their time and/or money into doing it. Homecoming seems to be doing fine without spending resources on a recruiting drive that would likely awaken the sleeping dragon in Korea.
  16. It's pretty much all correct from where I stand. It's called the "end-game" for a reason. The Market, Areana, base building, and AE were all added as "time eaters" to give players something to do if they didn't want to play the game. Sorry, but that is a tried and true subscriber-keeping tactic in game design. Just because you don't understand it, that doesn't mean that it isn't a fact. All of those were added when the game still subscriber based. It didn't go F2P (City of Heroes :: Freedom) until after all of that was going on. The Incarnate System (end-game content) was already released before City of Heroes went F2P ... which was release after the Market, Areana, base building, and AE were all added. The game IS the first 50 levels. Everything else is add-on. There weren't even 50 levels when the game was first released. I'm not saying that I don't market (... don't look at me, over there... look! ... something shiny! for 80 mil! ca-ching! Thanks!), base build (I only have like 8 of them at this point), write AE stories (yeah, actual stories instead of farming content - I haven't asked for more than 3 slots, but I hear you can support ticket for more if they aren't for Farms), go into pvp zones or battle in the arena from time to time (even though the PVP zones are pretty much empty when I'm here and I only play in the arena is someone else actively wanting to do that, The progression post-level 50 is vainglorious. "Look at me! I'm a godling!" [The Incarnate System was built to gain additional revenue from the player-base as much as it was to give end-gamers and L337 players something to grind.] The first 50 levels are about becoming a hero (or villain, or confused citizen in a dystopia), exploring the city, ,fighting to stop crime (or commit it, or struggle to survive in dystopia), and rising to overcome obstacles that were seemingly impossible only levels before. The path funneled from distinct starting points for each origin into being more unified game play as you approach level 50. I said "It is fine that we disagree on that point." Apparently, that isn't okay with you that we disagree. I said "You don't have to agree with me. That's where I'm coming from on this." You don't have to agree with me. If you want to have a discussion with me, don't start with an attack against me. You could have stated points for why what you believe is real, correct, or whatever, but you felt the need to start with an attack instead. I see where you are coming from. I won't take time to read more than the first sentence. From my point of view, your attitude is not a place that will recruit new players nor retain them. And that is what this thread is about.
  17. You are correct that it isn't a job. But, if the player base wants to attract and retain players, it is on them to spend some time doing it. Yes. Players can do whatever they want, but that apparently isn't attracting or retaining other players. what is this thread about again? What do you think no stop recruiting for farms does? Players are pretty much always telling other players how to play. I've been playing since a week before Episode Two and players are still trying to tell me how to play. (most of it is from level 50's dying in lower level content that I'm able to survive). So don't even act like that isn't constantly going on in-game. And I will admit it. If a team is dying all the time because they keep rushing in, I will yell out "more pulling, less rushing in!" (and, amazingly, if they listen, the team stops dying as much ... because some players are going to run in and die regardless ... in my experience, most of those being level 50's running content at lower levels). [I'm not saying that all level 50s are jerks when they run lower level content, but, wow, it really stands out when they do it.] I agree. Let new players yell out for farms if they want. They will probably end up being flash-in-the-pan players, but I guess we aren't trying to retain players... oh wait.... Your posts has nothing to do with this thread other than to attack my views. It expresses no views on how to "recruit players".
  18. The game is the first 50 levels. Other contents are add-ons to that and end-game content. I won't argue with the power-leveling part. I made that quite clear in what you quoted me post. "Most F2P gamers are in for an insta-fix. That is why they can't take the time to play the actual game and want to be PL'd/Farmed/Door-sat to level 50." That, however, isn't part of the game. It's a method of bypassing the game to get to the end-game as I stated. It is fine that we disagree on that point. But there are ways to play the game that keep players more engaged than others. Part of that is teaming because teaming and being part of a community fosters deeper connection to the game. In fact, that is the core game. There are other things you can do to keep you busy, but the core of the game is running missions and task forces. AE was not designed as a power leveling tool. Homecoming has taken steps to decrease the extent that power-leveling can be done in the game. When you have to struggle to overcome something, the reward means that much more when you achieve victory If you play your way to 50, you get that ding spread out. You worked for each ding. You feel triumphant with each ding. With each ding, you link deeper to your character and to the game. If you door sit, ding-ding-ding-ding-ding-ding means nothing. No effort. No emotional reward for the ding. No "The Tsoo have to be avoided or tricked because those sorcerers are out of hand" becoming 5-6 levels later "We sure showed the Tsoo!" Lost. Entirely lost by door sitting 50. I understand what being L337 is about. I don't think someone that power-levels to 50 is very L337. It takes no skill to be power-leveled to 50. In fact, to me, power-leveling means anyone can be a 50 so being 50 is no big deal. But still, many will assume that they are better than other players that play lower level content ... like new players that are trying to learn how to play the game by playing it. When level 50's power level players that are new, they rob the experience of the game from those players. If people that play 50's want to support the game, they need to take some time each week to play with players that play lower level content instead of trying to rush new players into the the end-game. You don't have to agree with me. That's where I'm coming from on this.
  19. The game play isn't the issue. The current attention-span and willingness to be creative is the issue. Most F2P gamers are in for an insta-fix. That is why they can't take the time to play the actual game and want to be PL'd/Farmed/Door-sat to level 50. I guess having one of the most diverse character creation systems, customized power sets, and diverse power selections for archetypes doesn't count for some reason? How about base building? How about the ability to create your own stories/scenarios? I entirely disagree with this. Maybe you don't enjoy 80% of the power sets, but I enjoy playing every character I have created to one degree or another. The variation gives the game longevity. I can mix just about anything and be successful if I change my tactics and work with a team. I don't cookie-cut my loadouts. I'm a character conception player. if you are solo-only, you probably do have issues with many power sets as well as archetypes in general - especially if you are trying to use the same tactics with every character you make. City of Heroes was designed to be a teaming game and not a solo-play game.
  20. What tha? Null says "My name is not Bill even though I have one."
  21. A whole lot of us actually
  22. Incarnate powers are all purchased with a different kind of currency that you can't trade and are entirely outside of the normal enhancement system used in the rest of the game. I play about 99% below level 50. I have over 100 alts. Incarnate currency is in threads, shards, imperial merits, and astral merits which are used to build or convert the salvage needed to create incarnate powers (not sure what they actual things are called that you build to slot in the incarnates slots that you have opened). Some incarnate salvage drops in missions once you are at level 50 as well. The threads, shards, imperial merits, and astral merits drop during game play. As indicated, none of that is tradable so none of it can be found on the market as far as I know. I strongly suggest playing through the actual game content. It's fun to level up, pick new powers, and overcome enemies that were once unbeatable. A lot of fun content and zones to explore that you won't be sent to if you go directly to 50. You can go to Oroboros and do the game mission arcs, but isn't really the same to me.
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