-
Posts
4507 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by UltraAlt
-
Sudden Acceleration: Knockback to Knockdown
UltraAlt replied to kelika2's topic in Suggestions & Feedback
I'm telling Eris that you are trying to actively constrain chaos. She will not be pleased. -
Sudden Acceleration: Knockback to Knockdown
UltraAlt replied to kelika2's topic in Suggestions & Feedback
The game has things built into it that are intended to take time to accomplish. Obviously, that includes leveling up a character, but farming (and less so at this point, power-leveling) pretty much threw that out the window. Badge hunting is an obvious one. Day job are really time consuming. And, yeah, finding recipes and salvage, crafting, catalyzing, slotting, and unslotting. All these things are put there in games to prolong the longevity of the game (except for the Farming and Powerleveling, of course) But I will be honest. I understand. I didn't earn that much before issue 9. I had characters that didn't have enough influence to fully slot with training enhancements. Issue 9 was the turning point in the game. Before that point, it was obvious how much more XP damage dealers received as opposed to those that buffed, debuffed or healed team mates. Damage dealers leveled faster and gained more influence far faster. I would be on a team with a "support" character keeping the team alive and they would gain what it seemed to be 2 or 3 levels to my one. Issue 9 was the turning point. Once I could craft and sell, it was easier to keep fully slotted. The same mindset that keep people plowing ahead to do lots of damage and not care about their teammate were having to pay me to buy enhancements because they were too impulsive and didn't have time to bother with crafting. -
Sudden Acceleration: Knockback to Knockdown
UltraAlt replied to kelika2's topic in Suggestions & Feedback
Don't slot it. It's for the knockback naysayers. It is NOT for your character with the knock back power. When you slot it, you are giving up a slot or slots for other players. Knockback is more of a soft hold than knockdown is. There aren't procs that stop slow, -def, etc. There is a mindset to some players that are mostly or just end-game players (that includes speed/stealth running lower lever task forces). This mindset means that many powers can't keep up with the breakneck speed that some people want. I let myself be browbeaten when I first came back to the game. No more. Knockback is perfectly valid. Most character that have it as a defense mechanism. And I mean that even for melee characters. if you can knock one or more away from you and concentrate on the ones that remain close, you are preventing whichever ones you knocked back for the time being. For squishies?! Yeah, knock those guys away from you; that IS the whole point. If you are good at it you can even pin a boss down and keep them down in a corner or against a wall. Don't let others tell you that you can't use your powers, but try to be part of a team when you are on a team. Any team needs to gel to work better with each other. It's better when everyone is trying to gel. The person that isn't trying to gel with the rest of the team is NOT acting as a team mate. There seems to be a good number of players that don't want to bother teaming with others and expect them to behave as NPCs. -
Sounds fun to me and adds a badge maybe. Badge hunters are always looking for more badges. More seasonal giant monsters would be nice as well.
-
For scrappers, tankers and brutes, I use /macro flw "follow" I target normally and, once I have the target I want, I click the "flw" macro. You can hit your first attack button on the way to the target, and it will go off once you are in range. Then simply continue to use your attack chain until the target goes down or you want to change targets. Once the target is down or a new target is selected, click the "flw" macro and repeat. Sometimes simply following isn't going to get you to the target and you may need to jump or otherwise navigate to get to the target, but then you can trigger the "flw" macro to "stick" to them. I use a Logitech F310 controller instead of using the keyboard (how I set-up my controller is posted elsewhere) For Tanks, I put Taunt in tray 1, slot 1 - as soon as I think the tank can take agro-ing mobs. For scrappers, tanks, and brutes, I put the "flw" macro in tray 1, slot 5. If you alt frequently, I would suggest finding a pattern for standard power tray placement. I mean by that, locating powers that function similarly in the same location on the trays. Always placing single target attacks in the same place and alway placing AoEs in the same place. I always directly click on the tray for power that I need to place manually versus through target selection. 1-4 single target attacks (in most cases, fastest to slowest recharge speed - fastest in 1) 5-6 cones/AoEs 7 * Heal Insps macro 8 tray flip to 2 (back to tray 1, if on tray 2) 9 fast travel power (fly, superleap, etc.) 0 combat or slower travel power (hover, combat jumping, etc.) [I actually tend to put combat jumping in my toggle tray) and, as I just indicated, I have tray that is just for my toggled powers that I always tend to keep running. Toggling between the trays gives you additional access to click powers that you can't fit in your primary tray. This is a basic framework but their are always exceptions. The framework is consistent enough so that when I jump to an alt, it pretty much plays the same with some minor re-adjustments. * Heal insps macro /macro Heal "inspexec_name respite$$inspexec_name dramatic_improvement$$inspexec_name resurgence" - or - /marco heal "$$inspexec_name Perfect Health$$inspexec_name Resurgence$$inspexec_name Invigorating Imbuement$$inspexec_name Greater Health Imbuement$$inspexec_name Invigorate$$inspexec_name Dramatic Improvement$$inspexec_name Rejuvenatating Imbuement$$inspexec_name Health Imbuement$$inspexec_name Rejuvenate$$inspexec_name Respite"
-
Vanguard Merits and leveling outside of a farm
UltraAlt replied to Ukase's topic in General Discussion
Have at you, sir! I shall see you in a PVP zone. -
Vanguard Merits and leveling outside of a farm
UltraAlt replied to Ukase's topic in General Discussion
If you compare it to the Marvel made for TV movies that came out before it, it was by far better. Does it have cheese? The Marvel Cinematic Universe is full of cheese. And, yes. The David Hasseloff Nick Fury made for TV movie as indeed better than Thor :: Ragnarok. -
Vanguard Merits and leveling outside of a farm
UltraAlt replied to Ukase's topic in General Discussion
No. Like when David Hasselhoff is Nick Fury. Am I serious or seriously joking? -
-
-
Ah, yes. The explore the beauty of Paragon City missions! I used to love those. A team racing across the city. It's all instant gratification now. Faster travel powers. TT. ATT. The City was a much bigger place. Now it is a small world after all.
-
People really showed some respect for Recall Friend back then. When it comes down to it you can run through the zones - even the Hollows - without aggravating mobs if you are careful. I remember taking part in one of the Naked Noob races back before the Sunset. A race at level 1 from Atlas to Portal Corps Plaza without using the trams. No PW powers. No prestige powers. Just sprint. It's doable. You can do it without dying. The real threat for me was other characters dragging mobs into my path and not avoiding the non-aggravated mobs. I even did it sometimes as a challenge by myself for the thrill of it. Yeah, I learned my lesson the hard way a couple of times trying to chase a tank running through the Hollows. The tank benefitted by losing the mobs they agro-ed because they turned to pounce on me instead!
-
Okay, so this is something very real that was put into the game intentionally for a couple of reasons. So at level 9, what do you do? You realize you are out-powered by foes in a mission and can't defeat them 1) You learn to respect and, to some extent, fear that enemy ... you level up and then go back and fight and defeat those enemies and it gives you a real sense of power. 2) You get a full team of people around your level and try to pull some away from the mobs and fight them one at a time. 3) You get a level 15 or 20 to join you ... and since it is a hunt. give them the star and you point out the mobs you need and your mentor and you go school them. I mean there is a lot of content where you are out-powered when you first fight a foe and then like 5-10 levels later, they best learn to run from you because they don't stand the chance. This is the thrill of fearing and being a cautious around a foe and then the exhilaration of being able to defeat a foe that was schooling you. It's a sense of achievement. Like leveling up in the game without 2XP boosters. Getting a Ding really means something. Getting power-leveled and dinging in a farm means nothing. There is no achievement. You door sat through it. Most of the time when I had a mission like this, I just ran another arc until I was high enough level to go back and defeat the foes. Sometime I ran around with others my same level in a team that was large enough size to take on purple enemies. I don't think I ever yelled out in LFT for a mentor to help me school the enemy, but it is a valid option and I'm sure you would get someone heroic-type person to help you out if you asked.
-
What comic book character can you NOT create?
UltraAlt replied to Oklahoman's topic in General Discussion
No Animated-hair attack powers No long male character hairstyles No stretching powers no shrinking powers no growing powers Limited Weird body types Modok, etc. have already been listed on the forums elsewhere. Jack Kirby Giants .... and a whole lot more examples of in Where Monsters Dwell Reality warping powers Where's my motorcycle? I could take days tracking examples down. Jack Kirby alone had tons of characters that don't fit in the CoH mold in regard to costuming and/or powers. There are just a lot of characters in general ... even outside of Kirby's work -
How do players handle the all the Inactive characters?
UltraAlt replied to Palehood's topic in General Discussion
I'm not for turning the system on as it is going to upset a lot of people. They may play randomly and have no idea that the system has been turned on until they come back to have their dreams crushed and possibly decide not to play at all because of it. I'm against name squatting. If someone is making a character to simply hold a name, they may not even have bothered to get to level 10. Characters that are below level 10 for more than say 60 days would be an easy and acceptable target for me. That being said, it is simply too easy to get power-level/farmed to 50 these days. If names are being taken away from players due to going inactive, why should level 50 provide any kind of safety for name hoarding for characters that aren't being played? I had all my character slots filled before the Sunset, and I logged all of them in every month and during any special event. Back then the reason I did it was because of the market limitations. We can do way more marketing now than on live. If you aren't logging in all of your characters at least once a year then you really don't care much for the ones that you aren't logging into. -
Yeah, I hear you keep buying converters and you don't have the luck of a gambler.
-
Let's see them have some street/city zone battles against each other!
-
How do players handle the all the Inactive characters?
UltraAlt replied to Palehood's topic in General Discussion
I'm confused as to what part of .... ... indicates to you that the policy ever force the renaming of level 50s? These days having bunch of level 50's ... or even one for that matter ... doesn't mean what it once did. Someone could have spent far more time with a level 30 character online that some with a level 50. When it comes down to it, the population base is too small to force the renaming of any characters. That being said, if you can't log in a character once a year, then you really don't care all that much about a character. I have over 100 and I think the longest not logged in at this point is like 274 days, and I have the feeling like I have less than 10 that haven't been logged in more than 200 days. Have you checked to see if any of your characters have been neutered or genericized? I don't think this is a situation to cause a panic. -
How do players handle the all the Inactive characters?
UltraAlt replied to Palehood's topic in General Discussion
-
Of course. It's about knowing the enemy and using knowledge to form tactics against them. Any group of enemies are a lot harder to defeat if you have no knowledge of them or simply ignore the part of their forces that give them the biggest advantage.