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UltraAlt

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Everything posted by UltraAlt

  1. Yeah, I hear you keep buying converters and you don't have the luck of a gambler.
  2. Let's see them have some street/city zone battles against each other!
  3. I'm confused as to what part of .... ... indicates to you that the policy ever force the renaming of level 50s? These days having bunch of level 50's ... or even one for that matter ... doesn't mean what it once did. Someone could have spent far more time with a level 30 character online that some with a level 50. When it comes down to it, the population base is too small to force the renaming of any characters. That being said, if you can't log in a character once a year, then you really don't care all that much about a character. I have over 100 and I think the longest not logged in at this point is like 274 days, and I have the feeling like I have less than 10 that haven't been logged in more than 200 days. Have you checked to see if any of your characters have been neutered or genericized? I don't think this is a situation to cause a panic.
  4. Of course. It's about knowing the enemy and using knowledge to form tactics against them. Any group of enemies are a lot harder to defeat if you have no knowledge of them or simply ignore the part of their forces that give them the biggest advantage.
  5. For sure, the animal heads don't size up correctly for larger bodies.
  6. Taunts are auto-hit in PVE. No hit check required. It just has it's "chance" to go off and limited by its per minute. I love seeing enemies at their last bit of health go down from a taunt.
  7. The folks you used to team with probably stop playing because they saw you hadn't been online for a while. Are you on Indomitable? It does seem to be the least populated server these days, and it is the unofficial PVP server. I don't think that I have ever teamed up other there other than a DFB. No one is ever recruiting for teams when ever I'm on over there. Most everyone is level 50 on Indomitable these days, and I'm not going to power-level a character to 50 to just to ~maybe~ PVP.
  8. And that leads to Perfect Zinger :: Chance for Psionic Damage. Taunt is auto-hit in PVE. Perfect Zinger :: Chance for Psionic Damage turns Taunt into a Zero-END AoE Psionic attack! I also put this proc in AOE, Cone, or PBAoE Taunt/Threat powers that do little to no damage.
  9. The Demon Summoning Mastermind set was already brought up in this thread and that is why I said 3 or 4. And, honestly, I think 3 is a bit much as you can gain the other ones from a secondary power (or your characters other powerset) so that you have damage types for every power set if you really wanted them. I yielded and suggested a mastermind power set (a power set where the mastermind controls elementals) that I thought would fit in more with City of Heroes design concepts, but I should have just posted that in another thread. The reason I was involved with this conversation is that it was called Nature Blast which I thought would be a blaster power with plant-based SFX like the other powers named Nature (or related such as Spines). [have been editing this since I posted it, but was side-tracked by other stuff.]
  10. I just put it to recharges in it and and make it my autofire. I don't recall feeling like I needed to put something else on autofire instead when I have a character that has practiced brawler.
  11. Only if you can find me in game and team up with me. Otherwise, we are still just forum acquaintances. But there is a good bet that you have already teamed with me and didn't even know it 🙂 Oh, wait. It's a one sided thing. I see. We win or lose. Aren't there times when there is wrong on both sides? Friends take the good with the bad or they aren't really friends. Any how I'll still probably end up gaming with you or you with me without either one of us knowing it.
  12. I'll use a weid example which may seem to stretch this a bit as it does take accuracies ... but the accuracy only counts in PVP and the power auto-hits in PVE. I'm sure you already know power and probably what proc I'm talking about at point (with just that little hint) ... and, yes, the proc does go off and cause damage even though it is a auto-hit on PVE targets.
  13. I guess you missed this in the same post
  14. Interesting. With people tanking with pets in defensive mode using melee attacks is a very interesting and usable if only using single target attacks. interesting Yes, what would you call it other than nature? I don't think Druid would fit into CoH power set names. Well, we already threw the argument against having a variety of damage types out the window. It looks like you can limit it to 3 or 4 outside of the base smashing and lethal and get away with it based on existing power sets. I do think that is a bit much, but if it is allowed in other sets then I can't really argue with it. So I would suggest limiting it to 4 damage types outside of smashing and lethal which you can add to powers as a percentage of the overall or not at all. 1) Fire Damage, 2) Cold Damage, 3) Energy Damage, 4) Negative Energy Damage, 5) Psionic Damage. Damage Types Smashing Damage Blunt force attacks. Typified by Brawl and other bludgeoning attacks. Examples: Super Strength, War Mace Lethal Damage Sharp force attacks. Typified by many weapon based attacks using blades and bullets. Examples: Broad Sword, Archery Fire Damage An attack employing radical increase of temperature. Often associated with damage-over-time effects. Examples: Fire Blast, Fire Control Cold Damage An attack employing radical decrease in temperature. Often associated with slowing of attack and/or movement rate. Examples: Icy Assault, Water Blast Energy Damage An attack utilizing raw energy or an energy transfer. Often coupled with Smashing damage and associated with Knockback/Knockdown. Examples: Kinetic Melee, Luminous Blast Negative Energy Damage An attack of anti-energy, typically drawn from the netherworld by "dark" powers. Often associated with reduced Accuracy. Examples: Dark Assault, Umbral Blast Psionic Damage An attack upon the mind. When protection from attacks is not comprehensive, protection from this damage type is typically missing. It is often associated with reduction in Recharge. Examples: Psychic Blast, Mental Manipulation Toxic Damage Poisonous attacks. The nature of toxins may be either biological or chemical. Toxic damage is unique in the respect that no power currently provides defense to it, so mitigation for toxic attacks is based on resistance to it or defense versus the melee/ranged/AoE nature of the attack. It is often coupled with lethal damage and associated with damage-over-time effects. Examples: Spines, Bane Spider Soldier In fact, based on that is why I started bringing up the elemental stuff, but I apologize for going in that direction. It was supposed to be an alternative to what you were suggesting, but your suggestion is entirely based up on the EverQuest Druid powers. My bad.
  15. Looking at the mastermind power sets, the damage powers seem to be limited to 3. 1) a single target low damage quick recharge ranged attack 2) a single target moderate damage moderate recharge ranged attack 3) a cone attack
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