Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
4588 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by UltraAlt
-
-
-
Okay, I can't deny that if you slot x3 KB in the repel, but still, even so....
-
Doing things that are disruptive to the rest of the team is only beautiful to the one being disruptive.
-
So you are confirming that you are down to personal attacks to try to prove something. Okay. Noted.
-
Why does it make sense? People avoid being on fire or any other kind of damage for that matter. Someone staying in a fire or in an area where they are getting injured is the part that doesn't make sense.
-
Yes. It is a suggestion and people are debating it. If they are posting to try to change my mind, they aren't saying anything that will change my mind, so I'm letting them know that. I'm not browbeating anyone by standing by my own stance. They have their view. I have mine. If anyone is attempting to browbeating someone, it is you attempting to browbeat me into silence.
-
I disagree for the reasons that I have already stated in this thread. The DEVs are the ones to decide. They can read both our stances. There is no reason for either of us to restate our stances.
-
But if you do damage to someone that is pacified, they can attack you. Which would apply first? I'm assuming the powers effects go off first and then the proc has a chance to go off, so you could be waking them up by the psi attack to attack you until they are placated again. Just saying ... All the powers are there to be used. I will admit that I don't use the Presence Pool as much as say Leadership. I'm a Leadership junkie. But the Presence pool has its place. Since I play by character conception, I definitely have characters who should have the Presence Pool. They are more likely to take it for the Fear effects. It's a bit annoying to have to go through the placates and taunts to get to the fear powers, but, if my character conception doesn't call for the placate or taunt, then don't even bother putting them in my tray. A couple slots lost for me isn't that big of a deal. I never use sprint, and I rarely use brawl after level 20. So the game already has it set-up for me to take powers out of my tray that I'm not going to use. 2 more on a character isn't a big deal to me, but I'm playing based on character conception. Honestly, I hadn't even read this (info about the change to taunt enhances being slottable by placate powers) before making my two test characters. Earth/Earth Dom and Seismic/Earth Blaster (I think I have those power set names and archetypes correct). But I made my Earth/Earth Dom with Presence pool selections. It fit (character conception) so I picked it. Perhaps this isn't a power pool that Mids ever lists? I don't use Mids so I don't know. The DEVs didn't create Mids.
-
-
I am against giving taunt to scrappers; I have already stated my reasons in this thread. I have already stated in this thread an option where scrappers can get taunt through the presence power pool..
-
Brutes are not tanks. They don't mitigate damage as well as a tank. Brutes are a mix of Tanks and Scrappers. it is debatable if Mastermind or Brutes were considered to be the Tanks of CoV. Because Scrappers are not tanks. They aren't even some hybrid between a tank and a scrapper. They are a scrapper. Scrappers have even less def/resistance that Brutes. And you now why? The DEVs said so. If scrappers want taunt, I explained how to get it. Scrapper can have a Taunt and it is in the Presence pool. It is not as powerful as a tank's taunt, but it is a taunt and you can slot it up with taunt enhances. It is there. Don't try to ignore it. You don't have to get the challenge/confront power if you don't want it, get the Presence power instead. You can lead a horse to water, but you can't keep some people from beating a dead horse.
-
Wow. You have to have a tank on every task force you run? You know, I don't have that problem. I don't need a tank on my team or task force to be successful. And the only time AVs are running around all over the place is when they are chasing someone running away from them that has agro'ed them. I think there is a Presence pool power that will give you a taunt if you really think you need it. And, if the AV is the only enemy left, then Challenge/confront can cover it. I'm pretty sure every scrapper melee type can get Challenge. But if you take that power, you could just as easily take the presence poll power - which is an AoE and allows you to slot taunt enhances.
-
-
By "most situations" do you mean end game content? Sleeps are most useful when soloing or working with teammates that are also using sleep powers or those that know you are using sleep powers and are trying to work with you. I never take the sleep-like powers when I play an Earth Controller. It would be the same for this set when I make a character with it on-live. (and, yes, I already have a character conception for this. Made it years ago for the original Champions RPG - not to be confused with the MMORPG)
-
I have brought up before the word usage in the power description. The power does X damage. Where X means something, but, apparently, it really doesn't mean anything. Typically powers that do light or minor damage have some debuff worked into them and can usually be proc'ed to do some additional minor damage/etc or even hold in addition. Since they recharge fast often dual proc'ing them can pay off. Encase - for example - slots defense debuffs. You can put a Devastation : Chance for hold, Dark Watcher : Chance for Recharge Slow, ? Rock Shards - for example - slots defense debuffs. You can put a Dark Watcher : Chance for Recharge Slow, Bombardment : chance for fire damage, ? Usually there is some pay off for the reduced damage : Stalagmite - If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage. Bonus Damage is only 2/3rds enhanceable. You can put a Devastation : Chance for hold, ?
-
-
Playing at level 30. I really like this power set. Seismic pressure doesn't seem to excessive yet. My only feedback is the power SFX are too big. I would reduce the size of the SFX at least in half for most of the powers. The SFX take up too much screen space. Tombstone really seems like it should have a hold component for some reason ... even if is for a very short time and not slotable. Oh, forgot. It seems that the ranges are very short for some reason, but might be due to the size of the SFX.
-
No. Let me be grumpy. I'm still waking up and could have used some more sleep.
-
You mean that to you the actual game is the the worst part of this game?! Level 1-50 is the game. The rest is tacked onto the end of the game - hence "end-game" content. Most of the content is level 1-50. Go sit in an AE farm and get power-leveled if you want to avoid actually playing the game. You should feel good about the way you want to play "this game", but, honestly, players like you are one of the factors that drove me to cancel my subscription before the Sunset. This is City of Heroes, CoH, CoX, or THE CITY; it is not "this game". If you need to call it "this game", then you really aren't playing it. But you have made that obvious by stating that you don't like playing the game and only want to "end game". Yes. Personally, I hate the end-game. I only play the game part of City of Heroes if I can help it. Yes. We called them AE babies. I still call them AE babies. They are born in the AE and stay in it like a womb until they are level 50. I'm not even going to bother reading. Sorry. This has been all hashed out before. People can get power-leveled in the AE to level 50. They do. Everyday. All the time. and multiple times on the weekends. There is no challenge, nor is there anything special about getting to level 50 in City of Heroes because of the AE. It isn't some badge of being special to have a level 50 any more. It is a feeling of accomplishment to actually play the game and get to level 50. However, you have noted that people like you don't want to have that feeling of accomplishment. My guess is that you just want to have all the powers and that makes you feel good. Good for you. You should enjoy the game the way that it is enjoyable for you. That being said. If you want to bypass leveling - go door sit in the AE. That is the method to bypass leveling. It is already part of the game due to players like you. Enjoy it.
-
Power Pool > Presence > Provoke (Targeted AoE, Foe Taunt) You can get it at level 4 It takes Taunt Enhances. When you have established that a fight is absolutely necessary, you step up to take the lead, provoking the attention of several targets at a targeted location. Use this to pull the attention of your foes off of an ally in trouble. This provocation effect is not as powerful as similar powers used by Tankers, and also has a chance to miss. https://hcwiki.cityofheroes.dev/wiki/Presence
-
Focused Feedback: Changes to Sleep and Placate
UltraAlt replied to Booper's topic in [Open Beta] Focused Feedback
... and/or defense debuff. a "groggy" state for 5-10 seconds until they can shake it off. -
Both are pretty obvious names. I'm surprised that NorthStar wasn't nerfed or blocked as it is obviously a Marvel character. Hercules is generic enough that no one should feel like they have any right to have that name for their own and should feel lucky that they were able to get it. I see no reason anyone should willingly give up the name.
-
I don't really understand this reference so I can't really make too much of a statement based on that. What I can say is that I create a character based on a character conception that may or may not revolve around a sets powers. Most of the time I have a character conception and my power picks are based on my character conception and not the powers that are "cookie-cutter"/"optimal"/"mini-maxed" in the power set. So use of AoEs or not using AoEs on a build is more based on my character conception. Now once I get into playing the character and leveling up, I may see that the ability to be primarily single target or AoE heavy based on what make sense out of the power set picks that I feel match my character conception. My blasters, sentinels, scrappers, stalkers, masterminds, defenders, and corruptors tend to be single target. My tanks, controllers, and dominators tend to be AoE. And that is "tend to be". For example :: in my character conceptions sonic isn't so pinpoint targets and is more an AoE/cone because it is screaming/singing/whatnot in a certain direction. But getting around to the first point, I pick the character that I play/create when I log into the game ... but I have over 100 characters and play on all the servers. I'm kind of thinking that there must be some relation in what you are saying in regard to your attraction to a character that is something that you wouldn't ordinarily think is fun to play. On that level, there may be other factors to make it fun to play. I could be additionally due to the other people you are playing with or some other connection to the character. I, however, am one to believe that the power sets and power selections aren't picking you to be the physical manifestation that allows them to interact inside of the CoH game environment.