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UltraAlt

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Everything posted by UltraAlt

  1. Well, this would be through the prismatic aether costumes, so you wouldn't even have to use a costume slot to have the "giant" mode.
  2. I understand that the collision issue isn't a factor, but it can make it a bit weird to get good visual angles in indoor/cave missions. I haven't seen anyone else using any of the tall costumes. I just use that one as a "nightmare" costume for one of my character sleep powers. I change into it - along with a tray flip to mass confuse and fear powers. I was only "mostly" joking when I suggested City of Jack Kirby Giants back before the Sunset. I think that there is only one of my current characters that I would use a growth power like this to make my characters bigger. My main concern - based on the mini mode - is "is my character's head going to have the same "normal" size when their body gets bigger?"
  3. I would check out this costume before seeing if the increased size is really an option for you ... at least I think this a correct one... it is very tall. At some points, it definitely feels like it is too tall. https://homecoming.wiki/wiki/File:C_Rularuu_Wisp_Overlord.jpg
  4. @TerroirNoir2 "...Dev's Choice and Hall of Fame Arcs are marked as "Developers' choice" through a process of nominations on the Homecoming forums which the HC developers review. Arcs enter the Hall of Fame when a large number of players rate an arc favorably..." - https://homecoming.wiki/wiki/Mission_Architect I understand what we are going for here. The Hall of Fame is for "a large number of players rate". If I recall correctly this is some relatively insane number like 500 or 1000 ratings - and that is why this never worked. Farms would get into the Hall of Fame faster than any kind of "intended" content. The Devs Choice was supposed to be for Devs - apparently - just randomly running AE missions (or so it seemed ... of course ... on Homecoming they appear to have been submitted for selection for a while there). I think both of these mission markings were designed before the release of the AE system, which was immediately polluted by allowing farming missions. (Yes, Farming was considered an exploit and accounts were supposed to be banned for abusing the AE for farming - but the DEVs caved ... and we are where we are today .... story missions hidden while farms get Hall of Fame) This kind of thing is handled in other "Communities" by Community Rep(s). So I guess what would be lobbied for would be Community Reps that would run the selection of Devs Choice and then submit to the Devs to grant the Devs Choice icon. -or- See if 2 new mission icons can be added in the AE that the AE Community would select - 1) Community Choice and 2) Farming (if only one icon can be awarded - this would override any other icons - you could still tell how many times it has been played by the counter). Both of these would be awarded/assigned by the Community Reps - I think it should be a council that does the voting. Maybe a lead Community Rep(s) and Community Council members(?). Maybe full open voting on the current AE missions on the list for the month(?) that the Community Council has selected through a forum poll? I would suggest a limit to the number of AE missions on the list for each month to be 4, so players can play one per week. Perhaps the Community Rep(s)/Council would set a day or days each week to run the AE mission for that week so that it could be run as a group. At the end of the month, do voting on those 4 missions. If here is more than one great stand out, one of them can roll over to the next month, but the next month would also include 3 fresh ones. The ones that didn't get selected and/or the one that may have roll-over to a 2nd month and isn't selected, then those missions are taken off the list for say 3 months so that other AE arcs get a chance for play/review. Of course, any system can get corrupted. People will try to abuse/manipulate this just as much as anything else. I've just hashed this out real quick. I have to meet up with some people ... err... characters ... in THE CITY.
  5. This is the spreadsheet that I made for Homecoming. The images are reposts from a while back. The spreadsheet that I had before the Sunset was in created in Open. never take off the mask
  6. What are you talking about? Who is stopping you from playing the way that you like? I certainly am not doing that. You seem to be getting very defensive. So yes. It is best to stop this exchange.
  7. I really don't see what being a roleplayer has anything to do with the need to power-level characters to 50 or better. Spider-man did evolve in the comics, but that was so early on that most people haven't read that. When they do recons, they gloss over that stuff for sure. And Green Lantern and Superman have evolved and changed over the years ... even after the start of the Silver Age. Captain America had the same basic powers sure, but he went through changes as well. And, yeah, you can say that Superman was born that way and the Green Lantern had already grinded his way into being fearless before he was given the ring. Well, you can play however you like. I'm a character conception player and a lot of enjoyment is in the "ding". The leveling up and characters getting more powerful is a large part of my enjoyment of the game as well as creating tons of characters and being able to play what I feel like at any given time. What is boring to you is "the game" for other people. And with so many RPGs out there with leveling systems, it seems like a majority of gamers find the "ding" enjoyable.
  8. "...On February 28, 2008, Cryptic Studios announced they had purchased the entire Champions intellectual property, licensing the rights to publish the 6th edition back to the former owner Hero Games. The 6th edition books synergistically allowed players to adapt their Champions Online characters to the pen-and-paper roleplaying game...." - https://en.wikipedia.org/wiki/Champions_Online
  9. You have pointed out two of the playstyles I suggested. There is a very limited amount of "high level content" as opposed to the rest of the content in the game. How much for the "high level content" do you play repeatedly? Most of the door mission content that has cut-scene was added later in game development. The DEVs created more collaborative missions later in game development on the hero side to funnel characters away from Origin content into content that was not origin related and dissuaded player from going to the Origin content both by sending them to TwinShot and Habersy (or whoever - I hate both those arcs) and by having the DFB easily outlevel the starting Origin contacts so that it is hard to get back into the Origin contact system. The funneling was done to make teaming easier - or at least more rewarding for everyone on the team as they could - potentially - have the same contact and be working toward the progression of the same arcs. Notice that CoV has no origin related content at all. And is all of that end-game with end-game characters? What would the difference be if it as rp'ing with people while running leveling content?
  10. Oh, I thought they bought the whole line, because they had already had built the framework/game design(rules) for the Marvel Online MMORPG and were trying to salvage the work that they had already done. As far as I know, they released a version of the rules that they used in the MMORPG as RPG (aka tabletop) rules. Of course, anyone that played Champions RPG knows that the game rules were what made that game popular and not Foxbat. They obviously bought the game for the branding of "Champions" to sell the MMORPG.
  11. The answer is more or less "yes". The game world - and its current state - are based upon the world of who has the star at any given time. It even tells you that in-game. One character could have experienced "Who will die?" and another has not, for example. If the character hasn't experience it yet in their "world" then it hasn't happened to them yet (even if they have seen it in another character's "world", I guess you would have to as a Mender ... one of the ones in Ouroboros, not one of those robots from Praetoria that should look like cool like the Clockwork, but look like the Visiontm without the cape instead) "...The more corporeal War Witch found in the strange dimensional nexus of Pocket D appears to be a version from an alternate reality, though is coy about the exact specifics. The two are uncannily similar in many ways, but the most important difference seems to be that this one is... still breathing..." - wiki "Prior to Issue 13, she seemed content with simply observing and occasionally conversing with anyone near her, but with Issue 13, she became a trainer contact." - wiki Hero 1 should not be confused with Hero One, obviously ... hey, have different names. "...Unfortunately, the mission seems to have cost Hero 1 his life. Hero 1's final fate remains unknown ... " - wiki .... as it continues .... "... but it is assumed that he gave his life in the Rikti home dimension in order to save his beloved earth...."
  12. How exactly do you play CoH? Do you just power-level to 50 and grind the end-game and say that isn't grinding? Or do you play through the game and run different content to level and consider that not grinding because you are exploring content as you level? (because you seem to indicate that leveling-up is "grinding" - and I certainly don't see leveling up to be "grinding".) Or maybe you just stand around in the Pocket D (or where ever and RP)? Seriously, I'm curious. Grinding to me is doing the same content receptively to seek some reward over-and-over-and-over again. The reward could be xp toward leveling, unlocking incarnate salvage, getting loot boxes, merits, monstrous aether, etc. You are playing it, but maybe you find City of Heroes to be boring in general. I would suggest making a new hero character, going to the Origin contact for that character's origin and only pick missions from contacts that have that origin. I haven't made it all the way through any of the origins since I have been back, but I have 5 characters trying to make it all the way back through with their origin contacts just to see how much of it is still in the game. The Origin contact lines are different and send you fighting different foes based on your origin so each one has a different story line. There are a lot of hunts - and you might find hunts boring or grinding - but there is a good bit of story going on related to each origin. I know that often times I have had to turn off XP to stop from outleveling contacts as I go. But playing the origin arcs - especially solo - can be a challenge ... but I don't find them to be boring. Maybe you are easily bored. I don't know. Would it be boring to design your own adventures in the AE and then play through them? I find teaming up a great way to make practically anything more interesting in gaming.
  13. I don't think Whirlpool should be able to be caste in the air either. Since they are both water based, they should both caste only on horizontal surfaces and not on vertical ones or in the air. Yep. that is a bizarre one. I think it is 0% chance until a character lands a successful attack on an enemy that is affected by it.
  14. can't use it to teleport to doors that take damage in order to "open" either. I'm actually good with this. It allows me to teleport to a member of the team to both knock enemies away from them and so I'm in position to use the heal on them.
  15. 😕 er, what? They are better than Fox Bat?! I have all my powers in one OAF (obvious accessible focus) and Jack though I was more important than the actual Champions RPG Rule Set. Well, obviously .... ... but anyone can write anything they like in the AE about them. Play with them like action figures! Wait, weren't two of them married so that a wedding mini-pack could be put on sale? I think it is the Villain side that tends to do the bashing on these mostly fine heroes. It was Heroes thing... Somehow the bad guys are good guys and good guys are bad guys.... ... at least that is what they dreamed up (copied), because they thought it was cool ...
  16. https://homecoming.wiki/wiki/Reactive_Defenses:_Scaling_Damage_Resistance Available on sale at the /AH and always at a reasonable price. Trust me. No. No. Not that Dr Steel ... even though he seems to have been drawn by Jack Kirby!? ... but back to the other Dr Steel for his important advertisement ...
  17. yeah, it would be good if they added those kind of items in the Tech Teleport section of the base items (so that we could place them as teleporters insead of camouflage for teleporters), but I'm unsure if we would get the working rotor blade or hatch flipping open on a submarine. Are there any helicopters in the open world where you don't have to click on someone standing there in order to use the helicopter to get into a mission? I seem to recall there is alway someone standing near those helicopters that you click on. It was particularly hard to hide it on the helicopter, and it does usually have to have a glowing spot to be blue-handed in order to use it in general. I think there might be something stopping adding animated objects like the helicopter blades or submarine hatches - which I find weird as the computers, video screens, and parts of other objects are animated. I agree that the some of the vehicles needed to be added to the Tech Teleport section as teleporters (as well as keeping them without teleport powers in the vehicle section a well).
  18. There is a CTA station in First Ward. I couldn't get into when I tried today, but I figured it was because my character wasn't a rebel or empire alignment (or whatever the are called ... kind of kidding, kind of not about the alignment part). So there is only three above ground zones on the main Praetoria map? For some reason I thought it was divided up more than that. Agreed. "Miscellaneous Long Range Teleporter Added Midnighter Club, The Crucible, and Fort Trident to the LRT destination check pop menu. Fixed 'Going Rouge' not unlocking Imperial City in the LRT. Fixed LRT still checking for 'Silent Sentinel' badge in Atlas Park instead of 'Rookie'." Getting the Midnighters club one is easy enough as you can take a base teleporter to Night Ward, go into the Midnighters Club, and get the badge right inside the door. The other two have been confusing me, but now I've figured it out. I was looking for the explore badges on the wiki page and not the info I was looking for ... exactly. "Long Range Teleporter Players can unlock access to Fort Trident in the Long Range Teleporter via either completing any Freedom Phalanx Task Force or obtaining the badge Brightest Sun for completing the second Shining Stars arc from Twinshot." - https://homecoming.wiki/wiki/Fort_Trident "Long Range Teleporter Players can unlock access to The Crucible in the Long Range Teleporter via either completing any Arachnos-affiliated Strike Force or obtaining the badge Blackened Soul for completing the second Hearts of Darkness arc from Dr. Graves." - https://homecoming.wiki/wiki/The_Crucible
  19. Some leagues are really good about doing the banner events, hunting the giant monsters, and doing the Zombie Apocalypse. But I have been on plenty that just sit at Motel 666. I think you will be more likely to get the banner events and the Zombie Apocalypse done on Everlasting or Excelsior during prime time.
  20. You mean like this? I thought one of the helicopters had a propeller on it, but the one I used didn't have one. So I guess none of the base stuff is animated on that level. Images converted to .jpeg to take up less room on the forum server.
  21. Any decent supergroup base can take you to any zone you want to go to in Paragon City, The Isles, or Praetoria. If you haven't built a sg base for yourself, yell out in /help and someone (probably more than one) will offer you a base passcode to get into a base (sometimes even their base) to use to get around the game. The two train lines were already connected. You used to have to go from the south side of Steel Canyon to the the north side of Steel Canyon on foot to get to the other line that would take you to the higher level zones. To add this feature, an area of each map would have to have room made for a tram station. The tram lines have a monorail running from them that snakes through the zone. This would have to be added into every zone that a tram was added. The Isles use the flyers and ferries and don't have any trams. I think that they go wherever you can go on the Isles, but I haven't paid much attention since before the Sunset. I think all of Praetoria is connected within its own system but I don't even think I've ever bothered to use that transport system.
  22. I think that they show up in Atlas Park at night still. Someone else posed a quote, but I didn't look at it. Basically,the holiday events are automated at this point and part of the automation process didn't allow for the window decorations outside of Altas for some reason or another. To turn those on in other zones would require patching and unpatching to start and end the event (as I understand it).
  23. It seem pretty clear that they would need to rename any of the names that they don't want a number after if the original name was taken by someone else while they were away from the game. I could happen to some, none, or all of their characters.
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