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UltraAlt

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Everything posted by UltraAlt

  1. I can only read the words you type.
  2. I'm thinking it started sometime before the Sunset and after the AE was released. (I don't think it started when the Incarnate system dropped.) Some of this was "imposed" on other players by level 50's ... probably most of it. Honestly, at least some of the task forces go better for characters that are near the starting level with the task force if it is set for a lower level. The enemy groups often progress to become more powerful toward the level cap of the taskforce content. Lower level players won't have the powers to compete with the higher level enemies even though they are mentored to a higher level. All it does to give "the 50" a star is to give them control of the "boot" and allow them to have more of their powers. I have often seen players try to "muscle" someone into giving up the star to a 50 when on a task force team, but I back up the leader that they should keep the star. They recruited; it is their team; they should keep the star. Now for Giant Monster hunting, I'm all for a 50 having the star. I don't know if it really needs to be a level 50 for the lower level GMs, but I figure that having the leader be at least the high-level for the zone that the GM is in would be a good idea. That was never my expectation. That is what some players - that are higher level than the team leader that is recruiting - want to do so that they have more use of their powers. Generally, playing on a team with higher level players will mean that you are going to get more xp, but that isn't always the case. When it comes to a task force, higher level players are more likely to want to speedrun because they are really only doing the content to get merits. When it comes to content, you can't run your character's content if you give the star away unless the person with the star picks your content ... and then your team is locked to your character's level at any rate. I do expect someone to try to take the star for me if I recruit for content above a DFB. I do expect a level 50 to try to hijack my team and turn it into a speedrun after I have taken the time to recruit the team. I don't let that happen. I do boot people if they try to turn my team into a speedrun, but I do warn them in my recruiting message. I even warn them during the task force if I think that I see them trying to turn it into a speedrun. I think that is the fair thing to do. I think it would be fair for other people to say that they are recruiting for a speedrun if that is what they are going to be doing. I see more of that happening of late, and I appreciate it. Somehow different from the Baby New Year and Lady Winter content? Rescue Old Man Winter living in a Gingerbread House from the Red caps? Back behind the house, have a Giant Wendigo running around in a snowy forest with Frostlings springing out of the snow? Maybe talk to some Singers running around the front of the house and summon up the Ghost of Winters Past to fight? And, of course, more badges!
  3. I believe it was changed so that high level players wouldn't leave high level mobs in low level zones.
  4. To further go into what @Rudra said once you create the supergroup, you can invite your characters to that supergroup with /altinvite. Heroes and villains can be part of the same supergroup. If you need help setting up a basic supergroup base, I can do that on whatever server you on. The basics can be set up pretty quickly. Once the base set up, my character will leave the supergroup and/or you can kick them.
  5. /stuck didn't work?
  6. You're enjoying it, so, as entertainment, it is serving its purpose.
  7. Thinking about this, I think I would find this more fun if you flip it and keep it related to the present opening. When a Winter Lord is spawned in a zone, it starts a Winter Invasion that keeps going on until the Winter Lord is defeated. ... and, yeah, I know what kind of chaos this would form in starter zones ... players would be calling for help to take out the Winter Lords even faster .... you couldn't just stand around where the Winter Lord is spawned waiting to form a team. Just an idea to add into the winter mix of ideas. Badges are always good.
  8. I'm honestly tending to be on the other side of what you intend to mean by "Profits for Super Packs". My "Profits" are "for Super Packs". I do use my profits to buy enhances, but, seriously, I probably open more Super Packs than I buy set enhancements for slotting from the market (I tend not to buy ATOs, Winter, or Universal damage for slotting - as I get those other ways) ... versus your "Super Packs" "For" "Profits". I had forgotten about the things until a friend sent me one years ago. It wasn't long before I started buying them. My issue with the super packs was not understanding that I could sort thing things in the email window. Before I realized you could sort them in alphabetical order in email, I had already converted one SG base to hold ATOs and built another to hold Winter Lord enhances - so I could use the enhancement tables to sort them by set. Now I don't pull them out of email until I want to slot a ATO - which is usually a whole set at a time- (I have plenty of the the Winter Lord stored away ... but because I have so many Merits from super packs, I tend to just buy the one or two I need with merits ... I only tend to use a couple of the same kind when I use them), give full sets of both ATO sets for an archetype to someone I'm gaming with recurrently, or - at this point - if I have over 20 of one in stock ... put them up on the market for sale ... and they can sit until they sell. And, yes, after a time, merits from story arc and task forces really means very little to me as I have a good quantity of merits saved up from super pack purchases. So, if over time you are going to alt out, then super packs can be useful in the long run. I am not buying the to "turn a profit"; I'm buying them "with my profits", but, in the end, it is a "profit" to my characters in the long term. "Profit from the market"? I gain that in other ways. It isn't "by" farming, but I suspect most of my profit comes from the inf generated by farmers ... when they buy the goods that my characters have posted on the market.
  9. So I watch the trailer. I thought it was cool for "what it was". Renegade kid adventures are in. Make it a comedy adventure. But they needed to throw something more in to grab adults. Throw in in a known adult actor. Not enough. Slap "Star Wars" on it. "Star Wars" alway "buys tickets". "Star Wars"? My first "go to" see if it is "Star Wars" related is "where is the Force"? Without "the Force" is it really a Star Wars movie/series/project?
  10. Sounds like a simple game mod. Aren't there already mods to change what the powers in the trays look like? I see no reason why the colors/display icons (even) of enhances couldn't be changed ... if someone wanted to take the time to do the mods. Should the DEVs bother with making the change and providing/forcing it on the entire community? To that I vote "no".
  11. I feel the same way about Galaxy City (now Echo).
  12. We are back to them being able to be purchased them with merits. If you want a purple, slot it at level 50 and catalyze it. That is if you don't want to buy them from the market. Nothing precludes anything from being a reward for anything. I don't think that the DEVs need to work to provide the reward through another method. We disagree. That's fine.
  13. When going to the manage screen and looking at the "Show Detailed powers sere", recharge current enhanced rate and the rate in parenthesis are the same. This is confusing some players as they are expecting these fields to show [current enhanced recharge]/([base recharge]) and not [current enhanced recharge]/([current enhanced recharge])
  14. No need. You can buy the with merits.
  15. "Lords of Winter is the third Super Pack set, released as part of Issue 25. They cost 25,000,000 inf on the Auction House, but are discounted to 15,000,000 inf during the 2021 Winter Event, which is the last Winter Event during which they will be discounted..." - https://homecoming.wiki/wiki/Super_Pack/Lords_of_Winter
  16. This why I would really like to see a dual pistol melee set. Close range shots (nothing outside of normal melee combat range) and pistol whipping for the win. I do love a dual pistol/martial arts blaster though. Lots of fun. Knock enemies flying with ki push and blast them in the air when they are in "bullet time".
  17. Well, too late for regrets ... I guess we must put Enchantica on "the list" immediately.
  18. Well those were actually the ones that I was trying to talk about. The lead bank robbers in safeguards. I understood that the other parts of the scanner system didn't involve signature villains.
  19. So you couldn't complete this by simply running level 50 scanner missions in Peregrine Island then - is that correct?
  20. I put an idea over here: ... for a path on this that the DEVs might be more on board with as it doesn't require scaling up enemy groups that weren't meant for higher level content nor adding more missions to the existing system. I guess in some ways it is opposite of what you are suggesting as it would level-down characters that want to participate in the radio/newspaper/? mission path structure, but it would allow characters that have reached the level of the content of a zone that has access to be exemplar'ed down (if need be) so that they do not exceed the level of the content of the zone in order to run missions in the the radio/newspaper/? system that already exists. Why do I believe this more possible and more easily executed than what you are suggesting? It allows the same missions that already exist for the radio/newspaper/? with no need to add additional missions or re-scale the enemies. All it requires is setting up a contact in each zone that would normally provide radio/newspaper/? missions (maybe just one zone to start with to test it out) that would work as a contact for the radio/newspaper/? taskforce that is tied into the existing radio/newspaper/? system so that it can pull missions from it. Essentially it worked the way that the Ouroboros system works. It seems far less complicated to implement than the other way around.
  21. Yet you did say: Which requires unlocking that content by "Defeat 25 "signature villains", initially encompassing Safeguard Mission villains, but later expanded to many different groups." - https://homecoming.wiki/wiki/Villain_Disruptor_Badge Though you can technically do this at level 10 by being to teams that run the safeguard missions. I'm assuming level 50's can do this by running 25 safeguards at level 50 and regardless of the number of defeats of the same "signature villain" leading to that total. I have a feeling that the number of players that do this are actually few in number - especially based on this post: If it is a scanner taskforce, I don't see any reason that the reward would be related to another contact that has nothing to do with the scanner task force.
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