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UltraAlt

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Everything posted by UltraAlt

  1. I would suggest that both you and EB put the link to the base listing document in your signatures so that it can be easily seen when the two of you make a posts. I think that would be good for the community. People might not know what they are looking for until it is up on the screen in front of them.
  2. I guess the real question is should be avoid using the market and email on Torchbearer and Indomitable until we hear back about this issue?
  3. Okay. I'm not sure where all this information is coming from. The responsibility of maintaining the wiki is on all of us. My personal base listings on the Wiki were entered manually by me and not by anyone else or from any spreadsheet. Last I checked, ALL my base information on the wiki is correct. I don't know who moved information from some spreadsheet to the wiki. I have got to go to sleep and I don't have time to dig through all of this because it mostly seems to be an unnecessary conflict. I can't talk for anyone else's bases, but I can say that one of my bases was moved around from one category to another by someone. I moved it back. I may have even been the one that added "Please do not remove or recategorize other people's base postings." at the top of each of the Shard base pages after that happened. I haven't seen any drastic changes since that was posted and that was a good while back. I agree. There is no reason that the existing information needs to be axed and replaced. The two can coincide on the same page and people can pick which one they want to access. Honestly, I can't edit the google one and I certainly wouldn't do it by accessing it with my google account. I do my utmost to keep my mask on here. Can't we make it a co-op zone? What I have read of this is really not necessary. If people want to use the wiki listing system, fine. If it needs corrections, I already said that I would help with that part. If people want to access the google spreadsheet through a link on the wiki, fine. I would put that on the main base page and on each shard base page if the link on shard base page will access a google sheet that just shows bases for that shard. That would be my suggestion. I must have talked in the forums to Dacy about the wiki pages over a year ago. So I'm a bit confused about the "only recently" comment. And, I found this, from even earlier: This is not to needle or start a conflict, but this has been an ongoing situation it seems. If it comes down to who is "right" about the situation, then it is what it is. I do think the situation should be resolved in a co-operative manner. I have already indicated through PMs that if the base lists needed to be fixed in the wiki as it is, that I would put time in to update it, with the caveat that the people that own the bases are okay with me doing so. Honestly, I don't feel that the google spreadsheet will resolve the issue of stale/changed base codes or who is currently the @ for a base if someone goes dormant as the sg leader and the base moves to another @. That is just something that will occur if players don't update when the change codes or when players go dormant. I appreciate the work that was done on the spreadsheet, and I know a person/people put time into doing it. People have also put time into posting on the wiki. I guess my point is, we shouldn't be wasting anyone's time if the simple solution is finding a way to cooperate instead of trying to replace one another in some show of dominance.
  4. Was it all rush-in tactics? Did you try the dog-pile tactic? Everyone up stairs and around the corner. Melee near the edge of the doorway. Ranged characters farther back and near the 2nd corner. Sniper shoots the closest one and runs up the steps, around the corner, and around the 2nd corner. Everyone else stays put and jump the first guy that comes fully around the corner. Sometimes it will pull up only on 1. I've never seen it pull more than 3 at a time and that was only when the puller was getting sloppy.
  5. Well, they pretty much have a bunch of it covered. The Pocket D is a night club occupying a self-contained pocket dimension. It's a co-op zone for heroes and villains (Loyalist and Resistance? find your own party!) and vigilantes and rogues. At opposite ends of the Pocket D are hero and villain sides. On the hero side, you have an Arena area, AE creating and playing area, etc. On the villian side, you have Null the Gull on top of a truck that can change your alignment and other stuff, the Tiki Lounge, access to the Ski Chalet, etc. Some Holiday contacts show up in the Pocket D and in the Ski Chalet. There is a trainer and a P2W vendor. There is a base portal, and it can be entered from several different zones on the hero and villain side including Atlas Park. On Everlasting, it is a hang out place for role-playing. Long ago, before the Sunset, there were times that the dance floor in the main room would be full of player characters dancing ... not that I have seen on Homecoming .... yet!
  6. Fire/fire is fun energy/energy is fun! And keeps enemies away from you! could go with some radiation/radiation Dual pistol/super reflexes? Energy/willpower? Storm/electric?! Energy/Invulnerability Now I'm not saying to copy these characters. What I'm showing is a bunch of different examples of cool power sets that would be fun to play. Pretty much any combination is fun to play if you create a character conception behind it and play with that character conception in mind. But then... I am a character conception player ... and I'm not at all concerned about mini-maxing ...
  7. I like being on a team and seeing a PuG start out a bit rough and then people figuring out how to work with one another. I've been on some of these. It's fun to try to pull some player's fat-out-of-the-fire a couple of times, but, after that, sometimes they seem like they are using you as crutch, and it gets old fast. The only time it gets routine and confining to me is when a tank or brute is on the team and the expect everyone else to chase them or when several group members complain about knockback. The only time it gets frustrating to me is when it turns into complete team wipes multiple times back to back. Generally, that doesn't happen when I'm a team because I'm long gone before the team wipe happens. Not smart enough to fall back when you need to? Okay then, you are on your own.
  8. I think I have 2 or three dual pistol/ninja and 1 assault rifle/ninja. They are all fun to play. Always end up putting on of the sword attacks on autofire.
  9. Thanks for the info. Makes a lot more sense than a possible resurrection of a pre-Sunset shard. And, of course, I'll be making a least a handful of characters on it once it is up on Homecoming. Every server ends up with it own flavor, and it is interesting to try to find out what that is for each one.
  10. Just go to a trainer and there should be an option. The color panels are on the left. Top part is for the top part of the "The adjective, adjective". Bottom part is for the bottom part of the "The adjective, adjective". I think if you are tagged Roleplaying then the rest of your name will always stay that color. you can use the /roleplaying command to turn the Roleplaying flag on and off. https://homecoming.wiki/wiki/Roleplaying_(Slash_Command)
  11. The "right" amount means what? Character conception for the win! But seriously, my general rule is 2 ACC in any attack power. I figure it saves END to make sure that you hit. If you miss, you still spend the END. Any power that cost more than 10 END per use gets an end reducer. After the 2 ACCs if an attack power. After one enhance of the power's specialty if it is not an attack. I don't keep track of when, but generally at least 2 end mods in Stamina by 20 and usually a Performance Shifter +End proc. Lately, have been putting a Panacea - +END/+HP proc in as second health slot pre-level 20. If I get low on END, it try to pace my attacks. Other than that, all the slotting is based on character conception. I really do try to avoid getting powers or power VFX that I don't think fit the character's conception.
  12. https://homecoming.wiki/wiki/PvP_Zones Bloody Bay - combat level 25 Siren's Call - combat level 30 Warburg - combat level 38 Recluse's Victory - combat level 50 I don't know what server you are on, but, basically ... I'm guessing (except maybe on the weekends), you aren't likely to find any other player characters in the PVP zones. I honestly don't think I've gone into any PVP zones on Homecoming except for Torchbearer, but the only other player characters that my character ran into in the PVP zones were the ones that came along and were in the same team. There are some different missions to run there. Some of them require more than one player to complete due to various factors. To me, Recluse's Victory is the most fun. You have to capture pillboxes/control points, and you can man them or let them self automate. The Signature heroes and villains show up to fight. There are PVE enemies in the zone. You get Vanguard Mechs to use as pets in the zone. Capture all the pillboxes in the zone to change the timeline.
  13. Before there was the /ah, there was a time when you gained influence based on how much damage you did and that alone. I had an empathy defender that did a lot of healing. By the teen levels, they didn't even have enough influence to fill even half their slots with Training Enhancements. Be then came the market. And slowly and steadily, I began to sell salvage and recipes, and craft salvage with recipes into enhancements to sell and use that money to keep making more until I had built up enough, that had enough to keep financing the crafting and selling and could scrape some off the top to buy things for myself. So no, it's not just for "billionaires". I try to pay good on the market for the stuff that I use for crafting. The salvage I buy, I buy well above the average market price and I purchase a lot of it. The stuff I don't use, I sell well below the normal market value. I can do that because I make enough profits to give back to the community. I used to xp lock a some characters at level 1 and see how much influence I could make. It is easier to make some influence when you have influence, but you can start from scratch and do it. It's just more time consuming. Once the ball gets rolling, it will yield a return in this game. I don't know how other players play, but I purchase all my SO's from the base vendors. I buy all my insps from base vendors. I level up my characters in a base. If you don't have a base, there are links on the bottom of this page for open bases on every server: https://homecoming.wiki/wiki/Supergroup_Base You can also ask in /LFG if anyone is recruiting for a supergroup, ask for a base passcode, or make your own base when you get around to it. It is well worth getting the https://homecoming.wiki/wiki/Rapid_Response_Member_Badge accolade from the https://homecoming.wiki/wiki/Monitor_Duty_Badge and https://homecoming.wiki/wiki/Patroller_Badge day jobs. Use the free base teleports these give you to go to a base in the open world to level up, exit through the portal you came in, and it will drop you where you were when you went to the base. I don't use any of their tactics. I suggest against it unless you only want to buy stuff that isn't in the /ah. Otherwise, you'll be giving your influence to me and others like me. Instead of learning how to turn lead to gold like Ral Partha.
  14. City of Heroes isn't DCUO online. It is exactly how it works in City of Heroes. The main reason was PVP and to increase demographic reach by allowing people to play evil characters. (see: https://homecoming.wiki/wiki/Good_Versus_Evil_Edition) Originally, the main interaction between heroes and villains would be in PVP zones where they could fight one another. 4 "Colosseum" Introduced player versus player (PvP) content in the form of an arena, and also added costume options such as finer tuning of body and face scale. May 4, 2005 6 "Along Came a Spider" Updated the game client's graphics engine, and added support for dual-core CPUs and 3D sound; it also introduced three shared PvP zones, and the ability for Super Groups to build bases. October 27, 2005 City of Villains 6: Along Came a Spider October 2005 Villain player archetypes, villain character tutorial and villain player zones (Level 1–50), player vs. player zones, player-created superbase system. Yes, it was a seperate game to draw in the people that wanted to play villains rather than heroes. You didn't even have to buy City of Heroes to get a base if you only wanted to be a villain, but you HAD to get City of Villains to have a base in City of Heroes. "...Bases were introduced with the release of City of Villains, and were initially restricted to those who had purchased the expansion. Individuals who did not own CoV received a message stating that a City of Villains purchase was required to enter when they tried to enter a base..." - https://homecoming.wiki/wiki/Supergroup_Base Nope. At all. And that is why you are in this thread labeled "Redside... Best side? Right??", where Villains get together to try to contrive some way to increase the number of players playing Evil characters rather than Heroes. Not Rogues that can go to either zone. Certainly not vigilantes, but far to the opposite side of the alignment scale from the side of Good. Not my terms, but the DEVs terms. (see: https://homecoming.wiki/wiki/Good_Versus_Evil_Edition) I was against the alignment system and the influence/infamy/information merger. I can live with that. Completely taking down the walls when there is a method of "changing" sides is not what City of Heroes is about. Be as much of a villain as you want, but City of Heroes should be City of heroes and not City of Murky-grey Ethics. I play City of Heroes to be in that Good versus Evil context and not the "real world". (see: https://homecoming.wiki/wiki/Good_Versus_Evil_Edition) Rogues and Vigilantes that can do that as I stated - and not change the game that the majority of players are here to play. You get to decide if you want to change alignements to go to the Hero side. Yes, there is. That's historically how comics work. I don't expect you to understand it. But I would think you would realize that if someone feels like they have to post a thread names "Redside... Best side? Right??" to try to get more players to play villains, that a majority of the players aren't playing City of Heroes to play villains. Generally, there aren't more than 25% of any server that are playing villains at any given time and most of the time it is less than that. Over 3 times as many players are playing heroes and not villains for a reason, and it isn't because they don't know that there is a villain side because the game tells that they can be a villain every time they make a character. That isn't because the "red" side is "better" or "best". It's because players have chosen to play heroes rather than villains.
  15. coming from you. that is a joke. Good day.
  16. No. I might run a task force more than once a week, but with different characters and generally on different servers. I don't run task forces for merits. I run them to run content on a team. I run arc based on character conception, but I have outleveled content that I wanted to play with a character because I was running on task forces. Over the last several months, I've been trying to keep better track as I level and shut off the xp so that I don't outlevel arcs I want to play with that character. I run arcs, TFs, trials, police scanner missions and hunt Giant Monsters on the hero side. I run arcs, AE missions, and the Summer Blockbuster in co-op zones. I run newspaper missions to get and run mayhem missions on the villain side. I think I have run more than one villain strike force since starting on Homecoming. My rogues tend to team up on the heroside, and I don't have any "villain" characters that don't turn "rogue" pretty quickly after zoning into the game. I haven't created any Praetorian characters, and I have no intention of doing so.
  17. Characters "can" go to all zone simply by being a vigilante or a rogue. The whole point of City of Heroes is to play a superhero. It isn't about playing a supervillain. I don't want to see heroes merged into villainy simply because villains don't have enough players to game with. The gates were opened for villains to come to the heroside if they want more players to play with. Influence/infamy/information were merged because of the horrible market situation in the infamy-only and information-only markets - because players didn't want to/enjoy playing villains or Praetorians. And sure enough, villains moved characters over to the heroside when Going Rogue allowed them the opportunity to do so. They had to add hooks to get people to buy City of Villains. I wouldn't have bought or played City of Villains if didn't get more slots to make more superheroes and gain access to supergroup base. Sure, I played City of Villains because I paid for it, but I don't enjoy the content other than a mayhem mission every once in a while. It isn't the "red" side. It is the villain side. It isn't the "blue" side it is the hero side. The villains want it to be called red and blue in order to confuse the fact that it is heroes and villains. Yeah, yeah, fall back on the background for heroes is blue and the background for villains is red, but that is just an excuse to "muddy the waters". The mythology of comics had always been about the stark differentiation of good versus evil through the end of the Comics Code Authority era. When it was removed and deconstructionist writers moved into the comic book they started tearing apart the mythology and destroying the strict good versus evil divide. It pulled comic books down from mythology into dystopian reality. (Praetoria is a dystopian reality.) I'm not sure where I can draw the line here, but I don't think we should be forcing anyone or intentionally luring anyone to the "dark side"/villain side. I don't think the villain side content is any better than the hero side. I played it to level 50. I didn't enjoy it. I felt that I had to play it because I bought it for the perks for the hero side. I don't like the Twinshot or Matthew Habashy arcs (these were added for "funneling" players into arcs that more people might take). I didn't like the removal of Galaxy City (also, apparently, for "funneling" purposes). I think they are both bad compared to the Origin contacts. Best to outlevel them or go with an Origin arc. Many of the players that seem to be always cheering how great the "red" side is seem have bought City of Villains or want to play villains. The majority of players are here to play superheroes. Players are back because Homecoming made a deal with NCSoft to be able run City of Heroes. "We’d like to thank you all for your patience over the past few years, and we’re incredibly thrilled to announce that it’s paid off: NCSOFT® has officially granted Homecoming a license to host City of Heroes™." - NCSOFT & Homecoming License Announcement "Redside... Best side? Right??" obviously not. I'll give the villain-content this, it has more players that Praetoria (they don't even get listed on the https://forums.homecomingservers.com/status/ listings until they turn hero or villain) How is it said? "Let players play the game the way that they want to play it and respect their choice", is that correct?
  18. Just for a point of reference as I had researched this before, and I thought it was fun info. https://en.wikipedia.org/wiki/List_of_superhero_debuts https://en.wikipedia.org/wiki/Superhero https://www.britannica.com/art/superhero
  19. It isn't a "passion". This isn't some licensed product like Halloween costumes. This isn't about some cosplayers that go to a convention celebrating the fandom/creators of those characters - most likely with a costume contest. This is more like charging people to show up at Birthday parties dressed as Superman, Batman, or Spiderman in an ongoing basis without permission of the company that holds the copyright. What "it is" is not reading the Code of Conduct. https://forums.homecomingservers.com/code-of-conduct/ "...Copyright Policy Use of copyrighted characters and content without permission is not permitted when creating characters or Architect content. This includes characters and stories from intellectual property belonging to any IP that is not City of Heroes...." It is clearly stated. And, yeah, if you actually read and understood the Code of Conduct and then try to replicate a character that has a copyright then you are not only showing a "lack of creativity" but a lack of respect not only for the Code of Conduct but all the other players that are playing. I would hate for them to have to put up a screen when you go to create a character that has to explain each time that when creating a character, you understand that you are not try to duplicate characters that have a copyright and that you can have your account banned for doing so. But maybe we are at the point that a system like that needs to be implemented. It appears that there are a good number of people that don't read that the policy because the naming policy isn't for characters with copyrights. There are plenty of other names that are against the Code of Conduct and should be reported as well. I'm ongoing to say that I haven't created homage characters, because I have. People are expected to use their imagination when using City of Heroes by creating their own characters to play in the game. Not using one's own imagination and stealing other people's creations/imagination/material that has a copyright is a showing a "lack of creativity".
  20. /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" The first one turns most VFX off. The second one turns them back on. However, they don't completely "come back on" until you zone. So you want to fly to a mission, try using the first one and see if it helps. Once you land and get ready to go into the mission, turn them back on before going into the mission.
  21. scroll out and change the angle of view.
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