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Everything posted by UltraAlt
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Well, if you are in PI and running police scanner missions .. that much is true ... as well there not being level 50's or Incarnate powers - as well as a bunch of power sets that weren't in the "base game". Of course, the game moved up to level 50 pretty quickly, but it was a while before the scanners were added to the game. It is clear that your intentions were good. I certainly hope you didn't drag a newly returning play with a character below level 20 into a PI scanner mission, but that does sound like it what you did. It sounds like they were getting frustrated because they were getting thrown into the deep end of the pool with water way over their head and nothing to stand on. I would suggest not doing that again. If you run with a returning player, run missions on their level or close to it. I would even just let them run their missions and help out.
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The best feature of the new launcher - screenshots
UltraAlt replied to DougGraves's topic in General Discussion
I guess you are correct. It does open the screenshot folder for the game, but that isn't where my CoH screenshots go. But "Mario"? -
The best feature of the new launcher - screenshots
UltraAlt replied to DougGraves's topic in General Discussion
Not for me. I have NVidia take the screenshots and send them to another folder. -
I think there is a badge for killing 25 number of each spawn type. Gardener for Old School Circle of Thorns. I'm not sure about the others, I switched characters... ... switched back - EDIT
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Just a comment, but maybe you have the mob size set too high for your character and/or the tactics you are using. Try +0/1 and see how that goes -or- maybe -1/3 if you are really trying to Dynasty Warrior it. Honestly, I tend to run +2/2 well before a character is level 40, but I'm not trying to steamroll the content. Rolling back and complete fall backs are always an option. You don't need to just stand there and get slaughtered ... unless you think that is fun.
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Au Revoir My Friend, you were faithful for many years
UltraAlt replied to Scarlet Shocker's topic in General Discussion
Well, they did imply quite a while ago that they were moving from the other launchers to the Homecoming launcher. But I agree that they didn't indicate any hard termination date for ending support of other launchers. -
Mastermind ATOs only slot into pet summoning powers. They do not slot into attacks.
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Still no answer from the OP. Seems to prove my point. If the name release policy ever happens, it should definitely include level 50's.
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Suggestions to help with the Name Release Deilemma
UltraAlt replied to Mr. Apocalypse's topic in Suggestions & Feedback
You are not a victim. Do you have any evidence that the name is being camped? How often does a player have to play a character before it is "camped"? It is against the Code of Conduct to harass other players. If you have a copyright on the name, then take it up with the GMs. I feel that the basic mechanics of it would take far too long to program. Being the first person to try to "name camp" a name that might be released is definitely "name camping". So, no. If this was implemented, the first person to try to - using your terms - "liberate" a name shouldn't get an email letting them know that they can now try to take that name that they have been "name camping" to get if it was released. The DEVs have said more than once that they do not have a way how long it has been since an account has been logged in. They can only tell how long it has been since a character has been logged in. I think year is a good standard for timing (for releasing of all character names including those characters that are level 50 - if this it ever happens.) I'm not sure where this arbitrary 180-Days comes from if your stance is ... If that is the case, then it should be years and not 180-days. First you say, ... but then you "force" it on people that don't go through their character list and pick yea or nay on your new option. I understand you may feel a connection to a name, but that doesn't mean that it is yours unless you have a copyright on it. In fact when you created that name in City of Heroes, you gave the rights to that character to NCSoft. It said so in the EULA and TOS. I know that I try to log in all my characters within 60-days just to avoid any kind of renaming scheme (plus marketing). Are there are there a lot of names tied up in inactive accounts that were made within 6 months or before Homecoming came out of the shadows? Sure. I don't think anyone is arguing that. I'm not trying to protect the players that came into the game and used their 1000's of slots to make 1000's of level 1 characters with "cool" names. So perhaps those that are trying to push for name release, should push for the release of level 1 characters (only) first before going after character names on characters that have actually been played. -
Regardless of archetype or power set, I try to watch what my teammates are doing and then use my powers in a way to augment what they are doing and/or to help the survivability of the team. My goal isn't maximizing damage output or trying to show how bad-ass my character is. I don't know how to set the options to feel my powers in-game nor the hardware to translate feeling too me. I don't have rumble features on my Logitech game controller. The times that I can't see my powers is when I have the VFX turned off as much as possible because of too much power VFX spam or overly bright powers/costumes on player characters (seriously, picking all white costuming and power VFX is like poking your teammates in the eye with a stick - you aren't being a good teammate if you do it). In the end, I tend to "favor active powers" that fit my character conception of the character. Then, based on that, I figure out the tactics that work best when using those powers.
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Ukrainian Golem Golem of Ukraine Ukrainian Talos Ukrainian Titan Hihant Ukrainian Achilles Most of those I would end up taking an "The" on in game once they reach the appropriate level I think "Non-Newtonian Fluid Man" may be too many characters. Canadian One-Eye Eyebeam I-beam Eyeblast Canadian Eyeblast Scott Winters Canadian Summers
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The term is "end-game" not "late game". The "game" is the leveling content. If there was a "late game" in City of Heroes, it would be like level 45-49. Once you hit 50, you are in the "end-game". The "end-game" is content that is pasted on the end of the actual "game" to give people that have completed the "game" something to do. Generally, this is done in games to keep players paying for content. Before the big F2P boom, it was to keep subscribers subscribing. With the F2P boom, it is P2W, exclusives, etc ... including - most likely - whatever players are saying that they are willing to pay for on their respective game forums. I'm assuming this post will give the "end-gamers" something to do even if just for a brief moment.
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But then the problem is that the particles don't all the way come back until you zone, so that makes it harder to make sure you have clicked on or off. I have plenty of tray space for those two macros.
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this is true. The bubbling goo in the last sewer room in DFB becomes entirely invisible. I'm not sure which others do. maybe some of the spectral or ghostly ones?
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Yeah, sure, at least 2 nights a week for 2-3 hours. I often run trials or task forces with less than 8. I have some set numbers that I think are doable for certain content. Once that is reached, I'm not going to sit around all day trying to fill. I don't set the team size to 8 when running smaller teams. I don't even jack it up to 6. When I'm running teams, I'm more likely to increase the enemy level than spawn size. If I want a huge number of opponents to fight, I have several of the Dynasty Warrior games. Bumping the difficulty give me the challenge that I'm looking for.
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I think it should be left alone. You seem to be posting from an end-game point of view, but you do not specify. Just because a behavior happens in the end-game doesn't mean it happens during the playing of the actual game. There is a huge difference. Everyone is not steamrolling at 1 or 2 attacks to destroy each mob.
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Alt isn't a four-letter word. It only has three letters. Plus, you are bad mouthing Alts in a game that gives you the option to have 1000's times more Alts than any other game. I have over 170 Alts at this point. Then you have an issue, don't you? The game mechanic is there to explore other power sets, and you bad-mouth it. That's all on you. You have the freedom to choose. Uh, huh.... ... and that would be trolling the forums? I mean seriously. Is that what this post was or do you actually have some point with your end statements or any of this post for that matter? Perhaps you are intoxicated. Intoxicated posting happens.
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I have issues with players picking costume color and fx that are too bright for my eyes -and- also the screen becoming just a cloud of colors and VFX to the point that I can't see the mobs I'm trying to battle. /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" Goes along way to resolve this for me. Which makes me think of how someone that is deaf may not have a way to directionally locate glowies (or even know they are nearby) or know that there is combat outside of their field of view other than by watching the team menu (which all of us should be doing to some extent).
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It is mostly new players or players that have been flying under the radar that have finally been caught. The person that started this thread is still showing only 1 post.
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I go back to ... My comments were based on the OPs suggested systems. That being said, even I have suggested adding Giant Monsters into zones that don't have them ... even in Altas in the currently little used factory district. The problem with areas on the hero side that .... ... is that back around the time that Galaxy City was removed from the game "funneling" began. The DEVs were actively trying to force the players into smaller game play options to concentrate the player base. This included diverting away from contacts altogether by using the Police Scanner/Newspaper mission system and not sending heros to their origin contacts to start gameplay. I'm pretty sure that the DFB was added after I stopped subscribing (before the Sunset) because I don't remember ever doing it. Sewer sweeping, sure. DFB, no. Originally, you couldn't just walk up and get a mission from any of the origin contacts; you could only get missions from your origin contact. So if you and a friend made characters with different origins, they would have different contacts. Go to far on friend 1's origin story without at least getting the story arc on friend 2's contact and you outlevel friend 2's contact and can't run any more of their missions; likewise, if friend 2 gets a story arc and their missions are technically outleveled by doing friend 1's missions, then all of the missions for friend 2 have grey enemies in them or outdoors on hunts for that matter. And that leads us back to players simply have shown distaste of contacts sending players on hunts over the years and especially hunts in other parts of the city. Which leads us back to, as a part of the funneling efforts and players' comments about not wanting to get sent to zone all over the place contacts, some areas were either essentially "shutdown" by not directing players to contacts in those zones OR by contacts into those zones OR raising up the level of a zone so that it becomes an end-game zone (Dark Astoria). The reason to go to a zone/part of the City is to run missions and not just generally run around in the streets ... unless, of course, you are hunting for badges ... but it isn't exactly badge hunting if you use a program to put the badges on your map or go to the wiki and get a /loc to thumbtack them on your map. There were plenty of reasons to go to zones, but they were removed. That being said, I go back to liking the idea of having at least one giant monster per part of the City. The mechanic to have players doing something to cause giant monsters to spawn seems to be a team building mechanizm as well. Several giant monsters do this, some eventually do it without any player evolvement due to infighting of enemy groups eventually fulfilling the same conditions that players would to initiate the spawn. The new "find contact" button still funnels players, but not as much as it used to. The Origin arcs still can't be followed if the contact chain is broken. You don't get the option in the "find contact" listing to go to your character's origin contact at level 20 if you didn't run the character's origin contact found in City Hall. Of course, the villains didn't even get origin arcs. The DEVs knew that the villain player base was going to be smaller. The "funneling" of the player base started from the get go. I haven't play much villains side since I've been back, but I haven't been over to Fort Cerberus since I've been back. That seemed to be a fun area to battle in for a team of villains. If we throw the need for "funneling" aside, the easiest way to promote teaming in the "forgotten realms"...err maybe I shouldn't use that term ... unused zones is to use the same kind of Police Scanner mechanism ... because they aren't available in these unused zones because those zones are Hazard Zones. I think all the door missions for the Hazard zones are still in the game. I think there are still ways to unlock the contacts and run those missions, but they can be overlooked and outleveled easily. What if the police scanners in the Hazard zones offered 3 random missions that already exist in that zone? What if completing 3-5 missions in a hazard zone spawned a zone AV boss as an open world mission in the hazard zone instead of a bank mission? The mission puts the marker on the spawned AV on the map. Maybe even have the AV move through the zone on a set route and the players have to chase them down and defeat them before they leave the hazard zone in order to avoid failing the mission? And, of course, some temp power and badges awarded for completion to draw in the badgers.
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The advantage of having a defender increases with the number of characters that are on a team. Also, playing with end-gamers is a sure way to make you feel like any character is underpowered. Find teams more around your level or invite lower level character to join you. If you are planning on running choking cloud a lot (and it isn't slotted up) I would suggest getting a tanker that knows how to taunt on the team. Each archetype and power sets require different playstyles to really shine. If it isn't working for you at this point, just make another character and then check back in on that one from time to time. Hopefully, we are all playing to have fun. Find the character that is fun for you to play. There are so many options, that there has to be more than one that you will find fun to play.
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The one that I'm currently playing. The one that gets on teams. The one that I'm thinking about playing next. The next one I'm planning on making. The one that hasn't gotten to 49 yet (because I'm not leveling any more to 50)
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If you are bored with doing mission content and and the goal is simply leveling quickly, I would suggest looking for a PI police scanner team or other high level door mission team. Even if you have to end up bailing out during a mission - as long as you don't leave your character sitting inside the mission and leeching xp - no one is going to get upset about it ... unless maybe if you are in the middle of a fight with an AV. The XP will generally turn out to be much more when running with a team than when running missions solo ... even if you are the one recruiting people to join you on your missions. I've been on plenty of teams that only run 1 or a couple of missions. Sometimes that is because I join a team after they have been running for a while. Sometimes because the person recruiting only intended to run 1 mission. (Personally, I'm fine with that. I like teaming even if it is a duo for 1 mission)