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UltraAlt

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Everything posted by UltraAlt

  1. Unfortunately, Ice Armor isn't the only way to access Hibernate. https://homecoming.wiki/wiki/Hibernate I am assuming you already know that, but adding it to be clear for others. I will admit, that I was one of those ... back in the day ... before the Sunset ... I had a ninja character that could stay https://homecoming.wiki/wiki/Concealment#Phase_Shift ed for a very long time. Add invisibility, and you could stealth directly through most mobs. ... err, wait ... wrong picture ... I do understand that you are talking just about Hibernate. But here is the thing, the NoPhase was put onto all powers that allow you to "phase" yourself. I'm assuming it may have been added to all enemies that could "phase" themselves as well. It was probably easier to do it as a blanket pass due to the how the programing of "phasing" was built into the game. (A DEV would really have to be the one to comment to make this clear). If that is true, then Hibernate isn't going to change in regard to the NoPhase limitation put on "phasing". So I wouldn't get too excited about it getting changed back. Just be glad that some of the enemies that can "phase" can't re-"phase" as soon as the power recharges and they have enough end to run it again. @Yomo Kimyata has a good point as well in regard to using it as a safe way to taunt foes, but I will add that the same thing can be done if at tank taunts a mob, a controler immobiles a mob, a tank runs around a nearby corner ... and pops out of hiding just long enough to re-taunt as their taunt recharges.
  2. What I see in other games is a list of characters with the most recent character logged in at the top and, sometimes - but not always, the next most recent character followed by the next most recent character logged in, etc. .... with no indication of how long the character has been offline. That sort of system would not be helpful to me in CoH. It hasn't bothered me at all and I have over 150 characters at this point. I will admit that they are spread out across all the servers. On the server I play most on, I just keep my most played characters on the last page ... because usually they are the most recent ones that I created. So I just go to the end and then back up one page. I don't have which page a character is on memorized so being able goto page x wouldn't be helpful to me at all. Sure, I have a spreadsheet, but I don't go to my spreadsheet every time I get ready to pick a character to log into.
  3. So I have noticed over maybe the last month that when I used the "find member" window (/search) that the "search" button isn't performing the the way it used to. Sometimes when I click it, it just does nothing. It doesn't seem like I'm clicking through too quickly (used to able to just click through to find the listings I wanted to see) because I've waited for several seconds before checking it again and sometimes the same thing happens. Sometimes it seems to skip over one of the listings that it should be showing (high end, mid range, low range, zone? maybe another mid range depending on population - in some undetermined rotation) I'm experiencing this on all servers. I'm seeing it again on Reunion and the population is below 200. I don't remember this happening before the Sunset, so I'm thinking something may have changed, and, I guess what I'm saying is, I don't think it is because an overall population increase. Is anyone else seeing this?
  4. Hey, I just thought of this when I saw another post. If you're not playing on Reunion, try Reunion. All the other servers virtually the same server at the same location. I know that won't help with the launcher, but it may help with some lag issues if the bottleneck is between you location and the rest of the servers.
  5. If you're not playing on Reunion, try Reunion. All the other servers virtually the same server at the same location.
  6. I'm not sure which files you are talking about. I've never reinstalled the launcher, so I'm not sure about any complications that would cause. The little three ... under the different section of log in are options, and there is a "verify" option. You could try doing that with the game files. The reason I suggested deleting cookies is sometimes to me - other people say it can't happen - deleting cookies seems to solve problems that they shouldn't be able to cause.
  7. Have you tried to restart your computer? A restart is different than shutdown. Also, if you have a antivirus program that has an optimization or cleaning program I would run that. If not, clear the cookies from all your browsers manually.
  8. omg. It isn't that complicated. Put in bids for the number of them that you need for each to get the badge. Only buy enough salvage for badge completion. Do them one at a time. I supplied the info from the current wiki.
  9. Do a shout out for ninja team when you are on. There are ninjas around ... ... not that someone like me would make more than 6 or 10 of them .... on various servers ... just say ... they are out there but might not be on the time that you play. I think I have at least one on Everlasting but I don't have a Ninja Clan/Supergroup on that server. I'll throw one out there for you. Have you tried "Son of Chiba"?
  10. I'm assuming you have looked at this : https://homecoming.wiki/wiki/Memorization_Badges Table of Memorization Badges and Crafting Count Requirements Badge Category Recipe Levels 10 15 & 20 25 & 30 35 & 40 45 & 50 Defense Debuff, To Hit Debuff, Taunt, Confuse Declining 2 Decaying 2 & 1 Despoiler 2 & 2 Dismantler 3 & 2 Retrograde 4 & 3 Heal Medicator 7 Mender 5 & 4 Rebuilder 6 & 6 Revivifier 8 & 7 Reanimator 10 & 9 Defense Buff, Resist Damage Armorer 7 Guardian 5 & 4 Protector 6 & 6 Security 8 & 7 Defensive 10 & 9 Sleep, Snare, Hold, Stun, Immobilize, Fear Blinding 8 Beguiler 5 & 5 Charming 7 & 6 Charismatic 9 & 8 Mesmerizer 11 & 11 Endurance Modification, Endurance Reduction Energy Conservationist 9 Battery Powered 6 & 6 Nuclear Powered 8 & 7 Mystically Powered 10 & 9 Perpetual 12 & 12 Recharge Rate, Interrupt Time Trigger Man 10 Hired Gun 7 & 6 Hit-Man 9 & 8 Sniper 11 & 11 Sharpshooter 14 & 14 Accuracy, ToHit Buff Major 10 Lt. Colonel 7 & 6 Colonel 9 & 8 Major General 11 & 11 General 14 & 14 Damage, Knockback Munitionist 10 Weaponeer 7 & 6 Warhead 9 & 8 Arms Dealer 11 & 11 Lord of War 14 & 14 Run Speed, Fly Speed, Jump, Range Pilgrim 10 Vagabond 7 & 6 Wanderer 9 & 8 Walks the Earth 11 & 11 Nomad 14 & 14 But I have to ask, are you trying to get a certain title or the portable work bench? If you are trying to memorize all of these for the portable workbench you are going to spend WAAAAYYYYY more than buying it on the START vendor. You are better off memorizing one that turns well and then selling that to make the money to buy the work bench. You can easily use a workbench in a University or sg base to do this. I'm not faulting you for wanting the portable workbench if that is your goal. I do enough marketing so that many of my 100+ characters have a workbench. When I was still raising capital - across the board - I was using the university or sg workbenches until I had the extra capital on a character to buy a portable workbench. I haven't made a character that has memorized all of them since I have been on Homecoming. I have enough characters that can make the levels of these that I want to manufacture and I know will sell, that I don't bother memorizing any of these any more unless I want the title. There are some good titles in the mix. Want your military ranks? in there. I think I've Used Beguiler, Charming, Mesmerizer, Nuclear Powered, Mystically Powered, Hit Man, ... at least.
  11. I can see where you are coming from with the master mind. You could send your henchmen ahead and then move up to where they are with hostage/escort and then send the henchmen ahead again. That might help some at least. oh, forgot ... and didn't read through the whole thread ... but ...the escortee/hostage have been buffed to move faster more than one. If I recall correctly, there was even a point where they wouldn't jump down from a raised area and you had to walk them around to where there was a staircase.
  12. Which server(s) are you playing on? How many characters have you made and what archetype are they?
  13. Actually in some of the earlier missions you can look through windows into the robot building/launching bay area and see the robots legs. Now to power up the Ninjazord!
  14. A friend of mine plays with the view scrolled all the way in so it is first person. To me, being zoomed all the way in is way too much tunnel vision. I scroll mine out so that I can see the character down to their feet above the stuff that I have stacked at the bottom of the screen and sometimes a little further out than that. To me, having it scrolled back that far is like having some peripheral vision. We are all playing to have fun, so whatever makes it fun for you is good-to-go as far as I'm concerned. I'm sure that there are others in the forum that will disagree.
  15. I would take time to look at my signature. There are people that would ruin my experience in the forum if not for putting them on ignore. I don't want to have to do it, but I'm here to share information and discuss things with people can do so without .... what you are running into. Try to start using the function for ignoring those that you feel are using the forms for "stalking and hate crimes". There is at least one player that seems to just search for my posts just to thumb them down. I don't really care when it comes to that. It's annoying but they aren't posting an attack against me, so I can let that slide. There are those here in the thread that are still supporting your idea. Look at the positives, ignore the attacks, and discuss with those that you feel reasonably disagree with you. I have discuss a lot of things here with people that disagree with me. Sometimes it comes to the point - pretty quickly - in some cases where one or both of us realize that we have both made our case on the situation, and it's time to agree to disagree. I don't have to attack them. I don't hate them because they won't "see things my way". I think that they have just as might right to their opinion as I have to mine. In the end, the discussions we have here only have one final arbitrator, and that's the DEVs. They know how they want to spend their time and if something catches their eye and they think they can do it - and can fit it in with the other stuff that they are already working on - then it might have a chance of happening. One of the biggest hurdles that any suggestion comes down to can the old cobbled-together-code handle it without causing the game to lag too much, crash a zone, or crash completely. I think the DEVs have a pretty good ideas of where that line is. But I don't think they want to just say "never going to happen" to any of us when we bring up ideas ... regardless of how good they are if they could be put into the game successfully but it just can't happen. As players we can can of poke around, pull at threads of information that we have, and kind of guess that the kind of things that would probably be impossible because of previous information that we have seen. For example, the Null the Gull options can never be put into the options menu. They were put into Null the Gull as work around. They apparently can't even fix that you have to go in and out of the Null the Gull interface instead of it going back to Null the Gull's main menu after making a choice. Seems like that would be a pretty easy fix, right? Well, it is apparently impossible. How do I know? I suggested and asked in these forms. Was told it was already asked. Given quotes and had discussions with other here in the forms. Jumped on by some, I'm pretty sure. But I asked and there was interaction. Hopefully, the two of us interacting will bring other people's attention to your original post and they can comment on it in a civil manner. I'm not against you or other people wanting this feature. I'm personally against using it, and I think it would require a good percentage of the game population wanting it to make it worthwhile for the DEVs to try to do it. And I just have the strong feeling that the game can't handle it based on multiple things that I have heard in the past.
  16. The Mutant Origin arc mission with the final battle with Dr Vazh.
  17. I like matching super reflexes or ninjitsu with katana. Both are fun to play. My main katana scrapper before the Sunset was super reflexes with the concealment pool. Ninjitsu has that par covered, so ... that being said, I like to play them sneaking around and getting the drop on enemies. I'm not trying to wade into a mob solo and let them all jump my character.
  18. Agreed. have a good one.
  19. This is pretty much hidden in your post. I'm tired, but I had to use the chrome search option to search your post to see if it was actually in there. People play tanks differently. I know that there are a good amount of players that think that they should be damage dealers and shouldn't taunt at all, but I think taunt is extremely important for a tank. I don't consider a tank that doesn't taunt to be a tanker if they are on a team. I usually slot up my taunt so it recharges faster. I put that https://homecoming.wiki/wiki/Perfect_Zinger:_Chance_for_Psionic_Damage and a couple (2) other Perfect Zingers in there. Who doesn't want a zero-end power that has chance to do damage? and psionic at that! Really get those enemies mad at you! You can taunt them run behind a corner. A controller runs out as they rush up and glues them down so they can't get LoS (line of sight) to target you, and you are safe from all damage until you pop your head round the corner to taunt them down again. Meanwhile, the rest of the team is battering them senseless and they can't attack anyone but you! Sure you can jump in the middle of them if you want. Wade in and keep them hitting you left and right while your teammates are safe to batter them down, but some tactics are good unless you just plan on end-gaming steamrolling.
  20. I found out about his passing over the weekend. I really didn't know who to say anything to about it. He loved to make movies and he made them ... regardless of what other people thought of them. He wasn't a Russ Meyer or an Ed Wood. He wasn't really something between those two, but kind of in the same spirit on some levels. Some Sci-fi. Some tease. Some horror. Some fantasy. It look like he was able to make what he wanted to make and make some money at it, so good on him. Follow that dream. Sometimes it pays off if you keep at it. How can I phrase it so as not to give away too much? (because I'm keeping on my mask) ... Someone once told me something to the effect of "I've seen people that do what you do a lot better that never got any exposure, didn't make any money, and gave up; but I've seen people that are way worse at what you do that got exposure and made money because they kept doing what they do." Now that I'm older, I see examples of this all the time.
  21. I have already pointed out the systems that are in game to communicate with people that you have previously gamed by utilizing systems already in the game - that is if they want to take part in that communication. You can be a member of all the global channels that you want to be part of. This is extra work for the DEVs because you don't want to use the existing systems. What? Like that invention system? The incarnate system? It isn't cumbersome at all if you have even tried it. Have you? The downside is the DEVs time, how complicate it may be to implement (if at all based on CoH's coding), and what possible crashing issues and additional lag it may cause.
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