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UltraAlt

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Everything posted by UltraAlt

  1. Because there is no female "huge" body type? That's my guess. Per the wiki: Elite Bosses Emil Marcone "Concrete" Bill Steve "Mute" Mutombo Enzo 'Export' Altieri Ricky 'Grinder' Scaramanga The Family are part of Stephanie Peeble's arc in Striga. There is a good bit of Family content on the villain side are none of those story arcs?
  2. Robots Mobile Suits Kuratas https://en.wikipedia.org/wiki/Mecha Power Armor https://en.wikipedia.org/wiki/Powered_exoskeleton https://www.google.com/search?q=us+military+exo+suit&source=lmns&tbm=vid&bih=643&biw=1280&hl=en&sa=X&ved=2ahUKEwi0mK-M25iBAxVnCFkFHVSmCekQ0pQJKAR6BAgBEAo#fpstate=ive&vld=cid:6068641a,vid:RWnXOh4r6Dw
  3. Well, that is pretty much what they are intended to be. Upgrading? Sure spice up any group a little bit. Adding the "Girlfriend from Hell" to Hellions was awesome from my viewpoint. It pretty much seems that they were added due to the mastermind mechanic being added. Not sure if other similar villain archetypes were already mix into other groups - the "Girlfriend from Hell" really stood out to me as an addition when I first ran into them. LT and/or Boss level Warrior Thug-masterminds with "Gang War" would really mix things up. They are the last step up on the street gang totem pole. (I don't really consider the Family or the Tsoo to fall into the "street gang" motif. They are step above a street gang. More like organized crime.) Replace? Already seen that with 5th Column and the Council. I can pass on that. This would be very time consuming for the DEVs. Also, why remove existing content? Retire? Hard pass on this. Why remove existing content? How about this: https://homecoming.wiki/wiki/Architect_Entertainment It has become to be known as for Farming only it seems, and that was not why it was created. You can make your own villain groups and story arcs there. Yes. Real actual villain groups that are interesting and challenging. Customize existing groups by adding new enemy types. Create story arcs with your own story ideas that other players can play. When you build stories in the AE, you are the DEV.
  4. Well, all the workstation pictures I posed have workstations in them. The one in the soda machine is turned around backwards. I agree that the empowerment station is a bit harder to hide. At the same time, I think the point is that anyone that enters a base should be able to figure out where the basic amenities are. If you hide them too much, then people won't be able to use them and go looking for other bases that make access easy instead.
  5. Meet ARCHAX, the human-piloted robot https://www3.nhk.or.jp/nhkworld/en/news/backstories/2702/ Article streamlined :: Tsubame Industries has created ARCHAX. It currently plans to sell five units for roughly 400 million yen each. ARCHAX stands an imposing 4.5 meters tall and weighs a hefty 3.5 tons. The cockpit is located in its chest. Nine cameras attached to ARCHAX's exterior transmit live images to cockpit monitors, allowing the pilot to navigate. Two joysticks control ARCHAX's arms and hands, which have articulating fingers. In robot mode, ARCHAX stands up and can travel at 2 kilometers per hour. In vehicle mode, it crouches down and can hit a top speed of 10 kilometers per hour. The frame is built by an ironworks firm that makes parts for heavy construction machinery. The exterior is made of the same fiber-reinforced plastics used in F1 cars.
  6. The health and endurance inspirations cover this. They were part of the game before the invention (crafting) system started. And they can be held in inspiration storage https://homecoming.wiki/wiki/Inspiration_Storage So both of those are already covered, but I do understand how these "items" are crafted in other games. Here's some workstation options. How about in an arcade cabinet? Or a soda machine? [Back view of the soda machine] or maybe in an oven? I'm sure there are some bases somewhere they took time to dress up the empowerment stations too. [edit| Found one.
  7. What do these do? New Supergroup Base Items Editor Helpers: Collision Wall 8x8 Collision Wall 32x32 Collision Wall 64x64 Collision Wall 16x16 Collision Wall 128x128 Collision Wall 512x512 Collision Wall 1024x1024 Axis Gizmo Axis Gizmo (Z Up) Surface Aligner Axis Aligner Surface Tower Surface Tile 32x32 Surface Tile 64x64 Surface Tile 128x128 Surface Tile 512x512 Surface Tower (Collision) Surface Tile 32x32 (Collision) Surface Tile 64x64 (Collision) Surface Tile 128x128 (Collision) Surface Tile 512x512 (Collision) Fit Gizmo Collision Gizmo Smooth Water Fill Smooth Water Fill (No Sound) Rough Water Fill Rough Water Fill (No Sound)
  8. From my viewpoint, pick the one that best matches your character conception. If you don't have a character conception, I would think of one for each and figure out, based on the character conception, which one will be more fun to play.
  9. I see. It is recursive.
  10. Uh, link please to each years voting. ?
  11. the original poster said: The first one on th base list says "Cosmic Transport". I usually don't think two things are the same when they have different names. Historically, as far as I know, the first big transport hub base on many of the servers was Warp Zone. Anyone can go in and edit the wiki; change the order of the base and even move other people's bases from one category to another. (which they shouldn't be doing) If the list was in alphabetical order it would still be first on the list. (I think it was in alphabetical order at one point) Just because it is listed first on the wiki only means that someone edited the page to put it there (or was left there when other bases were mixed in out of order after it being alphabetized.) It's not pinned - but I posted it a while back ... for every Shard ::
  12. Well, you could go Dominator and do Gravity/ElectricityAssault for the force lighting.
  13. Actually use gravity as a power or have SFX that can be mimicked with gravity? Cosmic Boy from the Legion of Superheroes. How about Magneto? I don't think it is too much of stretch to say that the Invisible Girl is a Gravity/Forcefield Controller. There have to be a lot more, but I'm getting tired and want to play some before falling down.
  14. I made mine a katana/super reflexes scrapper with the Force of Will power pool (https://homecoming.wiki/wiki/Force_of_Will).
  15. Took forever, but knew I saw something about this somewhere. This is from the original City of Heroes Game Manual that came with the original release of the game. So I guess they aren't "Nazis" but more like "Neo-Nazis" as "they share the same abhorrent philosophy". But I can fully understand why the game developers releasing the game in Europe would say that there was no connection between the 5th Column and the Nazis. The DEVs also purged all their posts about banning accounts of players that exploited the AE or used it for farming.
  16. Those are Jack Emmert's ( https://en.wikipedia.org/wiki/Jack_Emmert ) character(s) ... and don't forget ... Tyrant, also known as Emperor Marcus Cole, is a Praetorian Earth Archvillain. (He is also the Statesman/Lord Recluse ... the third in the trinity as it were.) I know there are giant monsters out there, but these 3 are supposed to be the big powers (behind?)/in the game. I see the others have touched on the story arcs. So now the PVP zone where you can run into Lord Recluse and his entourage and the hero enclave (Which I believe still contains Statesman), Recluse's Victory. "... For decades, Lord Recluse has been plotting to destroy Statesman. He has been using captured D.A.T.A. and Portal Corp. scientists’ time technology to create a Destiny Portal—a portal that can travel to alternate futures. Tweaked by Dr. Aeon and perfected by his Mu Mystics, the Destiny Portal has allowed the Spider Lord to experiment with the time stream, visiting alternate timelines of Atlas Park, with hopes of domination...." - https://homecoming.wiki/wiki/Recluse's_Victory
  17. Yeah, I know. It takes far too long to run that task force. I had thought that it was about 9 hours without team transport (I hear some of Quarterfield TF are run by making sure that everyone had as team teleport before starting the taskforce ... often with others on the team being willing to pick in to make sure everyone has it). Positron was broken into two task forces. I'm not sure how complicated the process is to break the task forces down into parts, but Quarterfield probably should be broken down into at least 3 or 4 parts. Based on our community at this point, I'll bring it up again that I think most task forces should be limited to 30-90 minute average time length (Both Positrons and Yin can be done with 30-60 minutes even on XP teams). This could be done on any of the longer task forces by breaking them up into parts (and splitting the merit yield between parts). Most of the task forces are great content. Content that is not played by many because it takes too long to run a majority of them.
  18. I don't see them listed on the Excelsior base list in the wiki https://homecoming.wiki/wiki/Excelsior_Base_List There are plenty of transport hubs listed.
  19. THere is no level 51. You just get veteran levels after level 50. Even with veteran levels, you are really just level 50. The next "level" of stuff is the incarnate system. you need to unlock your incarnate alpha slot to follow that grind-path.
  20. suboptimal to you. It saves my eyesight and takes away the SFX mess that ruins my game experience. Feel free to use another option that you enjoy. And this is why I tend to enjoy came play sub level 30 or so. Even by that level that SFX start turning into a mess with some groups, but that might be due to level 50's in the mix. I don't use /noparticles all the time. I just use it when the graphics get too out of hand for me. For people that have the same kind of issues that I have, it's a godsend.
  21. When I feel like I need an extra power on my petless demon masterminds .... ... I just visit the P2W vendor (https://homecoming.wiki/wiki/Temporary_Power:_Revolver)
  22. I think they were designed to be intentionally hard to play. I think that is the whole point. To me, it is a shame how much those who hunt Kheldians have been nerfed. They were part of the challenge. Kheldians were also built to be a complication. When people say that game isn't challenging enough, they should get sent back in time and made to play a Kheldian before the massive nerfs to their enemies. Heck, they should get sent back in time before there were IOs. This the skank of Kheldians being on teams even a thing any more? I remember when teams would disband after a Kheldian on the team left because the team would still draw Kheldian foes until a team that had a Kheldian on them disbanded.
  23. When I'm playing masterminds, I'm mostly in defensive mode and use either the primary attacks, teleport target, or just jump into a bunch of enemies to start things off. After that, I'm mainly buffing my pets and letting them do the work.' Meanwhile, my petless demon masterminds (all my demon masterminds) get all the whip powers and use teammates as their minions. I target through teammates to attack their same target and use that character as my main buffing/heal/etc. target.
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