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Gerswin
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Everything posted by Gerswin
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Game runs fine on my son's Arc A750/
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New Computer - Any pitfalls to worry about?
Gerswin replied to dmiasek's topic in General Discussion
I would avoid ARM processors. I am not sure what kind of emulator you would need to run CoH but I can imagine it would be quite a pain to make it work. -
Can we change Time Bomb to Remote Detonator?
Gerswin replied to Coffeh's topic in Suggestions & Feedback
You could also make it a destructible object (like oil slick) with a long timer. It is still a time bomb, but if you shoot it then you can control when it detonates. -
I just put an ASrock Intel Arc 750 into my son's PC. I just bought it a few days ago at Newegg for $200 and it has the newest drivers. It runs my usual graphics settings (mostly ultra, a few things changed) at 4K resolution 60 FPS without really heating up higher than 60C after 2 hours. I did not notice any DirectX compatibility errors. I am not sure if it is related to the card or my son's PC in general, but I was experiencing some bugs when using the tailor. Specifically, I could not toggle between skin color and costume item color unless the 'colors linked' button was toggled on. I will continue to troubleshoot this on different PCs to see what triggers the bug. I don't know if this would be DirectX related or not.
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You join the wrog PUGs. I joined a PUG today that ran a 19 minute Aeon with no deaths and 2 team members werent even 50.
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Implement more measures to curve market manipulation.
Gerswin replied to crimson72's topic in Suggestions & Feedback
If you could buy/sell converters in stacks of 1000 instead of 10 prices would go down across the board. The biggest bottleneck in the market is how tedious it is to craft and convert and how few people want to spend their evenings clicking and dragging. -
I wouldn't want a whole lot of developer time devoted to this, but if it is low-hanging fruit with respect to coding, a Nemesis or Zombie invasion in SG base would be quite exciting. I could imagine LFG lighting up with "Nem invasion in SGbase-5455" as a way to steer traffic to the base that someone worked hard to make. If the team leader finished the LGTF or KHTF in SG mode, the invasion would go to their base rather than a random city zone.
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What do you consider the "Gold Standard" for TFs/SFs?
Gerswin replied to biostem's topic in General Discussion
Aeon is the best tf in the game for me. It helps that my kids love playing it too. The maps don't introduce claustrophobia, there are lots of unique/memorable enemies and interesting mechanics, the length is perfect as it doesn't take longer to form than to run, and even the cutscenes aren't too long. I also like the thrill of the random dsync roll at the end. Goldbrickers are a well balanced enemy group, particularly at higher difficulty levels, there are a variety of other enemy groups as well. -
I have gotten more utility from both the overwhelming force knockdown proc and the fury of the gladiator -res proc than any damage proc in damage auras. Usually I have even better places to put the slots though.
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I make defenders almost exclusively for "hard" content. With just a few outliers, +0 content goes faster with blasters or even corruptors. Practically, what this means for me is that I load up on force multipliers, personal survivability, and enough single target DPS that I am not a liability when taking down very hard targets like TVHW Tyrant or the AVs in a shorthanded multibox BAF run. I tend to skip single target holds, un-proc-able low DPS AOEs, and anything with really long animations. I have made defenders designed to speed solo and to slog through +4x8 missions, but I don't really enjoy it and I find there are other ATs that are more suited for that style of play. I have somewhere between 35-40 fully built defenders in my rotation, so I try to pick the type that is best for the challenge. I generally try not to pick a toon that is not suited for the type of mission. In some cases, the whole team or league stands in one place. In those cases, dark, storm, traps etc. can really excel. If the team gathers between objectives, nature, can really shine. If the whole run is just chaos with many groups doing different things, sets like cold and thermal with long lasting fast recharging buffs can be the most effective. If I only had a handful of defenders I might try for a more generalist approach, but I have so many options I can always select a specialized tool.
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I have several hundred alts, so I only need a handful of swiss army knives. I build most of my toons to do a specific task very well. I have some tunes that are aoe monsters at low level and others that can solo a AV's at +4. I even build for specific task forces and trials. I typically start with something more versatile and then iteratively reslot and respec until I get something exactly where I want it. I have found that I prefer having more utility as opposed to optimized DPS, and that defensive slotting is overrated outside of a handful of in-game situation that I can see coming a mile away.
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New salvage for holding large amounts of Influence/Infamy
Gerswin replied to Andreah's topic in Suggestions & Feedback
All problems would be solved with a "package slider" that displays an additional inch for each 200 billion invested in it. -
A Discussion on the State of Development Regarding Gold Side
Gerswin replied to Wiseheart's topic in Suggestions & Feedback
The arcs would be random or selected by devs. Some red, some blue, some gold. Just like the WST but for story arcs- 1 completion bonus per week per toon.- 34 replies
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A Discussion on the State of Development Regarding Gold Side
Gerswin replied to Wiseheart's topic in Suggestions & Feedback
I have said this before in other places, but it really fits here as well. I think that the best way to get people interested in goldside content is to incentivize it. Every week there should be an ouroboros arc that gives 4x merit completion and maybe 2 prisms as reward kinda like the WST. This would undoubtedly bring traffic to the obscure goldside story arcs, and bring some population to the very cool goldside zones.- 34 replies
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Suggestion: Reduction in complexity for the Invention system.
Gerswin replied to ZaranBlack's topic in Suggestions & Feedback
Just start inviting players that have completed kindergarten to your SG. My first grade son understands it just fine. -
I agree that it should only be stats for the character viewing. I really wanted something like this because it would allow the devs to crowdsource some data mining. Personally, I am very interested in comparing the damage mitigation afforded by soft control like slows and knockdown. As far as badges/rewards I had in mind things like "Defeat 90% of mobs in Aeon TF" for the "Very thorough" badge or something like that. Alternately, I would love a third party type app that can read and organize combat logs into a database where stats similar to the ones above could be calculated. I don't have the time or technical skills to put something like that together by myself, but I have a pretty good idea how it could work.
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I'm not sure if there is any code for this, but I think it would be very useful for personal use. Upon TF or trial completion, in addition to the time spent and player defeats, there would be a link to "Advanced stats" Here, the following stats would be reported: -Total damage delivered -average accuracy (total hits/rolls) -% of team damage -HP healed -total damage taken -total incoming damage -# of insps used -total (team) mobs defeated -total (individual) mobs defeated If this code could be used, then some bonus rewards/badges could be linked to player achievements. I just love the idea of creating a "baseball card" that shows off what different types of teams and builds and playstyles are able to do.
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Putting together an iTrial team is time intensive and tedious, especially since the leader who spends 30 minutes forming gets the exact same rewards as the person who joins 5 seconds before queue. Put a box on the rewards screen upon trial completion that allows players to donate something small (Astral merit, 5 reward merits, etc) to the leader to thank them for their time.
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ITF 4 STAR -- OVER 100 Deaths, the dark side of 4 Star ITF.
Gerswin replied to Voltak's topic in General Discussion
I have done a few 4* ITFs, but mostly I stick to 2* with PUGs. The 4* difficulty is based on the effective use of incarnate powers. It doesn't matter (that much) what specific powersets are present as long as the team coordinates the use of incarnate powers. This means using incan to reposition corpses, barrier radial to rez, and lore pets on hard targets. When solo, many squishies like clarion, but on a team it is mostly overkill. A mix of interface procs (their stacking is limited) is also noticable. Judgement nukes are useful, but they need to be coordinated and the secondary effects can be used to good effect. Many (my small sample size suggests most) PUG players are incarnated for max speed solo play, and that is not optimum for hardmode. Now that people have so many 'useless' emp merits stashed, it is probably time to explore more T4 options. I think having all of the T4 destiny options is a must in order to adjust for teammates that only have 1. I did a 2* the other day where 5/8 players were doing hardmode for the first time, including the leader. It was a bit messy at first, but we made some adjustments on the 2nd mish (mostly the tank switching destiny to incan and convincing the dark def not to lead with ion judgement on new spawns). It was not a speedrun, but we finished in 45 minutes or so with the only deaths coming from Rommy's nuke and players that didn't break LOS promptly. I recommend doing 1* or 2* with random PUGs, and then raising the diff with the same group once the adjustments are made. Once players know what the challenges are and prepare for them, it is really not that much more difficult than the existing incarnate trials, you just need to stay focused longer. I think the hardmode content is the best thing that the homecoming team has produced, and I generally like just about everything new they have introduced. -
Inf is so easy to get right now that 2 million is a rounding error. An efficient team running 4* Aeon will make 300 million+ in prisms per hour. That is 5 mil/minute., 2 million every 24 seconds.
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Not sure how much work this would be, but it would be nice if we could suppress all sounds except glowies, or ideally separately control glowie volume. Some powers and missions have such loud ambient effects that glowies can never be heard. There are some missions (like the next to last chapter 6 DA mission) where invisible glowies can spawn in areas with loud ambient effects. Finding these glowies, even when Ihave a really good idea of where they are, can be a real chore. In addition, some of the glowies in the first mission of the new Cim arc can be very hard to see and hear depending on graphics settings.
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Second mish of ITF. The new door locations.
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Mission tp and team transporter deposit me under the map on 2nd mish. Has happened a dozen times.
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Oh yeah???
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100 billion for the "Huge" crotch bulge belt costume option would have an enormous inf sink potential.