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Gerswin

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Everything posted by Gerswin

  1. Anyone that wanted to be in closed beta could have done so. The more involved you are earlier the more ability to give feedback you have.
  2. I have a dark/atomic/soul and it is a very solid combo. It is surprisingly 'controllery' but it unloads PBAOE damage very safely. There is a lot of proc potential and the -tohit is very noticeable. I recommend atomic if you want to skip a bunch of secondary powers. I only take the initial pick, ionize, the toggles, and atom smasher. Cone-Cone-(close to melee)-blackstar-atom smasher is a fantastic combo. Ironically, the toon is mostly played by my 5 year old daughter and it is pink-princess-magic-sparkle themed with sorcery pool for flight and teleport along with speed, leaping and fighting. Definitely not a evil scary darkity theme, but Dark/ and /atomic both have very customizable visuals.
  3. If you don't spend enough time in a mission the time gets messed up. This happens to me when I multibox and leave my alt in the base. If a toon gets "participation credit" for every door mission then this doesn't happen. It is possible there is something unusual for that arc, but the phenomena in general is common.
  4. I run 3 accounts very often and here's my $0.02... A sonic/sonic defender is the most passive defender I use for this purpose. Disruprton field on your scrapper and put the tier 1 sonic blast on auto. shields and clarity if needed. Elec affinity/x defenders are less passive but they can stay alive through almost anything and you can choose what power to put on auto to match the situation (heals, end, +dam, or even an attack). They pair well with blappers or offensive prioritized scrappers. Empathy with fort on auto and AB for hard fights is solid but slightly wasted on a scrapper. Pairs better with blaster. A crabbermind (or 2) with -res proc'd venom grenade on auto blows away any defender for this purpose. My em/bio scrap with 2 crabberminds solos Tin Mage in 12 minutes and Aeon in 35 without using temps, boosters ultimate insps etc. YMMV depending on how you use macros, incan, dual monitors, or other multibox aids.
  5. Can someone fill me in on the "rules" of ToT? Is multiboxing ok at the hotel? Afk multiboxing? Is soloing at the hotel permitted? Is it rude to have a team and not invite lowbies who are asking for invites? If you are badge hunting for a certain enemy is it BM to leave without killing the full spawns? Finally, are there any zones where the etiquette is relaxed and you are pretty much free to play as you wish without angering anyone?
  6. I was thinking more gangster than stripper when I made the suggestions.
  7. gold/silver chains chest detail hoop earing head detail rings for hand detail iced grill head detail bracelet hand detail nipple ring chest detail
  8. After further testing, it turns out some of the bugs I was experiencing were related to running at 4K resolution, not the graphics card or drivers.
  9. Game runs fine on my son's Arc A750/
  10. I would avoid ARM processors. I am not sure what kind of emulator you would need to run CoH but I can imagine it would be quite a pain to make it work.
  11. You could also make it a destructible object (like oil slick) with a long timer. It is still a time bomb, but if you shoot it then you can control when it detonates.
  12. I just put an ASrock Intel Arc 750 into my son's PC. I just bought it a few days ago at Newegg for $200 and it has the newest drivers. It runs my usual graphics settings (mostly ultra, a few things changed) at 4K resolution 60 FPS without really heating up higher than 60C after 2 hours. I did not notice any DirectX compatibility errors. I am not sure if it is related to the card or my son's PC in general, but I was experiencing some bugs when using the tailor. Specifically, I could not toggle between skin color and costume item color unless the 'colors linked' button was toggled on. I will continue to troubleshoot this on different PCs to see what triggers the bug. I don't know if this would be DirectX related or not.
  13. You join the wrog PUGs. I joined a PUG today that ran a 19 minute Aeon with no deaths and 2 team members werent even 50.
  14. If you could buy/sell converters in stacks of 1000 instead of 10 prices would go down across the board. The biggest bottleneck in the market is how tedious it is to craft and convert and how few people want to spend their evenings clicking and dragging.
  15. I wouldn't want a whole lot of developer time devoted to this, but if it is low-hanging fruit with respect to coding, a Nemesis or Zombie invasion in SG base would be quite exciting. I could imagine LFG lighting up with "Nem invasion in SGbase-5455" as a way to steer traffic to the base that someone worked hard to make. If the team leader finished the LGTF or KHTF in SG mode, the invasion would go to their base rather than a random city zone.
  16. Aeon is the best tf in the game for me. It helps that my kids love playing it too. The maps don't introduce claustrophobia, there are lots of unique/memorable enemies and interesting mechanics, the length is perfect as it doesn't take longer to form than to run, and even the cutscenes aren't too long. I also like the thrill of the random dsync roll at the end. Goldbrickers are a well balanced enemy group, particularly at higher difficulty levels, there are a variety of other enemy groups as well.
  17. I have gotten more utility from both the overwhelming force knockdown proc and the fury of the gladiator -res proc than any damage proc in damage auras. Usually I have even better places to put the slots though.
  18. I make defenders almost exclusively for "hard" content. With just a few outliers, +0 content goes faster with blasters or even corruptors. Practically, what this means for me is that I load up on force multipliers, personal survivability, and enough single target DPS that I am not a liability when taking down very hard targets like TVHW Tyrant or the AVs in a shorthanded multibox BAF run. I tend to skip single target holds, un-proc-able low DPS AOEs, and anything with really long animations. I have made defenders designed to speed solo and to slog through +4x8 missions, but I don't really enjoy it and I find there are other ATs that are more suited for that style of play. I have somewhere between 35-40 fully built defenders in my rotation, so I try to pick the type that is best for the challenge. I generally try not to pick a toon that is not suited for the type of mission. In some cases, the whole team or league stands in one place. In those cases, dark, storm, traps etc. can really excel. If the team gathers between objectives, nature, can really shine. If the whole run is just chaos with many groups doing different things, sets like cold and thermal with long lasting fast recharging buffs can be the most effective. If I only had a handful of defenders I might try for a more generalist approach, but I have so many options I can always select a specialized tool.
  19. I have several hundred alts, so I only need a handful of swiss army knives. I build most of my toons to do a specific task very well. I have some tunes that are aoe monsters at low level and others that can solo a AV's at +4. I even build for specific task forces and trials. I typically start with something more versatile and then iteratively reslot and respec until I get something exactly where I want it. I have found that I prefer having more utility as opposed to optimized DPS, and that defensive slotting is overrated outside of a handful of in-game situation that I can see coming a mile away.
  20. All problems would be solved with a "package slider" that displays an additional inch for each 200 billion invested in it.
  21. The arcs would be random or selected by devs. Some red, some blue, some gold. Just like the WST but for story arcs- 1 completion bonus per week per toon.
  22. I have said this before in other places, but it really fits here as well. I think that the best way to get people interested in goldside content is to incentivize it. Every week there should be an ouroboros arc that gives 4x merit completion and maybe 2 prisms as reward kinda like the WST. This would undoubtedly bring traffic to the obscure goldside story arcs, and bring some population to the very cool goldside zones.
  23. Just start inviting players that have completed kindergarten to your SG. My first grade son understands it just fine.
  24. I agree that it should only be stats for the character viewing. I really wanted something like this because it would allow the devs to crowdsource some data mining. Personally, I am very interested in comparing the damage mitigation afforded by soft control like slows and knockdown. As far as badges/rewards I had in mind things like "Defeat 90% of mobs in Aeon TF" for the "Very thorough" badge or something like that. Alternately, I would love a third party type app that can read and organize combat logs into a database where stats similar to the ones above could be calculated. I don't have the time or technical skills to put something like that together by myself, but I have a pretty good idea how it could work.
  25. I'm not sure if there is any code for this, but I think it would be very useful for personal use. Upon TF or trial completion, in addition to the time spent and player defeats, there would be a link to "Advanced stats" Here, the following stats would be reported: -Total damage delivered -average accuracy (total hits/rolls) -% of team damage -HP healed -total damage taken -total incoming damage -# of insps used -total (team) mobs defeated -total (individual) mobs defeated If this code could be used, then some bonus rewards/badges could be linked to player achievements. I just love the idea of creating a "baseball card" that shows off what different types of teams and builds and playstyles are able to do.
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