Jump to content

Errants

Members
  • Posts

    393
  • Joined

  • Last visited

Everything posted by Errants

  1. Yes, you can get the badges, I don't have a travel on my main. You lose the powers themselves... IIRC, I kept Hasten, unsure if I kept CJ on "No Travels". Obviously, I lost them all on "AT powers only".
  2. Also, as I'm now running through ALL the content redside, no challenges, since I've gotten all the badges, I'll see if I can't add any to the list... Snake Uprising 6.02 - 3 Mission - Hunt 5, kill all, clear boss room. It is against snakes, though, which can be tough on some builds.
  3. Whelp, slowly but surely, just finished this today! Thanks for the guide! Also, side-note, if you've a decent build/toon, you can stack No Insp/No Enhance on some of the lighter combat arcs, when you don't need to worry about Epics. Means 3 runs, instead of 4.
  4. Try this... "/bind lshift+click powexecname Lightning Strike" - Makes it so that you hit LShift, then LClick with mouse, and it'll execute LS. There's also a way (googleable, don't recall) in Homecoming to bind/macro it to execute offa your target.
  5. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Penitentes: Level 50 Natural Scrapper Primary Power Set: Spines Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/Rchg:50(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(40), SprBlsCol-Rchg/HoldProc:50(46) Level 1: Frozen Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(5), LucoftheG-Def/EndRdx:50(5), ShlWal-ResDam/Re TP:50(45), Ksm-ToHit+:30(50), Rct-ResDam%:50(50) Level 2: Spine Burst -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(3), OvrFrc-Dmg/End/Rech:50(11), OvrFrc-Acc/Dmg/End/Rech:50(15), OvrFrc-Dam/KB:50(39) Level 4: Chilling Embrace -- EndRdx-I:50(A) Level 6: Build Up -- GssSynFr--Build%:50(A) Level 8: Impale -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(9), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(37), Apc-Dam%:50(43) Level 10: Wet Ice -- EndRdx-I:50(A) Level 12: Hoarfrost -- Prv-Absorb%:50(A), Prv-Heal:50(13), Prv-Heal/Rchg:50(13), Ags-ResDam/Rchg:50(23), Ags-EndRdx/Rchg:50(46), Ags-Psi/Status:50(46) Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/EndRdx:50(17) Level 18: Quills -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Acc/Dmg/Rchg:50(19), SprScrStr-Dmg/EndRdx/Rchg:50(19), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(36), SprScrStr-Rchg/+Crit:50(40) Level 20: Energy Absorption -- GifoftheA-Run+:40(A), GifoftheA-Def/EndRdx:40(21), GifoftheA-EndRdx/Rchg:40(21), GifoftheA-Def/EndRdx/Rchg:40(23), EffAdp-EndMod/EndRdx:50(31) Level 22: Kick -- Acc-I:50(A) Level 24: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(25), Ags-ResDam/EndRdx/Rchg:50(25) Level 26: Ripper -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(27), SprCrtStr-Acc/Dmg/Rchg:50(27), SprCrtStr-Dmg/EndRdx/Rchg:50(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(40), SprCrtStr-Rchg/+50% Crit:50(45) Level 28: Permafrost -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(29), UnbGrd-Max HP%:50(29) Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31) Level 32: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/Rchg:50(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(34), SprFrzBls-Rchg/ImmobProc:50(34) Level 35: Icicles -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(37), SprAvl-Acc/Dmg/EndRdx/Rchg:50(37), SprAvl-Rchg/KDProc:50(43) Level 38: Dark Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(39), SprWntBit-Acc/Dmg/EndRdx:50(39), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43), SprWntBit-Rchg/SlowProc:50(48) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(42), LucoftheG-Def/EndRdx/Rchg:50(42) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45) Level 47: Icy Bastion -- Ags-ResDam/Rchg:50(A), Ags-ResDam/EndRdx/Rchg:50(48), Ags-ResDam:50(48) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- IntRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:30(50) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(7) Level 50: Cimeroran Core Ally Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment ------------
  6. They weren't too wrong, Level 30 commons are a little better than +1 SO's (with 25's being about even, and 20's being about -2 SO's). However, as has been already addressed, you have some VERY odd/atypical slotting on your Scrapper. My take on the build... Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Havoc Punch -- Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(11), Dmg-I:30(25), EndRdx-I:30(40) Level 1: Charged Armor -- ResDam-I:30(A), ResDam-I:30(5), ResDam-I:30(7), EndRdx-I:30(29) Level 2: Lightning Field -- Acc-I:30(A), EndRdx-I:30(3), Dmg-I:30(7), Dmg-I:30(15), Dmg-I:30(15), EndRdx-I:30(48) Level 4: Jacobs Ladder -- Acc-I:20(A), Dmg-I:30(5), Dmg-I:30(11), Dmg-I:30(25), EndRdx-I:30(37), RechRdx-I:30(46) Level 6: Build Up -- RechRdx-I:30(A), RechRdx-I:30(40), RechRdx-I:30(40) Level 8: Thunder Strike -- Acc-I:30(A), Dmg-I:30(9), Dmg-I:30(9), Dmg-I:30(23), EndRdx-I:30(37), RechRdx-I:30(43) Level 10: Static Shield -- EndRdx-I:30(A), ResDam-I:30(46), ResDam-I:30(50), ResDam-I:30(50) Level 12: Conductive Shield -- ResDam-I:30(A), ResDam-I:30(13), ResDam-I:30(13), EndRdx-I:30(29) Level 14: Super Jump -- BlsoftheZ-ResKB:30(A) Level 16: Grounded -- ResDam-I:30(A), ResDam-I:30(39), ResDam-I:30(39) Level 18: Chain Induction -- Acc-I:30(A), Dmg-I:30(19), Dmg-I:30(19), Dmg-I:30(23), EndRdx-I:30(37), RechRdx-I:30(43) Level 20: Energize -- RechRdx-I:30(A), RechRdx-I:30(21), RechRdx-I:30(21), Heal-I:30(34), Heal-I:30(34), Heal-I:30(36) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP:30(A) Level 24: Kick -- Acc-I:30(A) Level 26: Hasten -- RechRdx-I:30(A), RechRdx-I:30(27), RechRdx-I:30(27) Level 28: Lightning Reflexes -- Run-I:30(A) Level 30: Tough -- EndRdx-I:30(A), ResDam-I:30(31), ResDam-I:30(31), ResDam-I:30(31) Level 32: Lightning Rod -- Acc-I:30(A), Dmg-I:30(33), Dmg-I:30(33), Dmg-I:30(33), EndRdx-I:30(34), RechRdx-I:30(39) Level 35: Power Sink -- EndRdx-I:30(A), EndMod-I:30(36), EndMod-I:30(36) Level 38: Char -- Acc-I:30(A) Level 41: Fire Blast -- Acc-I:30(A), Dmg-I:30(42), Dmg-I:30(42), Dmg-I:30(42), EndRdx-I:30(43) Level 44: Fire Ball -- Acc-I:30(A), Dmg-I:30(45), Dmg-I:30(45), Dmg-I:30(45), EndRdx-I:30(46), RechRdx-I:30(50) Level 47: Power Surge -- RechRdx-I:30(A), RechRdx-I:30(48), RechRdx-I:30(48) Level 49: Assault -- EndRdx-I:30(A) Level 1: Brawl -- Acc-I:30(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:30(A) Level 2: Rest -- IntRdx-I:30(A) Level 4: Ninja Run Level 2: Swift -- Run-I:30(A) Level 2: Health -- Heal-I:30(A) Level 2: Hurdle -- Jump-I:30(A) Level 2: Stamina -- EndMod-I:30(A), EndMod-I:30(17), EndMod-I:30(17) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;589;1178;HEX;| |78DA8554DB6E1251143D73A342A1B4604B0B1D29F4865CA6107D376AAB0F96A4493| |F804CE8299D642C93191ED4377F45E3AB5FE427D88B97788931E39E396B00871A27| |210BD6DE6BEFB5F79C43F7C57EFAFDD3D70F98B4F0D8363DAF77DC774DC7E1AED63| |507569F05CF1C7DCA11DFEB729B73E3C0E6FD916BF54D5B1093F83E3FE5E7DE24A3| |F7D07D3E7459FA6838B48D436E3AD6F92015FE3876383FC9845F9F5883B31105B25| |1D60977BD33CBC91D3856DF78649BAF78AF6B7A23EEBE5C2537DBF4F99661787C95| |15097495C97A80324B015781BB15811F038D146A14D6141AB5296209E03A722F285| |712B99A14D5472C81BA0B31DC43FC3B6915E14D53026D5E63EA3FBC6D41D36A08FC| |415A4D68652DE4126C17B1087F66C45B09EACFC1DB2DD48B702556BF0EED156993D| |841B222B42DCCDE89E125E5CE23771EFB4A23968EEDAB4086C42BF159E6831CFABE| |26222BF47216FA1DE822FC45394B986509B3E4E03DF79F593E91360F6D1EBBBA8D5| |88495ADBF7113B8427E978537B6FC4C09B5327105CC5080972A716B98610D3D8AA8| |1DE167F25142AD524B700AE974EC4EC79EEF60E638FE267D197394D1770333C7B18| |21DECA0F717D256C343EDCB55F4D9DCC0ACC037197167027FDB45C1BD25AE86FB53| |037757BF19EBE8F98E340DF86C40D3D46FC616341DF8FC4A5A03E7DA00B717C31CE| |DAC0D9F6DE8D7D5F13D67D13D2FABE37BECD7A7E33E3DAC3DC37466987B33CCFD19| |E670D285AEB31C763E5241112795849BE4E2F8B6FB17A9F1BF06937012AEA6399CB| |ECB69AE26B8EB09274B78738B31FC03AA60B686| |-------------------------------------------------------------------| Notes: Shield Wall 5% Resist All Global in Combat Jumping - Expensive, but very worth it. Can swap to a Karma -KB IO, or even a common Jump if too expensive. -KB IO in Super Jump - End consumption shouldn't be an issue when using Travel Powers, as you're not fighting. And this gives you 4 Mag KB Pro when you're NOT touching the ground (e.g. jumping). Stealth IO in Sprint - It's a good spot for it, and can run it much like a travel power - if you're trying to be sneaky, you're not trying to fight, so End is less of an issue. Epic - Don't know if you have Patron access, so changed Body for Pyre - Might not work concept wise, but the AoE can be used in the middle of a mob without scatter, and you should have MUCH better Endurance Consumption/Recovery (EndRed in all attacks, Stamina 3x, and Power Sink on a 30-40 second timer for 2/5ths your End Bar off one mob). Power Surge - Due to Scrapper's lower Resist caps, just slotted for Recharge. Slotting - unsure what level your toon is as, but the slot levels/power level choices are placed as if grinding from level 1. Hope this helps, and feel free to PM or poke here if you've more questions.
  7. So, my main is Spines/Ice (on Live it was Kat/Regen, loved the toon, but he was hamstrung in top end). Absolutely LUDICROUS what I can do with him. Was excited to see another Spines/Ice in this thread, it is NOT common. Shred said it best, though. Scrapper is not an AT. It is a play/lifestyle.
  8. Errants

    Partner Badge

    Feck, now I need to go read up, coulda swore iContent came first. C'est la vie. 7 years is a while. Edit: Yup, Piyerus remembered better than I did. I18 was Going Rogue, I19.5 introduced Tier 3/4 Alpha and the WST system.
  9. Errants

    Partner Badge

    No worries, it isn't the clearest, and IIRC, WST's came before side-switching, so there wasn't a lot of clarity on how it all worked on Live.
  10. The area for credit on that is actually about 5' above the level of the platform. Sitting on TOP of the glowy portal will also work. There's been multiple threads created in the bug forum about this.
  11. Errants

    Partner Badge

    It has never been that way, Live or HC. Running ANY of the WST for a given week on a given toon nets the bonus rewards. Additional WST runs, of ANY of the options for that week on the same toon will net badge progress. So, if you're a Rogue/Vigilante, and looking to min/max, run the highest Merit one first in a week, then run the quickest one the rest of the week to earn helper progress. Also, the badge progress carries over from week to week, so you don't need to run 51 TF/SF's in one week to get all the badges.
  12. Same here. I chose Percy. Not a major issue to me, as it was my badger, who's Rogue, and eventually going Blue for completion.
  13. Eh, I see that. I just share the whole builds. Someone else might have a better perspective. And if they take my build and fail with it, when I've succeeded, that's player skill. If they eclipse my performance, either in build or gameplay, I'll ask to learn. There's little to nothing gained by obfuscating information, but you do you.
  14. To third off of both these posts from May - the Mercy Island Base Portal is only giving day job credit at about 10' above the level of the portal. Standing on the same level as the platform is 0 credit, but hovering next to it and/or resting on top of the portal will grant credit. Other day job locations in zone work fine - Pilot, Pain Specialist, Architect, Smuggler.
  15. This. I'd LOVE for Sentinel Regen to be backported to the melee AT's.
  16. Murky Cloud provides EndDrain Resistance, which helps versus Carnies. Dark Armor's high end costs come from spamming the heal (33 end base) and running Cloak of Fear - Coupled with attacks, and not slotting appropriately, it'll kill anyone's bar.
  17. Scrapper Damage > Brute Damage. Especially when self-contained +Dam is involved.
  18. Can we get Regen back-ported, too? Sentinel Regen is DREAMY....
  19. The best defense in this game is a good offence. This isn't playable up to level 25, nor going to be viable after 25 for a long time. You're advocating playing overworld (not DFB) and arcs with 3 attacks until level 20 (Brawl, Boxing/Kick, Defensive Sweep), finally getting more attacks at levels 20-24 (assuming you're taking mez protection at level 10) and zero slotting in said attacks for damage until level 27 (at the soonest). Oh, and doing this without 2xp, so it's even longer to get to said additional attacks (and slotting for defense, no exp gained for surviving). And you're relying on a click power for your melee defense, a power which has a 5% failure rate, minimum. Yes, theoretically, you can get to soft-cap Defenses by 25. But I'd love to see anyone play their Level 25 Hoverscrapper with 3 damaging attacks sharing a grand total of 5 slots (if you steal the EndReds from your toggles)... Let alone the climb to get there. And, toons have minimal issues running unslotted to level 22 because the game boosts offense for lowbies (Beginner's Luck), and it returns to the point that dead mobs don't deal damage. You can sit in a herd at 45% to all, but if you can't hurt them, you're going to die... Streakbreaker works for mobs as well as players. So, TL:DR, you've straw-manned the living FUCK out of this, to show that the powerset is bad because Ninjitsu is better than Super Reflexes... When none of your conclusions are true except for "it is possible to reach soft-cap on a Scrapper super-early" (22, since you don't need the EndRed, but do need level 25 IOs). Theoretically true, but definitely not viable. And, because you tweaked my curiosity on this, here's a different take, that doesn't completely sacrifice offense, and WOULD be viable to play up "overworld with arcs, from 1 to 22, without XP boost, and spend all your merits selling converters and boosters." Also, it's Primary neutral, and come online at level 19 with 20 commons and 42% all defenses... Frankly, this less highlights the OP/UP of a given defensive powerset, and more highlights just how ludicrously cost efficient to a build the 3% Defense all IO's are.
  20. Both Jacob's Ladder and Chain Induction are good. Don't know why they told you to pass on JL, it's same range as Shadow Maul (7'), and actually 5 degrees wider (50 vs 45). Animates in 2 seconds vs 3.5... MUCH better, and useable as an ST attack.
×
×
  • Create New...