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Errants

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  1. The power was an outlier, it's now in line with the rest. I, and the devs (apparently), fail to see the issue. As a player who lives in melee, regardless of the AT, that would be amazing. I'm already hard-pressed to roll resistance Stalkers, and will not roll resistance Scrappers (extra HP doesn't make up for the inability to shed aggro). This would make them both more enticing, and help to differentiate melee from the squishy classes. New Resist Caps? Tanks: 90% Brutes, HEAT, VEAT: 85% Scrappers, Stalkers: 80% Everyone else: 75% Looks better to me.
  2. I'm for this as well, remove the crash, remove the -Dmg as a whole. Leave the front end, unreduceable end cost (assuming this is a different payment than the activation cost, or is now flagged to ignore EndRed?), and spread the -Def/Res (napkin says -5% Def/-10% Res) over the duration of the power - stackable, of course. So, if you want Uber Dmg/ToHit on your Brute/Tank, you pay for it by TAKING more damage. If you don't want it, then don't stack, and feel a moderate penalty. Or, flag it so that 1st application has no debuffs, 2nd stack and beyond gets the -5%/-10% per stack. Again, opportunity costs - if you want the extra Damage and ToHit, pay for it.
  3. THAT'S GENIUS!!! Change Rage to be a defensive debuff in exchange for the offensive buffs! Oh, you want +ToHit and +Dam? Sure, we're gonna take some Res and Def in exchange. You want to stack it? Sure! We'll just take some more!
  4. Hamburger, bacon, sausage, pepperoni, thin sliced red potatoes, bacon, ham, steak, bacon, chicken, garlic, bacon, grilled onions, bacon, bbq/marinara/pizza sauce. No cheese. No veggies. And no bloody damned pineapple. The only valid pizza.
  5. Yeah, shoulda edited the post on that one, saw that in your guide. Very much becomes a game of ONLY fire Farsight with PBU, once I get there.
  6. Concealment are LotG mules, and with Attacked on in settings, it should reflect the true value (which is how my Reborn is set up). Plus, Stealth + Stealth IO is full Invis to anything without +Per. Did the recommended slot shuffle off of Vengeance, which cascaded into other slotting changes. Also, HC changed ImpSkin unique, it's now status resistance and +25% Regen. Realized I forgot Unbreakable's 7.5% HP (Thank you, Bopper), so kept that in. Trying to get 7 slots of enhancements into 6 made me realize I could abuse Venge - out with Steadfast, in with Karma -KB. Prev's actually does seem a better use, since I'm 6 slotting for the 5/1 anyhow, thanks! Dropped the +Per Global into PBU, because Bopper's right, it doesn't need the recharge and Gaussian's isn't really going to do anything, is the whole reason WHY proc's > Damage on Defenders in the first place. I'm thinking keeping Kismet because it's a cheap slot, and even with PBU, the build gets the following ToHit chances: +5 80.6%, +4 89.6%, +3 and lower clamped at 95%. No Kismet means ++5 74.6%, +4 83.6%, +3 92.6%, +2's and lower at 95%. Revisted Distortion Field as an AoE damage power, after reading Bopper's guide I had missed. Stole slots from Time Stop and Chrono Shift, added S/L bonuses. So, new highlights: 61% S/L, 183.8% global recharge, psuedo-Perma-Hasten, 9 seconds off Perma-Chrono Shift, can almost double stack Farsight, and 95% chance to hit with anything +3 or lower and 0 Defense. Still willing to take critiques/feedback, but this is looking oddly solid... and very different from my normal builds (Scrapper Main).
  7. So, tripped over your thread, as my Time/DP is level 30ish, and I've started thinking about something other than common IO's. Imagine my surprise to see the viability of proc'ing! So, anyhow, this is my go at it, offa one of your Time/DP builds. I made it a little less selfish, mainly due to me being in a duo. Additionally, as I want to try kitting it out PRIOR to 50, there's no Purples in the build. Thoughts, tweaks, ideas?
  8. In order of importance: Balance passes and revamps on powersets (Assault Rifle, Trick Arrow, Poison, Empathy, Stone, Energy Melee, non-Sentinel Regeneration et alia, regular/APP/PPP pools, others that need adjustment up or down) Revamp AT's (Tanks and Defenders are kinda superfluous) New powersets (Wind Control, Whip Assault/Melee, expanded Origin Pools, stuff people are suggesting, or even newer/cooler stuff) Mission/TF revamps (Synapse, Citadel, a lowbie 10-15 SF, Admiral Sutter, more TF's like Mortimer Kal [both unlocking and fun/duration/story]) Graphics Revamp (new engine, zones, costume pieces) Revamp Incarnate content (no more currency creep, better to simplify it)/New Incarnate Content/Additional Story (assume Coming Storm and the last 4 slots would be tied together) Reversion of AE to tickets only, remove alignment swapping from Null (leave the rest of him), unlock EAT's as side-specific (give them Galaxy Tutorial) PvP 3.0 (revert to 1.0 would be nice, but assuming it'll have to be a retool, again) New AT's (Assault/Armor, Melee[Assault]/Support, something else entirely?) Restore Cape/Aura/Costume Slot/Costume Piece locks, but make them a transferrable token, so if you HAVE to have X cosmetic at level 1, you can earn it on an alt.
  9. Just ran the numbers, Stalker base and cap, IIRC, with 1205 base - Sentinels can fit up to 75% +HP before capping at 2088. Dayum. So, with that in mind, here's the revised build... Now including Fly, because I needed 1 slot wonders... Assuming 30% HP buff from those 3 vacant slots in Power Armor, I should be about capped on HP with this, as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lancier: Level 50 Technology Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Energy Aura Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(3), Thn-Dmg/EndRdx/Rchg:50(3), Dvs-Acc/Dmg/EndRdx/Rchg:50(5), Dvs-Dmg/EndRdx:50(5), Dvs-Hold%:50(7) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(9) Level 2: Kinetic Dampening -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(9), Ags-ResDam/Rchg:50(11), Ags-ResDam/EndRdx/Rchg:50(11), StdPrt-ResDam/Def+:30(15) Level 4: Power Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/EndRdx:50(17) Level 6: Disintegrate -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(19), Thn-Dmg/EndRdx/Rchg:50(19), Dvs-Acc/Dmg/EndRdx/Rchg:50(21), Dvs-Dmg/EndRdx:50(21), Dvs-Hold%:50(23) Level 8: Aim -- GssSynFr--Build%:50(A) Level 10: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(27) Level 12: Lancer Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(27), Thn-Dmg/EndRdx/Rchg:50(29), Dvs-Acc/Dmg/EndRdx/Rchg:50(29), Dvs-Dmg/EndRdx:50(31), Dvs-Hold%:50(31) Level 14: Kick -- Acc-I:50(A) Level 16: Entropy Shield -- EndRdx-I:50(A) Level 18: Refractor Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Rchg/+Opportunity:50(31), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(33), Ann-ResDeb%:50(34) Level 20: Power Armor -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(34), UnbGrd-Rchg/ResDam:50(34), Empty(36), Empty(36), Empty(36) Level 22: Tough -- Ags-ResDam:50(A), Ags-Psi/Status:50(37), Ags-ResDam/EndRdx:50(37), Ags-ResDam/EndRdx/Rchg:50(37), GldArm-3defTpProc:50(50) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(39) Level 26: Piercing Beam -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(39), SprSntWar-Acc/Dmg/Rchg:50(40), SprSntWar-Acc/Dmg/EndRdx:50(40), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(40), SprSntWar-Rchg/+Absorb:50(42) Level 28: Repelling Force -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43) Level 32: Overcharge -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(43), OvrFrc-Dmg/End/Rech:50(43), OvrFrc-Acc/Dmg/End/Rech:50(45), OvrFrc-Dam/KB:50(45), AchHee-ResDeb%:20(45) Level 35: Power Drain -- EffAdp-EndMod/EndRdx:50(A), EffAdp-EndMod/Rchg:50(46), PrfShf-EndMod/Rchg:50(46) Level 38: Sting of the Wasp -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(46), KntCmb-Dmg/Rchg:35(48), KntCmb-Dmg/EndRdx/Rchg:35(48), CrsImp-Acc/Dmg/EndRdx:50(48), AchHee-ResDeb%:20(50) Level 41: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(50) Level 44: Fly -- WntGif-ResSlow:50(A) Level 47: Assault -- EndRdx-I:50(A) Level 49: Afterburner -- Ksm-ToHit+:30(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- IntRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Prv-Absorb%:50(13) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15) Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Assault Total Radial Graft Level 50: Musculature Core Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------
  10. Yeah, was tricky modeling that. Update for Reborn to reflect the changes is "soon". I will need to do the slot shuffle for that. Depending on how close I am to HP cap once Power Armor is modeled right in Reborn, that would be a better use for the Imp Skin slot. And the Oblits are a deliberate choice - currently trying to slot out my Dominator, who's screaming for purples and at 50. This is potentially a leveling build, which is why Purple/Superior ATO's aren't slotted (or shouldn't be). And Overload is mainly for +HP/+End... Pro'ly will wind up dropping it entirely once I test the build, especially (again) when I see how close to HP cap I am with Power Armor/+HP from sets. No need for a +End power with a crash with Opportunity and Power Sink. However, thank you! A few minor tweak suggestions means I'm fairly on target... at least to two people. ^_^ Much obliged.
  11. I don't have one. Sprint+Ninja/Beast Run works quite well, especially with my base having porters to every possible TP zone. And, here's a bump for another pass! I've gotten him to 50 on the commons, not vet level 2 and slotting out (about 1/2 in) with the following build. Wishing I'd started it sooner, because even with it half empty, it performs better than my leveling build did. Notes: Still no travel, haven't missed it yet. Psychic Tornado and World of Confusion both suck. And were slot hogs. Bai! Indomitable Will seems superfluous with Perma-Dom, also, bai! Swapped into Concealment from Leaping for extra Defense mules. Swapped Victory Rush for Vengeance for the same thing - However, Victory Rush is a FANTASTIC little power if you DON'T need the Def Mule, only weakness is that it's not affected by Recharge. Was my first time trying it, as I leveled, and found it quite useful. Currently missing most of the EXPENSIVE IO's... still +0x1 w/ Bosses viable. Not hit mythical Perma-Dom yet, but getting close. Assume all non-Purple/PvP/Proc/Global/Singleton Set IO's are Attuned. No Incarnate, yet... Going the slow way on him, they're in there as goal/placeholders. So, thoughts? Critiques? Questions on why my slotting is so BLOODY idiotic? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Daemonox: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Psionic Assault Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Slow%(5), SprAscoft-Rchg/+Dmg%(5), EssofCrr-EndRdx/Hold(9) Level 1: Psionic Dart -- Acc-I(A) Level 2: Mind Probe -- Acc-I(A) Level 4: Kick -- Acc-I(A) Level 6: Possess -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46) Level 12: Heart of Darkness -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(13), AbsAmz-EndRdx/Stun(40), AbsAmz-ToHitDeb%(43), RopADop-Acc/EndRdx(46) Level 14: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(15), GldArm-3defTpProc(15), GldArm-End/Res(43) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 18: Haunt -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(19), CaltoArm-EndRdx/Dmg/Rchg(34), SlbAll-Dmg/EndRdx(34) Level 20: Drain Psyche -- EffAdp-Acc/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), TchoftheN-Acc/EndRdx/Rchg(21), EffAdp-EndMod/EndRdx(23), ThfofEss-+End%(23), Prv-Absorb%(50) Level 22: Assault -- EndRdx-I(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Shadow Field -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(31) Level 28: Subdue -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31), Thn-Dmg/EndRdx(37) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-Slow%(50) Level 35: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(36), ShlWal-ResDam/Re TP(36), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 38: Psychic Shockwave -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40) Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 44: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(45) Level 47: Shadowy Binds -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48), CldSns-%Dam(48) Level 49: Grant Invisibility -- Ksm-ToHit+(A) Level 1: Brawl -- Acc-I(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46) Level 50: Void Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment Level 50: Spiritual Core Paragon ------------
  12. So, this guy is 27, using common IO's, and a blast to play. Finally gotten my Giant Robot into the game! Looking to build him out for the future, and as Sentinel is new to me - I'd love to get some feedback! Also, been debating between Agility/Spiritual/Musculature for Alpha eventualities - So thoughts from the level 50 Sent players would be great, too! Thank you in advance. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lancier: Level 50 Technology Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Energy Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(3), Thn-Dmg/EndRdx/Rchg:50(3), Dvs-Acc/Dmg/EndRdx/Rchg:50(5), Dvs-Dmg/EndRdx:50(5) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(7) Level 2: Kinetic Dampening -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(9), Ags-ResDam/Rchg:50(9) Level 4: Power Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(11), LucoftheG-Def/EndRdx:50(11) Level 6: Disintegrate -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(13), Thn-Dmg/EndRdx/Rchg:50(13), Dvs-Acc/Dmg/EndRdx/Rchg:50(15), Dvs-Dmg/EndRdx:50(15) Level 8: Aim -- GssSynFr--Build%:50(A) Level 10: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(17), Pnc-Heal/Rchg:50(17), Pnc-Heal/EndRedux/Rchg:50(19), Pnc-Heal:50(19) Level 12: Lancer Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(21), Thn-Dmg/EndRdx/Rchg:50(21), Dvs-Acc/Dmg/EndRdx/Rchg:50(23), Dvs-Dmg/EndRdx:50(23) Level 14: Kick -- KntCmb-Dmg/EndRdx/Rchg:35(A), KntCmb-Acc/Dmg:35(25), KntCmb-Dmg/EndRdx:35(25), KntCmb-Dmg/Rchg:35(27) Level 16: Entropy Shield -- EndRdx-I:50(A) Level 18: Refractor Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Rchg/+Opportunity:50(27), SprOppStr-Acc/Dmg/Rchg:50(29), SprOppStr-Acc/Dmg/EndRdx:50(29), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(31), Ann-ResDeb%:50(31) Level 20: Power Armor -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(31), ImpSki-Status:30(50) Level 22: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(33), Ags-ResDam/EndRdx/Rchg:50(33) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(33), LucoftheG-Def/EndRdx:50(34) Level 26: Piercing Beam -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/EndRdx:50(36), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(36), SprSntWar-Rchg/+Absorb:50(36) Level 28: Repelling Force -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(37), LucoftheG-Def/EndRdx:50(37) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37) Level 32: Overcharge -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(39), OvrFrc-Dmg/End/Rech:50(39), OvrFrc-Acc/Dmg/End/Rech:50(39), OvrFrc-Dam/KB:50(40), AchHee-ResDeb%:20(40) Level 35: Power Drain -- EffAdp-EndMod/EndRdx:50(A), EffAdp-EndMod/Rchg:50(40), PrfShf-EndMod/Rchg:50(48) Level 38: Overload -- Prv-Absorb%:30(A), NmnCnv-Heal/Rchg:50(42), NmnCnv-Heal/EndRdx/Rchg:50(42), RechRdx-I:50(42) Level 41: Sting of the Wasp -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(43), KntCmb-Dmg/Rchg:35(43), KntCmb-Dmg/EndRdx/Rchg:35(43), CrsImp-Acc/Dmg/EndRdx:50(45) Level 44: The Lotus Drops -- Obl-Dmg:50(A), Obl-Dmg/Rchg:50(45), Obl-Acc/Dmg/Rchg:50(45), Obl-Acc/Dmg/EndRdx/Rchg:50(46), Obl-%Dam:50(46), AchHee-ResDeb%:20(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(48), Ksm-ToHit+:30(48) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- IntRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(50) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(50) Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Assault Total Radial Graft Level 50: Musculature Core Paragon ------------
  13. I'm one of those. Got to low 30's and stopped. Just wasn't clicking.
  14. You wouldn't be hinting at anything, would you?
  15. Update on Sentinel Energy Aura planned? Power Armor is now an Auto, and gives +HP along with the +Res all-Psi. Half the HP isn't enhanceable, of course (120.48 unenhance, 120.48 enhanceable at lvl 50 - no +HP accolades or buffs on the toon).
  16. DRAGON*CON!!!! WHOOOO! Going to the panel on Friday?
  17. All of them can be stacked, with SO slotting. That's stronger Mez protection, for cheaper EPS cost than the stand-alone toggle protections. All of them are usable as BF's prior to being perma'd. Additionally, Shield gives DDR (stackable), and Ninjitsu gives Psi Resistance (stackable). SR kinda gets screwed, legacy of old design.
  18. Sentinels act as damage dealers (Scrappers/Stalkers/Blasters/Corruptors) - So +DamRes for PB's and +Dam for WS's. I tested this for the patch that just hit today. However, I don't know if the tool tip got updated, as it wasn't when I tested it.
  19. Requesting for the Hive to be a Co-op Zone, in order to allow Villains to participate in Hami raids. Unfortunately, the change of The Abyss to Co-Op seems to be overlooked by most when planning/forming/running Hami raids. This would be useful, as some Brutes/Dominators/Stalkers would prefer to stay pure Villain for the buffs that Frenzy gives them. Additionally, some players may not want to make their character a Rogue, for concept reasons. Less popular option/opinion - leave The Hive Blueside, but permanently despawn Hamidon there. Have The Abyss be the only spot for Hamidon to spawn.
  20. Same here. Tested both clients. Same result. Multiple into Vault, into Market. Only singletons OUT of vault.
  21. Interesting! Still looking for the OP to be updated with current (it's listed, just a few weeks out of date), and a header in that post with time of change-over would be useful... Especially since we've got conflicting information on it, now.
  22. Here's a Spines/Ice Scrapper I made, thinking maybe the slows would work to keep mobs in place. I've been running him at +2/3x8 through general content. While I haven't been farming, figured it might spark comments either for tweaking mine for better survivability/performance - or for you and seeing if */Ice Brutes are viable. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Penitentes: Level 50 Natural Scrapper Primary Power Set: Spines Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(46) Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), ShlWal-ResDam/Re TP(45), Ksm-ToHit+(50), Rct-ResDam%(50) Level 2: Spine Burst -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(39) Level 4: Chilling Embrace -- EndRdx-I(A) Level 6: Build Up -- RechRdx-I(A) Level 8: Impale -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(37), Apc-Dam%(43) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(13), Prv-Heal/Rchg(13), Ags-ResDam/Rchg(23), Ags-EndRdx/Rchg(46), Ags-Psi/Status(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 18: Quills -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Rchg/+Crit(40) Level 20: Energy Absorption -- GifoftheA-Run+(A), GifoftheA-Def/EndRdx(21), GifoftheA-EndRdx/Rchg(21), GifoftheA-Def/EndRdx/Rchg(23), EffAdp-EndMod/EndRdx(31) Level 22: Kick -- Acc-I(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25) Level 26: Ripper -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45) Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 35: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(43) Level 38: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(48) Level 41: Shadow Meld -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(45) Level 47: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(7) Level 50: Cimeroran Core Ally Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Musculature Core Paragon ------------ ------------ Set Bonus Totals: 15% DamageBuff(Smashing) 15% DamageBuff(Lethal) 15% DamageBuff(Fire) 15% DamageBuff(Cold) 15% DamageBuff(Energy) 15% DamageBuff(Negative) 15% DamageBuff(Toxic) 15% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 40.38% Defense(Fire) 40.38% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 9.75% Defense(Ranged) 30.69% Defense(AoE) 1.8% Max End 15% Enhancement(Accuracy) 67.5% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 286.1 HP (21.37%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 47.5% MezResist(Held) 47.5% MezResist(Immobilized) 47.5% MezResist(Sleep) 47.5% MezResist(Stunned) 47.5% MezResist(Terrorized) 47.5% 22% (0.37 End/sec) Recovery 78% (4.35 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 7.25% Resistance(Smashing) 31.25% Resistance(Fire) 31.25% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 5% Resistance(Toxic) 10% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 7.25% Resistance(Lethal) 30% SpeedRunning 36% GlobalChanceMod PlayerCrit | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1537;733;1466;HEX;| |78DA6594594F534114C7E7B6B7D496028552A03B2D4B594A17C06763448C010CA68| |9AFF55A4668BCB64D5B127DF41B884BE2830A1831E2F6E4FA158CCB17302E4F9A18| |D4C4177D30F5F4FE0F6D93DEA4F9CDFCEF3967FE33F74C972ECC399E1CBB7448289| |D4774AD5CCEA4B325AD589425EB09ADB25ED274418F7D59E6731599AFC8B295A6EE| |FD98CC92D4A58C9F5CCFE97AD95B57E7E459992FCBF8F1ACCC1C2E9D2F94A840A1A| |0C7D34529573A8CE17C6E75AD92CBAF3A8CD9A2D48A34E9DA9FACC852792D57F41C| |2DE6B2F17445D3CF51D574615DCF2C69E58A2C5D1C201731FA6DD6EC184FD5222EA| |B42A45461DA00DBAE80F6AB60F41A38751DDC19A7348573DD8AA1A9BD4C27185B30| |1B4CFDA3B000F137E65B564E155555F900CDF411B47F023B3F83A35F405F540833D| |613E630216513DB54C7C29A6512DA1DD2AC5CDB1A3319B907E2CC04389C042752A0| |9F6ADBB88E8D6B7B496BE7FDB5EFC183E31BF33BD897C23EA7A69907C10819E840A| |ED2C1BE3A9901AADB8577A62E3E37279F9B93CFED2EE5772346ED7E8DB57ADE30DF| |8243EFC0E87B3048755D8A62E4B86A9B89AAA25765B6817D5630B86132BC98681D3| |7CE4AB8BD357F166126AD9FFDF5CFC2CF40923903EE508C87CFC6731AFDE0D59867| |C07096FB66058C4930443E7D5CDF370DEFFEDA82D41FFEBF98AB543FC031013EA32| |09F5190CFE81EC584B877434F517BF019F339F3057B79C97CC53A7988B0FFC84D68| |43B798B7C1E14DE61638B10D7E258B23BCEEC87D68A3BBCC07E0F843CE7904261E8| |37F1C428C21D734C6FB1AEF66BAC03EDAD7246294498E89F1DEC3E43BCEF971EEBD| |047F93047FAB1ECA4F722F27B997FD6AFD9E0B617C67FA0E6AFDFE56279ADF57E91| |1C91625D5A2CCB428B32DCA62B362C36D5B56EBB75F283EB8B139EBB7BBBA67A7F7| |BC03650AEF7F36344509F3BFCA2974CD8FE6F831C4FF6A8E1FC429B4316BC6AA66E| |AFB142FE8E96D8CE7FB1BE31B2E1AC3687537D2D0175C8DF17F2E28E751| |-------------------------------------------------------------------|
  23. A valid point - However, I don't see how it couldn't be solved by the continued monkey fucking of powers by PvP 2.0. Don't shy from these changes in PvE, and just ensure that the power works differently enough (like everything else in PvP) in a PvP environment that it doesn't provide a hard counter to +Perception on a toon. E.g. Ensure that whatever changes go through for useability/desireability/balance in PvE don't affect the PvP environment.
  24. If we're going that far on it, could we instead change the pool? Have Stealth be the combat one - partial invis; little/no movement penalty; some defense. Invisibility be a new travel power - full invis; OAS for outgoing, but not incoming (need Phase Shift for that); Ninja/Beast run level movement buff, stacks with travel powers (a la SS+SJ).
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