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Errants

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Everything posted by Errants

  1. Bumping this. While it is now an auto, and now can be slotted for Heal - Still can't take Heal Sets.
  2. THANK YOU! I've been waiting for an update/fix to be able to slot heal sets into Power Armor for EnA Sentinels... Now I was able to change it myself!
  3. So, Bitdefender informs me y'all's certificate has expired. I assume that's something ya wanna update?
  4. I've actually got Melee Radial and Assault Core/Radial on my Spines/Ice - And, yes, Melee Radial is amazing when I'm duo'ing. When solo, though, since I don't have to worry about aggro overflow, I've found the faster clearing of Assault Core means less time spamming EA or Ageless... Yes, VERY end hungry, still. Just sustainable, now. Agree on the shitty APP's for Scrappers... I'm debating swapping Dark Blast to Moonbeam... But there's no AoE present to complement. Now, I realize that cottage may have the Brute pools locked... but I do feel that Scrappers should have some better options for Ranged AoE in APP's (or just make Throw Spines and Impale longer than 40'? And maybe swap their animations? Gods, Spines needs help in ST DPS.).
  5. Red can access Echo: Dark Astoria from base TP. But, mid-20 mobs. I have made it from the TP to the Oro portal without any stealth... it took the Temp Run+Backpack and some paranoid tabbing, but doable by just flying as high as possible... then landing on an abandoned roof if needed.
  6. I've a tweaked Spines/Ice/Soul as my main. Looked at all the combos, and felt it might work out. Endurance HOG until I got sets into him, however, now he's near perma Hasten, Perma Hoarfrost, spitting distance of S/L soft-cap (3 mob EA to hit it), E/N/F/C soft-capped... and just does stupid Scrapper tricks. I only wish that Icicles would crit, and/or one of my two damage aura's would get a taunt component. Also, I had an Ice/SS on Live... Icy Bastion >>>>>>>>>>>>>>>>>>>>>> Hibernate - crashless Tier 9 with Reg/Rec/Res boost? Gets me out of what little trouble I can manage to get into. I run on +2/3x8, regardless of the content, just missions and TF's... can't stand to farm.
  7. My wife (who I met THROUGH game) has said I play everything (other AT's, driving IRL, personal offenses, life) as a Scrapper. I think it is a compliment? I'm taking it as a compliment. Edit: "It is a comment. I'm glad you're TAKING it as a compliment. But it is just a comment."
  8. Underwhelming, not necessarily bad. Definitely trash for damage aura's, though. Virtually no EndRed in most PBAoE sets.
  9. Avalanche might be another set to consider 5-6 slotting. It has a KD proc as well. I 5'd OForce in Spine Burst, 5'd Scrapper's in Quills (since proc is global), 6'd Critical in Ripper, and 6'd Avalanche in Icicles. - Note, none of my PBAoE's are using normal PBAoE sets... They're all rather underwhelming.
  10. Nostalgia kick, I remember collaborating on that thread... sadly, my Kat/Regen never fulfilled that build, due to funding on Live. And, oddly, I haven't felt the need to reroll him here on HC. Wow, nostalgia kick on this, seeing some names. I need to come into the Scrapper boards more often... Good to see all three of you. Sorry for the delay in noticing.
  11. Probably the League causing issues. Banner event predates leagues, so it may interact wonky with it for rewards. This does mean, of course, that it is "balanced" for an 8 man team.
  12. 1) She had linked it on FB groups as well, I read it there, and commented on the inaccuraccies then and there. Seeing it here, again, meant that it hadn't been corrected. I was trying to avoid further spread of misinformation. 2) Paragon Wiki doesn't give strategy, but it did give mechanics. Seems pretty clear you need to divide and conquer. When I ad hoc ran it a few times the other night, I directed solo capable toons to fight on the banners alone, and then sent support toons out to aid as I got more team members. - So, HP sacks, while you've got to be divided for the defenders, clearly, you need to concentrate on one banner at a time with your team. It's a DPS check. Source. So, with that knowledge from the wiki, having not run it in 7 years, I managed to recruit, direct, and pull together an ad hoc team on Indomitable that took 2/4 banners down... And we didn't get them vulnerable until about 7-8 minutes left. The event is doable, not complex, and doesn't need a lot of strategy. It isn't easy to pick up from in-game, but there's sufficient and reliable resources out there to do it blind. Edit: Pre-form your team, make sure you can go go to red/blue/gold (so sit in PD/Oros), watch the event channels and wait for a smaller zone to have it (if you're really paranoid) - KR, PO, AP would all be good ideas. Have 4 toons that can solo +0 normal mobs, and 4 other support/additional DPS. When the zone pops you want, head in - you've got 4 minutes before defenders spawn. Make sure at least 1 toon on each banner ISN'T stealthy (mobs won't spawn), and go to town at 16:00. Once banners are vulnerable, group up on one, and just move to all 4. Jump on GM at end. Profit.
  13. I wouldn't link that, it's missing or has incorrect information.
  14. And here we go again. No perma-PA, but pretty close. Kinda makes it look towards Agility/Spiritual Core for +Rech as well. Hard to fit everything if I take Leadership > Fighting... I'm tempted to go selfish on it. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spectristimor: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Acc-I(A) Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-Heal(11), TchoftheN-%Dam(11) Level 2: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A) Level 4: Blind -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Slow%(7), WiloftheC-Rchg/Dam%(7) Level 6: Deceive -- Acc-I(A) Level 8: Darkest Night -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb(37), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-Slow%(37) Level 10: Howling Twilight -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(40), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(43), AbsAmz-EndRdx/Stun(46) Level 12: Flash -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(13), BslGaz-EndRdx/Rchg/Hold(13), BslGaz-Acc/EndRdx/Rchg/Hold(15) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), GldArm-3defTpProc(31), GldArm-RechEnd(33), GldArm-ResDam(33) Level 18: Phantom Army -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(19), CaltoArm-EndRdx/Dmg/Rchg(21), SlbAll-Build%(21), SlbAll-Acc/Dmg/Rchg(23) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-EndRdx/Rchg(25), StdPrt-ResDam/Def+(33), StdPrt-ResKB(34), UnbGrd-Max HP%(34) Level 22: Assault -- EndRdx-I(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(31) Level 26: Spectral Terror -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), WiloftheC-EndRdx/Rchg(27), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), OvrPrs-Rchg/Energy Font(31) Level 28: Soul Absorption -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-Rchg/EndRdx(36), DarWtcDsp-Slow%(50) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- CaltoArm-+Def(Pets)(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(50), SvrRgh-Acc/Dmg(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-ToHitDeb(39), TraoftheH-Dam%(40), NrnSht-Dam%(40) Level 41: Poisonous Ray -- ShlBrk-%Dam(A), AnlWkn-Acc/DefDeb(42), TchofLadG-%Dam(42), AchHee-ResDeb%(42), HO:Lyso(43) Level 44: Summon Tarantula -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), AchHee-ResDeb%(46) Level 47: Group Invisibility -- ShlWal-ResDam/Re TP(A) Level 49: Black Hole -- HO:Endo(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon ------------
  15. Thank you for both the feedback and the spark, as you see, a few others chimed in. Idiot move on my part, forgot about Shadow/Stealth, really dumb, as it is what I'm running on live (skipped SI/GI). Clearly, I need to look at both the toss-ups and my own build... time for tweaks. And, yeah, I'm sure it's not the powerhouse it could be, however, it feels strong and very thematic - AND it is a unique toon, as no other AT can get the combo (similar to TW/Nin - Scrapper only). Thank you, and thanks to everyone else who chimed in once the dam broke.
  16. So, I've rolled an ill/Dark, and been having some fun with it. Currently 27ish and running common IO's in him, but looking towards some shenanigans with recharge, and seeing if I can attain the fabled Perma-PA... as well as pulling good Defense/Recovery. So, here it is - expensive as hell, barely makes the Perma-mark for PA (can't believe that takes more recharge than Perma-Hasten), but doable. Thoughts/critiques/improvements welcome... Only criteria is that I'd really like to take a villain pool, as I'm redside with this guy (concept reasons), but the pool isn't fixed. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spectristimor PermaPA: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(13), Thn-Dmg/EndRdx(48) Level 1: Twilight Grasp -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(5), CldSns-Acc/ToHitDeb(5), CldSns-%Dam(11) Level 2: Deceive -- Prp-Acc/EndRdx(A) Level 4: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A) Level 6: Blind -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-EndRdx/Rchg(7), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), WiloftheC-Rchg/Dam%(15), OvrPrs-Rchg/Energy Font(31) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9), Ksm-ToHit+(33) Level 10: Darkest Night -- DmpSpr-ToHitDeb/EndRdx(A) Level 12: Howling Twilight -- Stp-Acc/Rchg(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(31) Level 18: Phantom Army -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(19), CaltoArm-Acc/Dmg/Rchg(19), CaltoArm-EndRdx/Dmg/Rchg(23), SlbAll-Dmg/Rchg(34), SlbAll-Build%(34) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/Rchg(21), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(27), StdPrt-ResDam/EndRdx(29) Level 22: Assault -- EndRdx-I(A) Level 24: Flash -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(25), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Slow%(29) Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-Slow%(50) Level 28: Soul Absorption -- Prv-Absorb%(A), Prv-Heal(37), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg/EndRdx(40), EffAdp-EndMod/EndRdx(43) Level 30: Tactics -- RctRtc-Pcptn(A), AdjTrg-ToHit/EndRdx(46), AdjTrg-ToHit/EndRdx/Rchg(48) Level 32: Phantasm -- CaltoArm-Acc/Dmg(A), CaltoArm-+Def(Pets)(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34), SlbAll-Dmg(37), SlbAll-Dmg/EndRdx(37) Level 35: Scorpion Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Dark Servant -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-Slow%(39) Level 41: Poisonous Ray -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), AchHee-ResDeb%(43) Level 44: Summon Tarantula -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(45), SlbAll-Acc/Dmg/Rchg(46), AchHee-ResDeb%(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48) Level 49: Vengeance -- Krm-ResKB(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1505;721;1442;HEX;| |78DA65944B4F135114C7EFB453B1A540A1B4E5D14A4BA154A02F752DF2506384A4C| |6BD3A96699958DA665A1259193F828906E21331EAC2C4953146577E07A371A10222| |A2113451135D987A98FF0126E924EDAFF73CEEFF9C736F67E2E298F3F1F1CB43427| |28DE69572F9EC68B150D18BF9BCAADB26949C9611F4784E97D44C45D7CA156DBAA8| 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  17. I've barely played him at 50... got him there, finished the build, and went onto another alt after confirming it worked. Possess is mainly there for shenanigans with AV's, and the fact the ATO's don't fit anywhere else... (Dark Grasp is the real only alternative, to me.) Maybe as I play the build more at 50, I might change my mind, and find a better way to spend those slots. The Accuracy in everything not labeled Drain Psyche is accidental, as I was chasing Mez/Damage and EndRed in everything else. But, yeah, I hate missing... and Grant Invis had a free slot. EPS ghetto lockdown, not DPS. Soloing, I'm in melee, and only using Fearsome Stare as an opener. I'd rather be spamming PSW and HoD, than hopping OUT of melee to drop a cone. The ST Immob was taken solely for those annoying AV's that tend to run around, with the added benefit of being a +Recharge mule. You'll note that my previous builds didn't have either - I was initially just planning on Subdue as my Immob. Slots, frankly. I wanted the slots elsewhere. It wasn't an easy choice to make, and I enjoyed it being 1 Acc/3 Dam 30 IO's on the way up. However, unlotted, it hits for 160+, not far behind Subdue. It's also the last power I'll use in my attack chain (I'm throwing controls, and PSW has a 6 second recharge), and then only for filler on a hard ST. However, dropping a 50 Acc/Dam and or Hami might be wise... or if I rip slots out of Possess and Crushing Impact into Subdue, I'd only lose 2.5% recharge... potential tweaks once I get more time on him. Alpha was my big question: Glad to see someone else likes the balance of IntuitRadial. From my Scrapper who's made both, I know that I want Hybrid Assault Core, as I play as a damage dealer with mezzes, not a mezzer with some damage... and MezProtection is covered by the Perma-Dom (Note: Not even a -KB IO). Thanks for the feedback and questions... got me thinking on a few things, for potential testing/future changes.
  18. /showfps # is another method. 2 or 3 will show the camera coordinates (close enough to character location unless zoomed out), and 0 will shut it off.
  19. My thread on my Dark/Psi - Melee build. Go to the third build to see what I'm actually using.
  20. If you look at the evolution of the build on this thread... It wasn't even in there for end-game at first. And, I don't plan on exemping much on this toon... PSW is still such a game changer for how it plays. So, I'm not going below 33 (effectively 35) for any length of time, and most content I'd play/replay will be 40 or higher for exemping. I have incorporated it into the controls, though, instead of just being a slot mule. Fantastically effective just for the ToHit Debuff, BTW. Finally finished the build two days ago, and happened to be parked in Cimeroa for Day Job. So, I hopped up on the wall, and went to see how well I could do! Took a short learning curve to keep an eye on Dom to keep up Perma-Dom(first one I've ever achieved it on, and that was with 3 Doms on Legacy), but once I nailed that... I was cleaning house. It worked exactly as I hoped - Everyone stunned, dying, and I'm draining them at the same time. And, yes, Fearsome is a great opener, but sometimes I want them to group first, for better DP. Now, it's Incarnate time!!!: Alpha is the big question - Musculature Core? Intuition Radial? Spiritual Core? Something else? Interface will be Degenerative/Reactive (if I get that far) Hybrid Assault Radial Destiny Barrier/Rebirth Lore and Judgement - Whatever.
  21. Something like this - Make Rage reckless. Extra damage comes at a cost.
  22. And has since outlived the purpose. SS is the thematic set, the numbers don't matter, people play it because of comic book archetypes - Yet, it alone out of all the Melee Attack sets gets to run as hog wild with balancing formulas? Why? For what purpose does it get to stay out of line? For example, there's two big reasons why Scrappers have wanted SS for literally ever: 1) It'd be broken as hell, and hilariously fun to be running around with undercosted Foot Stomp and KO Blow, while cackling under a 100-200% damage buff from Rage, and getting Crits. 2) It'd be broken as hell, and highlight just how fast and loose the powerset played with established formulas for interset balance - and get adjusted to be more correctly in line. I'm honestly okay with either option: Either we all get the stupidity and giddyness that is KOBlow+FS+Rage, or the powerset gets adjusted so that it is inline with the other 21 Melee Attack sets. And it doesn't need the help to overcome Smashing/Lethal Resistances - Battle Axe, Broadsword, Claws, Dual Blades, Katana, Martial Arts, Staff Fighting, Stone Melee, Street Justice, and War Mace all seem to manage without breaking the rules like KO/FS/Rage do. Why is that?
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