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On-Fire Dude

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Everything posted by On-Fire Dude

  1. Just have to divide up your characters between the SGs...
  2. My very first toon on live was based on a GURPS Supers character I'd created years before (full on fire blaster) named Inferno. After trying millions (slight exaggeration) of iterations I gave up and tried On-Fire Dude (more as a joke than anything), and that's the name that stuck. When I found Homecoming, that was again the first character I made. As I played, I decided to make one of each archetype sticking, as much as possible, with the fire theme creating a plethora of alternate reality versions of my original concept. A Fire-Verse if you will.
  3. Named my spines/fire brute farmer "On-Fire Prick" until he got genericed. Now he's "On-Fire Stabby Dude".
  4. My main was based on an RPG character (fire blaster) from years ago, but the name "Inferno" was already taken. After much trying of many different options he ended up as "On-Fire Dude". My first Fire/Spines farmer was "On-Fire Prick" until he got genericed, then he became "On-Fire Stabby Dude". Lastly, my plant/nature controller, "Asparagus-Man".
  5. Also entering "/editbase 1" in the dialog box should turn on the base editor from anywhere in the base.
  6. Check out some of Dacy's videos: Sadly there aren't a lot of options, especially if building an "inside/outside" "above or below" your base...
  7. Haven't done a Gravity 'troller yet, I'll have to give one a go...
  8. I'm trying to put together the ultimate MSR toon. One with all the most useful abilities associated with this particular raid. I'm looking at Electrical Affinity primary for [Faraday Cage]. Has an okay array of buffs including [Amp Up] a minor heal and a rez. I'd probably go with Electrical Blast if just for theming (unless someone has a better suggestion). Teleport pool for [Teleport Target] to get people to PDH/onto the ship and [Fold Space] for bringing the Rikti to us. Probably Electrical Mastery, again for theming. And finally [Clarion] to help those working outside the Faraday Cage with Mez Resistance. Any ideas for other really useful for MSR powers and ways to get them without giving up anything that's already listed?
  9. I was today years old when I accidentally discovered this was an option... Click on the "Conversion" tab at the Architect Ticket vendor and you can convert Incarnate Merits to Mission Architect Tickets 1 for 1. When did this become a thing?!?
  10. Been looking for some interesting new stuff. This looks like it might fit the bill, thank you.
  11. I've only done it with other players a couple of times, but I regularly speed through the "Burden" mission for the Empyrians.
  12. I have looked, searched, and experimented and couldn't find anything. Hopefully someone will have found some options I wasn't able to...
  13. But the secondary effect for "fire" is "MOAR DAMAGE!"...
  14. I always looked at it as the later Incarnate powers only showing up in the Ouro arc WAAAY in the future where your character is at the pinnacle of their potential, but not anything we could actually attain...
  15. I toured the Pshopping Mall, but couldn't find any of the other hidden rooms... Didn't have a lot of time so probably just overlooked something. Guess I'll have to try again.
  16. Don't the "F1-F5" keys already do this?
  17. On-Fire Dude (who was my first character on live) is based on a GURPS Supers/IST (RP) game several friends and I played. In the game, he was an Aussie who was accepted to Harvard Medical School. The spring break trip with friends was to Manhattan where he was attacked by a group of gang members. He was beaten much more severely in our game than I make it seem in O-FD's bio (including a broken arm and multiple stab wounds). The part about realizing he's on fire too and then losing consciousness (as well as the gang member burning to death) stayed the same. One major difference, for roleplaying reasons, was that in the RPG he really hated killing or causing such grievous injuries to anyone he used his powers on, (there was no way with how his powers worked for him to 'pull his punches') and he would only do so if there were NO other option to protect someone else's life, thus necessitating some creative uses of his abilities. When I decided to make one of each archetype, I'd just seen "Into the Spider-verse" and figured I'd go that route and stick with the 'fire' theme (as best I could) for each of them.
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