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Sakura Tenshi

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Everything posted by Sakura Tenshi

  1. back alley brawler back on live said he wanted to try this and tested it. Said the rigging was too wonky. The original plan was to make a fusionette shield. that said, on other servers, they have a “human” model for a bow. So there might be some work around. Or the rigging for bows is somehow different than shields.
  2. Eh, for me the annoying part is that I'll put together a build, post it an ask for input and... nada. I mean, I get it, no one's obligated, but still kind of a frustrating bummer, you know?
  3. A very VERY common bit of -regen crops up that people forget that can persist from level 1-50 depending on the content you run: Praetorian Clockwork. Are their individual debuffs powerful? No, not really, but the thing is when you encounter Praetorian Clockwork, it's a huge mob and every single one will be showering you in -regen and you can be stuck fighting them from level 1-50 due to how common it is to encounter them in Praetorian related content.
  4. So this but with kittens and puppies?
  5. Real question: can you explain the logic behind this? From my standpoint, stacking the two works well because You can now fly fast and have good control (as a basebuilder this is kind of a godsend) You can have some extra defense while in transit, handy for Peregrine and Founders' where snipers abound. The two together would be too end costly to keep them going through combat, so you'll still probably want to toggle off fly once a fight formally starts. (that and travel suppression)
  6. This, so much. i think a good start might be taking Malestrom and maybe foreshadow’s hairs since I think those are Player model compatible and just need color tweaking, and to top it off both characters have plenty of unique thing about them that giving out their hair shouldn’t water down their identity.
  7. As someone who has long wanted a “shieldless” shield defense, I’ll accept this. though part of why I like shield is that grant cover works conceptually for a frontline fighter being a tactical leader and shield charge being shield charge.
  8. If hasten and combat jumping weren’t things I’d suggest making travel pools (or rather one travel pool) not count towards the limit. But I’d also like it if (one) origin pool pick didn’t count towards the limits either for conceptual reasons. But I also do understand some of the concerns others have, I feel like this is one of those issues best approaches after we do something about the game’s difficulty balances. Which, even if we had the live team working on things will admittedly be a long long time.
  9. I too think it'd be cool to play Valkyrie or Spartan warrior in City. That said, I think spear should be it's own set (notice how much you're smacking people with the sides in staff) that would call for basically double the animation assets of normal. A two-handed version and a single handed version that could be paired with shield. I'm not even sure we could have tech for weapon sets that could make such alterations.
  10. Time for some comfy base building streams to lo-fi music!
  11. Let’s not forget there’s launch powers with names like “decapitate” and “head splitter”. Edit: correction, the tier 1 for battle axe is BEHEADER, also broadsword has both headsplitter and DISEMBOWEL, and we can't forget claws has Eviscerate. Yeah, and these were all powers given to heroes before it redside was much more than maybe discussion around the water cooler at the offices.
  12. I can agree with the OP idea, though I've also thought that to preserve the feel of Kallisti as now (namely a pretty cozy place), all mobs spawns should be something triggered as zone events or something like that? Basically, if you want to find trouble in Kallisti, you need to look a bit harder for it (this might also deter people from clocking into Kallisti and never checking anything else out), everything else is found through contacts and mission content. Though this could be insanely complicated as zone events have always been kind of sparse in City, so I'm guessing they might not have been something easy to code. Some rough ideas for some zone events could include: A 'tug of war' between red and blueside events where when one side does something, it affects the otherside and visaversa, a sort of 'soft PVP' with villain actions inspiring crime on the heroside and heroic work freeing up law enforcement to crack down on the villain side. Villainside getting an 'open zone bank heist'. All the fun of a mayhem mission now with even more chaos. A "containment breach" at the Crey building has led to an out pouring of escaped experiments. Heroes must save civilians, contain the experiments, and investigate the cause! A Council/UPA Zone event for both sides to team up against a common foe seeking to cement a headquarters in Kallisti! And while this next part might not be possible with our current team, a cool idea would be that this coop event gives special objectives based on your alignment, like Vigilantes hunt down some politicians/crooked cops who allowed this to happen, rogues steal tech and weapons for personal use or late sale, and so on.
  13. I think (at least back when the game was live) they were deliberately vague on such stuff to allow players room to mess with combined with a possible concern over Marvel (which has both Thor and Hercules as characters and already came after Cryptic/NCsoft once before) and DC throwing a tizzy. Heck, in a few AMAs it was even mentioned the whole 'Incarnate of Zeus' thing was literally just Statesman and Imperious' takeaway from their acquired powers and otherwise have little to do with actually being related to Zeus. (Recluse is a prime example, he calls himself the Incarnate of Tartarus but look up the mythology and tell me what all he has in common with it.) Though for my part I always thought it would be a cool storyline to bring up Gilgamesh as a former Incarnate himself (though he was born a demi-god, drinking from the Well is what made him 'two thirds god' to 'one third man) who proved uncontrollable by the Well until it killed his companion Enkidu, giving the ancient Sumarian King a vendetta to aid players against the Well's influence. (Or possibly try to kill them)
  14. Seeing as the Warriors and Freakshow/Vazhilok have/are getting revamps, I'd like to suggest that, if possible, Wyvern and the Legacy chain could be next on the list. Appearance wise, they're overall fine, but as some of the rare 'hero organizations against villains', it's tragic they vanish before level 30 and just stop being relevant than being able to pop up and oppose villains from 1-50. My own proposals for some changes in addition to level range expansion would include: Legacy chain branches do not vanish over levels. So you'll encounter the legacy of the sword and legacy of light alongside the legacies of earth and fire. Possible additional legacies could be added at higher levels such as The Legacy of Ice/water (we do have water blast now), Legacy of Wind/air/lightning (might be good if we get wind control), and Legacy of Shadows. Another possible change could be for the Legacy of Steel to start carrying shields with 'grant cover' and phalanx fighting to work with the idea of them protecting the mages. Wyvern might not need much besides powers that do more than just deal damage, and we have both Trick Archery and tactical arrow to draw from. Alongside this they could also pick up some stealth powers and even have some members use crossbows and add in some snipers. A lot of my suggestions are mechanical upgrades as, I think aesthetically, they're mostly okay. If new elements of the Legacy Chain were to be added, there would be the challenge of designing a new helmet though that might be the only thing that'd need to change.
  15. You know what the Echo shard could also be used for? Giant Monster summoning parties. just like, a @#$% load of people fighting against a dozen giant monsters at once.
  16. If I could change how sally works I’d make her immune to damage or something. To get the badge, you’d need to pick up a “camera” temp power and use it to snap a picture of her. We have the emote that could be used for the power animation. that said I have a bigger idea that’s a bit more elaborate but I figure this is a hood start.
  17. Personally I always saw the deadlock thing as a hint that BAB would basically get a “respec” from invul/energy melee to the more thematically appropriate willpower and street justice. And maybe a bit of a new look to really distinguish him from Marauder. Edit: I even have a bit of a mockup of how I think he could look updated. I might have gone a bit wild, but I sort of liked the idea of his age being shown/worn proudly (now has a relatively bigger beard, clear greying, more-dated looking sunglasses), and then gave him a leather jacket to make him look a little more 'civil' or something compared to Marauder being a 'barbarian' type. The rest admittedly, is just uses more recent 'versions' of the pieces he already wears. Club jeans for a proper denim look, motorcycle boots for stomping people and riding a hog, and a cybertech tanktop that shows off those hard earned muscles. Probably could stand to have his old gloves those. Or something close to them.
  18. Personally, I'd actually prefer not to just copy Dual Pistol's thing. If I were to come up with an 'gimmick' thing, my own idea would be a sort of two stance power: Full choke and Full Bore. Full Choke would turn many of the cones into Single Target attacks, sacrificing AoE in exchange for range and accuracy. Full bore does the opposite and turns all Single Target attacks into cones, giving up accuracy and range for AoE Damage. The default stance basically gives the powerset a mix of AoE and ST
  19. Forewarning: this MIGHT be a bit of a hot button topic, so I apologize to both moderation and userbase in advance. Basically spun off from the Warriors revamp talk with Piecemeal, more than a few people have suggested adding female warriors. Now, I myself am not against equality in my enemies, I'll punch anyone breaking the law regardless of gender, age*, race, but would the factions of the Rogue Isles, Praetoria, and Paragon see it the same way? So basically this thread is to ask: what groups do you see as being equal opportunity or racist/sexist and explain why, I'll share my own thoughts. Hellions/Skulls: Probably would be sexist but not really racist. Street gangs tend to often be about 'the boys' or 'the girls', but I can see them accepting some who prove exceptional or just force their way in. Might also vary from gang cell to gang cell. Tsoo: Canonically they're gender equal (these days), but it does seem weird since they are a mafia basically and those tend to focus on conservative values. That said, the Tsoo are also pan-Asian in lore (I recall the old lore file mentioning Tub Ci defeated the Yakuza, Triads, and other Asian gangs then said 'we're all Asian here, @#$% white people!' and united them under him), so there could be a bit taken from the Onnageibushi, and I'm not sure what the Hmong stance is on women in battle. The Family: Pretty likely racist and sexist as I understand they're spun from Sicillian mafia groups. Probably a few exceptions, especially if it breaks their mother's heart The Warriors: Probably sexist, probably not racist, mostly because outside of Sparta, I understand women were not regarded well in Ancient Greece or Rome*. Arachnos: Very very NOT sexist or racist. You got the power and the will? You're in. In fact, there's even concept art of female wolf spiders from development. Presumably Arachnos is mostly gender segregated due to development time constraints. Crey: Not racist or sexist either as that would ruin PR. That and being a major international corporation/conglomerate. Lost: Really should not be sexist and all that as I don't think their cultish practices would discriminate. (probably another development matter) Circle of Thorns: really unlikely to be sexist as they're an entire civilization of disembodied mages. Women were even added with the faction update and, again, probably higher ranks got cut due to development time. Council/Fifth Column: Uh, I don't think anything needs to be said about their views on gender equality and race. (though I have seen female council recruiters in Brickstown, maybe they're basically 'booth babes'?) *Speaking of Rome, as an interesting side note: notice how Cimeroran traitors include female centurions but Imperious' Cimeroran loyalists do not? I kind of thought that was an interesting detail and possibly an intentional hint that while Romulus is Evil all in all, Imperious still represents societal status quo for better or worse.
  20. I think +recharge is pretty important to about all characters and should be nerfed a bit. That said though, I'd also like to see Resistances and other such buffs get a bit of a boost (maybe like a 10-20% effectiveness boost) to encourage people to diversify their builds. Also, energy/negative energy resistance is surprisingly a rare bonus that I've noticed when trying to build an invul tank.
  21. I'd say Gaia Redeemer could fight with heavyweights in other universes in terms of ability, mostly because said ability of his is "screw your supernatural protections, you now bleed like your average joe when I hit you" (probably would lead to some interesting slugouts when Brainiac is killed by pillow smothering). But attitude wise, I don't see him as being able to get along with most of the DCU, he believes in 'old justice' too much and thinks some people just need to die for the world to be better. Might be okay in the Marvel universe though and be helpful for stopping hulk rampages with a solid kick to the groin. Or kneecapping Galactus. Now, Tuxedo Cat might have a bit of the opposite problem in many ways, as despite being a metahuman and superhero, he very much believes in following police procedure and would point out how many freaking laws someone like Batman violates, both federal and local. Though he also believes that it's okay to kill hostiles within reason. Ability wise though, he's super agile, super senses, etc. But he's far from bulletproof or able to fight heavyweights. That said he'd totally be curious if he has a shot with Selina Kyle.
  22. I've personally thought that if we went through with The Coming Storm arc (and we probably will, way too many hint drops to cop out now) there'd need to be some big changes. 1. being that I think they should be a pure science/tech incarnate threat. Praetoria was a bit of a mix and Mot was pure magical, so let's focus in on some science fiction stuff, perhaps? 2. Maybe kind of clean things up so it's not 'a crapload of allied races' or whatever but just a handful of subjugated ones and a ringleader. Also, no spess vampires, the council ones are already those due to nictus implants. 3. Probably change who the traitor is on primal earth. Lady Grey doesn't make too much sense* and Steven Sheridan feels a little too much a 'who?' for anyone to care. I kind of propose malta since they're already against metahumans and operate in secrecy that they might not realize they've been compromised themselves. *I could see Lady Grey as having come to earth as a Scout but ultimately defecting. She's been quietly preparing the Vanguard to combat The Battalion but has said nothing fearing some well-meaning hero or idiot Villain would rush in, alert the Battalion and hasten the invasion.
  23. I would kill for a color tintable version of Maelstrom’s hair. Men in general are freaking starved for hairstyles.
  24. There's about three other powers in this game that do what lightning rod does (to varying extents): Shield Charge from Shield Defense (as you can imagine, this led to a lot of electric/shield characters) Savage charge from Savage melee (works like a targeted AoE so you don't need to click the ground) Spring attack from the Leaping power pool (this can result in some builds going for electric/shield/leaping to launch an onslaught of teleport attacks)
  25. my personal thoughts would be to have origin pools either be a special pick that doesn't count towards the cap, simply make the 'mini tier-9' an exclusive pick across the power pools (so you can have sorcerery and force of will, but only have either Rune of Protection or Unleash potential), and or extend the pool cap to 5 or 6. If I were really allowed to go nuts and the coding was possible, I'd suggest selecting a powerpool at character creation which becomes an 'inherent pool', and you automatically unlock the powers as you hit certain leveling points (like 6-10-14-18-22) and not count towards pool caps. As an aside possibility to this, perhaps the 'inherent pool' would be a slightly beefed up version of the normal pool (at least in certain areas) or just came with an extra open enhancement slot. Admittedly, a lot of people would just grab like speed or some other meta-viable power. I myself mostly wanted to easily have access to the full fighting pool to melee people on characters who aren't normally melee focused like sentinels.
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