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Sakura Tenshi

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Everything posted by Sakura Tenshi

  1. I don't disagree with you, but it is an awful lot of work. Though it's easily safe to say in-universe the War Walls would mess with Paragon's ecology pretty severely. They're massive, perpetual lightsources, block out a majority of wind coming off the ocean or anywhere else, and probably trap smog inside the city.
  2. Shadows. The primal earth group is the carnival of shadows.
  3. Kallisti Wharf does use some First Ward Buildings, namely the cleaner ones, actually. I get what you mean but if you look around First Ward and Praetoria proper, you'll actually see a number of building designs exclusive to one another but both find their way into Kallisti.
  4. my own thoughts on an 'emergency fix' for Full Auto, perhaps in addition to target cap increase and overall damage increase, to make up for the long cast time, and to sort of match how Hail of Bullets works, I would propose Full Auto also gaining a decent -tohit and -recharge debuff that it inflicts on enemies caught in the cone to reduce retaliatory fire. From an in-universe stand point, this would be represented as the overwhelming suppression fire laid out by full auto causing enemies to choke on their counter shots and struggle to aim under the hail of bullets.
  5. Let's share ideas that might be neat for future seasonal content, whether it's small stuff or big, share it here. Signature Costumes: Taking a bit of a page from Final Fantasy XIV's Halloween event, this idea is to basically make costume temp powers of signature characters we could buy with salvage or perhaps even turn into a reward for some of the other events. Now the extent of the costumes is admittedly something up in the air in my mind, perhaps it might be fun to go all out and let a player not just assume the appearance of a signature character, but even their powers as well, in which case we can throw open the gates a bit to include Mark-VI "Victoria" bots, Titans, and some others for fun and thrills. Or maybe it should be a purely cosmetic and restricted thing, so when you adopt these costumes you can't really access any power besides maybe walk. Last idea is for them to work like normal costumes, in which case they might need to be limited to strictly humanoid characters like Statesman and Maelstrom. Summer Fireworks Nights: Basically, if you're American (or Japanese), nothing says Summer like arbitrary explosions in the sky. This would require some repurposed art assets, but the idea would be that from mid-july to Mid-August, every time night comes to Paragon, the Skybox is now has super-sized versions of the fireworks emotes (along with maybe some new fireworks effects) that occasionally blast into the sky. Or this could be turned into a special zone event of some kind. (which might simply the skybox thing. Oh, maybe it could be held in Kallisti for Heroes and Villains to enjoy!) Summer Splash-fest: This might be the most involved one, but basically a PVP mini-game that involves players getting unique powers in the form of water guns and bombs to douse eachother in a special arena. Refill your armaments by diving into the pool and capture zones from the opposing team! Those are the ideas off the top of my head, two of the three for summer since there's really not much it's got going for it. Share your ideas here!
  6. there's an interesting hook for why they'd have to do that: In the signature story arc, Recluse reveals that he was able to reclaim control of Warburg at any time, and indeed, expressly allowed Marshal Blitz to take control of the island and break off from Arachnos because it meant the Etoile Isle were no longer considered a Nuclear Power by the UN. But, with it being outed Arachnos has not only conventional nuclear weapons, but chemical and bio warfare WMDs, they'd be under much much much closer scrutiny than before. If you really want to extrapolate on this, the awareness of Nuclear (and biological and chemical arms) leads to investigations that leads into a lot more things Arachnos wouldn't really want public to be VERY public (namely the Arachnoids) and for various global powers, this is all the straw that breaks the camel's back and the Etoile is under massive sanctions, if their sleeper agents so much as stir the country would face massive retaliation on a scale even Recluse would rather not deal with (super hero setting, just imagine how many world leaders have black hole generators somewhere. Or play a Command & Conquer game for an idea of super weapon possibilities), and Recluse reluctantly has to clean up and bite his cheeks, he, Red Widow, and Ghost widow are patient enough to weather this. Mako and Black Scorpion? No, they signed on to get carte blanche on murder and terror, so they basically spark ANOTHER civil war that weakens Arachnos further, ultimately topped off with all these agents of 'good' (or at least order) hanging around Scirocco (and Ice Mistral) giving him the perfect chance to switch sides and the Mu go into their own squabbles on who should lead and if they should remain with Arachnos. This leaves Recluse, Red and Ghost Widow with a massive mess to clean up with Arachnos under massive scrutiny they can't actually deal with and a civil war they can't suppress compared to Marshall Blitz's. The double edged sword for Recluse is that these U.N. peacekeepers and can be pointed to groups like the Council and Nemesis in the Isles, distracting them from always watching Recluse and alleviating pressure from the broken arachnos. But the more he accepts help, Arachnos finds itself in debt and Recluse's own followers end up seeing him as weak, so he needs to play a careful game.
  7. Better than Lord Recluse and Arachnos who get rammed up and down both ends of your anatomy from 1-50 and you are reminded with every bit of Redside content you're serving 'The will of Arachnos' one way or another.
  8. You get a hint that the Redcaps are sort of the grunts (or at least heavies) of the larger Unseelie Court with the occasional spawn of Unseelie around Halloween time. That said, Redcaps are plenty nasty (at least mythologically) to have done something like this almost entirely on their own for sick amusement. I do think that Croatoa and Celtic myth would make a great background setting for Incarnate Content, my only reservation is that with Mot, we've had a magical threat, praetorian could be seen as a Technology threat (I guess with elements of science), so maybe next incarnate/max level arc could focus on something more mutant or natural origin as a nemesis goes?
  9. I'm kind of 'Yes and no' on this. For example, males are in desperate need of new hair styles, and if we have to beat up maelstrom, shave him bald, and take his hair (AND his pistols) then so be it. Maelstrom has plenty of unique pieces to his costume plus some unique animation bits. He can afford to share the hair, and Scirocco (and several villain NPCs) have entirely unique models, and I know many players who'd love Scirocco's belt for Egyptian themed characters and he wouldn't lose his identity for loss of it (since everything else about him is unique.* Also the belt/skirt would need massive remodeling since I don't think players can even get Scirocco's proportions). But characters like Ms. Liberty as mentioned, who only has a grand total of two unique costume pieces (her shoulders and belt) or Back Alley Braweler with only one (his gauntlets), probably best to let them keep their unique items. *except his sword, which the live devs handed out to common ToV bosses which bugged the living hell out of me. "It's a unique weapon with a unique backstory. Until we decided we don't want to give the ToV any of the number of other broadsword/scimitar weapon models we have" -Probably Positron. Sorry, it's just something that bugs the heck out of me. @StrykerGaming Like I mentioned with Scirocco, something to be aware of with borrowing costume pieces for certain NPCs is that it's not as easy as just unlocking the selection in the player costume menu. If you've ever messed with the Dev version of Icon, you'll see characters like Desdemona can apply their costume pieces like player characters, but they're specially tailored to connect uniquely to eachother to where you're only hope of making a cohesive look is to just make Desdemona. Not helped Desdemona has a unique skin-tone that can't be changed and so forth. You can also see this a bit with Mother Mayhem pieces in the editor and to a lesser extent the MK VI (victoria) pieces.
  10. not necessarily leadership per-say, though could be included, but I've always wanted to try running a 'shield wall' team of eight people with shield defense. Phalanx fighting, grant cover, and maneuvers optionally included and other toggles might not be needed.
  11. @Greycat Zombies and Demons MMs expressly have powers called 'enchant', Necromancers summon liches who are described as likely having been necromancers themselves in life, one of the other powers involves summoning the soul of your fallen minion. @Player2 Doom demons are magical, some of them are just augmented with earth (and more recently Argent D'nur and Maykr) cybernetic tech and earth's means of reaching Hell were at first scientific as a result of either teleportation mishap and/or energy research. If you want purely scientific demons you'd have to look at the weird Doom Novels with Flynn Taggert instead of Doomguy. Also, one of you tell me what to explain the freakin' Oni with when I'm supposed to be Batman training other Batmen. I should ultimately stress while I don't Poopoo people's concepts, I am saying you cannot say the live devs weren't perfectly okay with origin specific powersets since they clearly had certain origins in mind when designing some of them. Admittedly, most of them are mastermind powers which are kind of conceptually narrow.
  12. Yeah... Robotics, Beamrifle, Zombies, and Demon Summoning say 'hi'. Also, the Oni from ninjas would like to butt his ugly head in and drag an otherwise natural origin MM into the land of faeries and goblins.
  13. And here I thought Freakshow were Dark Eldar. Well, Dark Eldar meet Orkz since their cybernetics probably run on Waaagh! Energy.
  14. @CrudeVileTerrorSo you’re implying Arachnos Weavers are arachnophile Adeptus Mechanicus?
  15. Actually, if you take a closer look at some of the decorative details on the buildings, like the tops of the hexagon buildings, you can see signs it's actually supposed to be Art Deco, but graphical limitations and perhaps the live Devs just not understanding how Art Deco works resulted in a more brutalist style. Art Deco seems likely since this is the architecture routinely associated with golden age comicbook heroes, namely Metropolis in Superman and older depictions of Gotham.
  16. Under proper circumstances, I've worked out a build where katana can hit for over 1200 points of damage with Golden Dragonfly. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1569;712;1424;HEX;| |78DA6594DB6F125110C6CF81852D14DA624BE9BD162DB4A014D407AF31D1D626F66| |293263E59E9168EED1A0264A1897DF4DD6B5BD3276F89D6FAE21FE2F5DF30D1AA89| |8989BEE0B0F31548D8407EB373BE39F331BB87B93B93BE77D3772F0AD9763967944| |AE9C58C65148BCAD2E78DF2BA65E4045DEE6B5621B366EA14060FD6D3732AA75462| |C6281B79A3B7969D54B754BEA412F366FEB6592EAD0BFF42A1904B5C3157D7CA667| |EB5DDBE9B55465659A535B3E83BB82FD2A2D7BE592C2A950D4C15CD4CE25221BB91| |9E334A65656DF450F3247DEF575DD857C525BE38854869A2ED3333FA09FCC81CFF0| |0BE67BAC6A94CDAB54E1194764EEB62BA3BC04EE6031D52EA232F38789FF3CCD839| |F02C788679EC34D34D7D9CE8E3449F16F469411F2FFAE8A47541EB82D60BAD0F5A1| |FB40FC993CE5A97FE163DF798C7DF80BBE06BE6C42B660BF5F1C86A71457AE282E7| |06DEA37D5BF15B5B9F685CB70D6E31539BE063F0115352AD9F6B85BF4297F050A77| |6CE38DAFFB0AA039D0EB8495501D6688197AC39F4027CCE8C3C63469F32BDB46F27| |D7383BF7F989767D07BF31BBBF329DB47F90B53278827283B436C16B1AAD8530F11| |026DE8389F760E27D98F816697B3199DE384FB22FC61C18678E8C318F46999108B3| |95FCF6731FD95F6D481E06FEB28700ED3B080F83F030040F43F030040FDBA41DC65| |31F563C8BC3593003AE30470C7099E9230F61F80F1BECEBC83298066FC2FF127883| |D94D7D47E17F74867D477E3317096378EA6378A6BBF41AC4A18FEFE0EDDC648669A| |F04F409E8433A9FE86A2ED9CFFB0E68B5D34D9FEADB34ACD5CE6C6526565BADC49A| |94C9A64CAA2973B22973AA2933DB98F1B0FF05ADF66F2024BFE51D74C6E165DF4BA| |BB271F5673DE3905729886AC2711DFF3823FC5B7F3455FDAA67A4C4041D98E0BF6E| |02E66085EAF17443BCE4B53DDBB1D110AF34C40B0DB17BB45EBB43472B85FC5EB81| |ABBECF83F47DBFA5F| |-------------------------------------------------------------------|
  17. I'm just going to link my post from another thread about the bigbutt changes I'd make if I could have my way with the game's aesthetics. Some changes not listed here, if I could have it would include: Seasons and weather - probably something not felt as much in the Rogue Isles*, but Rhode Island is part of the New England region of North America which gives rise to some stunning seasonal changes. Admittedly, not all would be represented (very well) but just having four month seasons of Summer/Spring, Autumn, and Winter could be cool. (which, going beyond aesthetics I'd like to tie to a rotation of zone events and event special seasonal contacts/arcs). Similarly like out of Final Fantasy XIV, you'd get an assortment of sunshine, overcast, fog, rain, snow, hail, and storms depending on the season in place. Related to the above Day/night cycle adjustments - basically what it says on the title. In-game day during summer and spring being 40 Realtime minutes of day and 20 Realtime minutes of night, Autumn having half hour of day and night evenly, and finally in winter the nights are 35 minutes to 25 of daytime. Also, because my ideal version of City of would include world hopping, day and night cycle would also vary based on some of the zones you're in, subtly, my own version of Croatoa being set in Maine would get rounded up to the Atlantic timezone and placed an hour ahead, while the American Southwest would be two hours behind Paragon. Also the Antarctic Rikti Warzone would reflect the 'six months of day/six months of night' thing that happens near the poles.
  18. here's a major example of NPC groups we need at the higher level, namely for villains, though some would need more work than others. PPD - Just have powered armor guys and psicops also scale up to 50 so the PPD isn't a boring bunch of laser shooting mannequins and soulless machines (which do look pretty cool, except for the PPD drone which should not be in the group as a normal spawn). Once again, there doesn't seem to be a lot of reason to limit the level ranges on these guys, Council and Nemesis have less attacks or resistances than PPD shells and even less damage diversity but they go up to 50. with the psicops, if they do need additional powers, it'd be easy enough to add them in theory. Legacy chain and Wyvern - No denying these guys would need more attacks, and in the case of the legacy chain, possibly new helmets for new elements, but in general it's really frustrating that villains were set up to fight heroes and the only heroic organization they consistently fight is Longbow who are basically a cross between Council and Crey. (if you don't do newspaper missions or do arcs that stay entirely in the rogue isles, you can even avoid PPD). It's like the live devs started to work on these groups and went 'eh, we've got other factions villains can fight' and tossed them aside. The Legacy Chain, most frustratingly, doesn't even cover the elements of wind, water/ice, or darkness. Nevermind how the Legacy chain also only lets you fight two branches at a time when the Legacy of Steel should be protecting the mages throughout the faction's appearance (nevermind giving them shields at higher levels or even titan weapons)
  19. I do agree that high level enemies need more variety than less. What's strange about the Circle of Thorns' case is that a lot of their lower level mobs do show up in the form of the possessed scientists, powers unchanged and ranks much the same. There's really no reason we shouldn't be fighting Air, Earth, Fire, and Ice thorn casters filling out the minion ranks, nor why Succubi and Hellfrosts can't go to level 50 and add some good variety to the CoT bosses alongside the additions of madness and ruin mages. Sadly, with Nemesis troops, not much can be done there was their entire mob in general is kind of small, only thing that could add variety is making sure some of the dudes with the smaller rifles and the medics remain in the ranks and that is pretty much it, every other change to them is the minions getting those gatling guns, or a new name and color scheme if that. Admittedly though, I can see an in universe reason the CoT stop using Ruin and Force mages to fight heroes. Their descriptions mention Ruin and Force mages are the mages used to protect Oranbega from cave ins, so they might realize it's a bad idea to send their most important civic workers to be beaten up in droves and put out of work.
  20. This is a very good question since, at the heart of the Cottage Rule is "don't remove any function that would effect IO set slotting" as I've seen. So basically the Cottage Rule is less "build up cannot be changed so it builds up a small cottage" as it means "Build up CAN build a small cottage but it must still be capable of slotting all the same enhancements and general functions" meaning somehow residential contracting will boost ToHit and Damage in this scenario. The rule's a lot more flexible than you'd think, like the only thing the blaster changes altered to one of the powers tends to be 'adds on +recovery and/or +end and possibly also restores HP in some way or another' along with all original functions sans usually the removal of being able to slot non-set endurance cost reduction powers. (as normally +recovery and/or +end powers do not have end costs)
  21. Much as I think on this, the more I realize I'd be more about building who new sets and maybe ancillary pools than pool powers. I feel like existing pools cover a lot or at the very least I can't think of what could be added that hasn't already been said or isn't in the works, and I'd personally just want to see existing pool powers maybe get some changes, buffs, etc. (It's silly, but I'd love it if the fighting pool attacks were just as valid choices for a character as picking up tough and weave, or maybe tough and weave had synergy that made the attacks more viable.) That said, my big feeling on pool powers is that I'm not quite a fan of the limitations on how many you can take, especially the origin pools, I understand the reasoning for this, especially the origin pools, but it would be nice if there was another way, or even just a way to get more pool powers. Maybe, since I feel the tier 4 in origin pools is the biggest breaker, have a sort of 'cross power lockout' where instead you can only pick one origin pool tier 4 power and once you do you could no longer select the others? A total hot take and really imbalancing, but it might even be cool if once all the origin pools were released, your origin also meant you got that origin pool basically for free, each power unlocking at a certain level and freeing up a chance to pick another. Admittedly, this in of itself runs into the problem of 'one origin has better powers than the other'.
  22. How about just letting incarnate shards and threads be acceptable alt currency for certain things at the P2W vendor? Or some special version, like 100 threads/20 shards for one of the Buff Amplifiers?
  23. Wishing him the best of luck and a speedy recovery!
  24. forgive me for bringing anime into this but Saitama, of all his powers, explicitly does not fly. He jumps good. Speaking of, debatable he's a super hero but Samurai Jack learned to Jump Good.
  25. Serious question: do you have a private server and tried to rig this up yourself? I'm really not sure any suggestion should ever be prefaced as 'easy', because what seems easy for us might not be so easy from the code side.
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