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Everything posted by Sakura Tenshi
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Better than Lord Recluse and Arachnos who get rammed up and down both ends of your anatomy from 1-50 and you are reminded with every bit of Redside content you're serving 'The will of Arachnos' one way or another.
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You get a hint that the Redcaps are sort of the grunts (or at least heavies) of the larger Unseelie Court with the occasional spawn of Unseelie around Halloween time. That said, Redcaps are plenty nasty (at least mythologically) to have done something like this almost entirely on their own for sick amusement. I do think that Croatoa and Celtic myth would make a great background setting for Incarnate Content, my only reservation is that with Mot, we've had a magical threat, praetorian could be seen as a Technology threat (I guess with elements of science), so maybe next incarnate/max level arc could focus on something more mutant or natural origin as a nemesis goes?
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I'm kind of 'Yes and no' on this. For example, males are in desperate need of new hair styles, and if we have to beat up maelstrom, shave him bald, and take his hair (AND his pistols) then so be it. Maelstrom has plenty of unique pieces to his costume plus some unique animation bits. He can afford to share the hair, and Scirocco (and several villain NPCs) have entirely unique models, and I know many players who'd love Scirocco's belt for Egyptian themed characters and he wouldn't lose his identity for loss of it (since everything else about him is unique.* Also the belt/skirt would need massive remodeling since I don't think players can even get Scirocco's proportions). But characters like Ms. Liberty as mentioned, who only has a grand total of two unique costume pieces (her shoulders and belt) or Back Alley Braweler with only one (his gauntlets), probably best to let them keep their unique items. *except his sword, which the live devs handed out to common ToV bosses which bugged the living hell out of me. "It's a unique weapon with a unique backstory. Until we decided we don't want to give the ToV any of the number of other broadsword/scimitar weapon models we have" -Probably Positron. Sorry, it's just something that bugs the heck out of me. @StrykerGaming Like I mentioned with Scirocco, something to be aware of with borrowing costume pieces for certain NPCs is that it's not as easy as just unlocking the selection in the player costume menu. If you've ever messed with the Dev version of Icon, you'll see characters like Desdemona can apply their costume pieces like player characters, but they're specially tailored to connect uniquely to eachother to where you're only hope of making a cohesive look is to just make Desdemona. Not helped Desdemona has a unique skin-tone that can't be changed and so forth. You can also see this a bit with Mother Mayhem pieces in the editor and to a lesser extent the MK VI (victoria) pieces.
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not necessarily leadership per-say, though could be included, but I've always wanted to try running a 'shield wall' team of eight people with shield defense. Phalanx fighting, grant cover, and maneuvers optionally included and other toggles might not be needed.
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@Greycat Zombies and Demons MMs expressly have powers called 'enchant', Necromancers summon liches who are described as likely having been necromancers themselves in life, one of the other powers involves summoning the soul of your fallen minion. @Player2 Doom demons are magical, some of them are just augmented with earth (and more recently Argent D'nur and Maykr) cybernetic tech and earth's means of reaching Hell were at first scientific as a result of either teleportation mishap and/or energy research. If you want purely scientific demons you'd have to look at the weird Doom Novels with Flynn Taggert instead of Doomguy. Also, one of you tell me what to explain the freakin' Oni with when I'm supposed to be Batman training other Batmen. I should ultimately stress while I don't Poopoo people's concepts, I am saying you cannot say the live devs weren't perfectly okay with origin specific powersets since they clearly had certain origins in mind when designing some of them. Admittedly, most of them are mastermind powers which are kind of conceptually narrow.
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Yeah... Robotics, Beamrifle, Zombies, and Demon Summoning say 'hi'. Also, the Oni from ninjas would like to butt his ugly head in and drag an otherwise natural origin MM into the land of faeries and goblins.
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Thoughts on the evolution of the Rogue Isles
Sakura Tenshi replied to Darmian's topic in Suggestions & Feedback
And here I thought Freakshow were Dark Eldar. Well, Dark Eldar meet Orkz since their cybernetics probably run on Waaagh! Energy. -
Thoughts on the evolution of the Rogue Isles
Sakura Tenshi replied to Darmian's topic in Suggestions & Feedback
@CrudeVileTerrorSo you’re implying Arachnos Weavers are arachnophile Adeptus Mechanicus? -
What would you change aesthetically?
Sakura Tenshi replied to TraumaTrain's topic in General Discussion
Actually, if you take a closer look at some of the decorative details on the buildings, like the tops of the hexagon buildings, you can see signs it's actually supposed to be Art Deco, but graphical limitations and perhaps the live Devs just not understanding how Art Deco works resulted in a more brutalist style. Art Deco seems likely since this is the architecture routinely associated with golden age comicbook heroes, namely Metropolis in Superman and older depictions of Gotham. -
Under proper circumstances, I've worked out a build where katana can hit for over 1200 points of damage with Golden Dragonfly. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1569;712;1424;HEX;| |78DA6594DB6F125110C6CF81852D14DA624BE9BD162DB4A014D407AF31D1D626F66| |293263E59E9168EED1A0264A1897DF4DD6B5BD3276F89D6FAE21FE2F5DF30D1AA89| |8989BEE0B0F31548D8407EB373BE39F331BB87B93B93BE77D3772F0AD9763967944| |AE9C58C65148BCAD2E78DF2BA65E4045DEE6B5621B366EA14060FD6D3732AA75462| |C6281B79A3B7969D54B754BEA412F366FEB6592EAD0BFF42A1904B5C3157D7CA667| |EB5DDBE9B55465659A535B3E83BB82FD2A2D7BE592C2A950D4C15CD4CE25221BB91| |9E334A65656DF450F3247DEF575DD857C525BE38854869A2ED3333FA09FCC81CFF0| |0BE67BAC6A94CDAB54E1194764EEB62BA3BC04EE6031D52EA232F38789FF3CCD839| |F02C788679EC34D34D7D9CE8E3449F16F469411F2FFAE8A47541EB82D60BAD0F5A1| |FB40FC993CE5A97FE163DF798C7DF80BBE06BE6C42B660BF5F1C86A71457AE282E7| |06DEA37D5BF15B5B9F685CB70D6E31539BE063F0115352AD9F6B85BF4297F050A77| |6CE38DAFFB0AA039D0EB8495501D6688197AC39F4027CCE8C3C63469F32BDB46F27| |D7383BF7F989767D07BF31BBBF329DB47F90B53278827283B436C16B1AAD8530F11| |026DE8389F760E27D98F816697B3199DE384FB22FC61C18678E8C318F46999108B3| |95FCF6731FD95F6D481E06FEB28700ED3B080F83F030040F43F030040FDBA41DC65| |31F563C8BC3593003AE30470C7099E9230F61F80F1BECEBC83298066FC2FF127883| |D94D7D47E17F74867D477E3317096378EA6378A6BBF41AC4A18FEFE0EDDC648669A| |F04F409E8433A9FE86A2ED9CFFB0E68B5D34D9FEADB34ACD5CE6C6526565BADC49A| |94C9A64CAA2973B22973AA2933DB98F1B0FF05ADF66F2024BFE51D74C6E165DF4BA| |BB271F5673DE3905729886AC2711DFF3823FC5B7F3455FDAA67A4C4041D98E0BF6E| |02E66085EAF17443BCE4B53DDBB1D110AF34C40B0DB17BB45EBB43472B85FC5EB81| |ABBECF83F47DBFA5F| |-------------------------------------------------------------------|
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What would you change aesthetically?
Sakura Tenshi replied to TraumaTrain's topic in General Discussion
I'm just going to link my post from another thread about the bigbutt changes I'd make if I could have my way with the game's aesthetics. Some changes not listed here, if I could have it would include: Seasons and weather - probably something not felt as much in the Rogue Isles*, but Rhode Island is part of the New England region of North America which gives rise to some stunning seasonal changes. Admittedly, not all would be represented (very well) but just having four month seasons of Summer/Spring, Autumn, and Winter could be cool. (which, going beyond aesthetics I'd like to tie to a rotation of zone events and event special seasonal contacts/arcs). Similarly like out of Final Fantasy XIV, you'd get an assortment of sunshine, overcast, fog, rain, snow, hail, and storms depending on the season in place. Related to the above Day/night cycle adjustments - basically what it says on the title. In-game day during summer and spring being 40 Realtime minutes of day and 20 Realtime minutes of night, Autumn having half hour of day and night evenly, and finally in winter the nights are 35 minutes to 25 of daytime. Also, because my ideal version of City of would include world hopping, day and night cycle would also vary based on some of the zones you're in, subtly, my own version of Croatoa being set in Maine would get rounded up to the Atlantic timezone and placed an hour ahead, while the American Southwest would be two hours behind Paragon. Also the Antarctic Rikti Warzone would reflect the 'six months of day/six months of night' thing that happens near the poles. -
Improve NPC Variety in High Level Zones
Sakura Tenshi replied to Monos King's topic in Suggestions & Feedback
here's a major example of NPC groups we need at the higher level, namely for villains, though some would need more work than others. PPD - Just have powered armor guys and psicops also scale up to 50 so the PPD isn't a boring bunch of laser shooting mannequins and soulless machines (which do look pretty cool, except for the PPD drone which should not be in the group as a normal spawn). Once again, there doesn't seem to be a lot of reason to limit the level ranges on these guys, Council and Nemesis have less attacks or resistances than PPD shells and even less damage diversity but they go up to 50. with the psicops, if they do need additional powers, it'd be easy enough to add them in theory. Legacy chain and Wyvern - No denying these guys would need more attacks, and in the case of the legacy chain, possibly new helmets for new elements, but in general it's really frustrating that villains were set up to fight heroes and the only heroic organization they consistently fight is Longbow who are basically a cross between Council and Crey. (if you don't do newspaper missions or do arcs that stay entirely in the rogue isles, you can even avoid PPD). It's like the live devs started to work on these groups and went 'eh, we've got other factions villains can fight' and tossed them aside. The Legacy Chain, most frustratingly, doesn't even cover the elements of wind, water/ice, or darkness. Nevermind how the Legacy chain also only lets you fight two branches at a time when the Legacy of Steel should be protecting the mages throughout the faction's appearance (nevermind giving them shields at higher levels or even titan weapons) -
Improve NPC Variety in High Level Zones
Sakura Tenshi replied to Monos King's topic in Suggestions & Feedback
I do agree that high level enemies need more variety than less. What's strange about the Circle of Thorns' case is that a lot of their lower level mobs do show up in the form of the possessed scientists, powers unchanged and ranks much the same. There's really no reason we shouldn't be fighting Air, Earth, Fire, and Ice thorn casters filling out the minion ranks, nor why Succubi and Hellfrosts can't go to level 50 and add some good variety to the CoT bosses alongside the additions of madness and ruin mages. Sadly, with Nemesis troops, not much can be done there was their entire mob in general is kind of small, only thing that could add variety is making sure some of the dudes with the smaller rifles and the medics remain in the ranks and that is pretty much it, every other change to them is the minions getting those gatling guns, or a new name and color scheme if that. Admittedly though, I can see an in universe reason the CoT stop using Ruin and Force mages to fight heroes. Their descriptions mention Ruin and Force mages are the mages used to protect Oranbega from cave ins, so they might realize it's a bad idea to send their most important civic workers to be beaten up in droves and put out of work. -
This is a very good question since, at the heart of the Cottage Rule is "don't remove any function that would effect IO set slotting" as I've seen. So basically the Cottage Rule is less "build up cannot be changed so it builds up a small cottage" as it means "Build up CAN build a small cottage but it must still be capable of slotting all the same enhancements and general functions" meaning somehow residential contracting will boost ToHit and Damage in this scenario. The rule's a lot more flexible than you'd think, like the only thing the blaster changes altered to one of the powers tends to be 'adds on +recovery and/or +end and possibly also restores HP in some way or another' along with all original functions sans usually the removal of being able to slot non-set endurance cost reduction powers. (as normally +recovery and/or +end powers do not have end costs)
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Weekly Discussion 72: Build Your Own Pool Power
Sakura Tenshi replied to GM Miss's topic in General Discussion
Much as I think on this, the more I realize I'd be more about building who new sets and maybe ancillary pools than pool powers. I feel like existing pools cover a lot or at the very least I can't think of what could be added that hasn't already been said or isn't in the works, and I'd personally just want to see existing pool powers maybe get some changes, buffs, etc. (It's silly, but I'd love it if the fighting pool attacks were just as valid choices for a character as picking up tough and weave, or maybe tough and weave had synergy that made the attacks more viable.) That said, my big feeling on pool powers is that I'm not quite a fan of the limitations on how many you can take, especially the origin pools, I understand the reasoning for this, especially the origin pools, but it would be nice if there was another way, or even just a way to get more pool powers. Maybe, since I feel the tier 4 in origin pools is the biggest breaker, have a sort of 'cross power lockout' where instead you can only pick one origin pool tier 4 power and once you do you could no longer select the others? A total hot take and really imbalancing, but it might even be cool if once all the origin pools were released, your origin also meant you got that origin pool basically for free, each power unlocking at a certain level and freeing up a chance to pick another. Admittedly, this in of itself runs into the problem of 'one origin has better powers than the other'. -
forgive me for bringing anime into this but Saitama, of all his powers, explicitly does not fly. He jumps good. Speaking of, debatable he's a super hero but Samurai Jack learned to Jump Good.
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Architect Entertainment - Content Ideas
Sakura Tenshi replied to Arcanum's topic in Suggestions & Feedback
Serious question: do you have a private server and tried to rig this up yourself? I'm really not sure any suggestion should ever be prefaced as 'easy', because what seems easy for us might not be so easy from the code side. -
Warning: this gets kind of dark. Despite being a weaboo with only secondhand knowledge on Japan, I've kicked around some ideas over the years for what Japan as a whole has become in the city of heroes universe, particularly as my live namesake was a 'too old' magical girl brought out of retirement and a traumatized Rikti War veteran. I don't have a specific zone in mind (I had a pitch on the live forums for a trio of zones, one hero, one villain, one neutral) which were purely ficticious locations, more recently I thought about Urayasu in the Chiba Prefecture in the Tokyo Bay since that area does have this stark divide of 'the traditional Japanese settlement Circa Tokugawa Shogunate' and 'Shin-Urayasu' which is expressly a modern area and includes the freaking Tokyo Disney park. But the general ideas I've had were: Japan outwardly presents itself as 'Animeland' and it's not far off from the truth, the JDSF remains on high alert since the Rikti War and have cooperated with the Vanguard making extensive useage of salvaged and reverse Engineered Rikti assault suits creating a mecha-nized national defense force, there's government trained mages who are inducted from an early age when they show potential and at taught in specialized occult schools in places like Mt. Osore. The hero scene in Japan, in truth, is highly bureaucratic and commercialized (think a cross between One Punch Man and Tiger and Bunny) in which even a hero capable of fighting off certain crimes will be forbidden due to it not matching their public image as well as it simply not being what they're registered to do. This in part was started due to metahuman warriors and even full lords of the the Sengoku and Edo period causing flareups in power discrepancies and civil unrest and by Meiji the Emperor sought to keep better control on these individuals, further compounded by WWII surrender agreements which brought the Super Hero Registration act to Japan and brought a hard cap on how many registered heroes were allowed to be active. Unlike the limits on Japan's military, the 'legal hero' limit would remain in place until the Rikti War. This, along with various injustices in the Japanese Justice System (IRL reference point: Japan has a 98% conviction rate and judges have confessed to knowingly convicting innocent people to save face of the system, crime in general is also not 'non-existent' so much as under reported due to societal pressures and police not wanting to bother) have led to a rise in Japanese Vigilantes who dub themselves 'Shin-Ronin' (New Floating Men) and operate outside the system to dispense justice as necessary. They're often reviled by the Japanese populous at large and commonly associated with Yakuza (which for some isn't always baseless) and are publicly hunted by both local police, heroes, and JDSF. (in private many have their sympathizers whether to Shin-Ronin as a whole or individual vigilante heroes) Despite this, many 'Shin-Ronin' are under trained, often minors, and suffer from a high mortality rate. As magic became a known weakness of the Rikti, it's estimated that young girls as young as 6 years old wielding basic magical powers were killed or captured en-masse by Rikti 'mage hunters' who could dispatch with these unprepared magi and were able to crush the more centralized hero agency of Japan at large. However, Shin-Ronin both magical and otherwise proved indispensable in the Rikti War and restrictions on hero registration were (largely) lifted and heroic associations were (mildly) decentralized, and in other cases, public and government opinion softened on Shin-Ronin, both as a result of the Rikti War and their aid in situations such as dismantling the Yakuza and various disasters which racked the country and the world since the start of the 21st century. Because of all this Japan is reluctant to accept the aid of non-Japanese heroes, though those that manage to break through the redtape and/or win over the populous are viewed with a certain awe and inspiration to the local heroes, though they are quick to try to talk to these foreigners in what is often mistaken as 'helpfulness' but rather is done in desperate attempts to avoid international incident or the high property damage western heroes are stereotyped as causing. Rose Star is a registered Japanese hero and on the up and up, her partner Spark Blade however is a Shin-Ronin and perhaps one of the most well-known in Japan, which, to the consternation of authorities and even his partner, means he can avoid much of the Shin-Ronin stigma on pure popularity. Spark Blade avoids registering both because it would violate his own persona as a cool, loner-badass, but mainly because he genuinely dislikes the commercialized and regulated system that could stop him from helping others. Mecha, piloting, and combat are done very carefully in Japan, with such heroes only being called into an urban area (or populated areas in general) if conventional hero forces are exhausted or if a 'kaiju class archvillain' has appeared within population centers with no forewarning. Engagements are urged to be taken away and dealt with outside these areas. Also regulations stipulate Mecha models are not allowed to be built higher than 7 meters (or 23 feet). Enemies in the country There are dark rumors circulating that hidden circles in the Japanese government is in cooperation with Malta. Urban legends persist of independent 5th Column cells who sought sanctuary after the fall of Berlin or even settled in as early as Japan and Germany's initial alliance. More rumors still haunt the country of a remnant faction of the Imperial Wind, and relatedly experiments of Unit 731 smuggled back to Japan and having subsequently broken loose, or the dark research continued. Not all Shin-ronin are necessarily Heroes, sadly more than a few can best be summed as 'villains with a cause' and end up fueling public sentiment against vigilantes. likewise, more than a few modern 'villains' seem to be nothing more than exaggerated performance arts actors who do wild and absurd stunts for attention, meeting their favorite heroes, and generally just to act out their (hopefully non-sexual) fetishes in public, at worst they might be petty bullies and thugs with a flamboyant streak. Naturally these types of 'villains' ended up dubbed as Chuunibyou. (Japanese authorities advise heroes deal with these people with a public unmasking and calling their parents or completely ignoring them, robbing them of their power.) A lot of scientific disasters can, with deeper investigation, be traced to the Crey rival: Kasa Pharmaceuticals*. Yes, there's also oni, other youkai (just not that weirdo that has an eye in it's butt) And an obligatory J-horror mission Oh, yes, can't forget the most important type of enemy to fight: SHOKAH~! (Or rather kind of kitchy and cheesy senair baddies.) *Yes, it's a reference. Just count yourself lucky I didn't make it Orochi Corp. So, it's a rough idea that could probably be focused down into a zone, my ideal would, again be making a zone where there's that divide between the new and the old. Heroes would probably be brought in as 'Shin-Ronin' by Spark Blade to help with maybe the Fifth Column ("primarily a Paragon problem") then a storyline would continue to reveal the various forces tugging at Japan. The options of the story would focus on whether you would deal with these threats yourself, opening Japan up to the idea foreign aide better or merely serve as a guide to help the Japanese people fight against these threats on their own, encouraging independence. Villains meanwhile would be brought in to assist a remnant of the Yakuza (which you would have the option to betray and take over/wipe out) and build them back up by corrupting Shin-Ronin into a life of full crime and disrupting Japanese Authorities, ultimately culminating to robbing either a warehouse of JDSF Mechs/Drones (either to keep for yourself or unleash on the populous) or going on a heist to steal one of the Imperial Regalia, specifically the Sword of Kusanagi. (Either to keep for yourself or force the Japanese government to pay up). man, I came up with those storyline synopsis on the fly, but I kind of like the choices I managed to give to them. I do admit that maybe this all seems like I'm being a little too hard on Japan as a country, but it made for some great trauma sources for my magical girl back in the day.
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Yeah, pretty much, and I don't think it's ever too late to update a mission, but if you're going to update a mission it might be better to give the zone a bit of an update overall. Still bugs me that the Cabal is the only Croatoa mob that has more than three critters.
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@Eva Destruction I probably should have clarified that the army would be in a massed formation on a set part of the map than scattered to the ten winds.
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thank you.
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yeah, I tried to remove the 'continue watching' but it breaks the damn link.
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Fun time I've had on Titan Weapons with all it's knockdown is to smack someone to the floor then follow up with Arc of Destruction, going from a shockwave attack into a coup de grace on a floored opponent. Kind of like this Thanks @VileTerror for fixing For Honor wiki trying to take too much after ubisoft.