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Everything posted by BazookaTwo
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Thanks oldskool! when I hit my 35ish levels I'll reassess some things! So far I'm 19 and having fun
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Here's my wacky build, resistance is floored, but def is definitely low. hasten barely needed, due to the FF procs. Would love feedback. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Road Flair: Level 50 Mutation Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Villain Profile: ------------ Level 1: Dual Wield (A) Superior Opportunity Strikes - Accuracy/Damage: Level 50 (7) Superior Opportunity Strikes - Damage/RechargeTime: Level 50 (7) Ice Mistral's Torment - Chance for Cold Damage: Level 20 (9) Impeded Swiftness - Chance of Damage(Smashing): Level 30 (9) Impeded Swiftness - Damage/Slow: Level 30 (34) Impeded Swiftness - Range/Slow: Level 30 Level 1: Molten Embrace (A) Endurance Reduction IO: Level 50 (5) Endurance Reduction IO: Level 50 Level 2: Fire Shield (A) Unbreakable Guard - Resistance: Level 50 (3) Unbreakable Guard - Resistance/Endurance: Level 50 (3) Unbreakable Guard - +Max HP: Level 50 (11) Unbreakable Guard - Endurance/RechargeTime: Level 50 (13) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 4: Assault (A) Endurance Reduction IO: Level 50 (5) Endurance Reduction IO: Level 50 Level 6: Empty Clips (A) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime: Level 50 (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance: Level 50 (15) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity: Level 50 (15) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50 (17) Force Feedback - Chance for +Recharge: Level 50 Level 8: Swap Ammo Level 10: Temperature Protection (A) Aegis - Resistance/Endurance: Level 50 (11) Aegis - Psionic/Status Resistance: Level 50 (43) Aegis - Resistance: Level 50 (43) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 12: Bullet Rain (A) Superior Sentinel's Ward - Accuracy/Damage: Level 50 (17) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb: Level 50 (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance: Level 50 (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime: Level 50 (21) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime: Level 50 (21) Force Feedback - Chance for +Recharge: Level 50 Level 14: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 16: Arcane Bolt (A) Accuracy IO: Level 50 Level 18: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50 (39) Winter's Gift - Slow Resistance (20%): Level 50 Level 20: Healing Flames (A) Preventive Medicine - Heal/RechargeTime: Level 50 (29) Preventive Medicine - Chance for +Absorb: Level 50 (39) Preventive Medicine - Heal: Level 50 Level 22: Consume (A) Obliteration - Damage: Level 50 (25) Obliteration - Accuracy/Recharge: Level 50 (27) Performance Shifter - Chance for +End: Level 50 (29) Performance Shifter - EndMod: Level 50 (39) Performance Shifter - EndMod/Recharge: Level 40 Level 24: Spirit Ward (A) Healing IO: Level 50 Level 26: Enflame (A) Bombardment - Damage: Level 50 (23) Bombardment - Chance for Fire Damage: Level 50 Level 28: Hail of Bullets (A) Obliteration - Accuracy/Damage/Recharge: Level 50 (33) Obliteration - Damage/Recharge: Level 50 (34) Obliteration - Accuracy/Recharge: Level 50 (34) Obliteration - Damage: Level 50 (36) Obliteration - Chance for Smashing Damage: Level 50 (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 Level 30: Burn (A) Obliteration - Damage: Level 50 (31) Obliteration - Accuracy/Recharge: Level 50 (31) Obliteration - Damage/Recharge: Level 50 (31) Obliteration - Chance for Smashing Damage: Level 50 (33) Obliteration - Accuracy/Damage/Recharge: Level 50 (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 Level 32: Rune of Protection (A) Reactive Armor - Resistance/Endurance: Level 40 (33) Reactive Armor - Resistance: Level 40 (36) Reactive Armor - Endurance: Level 40 (36) Reactive Armor - Resistance/Recharge: Level 40 (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40 Level 35: Executioner's Shot (A) Apocalypse - Damage/Recharge/Accuracy: Level 50 (45) Apocalypse - Damage: Level 50 (45) Apocalypse - Damage/Endurance: Level 50 (46) Apocalypse - Chance of Damage(Negative): Level 50 Level 38: Suppressive Fire (A) Lockdown - Accuracy/Hold: Level 50 (40) Lockdown - Chance for +2 Mag Hold: Level 50 (40) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 (42) Gladiator's Net - Chance of Damage(Lethal): Level 50 Level 41: Cauterizing Blaze (A) Numina's Convalesence - Heal/Endurance: Level 50 (46) Numina's Convalesence - Endurance/Recharge: Level 50 (48) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 (48) Numina's Convalesence - Heal: Level 50 (48) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (50) Numina's Convalesence - Heal/Recharge: Level 50 Level 44: Plasma Shield (A) Aegis - Resistance/Endurance: Level 50 (43) Aegis - Resistance: Level 50 (45) Aegis - Resistance/Recharge: Level 50 Level 47: Combat Jumping (A) Defense Buff IO: Level 50 (42) Defense Buff IO: Level 50 Level 49: Maneuvers (A) Red Fortune - Endurance: Level 50 (27) Red Fortune - Defense: Level 50 Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 2: Rest (A) Interrupt Reduction IO: Level 50 Level 1: Swift (A) Run Speed IO: Level 50 Level 1: Health (A) Panacea - +Hit Points/Endurance: Level 50 Level 1: Hurdle (A) Jumping IO: Level 50 Level 1: Stamina (A) Performance Shifter - Chance for +End: Level 50 Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 10: Arcane Power Level 38: Speed Phase ------------ ------------ Set Bonus Totals: 19.5% DamageBuff(Smashing) 19.5% DamageBuff(Lethal) 19.5% DamageBuff(Fire) 19.5% DamageBuff(Cold) 19.5% DamageBuff(Energy) 19.5% DamageBuff(Negative) 19.5% DamageBuff(Toxic) 19.5% DamageBuff(Psionic) 16.31% Defense(Smashing) 16.31% Defense(Lethal) 15.06% Defense(Fire) 15.06% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Toxic) 6% Defense(Psionic) 24.75% Defense(Melee) 14.13% Defense(Ranged) 14.75% Defense(AoE) 3.6% Max End +33% Enhancement(Accuracy) +10% Enhancement(RechargeTime) +6% Enhancement(Heal) +35% Enhancement(Range) 2.5% Enhancement(Max EnduranceDiscount) +3% Enhancement(SpeedRunning) +3% Enhancement(SpeedFlying) +3% Enhancement(JumpHeight) +3% Enhancement(SpeedJumping) 30% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine) 253 HP (21%) HitPoints 30% JumpHeight 30% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) 32.5% MezResist(Confused) 32.5% MezResist(Held) 32.5% MezResist(Immobilized) 32.5% MezResist(Sleep) 32.5% MezResist(Stunned) 32.5% MezResist(Terrorized) 100% MezResist(Teleport) (20% chance) 2.5% (0.04 End/sec) Recovery 28% (1.41 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 17.25% Resistance(Smashing) 17.25% Resistance(Lethal) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 5% Resistance(Psionic) 30% SpeedRunning ------------ Set Bonuses: Superior Opportunity Strikes (Dual Wield) +10% Enhancement(Range) Impeded Swiftness (Dual Wield) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance +3% Enhancement(Slow) Unbreakable Guard (Fire Shield) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), 3.75% Status Resistance 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 90.36 HP (7.5%) HitPoints Steadfast Protection (Fire Shield) 3% Defense(All) Superior Opportunity Strikes (Empty Clips) +10% Enhancement(Range) 3.6% Max End 4% DamageBuff(All) Aegis (Temperature Protection) 7.5% Movement Speed 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 5% Resistance(Psionic) Gladiator's Armor (Temperature Protection) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Superior Sentinel's Ward (Bullet Rain) +15% Enhancement(Accuracy) +10% Enhancement(Range) 36.14 HP (3%) HitPoints 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Gaussian's Synchronized Fire-Control (Tactics) 7.5% Movement Speed 22.59 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Blessing of the Zephyr (Super Speed) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) Knockback Protection (Mag 4) Winter's Gift (Super Speed) 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) Preventive Medicine (Healing Flames) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 22.59 HP (1.87%) HitPoints GrantPower Preventive Medicine (when PreventiveMedicine) Obliteration (Consume) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance Performance Shifter (Consume) 7.5% Movement Speed 22.59 HP (1.87%) HitPoints Bombardment (Enflame) +5% Enhancement(Range) Obliteration (Hail of Bullets) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 3% DamageBuff(All) +9% Enhancement(Accuracy) +5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Obliteration (Burn) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 3% DamageBuff(All) +9% Enhancement(Accuracy) +5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Reactive Armor (Rune of Protection) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold) Apocalypse (Executioner's Shot) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints 4% DamageBuff(All) Lockdown (Suppressive Fire) 3% DamageBuff(All) Numina's Convalesence (Cauterizing Blaze) 12% (0.6 HP/sec) Regeneration 22.59 HP (1.87%) HitPoints +6% Enhancement(Heal) 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Aegis (Plasma Shield) 7.5% Movement Speed 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Red Fortune (Maneuvers) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | 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|83467472AF2214A0492EAE09AB6CD38A1586762C33EC42808B3B481DF14B462E3F3| |EB1A40B6BAAA3FB91E108E9B628E591B0B416FC127E7F3374E286CBB19E1791AE12| |F46BB84289B7C989B751BDB6CA359274C873D0810DCD49DCE5B6E103FD8380DCBC0| |0FEB0FF103618C22287B0C82A42E3E5F4D5E29DA35441B7ECA65BE806857550F80B| |0AEB9008D52FDC5CA7847BE4A9EC4150B18B0CA197218288801E8618C20CEFA9965| |EE978AABD88B3DF210C094888414832BC21A33ED9A80FEB22AB9F022EF0E4C630CA| |99DFA3DB202A971BC549C5F13BC5B01BA7049C16704671466E9AE130756D509E914| |1716ACA8765084986561AC2B8FC2FE39B8DE4AC1C68229584AC92B007DA9E1E1F43| |97567983D987D7B2703E665F49EEF2811ED72AEF287AEBB81B935AE5D5445A018EB| |FE6A9B21966C9976A49983BF9B95A12659BAFD512E70858FF799E6DDE485261D6CA| |D68DD5AD1BF6F360800A9377EF0F54CE83F5179F27F59A| |-------------------------------------------------------------------|
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We don't like to harass you, you're inexperienced and overly opinionated. And that's being polite about it. You troll and bully people and call their builds trash. You are a bad faith actor, and not acting in the spirit of the community.
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Post MM upgrades...slotting for Necromancy/Nature Affinity?
BazookaTwo replied to BazookaTwo's topic in Mastermind
Exactly what I have slotted in Arcane bolt, matter of fact... the FF proc. And yeah... teleporting into a mob to drop LS and SC, and to hold the group with EA pays dividends. Running all that stuff, I only have a short combat window before the end runs down! I will fix that later. Right now at 32 an engagement looks like: TP > EA/LGS/SC + Soul Extraction, then blasts and WG while I have ALL the things out. By the time SE expires, it'd better be mostly dead, cause so is my end. Flying away works wonders too as an 'oh shit' button.- 7 replies
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Post MM upgrades...slotting for Necromancy/Nature Affinity?
BazookaTwo replied to BazookaTwo's topic in Mastermind
@bellona100, Good advice or not, being a bully sucks. So by default I'll wait for others with more considerate advice. Not even bothering with what's probably a trash build.- 7 replies
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Post MM upgrades...slotting for Necromancy/Nature Affinity?
BazookaTwo replied to BazookaTwo's topic in Mastermind
Lich has Containment, no?- 7 replies
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Looking for advice, I'm playing a Necromancy/Nature Affinity MM, so far she's super fun. I took Sorcery Pool for Mystic Flight/Arcane Bolt/Enflame/Rune of Protection, but wow, the build looks really tight already. I don't see any Necro powers I'd skip besides Dark Blast (why I took Arcane instead... more damage, and mitigation/slotting options). Corrossive, Gloom, Arcane, and Life Drain make pretty good ST chains. Nature seems like I want to take everything except Rebirth, so I feel like slotting is very crucial in this build. At 23, I hit the toggles to start the fight, then send in the dead, while I juggle my ST focus on whatever seems the biggest threat. I have Lich, about to get Soul Extraction. I know Entangling Aura is ridiculous and have my plan to slot there. I am trying to stack holds off of Lich, Entangling, and I also put a hold proc in Gloom for extra mitigation, for now. Resistance seems easier to hit on this than +Def, but I think the secret to Nature is Absorb/HP/Regen, and I'd like to capitalize on that too. I just want slotting advice, because I feel like every slot counts. Who gets the Pet def/res procs ideally? What the heck do I slot into Lich, as he can hold lots of stuff? I see myself using nearly every healing proc, but I know some slotting affects only me, some affect pets, and I want to optimize what goes where with that stuff, too. All the -toHit procs look useful as well. I Looks like loads of Res options in the first pet upgrade, Rune, & Overgrowth. Debating Soul/Mace Epic. I have a Ninja's Time and know what Power Boost could do for all the regen/absorb, but Oppressive Gloom looks interesting too... What have I gotten into?
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I rolled a SS/Inv brute, and so far the synergy is good between him and the MM. Pet's out/equipped, bubbles, follow the brute into battle. Hilarity ensues.
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Running a Sav/rad scrapper and holy bananas is it good. Add combat Teleport to your arsenal and use it to stack +to hit before you alpha. You'll dig it.
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I'm looking for a Brute that's low maintenance defensively, that I can have my MM follow in bodyguard mode. My MM is a melee based Thugs/FF/Fire with very little maintenance needs, thanks to all the Def buffs. I'm thinking StJ, or Mace for theme, but maybe even Axe. But what Secondary is best with FF to lean on?
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So I respecced my thugs/bubbler. I kept the two ally bubbles, the big bubble, dispersion bubble, and the AOE. Weapons wise I took pistol cause I had to. I took fighting, full pool. I took Maneuvers & Assault, from Experimentation...toxic dart, burst of speed, and Adrenal Boost. I took Bonfire and Fireball. I have a leveling build I'm going to work backwards into, storing the stuff from my previous build until I can respec. He's got end probs, but it feels good, and the fighting pool really shines when you take all the attacks, for the built in damage boost. Feels "blappy" My new concept is called Greasers, and all my pets are named after characters from the Outsiders series. I figure if I roll a brute to go with them it will be street justice/something. I have a SJ/WP scrapper I pillaged already but I might rework that idea.
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Ok these are all great ideas! I have a 50 thugs/FF already so I could retool them a bit. I'd want the MM to be as focused as possible on setup/survivability in that case. Now I have to think of a Brute that's least clicky as far as defenses go. It could be fun leveling a Brute with my MM as the "farmer" in missions. Rad sounds good, but I don't want to wait for incarnates to be playable. Tinkering in mids to see what I think. Ditto with Sonic. Sonic vs FF I need to look at. And now I need to look at Brute synergies with either. Though I think Brute as Leader is an icing on the cake thing, it might be I could have a stronger defensive build on the MM that way. Aside, I know Power Boost is ridiculously OP (shhhhh), as I have a Ninjas/Time/Mace that hunts GMs and AVs. So I also have to look at Patron synergies. Without PB, Fire wins for Bonfire/Fireball/Char.
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My Ninja/time has decimation bu, achilles -res in the bow attacks. It adds up if you spread the arrows around liberally
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So I'm thinking of building a new thugs, so I can take crosspunch and maybe some other attacks and fight alongside my team. Which powerset is the most optimal for this? My thoughts are it has to be a secondary that: * Allows me to focus on attacks from pools and epics, leaving me a minimum of slotting and power picks needed from the secondary. * Maybe focuses on a solid 3-4 powers from the secondary that buff up my team and me * Leaves plenty of slots for my attacks so I feel like I'm doing decent damage for a MM. * Lets me softcap melee/aoe if possible. Pretty sure I'll need fighting and leadership pools. Pretty sure I'll skip a "super" travel power, like I do on some other toons. I can see myself "driving" across a map by sending my brute after a mob and just following him. maybe I can respec my thug bubbler into this playstyle? Hmm. But maybe I want an extreme debuffing set like rad or dark? what I hate doing is healer duty. I plan to solo this mostly at first to get a feel for it. gimme year ideas!
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Someone needs to start a thread of SL / CT binds and macros.
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I'm finna try that!!!!!
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Not noticed this issue yet...but I have the P2W amplifier, and the DFB recovery buff, and the base endurance buff...and blue chews. 😋 If it dies faster, I can take a smoke break.
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Teams make funny faces when they see you at range like that and then in melee a few seconds later. 🤣
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Yes, Assault + Molten Embrace.
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Spit up one of the ATO sets, and you can triple stack a global range bonus. You're welcome.
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So i have altitis with Sents and I want to fix it, please help!
BazookaTwo replied to SwankyBuld's topic in Sentinel
Create a build based on origin first maybe. Example, I have a Natural Sent I rolled. Archery/ninja/ninja. Natural meant to me no travel powers which were "super" And he's now one of my mains because he feels like a toughie ninja with a full bag of tricks. -
I want to point out something I had an "aha!" moment with today. Combat Teleport gives you +to hit, and you can use it like 5 times before the cool down hits right? Ever Combat Teleport part way to the mob and make Savage Leap your next hop? It's a Whammy effect I hadn't thought of, I might even move the Gaussian proc to it, just to add insult to injury, but does it proc well I'm CT?
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Playing a Sav/Rad scrapper now and It's really fun so far and I'm just lvl 21. My build looks softcapped to most defenses in final form, with ridiculous recharge and acc/to hit way off the charts. I'm gonna build on brainstorm today and give it a deeper look. Last night, fell into an Invader bank run team and the mobs were thick, felt like I hit blender/buzzsaw mode. Solo, I can do +2/4 at level 15 and feel like I'm almost gonna die right before I finish a mob. I love that panic mode AOE and right now it's just shred, Shadows of Mu(lol), and radiant armor doing my AOE. Needless to say I'm excited.
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I have this exact combo and even at low levels it's a good 'un. I was inspired by Turtle builds in a certain RPG... And Fire Turtle was born.
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Grav/Storm/Leviathan w/ Sorcery - need build help
BazookaTwo replied to BazookaTwo's topic in Controller
The thing is, I'm enjoying this build as it stands. I tend to use GDF, GD, then Enflame and CF on mobs, then freezing rain, spout, tornado and lightning. After that i use cryonic and bile spray. In rare cases I'll propel/lift after all that is done. Wormhole isn't an opener for me, and singy does fine as just part of the pile of other stuff. Gale seems to speed up cf, so that i cans reliably have 2-3 energy fonts going on too. Enflame is an extremely flexible power. Wormhole and enflame are situational utilities to me. So is dimension sfift. I'd be bored if i opened with wormhole every fight. I'd be bored if i put kb-kd on all my powers. Nothing in my power picks is unused, except maybe Dimension shift. I don't feel like i need more end or recharge now. I use hibernate after I've dropped everything on the table if i didn't avoid catching heat. It works pretty well, and usually rune is ready to go after hibernate is done. I'm fairly happy with the build. I don't mind enemies flying everywhere when I solo. And the grav powers help to prevent scatter, and i manage to not piss off a team, except if i use gale. Maybe the absorb proc is a good idea, though.