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Makobolite

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Everything posted by Makobolite

  1. You can cap out all defenses with /Bio It's survivability comes from the multiple Absorb shields, as well as not getting hit. Since it doesn't have a lot of resistances aside from S/L, then you should build for defenses to mitigate incoming damage. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Bio Armor Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(27), KntCmb-Acc/Dmg(31) Level 1: Hardened Carapace -- RctArm-EndRdx/Rchg(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(11) Level 2: Inexhaustible -- Prv-Heal(A), Prv-Heal/Rchg(19) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), RedFrt-Def(7), RedFrt-EndRdx(7), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(17), RedFrt-Def/EndRdx/Rchg(17) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19) Level 8: Knockout Blow -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/Rchg(15), FrcFdb-Rechg%(15) Level 10: Haymaker -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13) Level 14: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(34), KntCmb-Acc/Dmg(43) Level 16: Ablative Carapace -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(36) Level 18: Rage -- RechRdx-I(A), RechRdx-I(33), GssSynFr--Build%(50) Level 20: Evolving Armor -- GldArm-3defTpProc(A), RctArm-ResDam(21), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23) Level 22: Adaptation Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 26: Hurl -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Acc/Dmg(43), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45) Level 28: DNA Siphon -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(29), SprBrtFur-Dmg/Rchg(29), Erd-%Dam(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-Dmg/Rchg(34) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam/Rchg(31), RctArm-ResDam(46) Level 32: Foot Stomp -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), Obl-Dmg(40), Obl-%Dam(42), FrcFdb-Rechg%(42) Level 35: Genetic Contamination -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(45) Level 38: Parasitic Aura -- Prv-Absorb%(A), Prv-Heal/Rchg(39), Prv-EndRdx/Rchg(46), Prv-Heal/EndRdx(46), Prv-Heal(50), Prv-Heal/Rchg/EndRdx(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Super Speed -- Qck-EndRdx/RunSpd(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 49: Taunt -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Melee Core Embodiment Level 22: Defensive Adaptation Level 22: Efficient Adaptation Level 22: Offensive Adaptation Level 50: Cardiac Radial Paragon Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;701;1402;HEX;| |78DA6594D94F534114C6E7F64EA9DD28655FBBCA529042D57715011FA48AF60F689| |A32969B60DBDC96441E7DE0DD35BEB8804B226E2FEEA8FC3D2A164D7CF4E17A7ACF| |0734E94D9ADFCC3773CE9CF966A6E96BB3BE37E7AE9F129AF7EC4AAE52C9CE98AB5| |5E5CAE40D55CC2B5DD0E7A25FBF2D67D36A45A96466B5ACCC6CA66AAA62A1BA1CE6| 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  2. You can cap S/L resistances and get S/L defense as close to 40% as possible and fill in the rest with barrier, But doing so means you don't slot your attacks as much, This build has 90% for S/L, and softcapped for fire, almost softcapped for S/L. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(43) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(7) Level 2: Spine Burst -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36) Level 4: Blazing Aura -- Obl-%Dam(A), Obl-Dmg(7) Level 6: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg(9), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(11), Prv-Heal(13), Prv-Heal/Rchg/EndRdx(13) Level 8: Build Up -- RechRdx-I(A), GssSynFr--Build%(9) Level 10: Temperature Protection -- StdPrt-ResKB(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(42) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-EndRdx/Rchg(17), Ags-ResDam/Rchg(19), Ags-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(21) Level 18: Quills -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(31) Level 20: Consume -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Acc/Rchg(21), MckBrt-Taunt/Rchg(31), MckBrt-Rchg(31), MckBrt-Taunt/Rng(33), MckBrt-Taunt(33) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(46) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(25) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg(29) Level 28: Burn -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg(43) Level 30: Ripper -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(37) Level 32: Throw Spines -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg(42), SprUnrFur-Dmg/Rchg(48), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Tactics -- AdjTrg-ToHit/EndRdx(A) Level 41: Electrifying Fences -- AirBrs-Acc/Dmg(A) Level 44: Ball Lightning -- PstBls-Dmg/Rchg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(50), PstBls-Dam%(50) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Speed -- Empty(A) Level 1: Brawl -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(50) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Cardiac Core Paragon Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;673;1346;HEX;| |78DA65944953134114C77B32131048484212099BEC913524C09D52110F42151AEF3| |1052D8C46482550A547BF816B797101D403174FB2B87C01B54AFD186EA8551E3D8C| |6FE6FF375295A9A47ED3FFF7FABDD7AFBB67EEDA74E0F9991B53CA683855C897CBB| |993A5F5355D9B5DB0F5CA8236953CB5F26FF2E4DC9C2E689DCA16ED155D4E409AD6| |97F44A59A7666C5DBA9E3BB15ECAABC0FCEA6A2135ABF3E2B714FA3758D4A5F2B25| |D0C7AE3197B69794DACF5DE285BD47A317EBA682FA498673D37972FAF49C484241F| |90FFDBA4E2E3F8D53D4BA98CA5FA6E9177C1E337C9DBE0D01D70C79D6670EEA4E16| |9BE349901AD717202AC69167658EA9DE43538D778667AB6EE4D72837C0AF66E914F| |C05D9965A266C354D06AFEF83CEE89EAE77AFC07B01DF906D67F25BF8081CFE477F| |07D129BE2C6AD1D164465EEB6C48D596A5F8675A857D525B086A3E2DC00CDD710C7| |FA1ACF2256E36FD3F389884F903E41FA2463E060187C29D6107B11621FC3EC6398F| |D6B623F9BD8C7D838F27C909A23AC39C21E1C73C057EE12BC0D72FCD1CBD06257E8| |639357C1AE02B90CFAA4EE38E29AF179418FAC374B9E0347CF83A6F836A37EAB99F| |52759FF08EB4E701D09D66FC99C16CE69615F5AD99756F6A53D4A46C0D7E2DDC6BD| |6DDBC419EC7A04261F82831B3CA38FC907E047E95307FBD4C1FEF4B15F9FC4D6C9F| |E7746E0DFDBC8331F62DC00381624C3E01BB70588AB7ADC33235A54D6D64FAD7F0B| |392E9AB86FAE36B00DBFBC68C3D0ACE11D68A32FC85D30B347EE833D123BC575A49| |86F8CEC155B9A39D28E3CAADDAADC6E535DC06E8D70F746B87B19EEEAD07F5FF9B9| |B3D3554AA64A99A85226AB9419ABF29D7066ABACF3168DA2189E5217AEDC6FE7A0B| |EF29DA0F5E761A51BB7E04795D7AFC3CA7DEC816B70A6A2F2CE6236DC7726FA0B3F| |E9E8CD| |-------------------------------------------------------------------|
  3. Combustion is in it's own right a good AoE, but I think they did that so that Brutes/Scrappers wouldn't have as many, though I do thing some effect similarly to how the Headsplitter/Cleaves can go through enemies would be a good thing to add onto GFS,
  4. Ice/Fire/Fire holds the fastest clear time for the meteor map because they Blizzard, Ice Storm, Burn are things that continually do damage to new units and aren't limited by initial target count. Your goal is to get the decoys in those maps and summon your Lore to soak up aggro so that you never have less than 30+ mobs on yourself. I've also made a Fire/Rad/Fire and it's pretty fun, the AoE from rad hits harder, it has more recharge, but one downside is that it has REGEN instead of health ticks, which makes it feel slightly less survivable than the /Fire blaster, but it makes up for it to by having a spammable AoE hold if you need it, and a ridiculous single target rotation with the Rad Melee attacks. Water/Fire is also fun, but the mechanics kind of get in the way since the spammable AoE also eats charges. Fire/Psi is the most survivable because you cap Regen with it, and it's AoE is actually one of the nicest because it has a 16 target cap, albeit it's only one AoE. Kind of good if you're playing semi lazily and just want to fireball/shockwave, but there is some need to get good at cones if you go psionic because you'll have psychic scream/firebreath to combo some damage. DP is also promising, but haven't fully tested it out. Archery used to feel good, but rain doesn't clear enough trash mobs consistently to feel super nice. At least at +4
  5. Echoing some of the other sentiments, lightning rod and shield charge as the melee telenuke will also hit a larger radius, it's usually used as something where you can jump into a mob, and those clear the trash mobs immediately, and then clear with your additional AoEs in the case of Elec Melee, here we open with Soul Drain(which may be slotted more for utility instead), then a Dark Equilibrium, which is not as big radius as the other nukes. And it barely dents the whole mob, Scrapper crits are something that makes scrapers really satisfying, the crit is what would make your Dark Equilibrium - actually turn the tide of the battle by being able to clear multiple mobs, and not necessarily being immediately spammable like other AoEs.
  6. With Rad melee having it's "contaminated" be something that does damage to enemies around the target, As well as Fire Melee being a set which has no alternative effect except additional DoT, but not necessarily being a whole lot better than other sets at it, something that might make Fire Melee stand out would be to give it an additional "Burning" splash, because honestly, you light an enemy on fire, how does that not spread to the other enemies nearby? Maybe allow other enemies to be affected by the DoT portion of your attack, but something to give Fire Melee an edge with regards to damage, because that's all it do, like, burn everything kind of thing. Just wondering what you guys think about that
  7. Yea, the asteroid map I think is the best for solo even with all the resets because you can grab all the mobs fairly easily, and since patrols will crash into you, it's even better.
  8. You have greater range, and ability to pull mobs so you can take advantage of that by fireballing all the mobs far from you and then just spamming your AOEs around where you're standing, that way, even if the mob is running away you're saturated with enemies so it doesn't matter until the very end when there's just a few here and there, but they go down fast with blaze/snipe. Usually your style would probably be better by either hopping around a lot from mob to mob, or jumping to center and essentially pulling from all corners of the map.
  9. A cheap build basically searches for high enough defense to make it fairly easy to farm, But optimally, a cheap build would be 45% fire defense without much care for ATOs/Winter IO enhancements/Purples This is a build that does not use any ATOs, Winter IOs, or Purples. The big cost to this one will be the LoTGs, and Aegis set pieces, most of the other things are fairly cheap to come by. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Radioactive Smash -- FrcFdb-Rechg%(A) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(13), Ags-EndRdx/Rchg(25), Ags-ResDam/Rchg(48) Level 2: Blazing Aura -- Mlt-Dmg/Rchg(A), Mlt-Acc/EndRdx(3), Mlt-Dmg/EndRdx(3), Mlt-Acc/Dmg(9), Mlt-Dmg/EndRdx/Rchg(9), Mlt-Acc/Dmg/EndRdx(25) Level 4: Healing Flames -- DctWnd-Heal/EndRdx/Rchg(A), DctWnd-EndRdx/Rchg(5), DctWnd-Heal/EndRdx(5), DctWnd-Heal(7), DctWnd-Heal/Rchg(7), DctWnd-Rchg(13) Level 6: Fusion -- GssSynFr--Build%(A), RechRdx-I(27) Level 8: Boxing -- Empty(A) Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam/Rchg(21), Ags-EndRdx/Rchg(21) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/Rchg(17), Ags-ResDam/EndRdx/Rchg(19), Ags-EndRdx/Rchg(42) Level 18: Irradiated Ground -- Mlt-Acc/Dmg(A), Mlt-Dmg/Rchg(19), Mlt-Acc/EndRdx(37), Mlt-Dmg/EndRdx(37), Mlt-Dmg/EndRdx/Rchg(37), Mlt-Acc/Dmg/EndRdx(43) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Taunt/Rchg(40), MckBrt-Acc/Rchg(40), MckBrt-Rchg(40), MckBrt-Taunt/Rng(42) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Super Speed -- Qck-EndRdx/RunSpd(A) Level 26: Devastating Blow -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(27), CrsImp-Acc/Dmg(34), CrsImp-Dmg/EndRdx(36), CrsImp-Dmg/Rchg(36), CrsImp-Acc/Dmg/Rchg(42) Level 28: Burn -- Mlt-Dmg/EndRdx(A), Mlt-Acc/EndRdx(29), Mlt-Dmg/Rchg(29), Mlt-Dmg/EndRdx/Rchg(31), Mlt-Acc/Dmg(31), Mlt-Acc/Dmg/EndRdx(31) Level 30: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam(50), Ags-ResDam/EndRdx(50), Ags-ResDam/EndRdx/Rchg(50) Level 32: Atom Smasher -- Erd-%Dam(A), Erd-Acc/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-Dmg(33), Erd-Dmg/Rchg(34), Erd-Acc/Dmg/Rchg(34) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Electrifying Fences -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(39), Ann-ResDeb%(39), Ann-Acc/Dmg/Rchg(46), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg/EndRdx/Rchg(46) Level 41: Ball Lightning -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-Acc/Dmg(43), Ann-Acc/Dmg/Rchg(45), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(45) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 47: Tactics -- Empty(A) Level 49: Vengeance -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1507;673;1346;HEX;| |78DA6594CB6F125114C6EFC050849616CABB0F6A91620B9447DBBD512B2E2CDAD8C| |42D1DE15A46119047A24B17EE8C89BAE8BFA01B77BEFD6B7C466BAB6B3778B8E76B| |21994926BFB9DFBDE7DC73BEB933A5FB9B13AF2E3F3C27B4F18B75A3D3295F68F7B| |AD2B9533165A322ED822E27DDB34A2E97645DCAEC75A36A1A5DB3D9E07184E736E5| |2DD9E8C86CD194ED07E5F3BDB6213CDBCD669D84BD5AD76CEC4DA9D19634AAB2DDA| |999AD89E3718B26DD6AB0D392B21ABCD4322B596CD82B978C4E973246A88A34DD8F| 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|-------------------------------------------------------------------|
  10. This is copy and pasted from this other guy's question for Fire Farms. Literally /Fire is the best because of Burn and Fiery Embrace, it just does so much damage. Your rotation will be prolly be Follow-Up->Shockwave->Spin->Burn->Ball Lightning. I haven't made a Claws yet, but some of my buddies run claws and it actually does more damage in each one of the attacks as opposed to spines, but spines having two auras and a larger aoe make it better since you're saturated in mobs. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(34) Level 2: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Acc/Dmg(11), SprUnrFur-Dmg/EndRdx/Rchg(13) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(19) Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25) Level 8: Follow Up -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), GssSynFr--Build%(29) Level 10: Temperature Protection -- GldArm-3defTpProc(A) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(31), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Acc/Rchg(33), MckBrt-Taunt/Rng(33), MckBrt-Rchg(33) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36) Level 16: Plasma Shield -- StdPrt-ResDam/Def+(A) Level 18: Tough -- UnbGrd-ResDam(A) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(37), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(39), MckBrt-Rchg(39) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(48), Rct-ResDam%(48) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), FuroftheG-ResDeb%(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 32: Shockwave -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(43), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Dmg/Rchg(45), OvrFrc-Dam/KB(45) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48) Level 38: Electrifying Fences -- Empty(A) Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Rchg/ImmobProc(50), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50) Level 44: Assault -- EndRdx-I(A) Level 47: Super Jump -- BlsoftheZ-ResKB(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(34) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15) Level 50: Degenerative Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Agility Radial Paragon Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;678;1356;HEX;| |78DA65944B4F13511CC5EF3053B0D0D216280579D95A68A1B4B4C2C657880A98284| |D503E406D60688B159A16A22EFD068A1A373E40E3828D2B79A91FC58D3B5FA889EE| |5CD47FE71C5B924EDAFCEE9CFB7F9C3BF7CE24EF4C39DE5CBE37A9B4964BF974A99| |4BA585C5F336DC97426B7A02BB99AE4EFB1C454D2CC9B664CC26E97BAA04C994BE6| |4AC98CCDE4CCE2DDD485F5625A39E75657F32264B26BB9958CC3BA9B35D305B969B| 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|715114286FA71343E8CF85F47E337D0B5F50938E313D0DD76A036FEDB591B6FB6CB| |987EFE017746DAA0| |-------------------------------------------------------------------|
  11. If you're willing to sacrifice some recharge, you can hit Melee Softcap. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(34) Level 2: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Acc/Dmg(11), SprUnrFur-Dmg/EndRdx/Rchg(13) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(19) Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25) Level 8: Follow Up -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), GssSynFr--Build%(29) Level 10: Temperature Protection -- GldArm-3defTpProc(A) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(31), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Acc/Rchg(33), MckBrt-Taunt/Rng(33), MckBrt-Rchg(33) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36) Level 16: Plasma Shield -- StdPrt-ResDam/Def+(A) Level 18: Tough -- UnbGrd-ResDam(A) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(37), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(39), MckBrt-Rchg(39) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(48), Rct-ResDam%(48) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), FuroftheG-ResDeb%(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 32: Shockwave -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(43), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Dmg/Rchg(45), OvrFrc-Dam/KB(45) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48) Level 38: Electrifying Fences -- Empty(A) Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Rchg/ImmobProc(50), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50) Level 44: Assault -- EndRdx-I(A) Level 47: Super Jump -- BlsoftheZ-ResKB(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(34) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15) Level 50: Degenerative Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Agility Radial Paragon Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;678;1356;HEX;| |78DA65944B4F13511CC5EF3053B0D0D216280579D95A68A1B4B4C2C657880A98284| |D503E406D60688B159A16A22EFD068A1A373E40E3828D2B79A91FC58D3B5FA889EE| |5CD47FE71C5B924EDAFCEE9CFB7F9C3BF7CE24EF4C39DE5CBE37A9B4964BF974A99| |4BA585C5F336DC97426B7A02BB99AE4EFB1C454D2CC9B664CC26E97BAA04C994BE6| |4AC98CCDE4CCE2DDD485F5625A39E75657F32264B26BB9958CC3BA9B35D305B969B| |66EE60BA6B9E8FAAF2F9AC5523657F04E17720B31B6594F25D3A535A9D825BD87E5| |BFE054BCCA36F5D8502A61A88647E47DD078406E808D0FC19D4A9A66E536A8B8666| |9FE717202DCAD8420C6A6799077CC4D3AC1E656D2013A5CE09E64E9F4A67FD62DAD| |F50BE8FE4A7E03DBBE9387A029EBB231D7F614F53A9E91CFC1CE17E426D8B5052E3| |92B7BA359B94D9106CC85C0E3617218EC1D21B7C17DC9B263BDCA7E0A5E3252AF85| |5E5AB288EBCF91CBE0899B649EBC056A7248B04565DD39270818EAE435F23A390F1| |E085CECEDF2C9A0CF50BAE47BA879FEC0CF3BB96BE7FADAE927483F41FA09D2CF10| |FD0CD18F21F5BCA8A77BBDD8E3213738D641FE469F4E89F52156F331367A1573019| |9EBE65C774490B0ABA84543BD17F4F079F59C47DFD069F20C387C963C474EA2AE47| |EAF6B16E1F7B86E86F591EE400CFE2C026E2475E932FC957E0E816F909FC5079C4F| |0A405E8778C7E6F48C820E6D460592E951625CC1584DFE2548DEE80D15D307140EE| |91FB609BAC20C21D8BF8D1C1275A8C1D621FB1E20ED1E2D4E25C69AF517D9B75C5D| |3D2C8D3D2CFD3E2E76919A9C5CAAFE23A5EA724EA94F13A65A24E9931AADF85F26C| |6D2C2F069CCF199444D3AC0CBBBBFAA6970F9BAB5F0CA545B1FE9F354DD3FCD811C| |715114286FA71343E8CF85F47E337D0B5F50938E313D0DD76A036FEDB591B6FB6CB| |987EFE017746DAA0| |-------------------------------------------------------------------|
  12. Some people say that you don't need to use fences, but it actually fits in between all your other attacks fairly well. Ball-Fences-Burn-Throw-Burst repeat I usually try to shove throw spines in as much as I can but it's annoying to aim a cone for some people.
  13. The strongest possible build is one that maximizes recharge, while hitting the minimums for fire defense and resistance. Your end is covered by ageless, and Musculature is usually the best choice because it also increases your judgment damage. If you won't do other content, you can use stealth to get more LoTG mules. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(13), Ags-EndRdx/Rchg(17), Ags-ResDam/Rchg(42) Level 2: Blazing Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg(3), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(25) Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(5), Prv-Heal/EndRdx(7), Prv-Heal(7), Prv-Heal/Rchg/EndRdx(15) Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(13), RechRdx-I(23) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36) Level 12: Kick -- Empty(A) Level 14: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(39) Level 18: Quills -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Rchg(23), Erd-%Dam(37) Level 20: Stealth -- LucoftheG-Def/Rchg+(A) Level 22: Temperature Protection -- StdPrt-ResDam/Def+(A) Level 24: Invisibility -- LucoftheG-Def/Rchg+(A) Level 26: Spine Burst -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), Arm-Dmg(34), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Obl-%Dam(37) Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), FuroftheG-ResDeb%(31) Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(39) Level 32: Throw Spines -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Acc/Dmg(33), PstBls-Dmg/Rng(33), PstBls-Dmg/Rchg(34), PrfZng-Dam%(34) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43) Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Acc/Dmg(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Dmg/EndRdx(43) Level 41: Mu Lightning -- Apc-Dam%(A), Apc-Acc/Rchg(42), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/EndRdx(46), Dcm-Build%(46) Level 44: Super Speed -- BlsoftheZ-ResKB(A) Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1516;688;1376;HEX;| |78DA6594DB4E5341148667B71B6B8152A09496934839832D2DA051A3212AD618202| |1E1016AC51177D214C22E462E7D038FE1060F78B8E0C61BE5147D0135313E80F71E| |10F401D4BAD8FF0F6DD2C9DEF966FE596BCD9A35B3F7C4ADD1CA57976E8F28A3E24| |2266DDBA9F3F30B39ED999AB674765ABB95348FBCB58E9C9AD019AD6353735656DB| |6148A3FABACEDA3A96B4F4FC62EADCC27C5A954FCECE66C44AEB6B954E775CA7C56| 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  14. You don't have devastating blow which is essentially a T9 single target destroyer. Radiation siphon is nice to begin with but not needed once you level up, have defenses, and have healing flames. It could be good for normal content though where you might need more healing, but it's not as consistent as Dark melee because an enemy needs to be irradiated. Irradiated ground is not useless, it's just that it activates differently from Blazing Aura or Quills, in that it drops a patch. If you're herding mobs to you, it works really well. You can slot the achille's proc into it as well. You can just run without Plasma on since Fireshield+Temp protection already bring you to cap res. To farm with the most efficiency, you should also get a T3 Alpha Incarnate slotted up so it gives you +1 level. That increases your kill time by a lot. Ion Judgment to hit the most enemies at once Hybrid Assault Degenerative or Reactive Lore Banished Pantheon Radial Destiny Ageless(This will solve your endurance issues., 120 second uptime/120second cooldown, permanent +recovery essentially) This is a "Budget" build that can be done without winter sets, so the fact that you already have a few means you can replace certain sets with more recharge. http://www.cohplanner.com/mids/download.php?uc=1511&c=686&a=1372&f=HEX&dc=78DA6594CF6F125110C7DF83A5D8524A690BB4B6A59452DA02A5607B376AAD8982129B78C50D7D9655046421D1A3076FC6D856D33F41BD78F3B77F8A277F1E8C3FCE268AB33BDF9626BB09F9BC376FE6FB6686D92DDE5E1F7C7EEEEE49217D676ABA69964FB73A6DE5DDAC18AA5E516E418F977E93B6B95C5435A5B297F52D436F1B8D3AEFC7F96C5D5D53755365370CD5BA533ED569E9C25F6A346A64D8AEB68DFA76C0DE1594BEA55A66D5680E1EEC9B7438606F369B4A6D85CE368D4A161776CA45DD6C93E2386591A6DFFDA4C0D315E29E4B88BC265E585B69DBDC624DDAB6811CB8CA1C3CE1B6F9D272655F8F6C09DBE632C15BCC634DB0C31C6F335F11DC88755F645DAD005E60F65D028BB8B7C47C40797B386FE979C6791F4FB3AEF47297AD9ABC5D7AC46B5AF7F34DAE7E543284CA86505190427CEC237D21B685A3AC18A6333FE2FD381BFE4BDB69AAE603DFFE86B601F804A03D8CBB4670C70E651DE4CC3C417465C4EADAA82612E85A025D4BA05B2974EBADE566FF2D5DCF6895EF4C5E672E18E00DF02673A9C68C53FE21742B842E85C1393A8BA05B913EF6DFA53C2790E7C4638DBBBBC39CDD65CE3D021F3297F698EFACF946EC246A99426D539890286A8BA20751D4E8A65CA691CB7444DAFDDDA35C66A03783F818F462D08F416F167AB3D07B4F88A3EEF841BDE0551AE079E8CE7FE4694E7E02BF31973F835FC0AF4C9DB088D845F8A67096825606B1196866A0A1518D69CC591AB3B482397BE217220BDD2CE256A0BF02FD3CF4F3D0CF433742BA39F42EF78F75A7B4236FB7FD26A41C969CC3927758561D96358765433BFC6A740B8ED3928643B248DBD23F4C6F3F5BBA3F060EBF22422E732F7EF56C525EE159183B4F5CD0C4CFA3FE8BECFFBB6773C97D9EE3B15DBC0731F699182320C78D486FFD3DD15BEF8FD21A793D8DF7EC7FC2BDF57F4AC6F39B This is in the ballpark of what you should strive for in a Rad/Fire, softcapped FireDef, and as much recharge as you can pump into it as possible. (90-100% before hasten) You can get more recharge by using Stealth/Invis, but tbh I like playing with Combat jumping more than not, and it's easier to reposition with it. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Radioactive Smash -- FrcFdb-Rechg%(A), Hct-Dam%(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dmg/Rchg(50), Hct-Dmg(50) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(13) Level 2: Blazing Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(3), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(25) Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg(5), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal(7), Prv-Heal/Rchg/EndRdx(13) Level 6: Fusion -- GssSynFr--Build%(A), RechRdx-I(27), RechRdx-I(42) Level 8: Boxing -- Empty(A) Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(15) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), BlsoftheZ-ResKB(25) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(19) Level 18: Irradiated Ground -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Rchg(37), Obl-%Dam(37), AchHee-ResDeb%(43) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Taunt/Rchg(40), MckBrt-Acc/Rchg(40), MckBrt-Rchg(40), MckBrt-Taunt/Rng(42) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Super Speed -- Qck-EndRdx/RunSpd(A) Level 26: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg(36), SprBlsCol-Acc/Dmg/Rchg(42) Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury(31), SprBrtFur-Acc/Dmg/Rchg(31), FuroftheG-ResDeb%(31) Level 30: Tough -- StdPrt-ResDam/Def+(A) Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg(34), AchHee-ResDeb%(34) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Rchg/ImmobProc(39), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46) Level 41: Ball Lightning -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(43), Rgn-Knock%(45), Rgn-Dmg(45), Ann-Acc/Dmg/EndRdx(45) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21) Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;696;1392;HEX;| |78DA6594CB4F135114C6EF74A654684B296D69798914282D95D2D21A5F3144454C0| |C244412B775025718ADA5694BA24B17EE8C11D0B0F1014413DDB89297BAF1FF706B| |A222EADA88F574CE474BD2499BDF3DDF39E7DE73EEBD331377461D6F2FDF1B118AF| |D62462F14D217F20B45699B9A3664765AAA821E1BFDDB4D393D213352C6AEEA3386| |5E34E6B36C07D8372A6FC86C41C6C60C99BF9B3EBF90D78573727E3E43C2EC5CD1C| 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  15. With shield, you can easily cap your positional defenses. After that, you can choose to go with the sorcery skill and OwtS to have capped S/L at most times. I just posted a build into someone's request of a Shield/Fire that does that. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Fiery Melee Power Pool: Sorcery Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(19) Level 1: Scorch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(33), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43) Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), RedFrt-Def(3), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(13), RedFrt-EndRdx(13), RedFrt-Def/EndRdx/Rchg(42) Level 4: True Grit -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 6: Combustion -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40) Level 8: Mystic Flight -- Flight-I(A) Level 10: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Taunt/Rchg(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt(48), MckBrt-Taunt/Rng(50) Level 12: Active Defense -- EndRdx-I(A) Level 14: Kick -- Empty(A) Level 16: Breath of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), Ann-ResDeb%(31) Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 20: Build Up -- GssSynFr--Build%(A), RechRdx-I(29) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), ResDam-I(23), StdPrt-ResKB(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(34) Level 26: Shield Charge -- RechRdx-I(A) Level 28: Spirit Ward -- Heal-I(A) Level 30: Rune of Protection -- RechRdx-I(A), Ags-ResDam/Rchg(45), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(46) Level 32: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(43), LucoftheG-Def(45) Level 35: Fire Sword Circle -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37) Level 38: Greater Fire Sword -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(46) Level 41: One with the Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42) Level 44: Against All Odds -- EndRdx-I(A) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(27) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 50: Void Radial Final Judgement Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;673;1346;HEX;| |78DA6D944B6F125118866718B0964B69050AB4D0164AEF1419DBBD0B811A0B4915F| |70DA1A7302DD206BAD0A589D7A531B14BD76E5C798B3FC4EB0F70E565E1B51BFC98| |F79536C149E039E73DE7BBCDF9CE94AEE7BC4FD76E9ED774EF8546A5DDDEBC5A69E| |EAA96AB54A95955ADFB0CC82F0E7533A7B655B3AD32E5BAA51A5BFFA611AE965443| |A94CC152AD1B186BDE8DBDBD46A6BCD7AA8AE6B32705AB563FB09A352C1555655F2| |66EECDB576A2B90DFB7AA997C53B56AE2A5D23E10CB88A490915FCE277F7A37A98E| |4B0BC9C0746AEE2170D84D7AC0335ED2078EB8353E62BBABD9DAD00E5903A7B6C1C| |53A69817989AB33AECEB80EC67530AE9771BD7E7081710B626BD0D6F863D8DAA95F| |E44FF0F40FF23BE8FE0D0624671773767D8496784BBE01531FC0B977E47BF0E10C8| |E4E6CB58169D411147F83F43778CD616BCB3BE0598BDC25EBA0D900D7A40E0FFD79| |12F0E790003E6ABE8E3C5A4822F819C1FF8A515F92CFC0B1E760EC0538F109195F1| |25723B0758CF02D4F04C9617054FC07B0470F3C4166B125F831249B10DEB4110ACB| |202EFBCFC1F7685AB3E76604BA53F686792A61C68AF044233CD1299EE8143B29C11| |35D973CA3AC3ACAD80FE46D8F531B4F417B245A1C9A11E7BEB4091FE95570798575| |493E93C8C731B98E9C1799573A889CC3527B92EF3679DF69AF4DDF236F91B7C1D41| |DF22E1815DB19DACEB0FB67D9FDB3ECFA59DE823976FF32BBBF28F5CEF35CE699F7| |4296643D1765CF927D453ADA12BBE3B1815BDBD532AC3F29756651A79EA56692316| |7EF861ADA654152CE6983BC028E95C10567EF4BD0593CB6EB4EA50BB37D8AD9A7AC| |F429AB7D4AB14FD97032AC28BAAD0C0ECBFD86D2F9ECEE7D27B8FAF5A492C0B97EE| |9DBF5EDA47288AEEE2E748E4665CC32FFF7BC967E30193C1D3CDE7B1838D6FF027C| |C7F910| |-------------------------------------------------------------------|
  16. Positional Softcaps with capped S/L whenever you pop either Rune of Protection of OwtS. Basically have a short gap when you don't have it up, but I'd hope most fights don't last that long to where you can't cycle it. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Fiery Melee Power Pool: Sorcery Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(19) Level 1: Scorch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(33), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43) Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), RedFrt-Def(3), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(13), RedFrt-EndRdx(13), RedFrt-Def/EndRdx/Rchg(42) Level 4: True Grit -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 6: Combustion -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40) Level 8: Mystic Flight -- Flight-I(A) Level 10: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Taunt/Rchg(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt(48), MckBrt-Taunt/Rng(50) Level 12: Active Defense -- EndRdx-I(A) Level 14: Kick -- Empty(A) Level 16: Breath of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), Ann-ResDeb%(31) Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 20: Build Up -- GssSynFr--Build%(A), RechRdx-I(29) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), ResDam-I(23), StdPrt-ResKB(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(34) Level 26: Shield Charge -- RechRdx-I(A) Level 28: Spirit Ward -- Heal-I(A) Level 30: Rune of Protection -- RechRdx-I(A), Ags-ResDam/Rchg(45), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(46) Level 32: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(43), LucoftheG-Def(45) Level 35: Fire Sword Circle -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37) Level 38: Greater Fire Sword -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(46) Level 41: One with the Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42) Level 44: Against All Odds -- EndRdx-I(A) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(27) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 50: Void Radial Final Judgement Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;673;1346;HEX;| |78DA6D944B6F125118866718B0964B69050AB4D0164AEF1419DBBD0B811A0B4915F| |70DA1A7302DD206BAD0A589D7A531B14BD76E5C798B3FC4EB0F70E565E1B51BFC98| |F79536C149E039E73DE7BBCDF9CE94AEE7BC4FD76E9ED774EF8546A5DDDEBC5A69E| |EAA96AB54A95955ADFB0CC82F0E7533A7B655B3AD32E5BAA51A5BFFA611AE965443| |A94CC152AD1B186BDE8DBDBD46A6BCD7AA8AE6B32705AB563FB09A352C1555655F2| |66EECDB576A2B90DFB7AA997C53B56AE2A5D23E10CB88A490915FCE277F7A37A98E| |4B0BC9C0746AEE2170D84D7AC0335ED2078EB8353E62BBABD9DAD00E5903A7B6C1C| |53A69817989AB33AECEB80EC67530AE9771BD7E7081710B626BD0D6F863D8DAA95F| |E44FF0F40FF23BE8FE0D0624671773767D8496784BBE01531FC0B977E47BF0E10C8| |E4E6CB58169D411147F83F43778CD616BCB3BE0598BDC25EBA0D900D7A40E0FFD79| |12F0E790003E6ABE8E3C5A4822F819C1FF8A515F92CFC0B1E760EC0538F109195F1| |25723B0758CF02D4F04C9617054FC07B0470F3C4166B125F831249B10DEB4110ACB| |202EFBCFC1F7685AB3E76604BA53F686792A61C68AF044233CD1299EE8143B29C11| |35D973CA3AC3ACAD80FE46D8F531B4F417B245A1C9A11E7BEB4091FE95570798575| |493E93C8C731B98E9C1799573A889CC3527B92EF3679DF69AF4DDF236F91B7C1D41| |DF22E1815DB19DACEB0FB67D9FDB3ECFA59DE823976FF32BBBF28F5CEF35CE699F7| |4296643D1765CF927D453ADA12BBE3B1815BDBD532AC3F29756651A79EA56692316| |7EF861ADA654152CE6983BC028E95C10567EF4BD0593CB6EB4EA50BB37D8AD9A7AC| |F429AB7D4AB14FD97032AC28BAAD0C0ECBFD86D2F9ECEE7D27B8FAF5A492C0B97EE| |9DBF5EDA47288AEEE2E748E4665CC32FFF7BC967E30193C1D3CDE7B1838D6FF027C| |C7F910| |-------------------------------------------------------------------|
  17. There's some limitations to the Fire Armor set since it's just raw resistances. In order to softcap everything effectively you will generally be losing out on some other bonuses and stuff of that matter. For purely farming, it's easy to get a ton of Fire Defense specifically with a very high recharge rate(usually up to 101.3% base) but at the cost of not having a very high amount of resistances and defenses elsewhere(they're okay but doesn't make you feel unkillable). For PvE content, you don't necessarily need the stack that you have for farming, as well as compared to purely farming you should take taunt for normal content so you can actually be a Tanker and pull aggro off of people as well as maintain aggro. Here's a build where its softcapped S/L/F/C/M for defenses, as well as hardcap resistances for S/L on top of the obvious Fire. This will be able to tank fairly well in a lot of the incarnate content, but the build gives up endurance because in incarnate content, you'll have ageless and won't need to worry about endurance. Agility is necessary to bring the defenses to the softcap minimum, and you will also probably use Melee hybrid for incarnate content to shore up other res for E/N/T/P and the regen for more survivability(but you can just Assault for farming) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Spines Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Blazing Aura -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(19) Level 1: Barb Swipe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Acc/Dmg(15), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(43) Level 2: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3) Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Heal(9), Prv-Heal/Rchg(11) Level 6: Spine Burst -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Acc/Dmg(21), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31) Level 8: Super Speed -- BlsoftheZ-ResKB(A) Level 10: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Taunt/Rchg(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt(48), MckBrt-Taunt/Rng(50) Level 12: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/EndRdx/Rchg(13) Level 14: Kick -- Empty(A) Level 16: Ripper -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Dmg(34), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40) Level 18: Burn -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-Dmg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Rchg(34) Level 20: Build Up -- GssSynFr--Build%(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), ResDam-I(23), StdPrt-ResKB(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Fiery Embrace -- RechRdx-I(A) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 30: Tactics -- EndRdx-I(A) Level 32: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 35: Quills -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37) Level 38: Throw Spines -- PstBls-Dam%(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(39), PstBls-Dmg/EndRdx(39), PstBls-Acc/Dmg/EndRdx(40) Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43) Level 44: Dark Obliteration -- SphIns-Acc/EndRdx/Rchg(A), SphIns-Acc/ToHitDeb(45), SphIns-ToHitDeb(45), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-%ToHit(46) Level 47: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(27) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 50: Void Radial Final Judgement Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;683;1366;HEX;| |78DA6D94CB4F534114C6A7EDADA5A508586879432B589EB557D81B1571A14D50DC3| |70D8CE54A2DA4854497263E776A346C7C2EDDB8E26D346AA2FE07BE13B7BE50D7BE| |EAE9FD3E0B499DA4F9CD7C33DF9C7366E6367172D87FEFC0E9DDCAE1DF9749E5F3C| |9A3A9EC94CEB913A9B435AE8ACD23BF46A8C9617D4C67F33A3662E9DCA9E49EB95C| |2AC09984CE681D1B9BB1B23AAF7CA3D3D31919683D51657747ACF4E4AC954D57DBA| |3433A35A173F9496BC6FF6F2CBE7468FF8C351EDB9B9B9BD5C9B1E9B94C3291CACF| |4A9C06492026BF475EC55670ABB72EA54C43F95E82352FC837E0B657E46B70295AF| |21AEA9A616B5BAF9297C08ECB60EF15F0B1C473386C8FD331249DA8A19C71D2049F| |C81A177372AD23D6968FE427B0E20BF981397F0657242737BDEE3B8859779BBC0E3| |6DD005B6E826DB7C0ED1E5C8C7895E79DD3D656653F2FF7F39E8036701CDC699153| |E4246866C0A762AC64AD95C55A45F3C7C941D02901AB18B3AA204DDD9788D58C58A| |D5055B8801DC33FC1CE5F60F437F9077C26116BE9ADA5B78DDE367A3BE8E9A027CC| |BDD6246E809904EE42734976F5A8C0551F924EABA182BBB06FB05FD963B301BA216| |B43AC36548FEA1AEAC81AF0B9E4D7C8188D7DCAD66AC5D70C9FA399BE16FA0232D7| |8A39D51AC6FAA068EDD4DA0F229707927B8475472EF2362F9067C8B360E739F23CF| |850BC5D7CC55D2B88B163915C2217C0E832382161BB19AF7B15FBF4AC900BE4225F| |FE12B90C6AF1F6D1DB5789FCFB2B480FE905077CA41F7CEFC7575BAC3DB6863B8AC| |879C4797E719EA949B618A52FD4A50E0B22724FA3E411B0690CEC29AEC53E85DE0D| |5F7128AF325EA69865CA60993254A61C2A53460D8615C5612BDE9AD2F75F58F795F| |E2F38FB6DB312C6B97C2D5BF57DB3328F932A4E147E04A5CF32FFD7D6E41D990CDE| |5FB7B1763EB0A1FF057CE30E1A| |-------------------------------------------------------------------|
  18. Do you want it to also cap SL resistances? Full Softcap defenses? Let me take a look at my mids.
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