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Everything posted by Apparition
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Perhaps all servers aren't back up yet, like the auction house server?
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Yeah. I just find it curious that this all happened to three different Rogue players in co-op zones, (Cimerora and Rikti War Zone). I'll try to do some more testing over the next couple of days.
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Okie. Now that I'm not teamed, I can expand on what happened to me both times. Twice over the past few months (since Issue 27 landed), I saw a Tinpex in the RWZ advertised on LFG. I sent a tell, asking if they had room. No response. So I ported over to Apex in RWZ using the LFG teleporter, and sent another tell. Still no response. I watched both times as they called out in LFG again for more people, clearly not full. Then within ten minutes, they both started without me. I'll note that this was two different individuals leading each time, not the same person both times. A friend of mine had a similar experience about a month ago. She saw a Tinpex advertised in the LFG channel, and went over to the RWZ. She sent at least two tells to the person with no response. They proceeded to call out in LFG channel for more people, and yet they never invited my friend. This person was not either of the individuals I had the issue with. We even went so far as to test being on separate alignments, thinking that it may be related to people setting "Show Villain Private Chat," and "Show Villain Broadcast Chat" to disabled. I briefly switched over my alignment from Rogue to Vigilante, while my friend stayed the Rogue alignment. I disabled both "Show Villain Private Chat" and "Show Villain Broadcast Chat," and she disabled "Show Hero Private Chat" and "Show Hero Broadcast Chat." She saw my broadcasts and tells in the RWZ, and I saw her broadcasts and tells in the RWZ. Now it's possible that we somehow encountered three different people leading Tinpexes that had us on global ignore (even though neither of us recognized the three global names), but I doubt it. Seems like something in Issue 27, Page One, may have made opposite alignments maybe briefly invisible to one another? Maybe after using the LFG Teleporter? Time for experimentation.
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That's actually happened to me twice as a Rogue for Tinpex, and it happened to a friend of mine on a Rogue for a Tinpex as well. Interesting.
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"The Game is not Balanced around IO's"..... should it be?
Apparition replied to Galaxy Brain's topic in General Discussion
I'm told all pets in World of Warcraft have high AoE defense for the same reason, (I've never played WoW, so I'm just going by what I've been told). -
Incarnates do not make nearly as much of a difference as people keep claiming it does. It's IO enhancements, and that horse left the barn long, long, long, long ago and is on the moon, establishing the moonbase.
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Uhh... you do realize that using more than three accounts simultaneously is against the Homecoming Code of Conduct, right?
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Ugh. Dual Pistols not having a snipe attack is one of the main reasons why I love it. I have Dual Pistols on about a half dozen characters. If they gained a snipe attack, I'd probably reroll them all to something else.
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I would just like for Electric Armor's Grounded power to be fixed. As it is now, it's entirely superfluous and only good for a "free" Aegis: +5% Psionic resistance IO enhancement slot. I still have to slot for 10+ points of knockback protection and take Combat Jumping for immobilization protection after taking Grounded. Grounded needs an additional four points of Immobilization protection, +1000% knockback resistance, and to keep knockback protection and immobilization protection while off of the ground.
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Knockback Protection - a compiled list?
Apparition replied to Techwright's topic in General Discussion
Gladiator's Armor IO enhancement set is great on Electric Armor characters. Knockback protection and toxic resistance? Yes, please. -
Martial Arts gives you 7.5% defense to everything on a Brute, and 10% defense to everything on a Tanker. It's very, very helpful.
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Champions Online was the same way. During open beta and pre-launch, players were ridiculously overpowered compared to mobs, and the game was fun. Then on launch day, they patched the game to meet Jack Emmert’s standards of “three minions to one player” rule and players left in droves, including myself.
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When did being in the middle become "sub par?" And in AoE, Dual Pistols is not in the middle. It's just behind Fire Blast. Then again, I am biased because Dual Pistols is my favorite ranged attack set, and no, I don't use more than one damage proc per power.
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Dual Pistols is #2 in AoE damage out of all ranged sets (behind Fire Blast), and I want to think something like #4 total. It's fine. A lot of people just see lethal damage and no snipe, and write it off.
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Resistance armors (Dark Armor, Electric Armor, Fiery Aura, and Radiation Armor), are mostly wasted on Scrappers and Stalkers due to their lower resistance caps. You'd be much better off using either a healing or defense based armor on those two ATs.
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"The Game is not Balanced around IO's"..... should it be?
Apparition replied to Galaxy Brain's topic in General Discussion
Yeah. That is why I always take Ageless Radial Destiny on resistance based characters. -
"The Game is not Balanced around IO's"..... should it be?
Apparition replied to Galaxy Brain's topic in General Discussion
Yeah. I actually want to like Sentinels, but I look at their damage and AoE cap and I just can’t bring myself to make one. The only way you can get respectable damage out of one is via damage procs (which are inevitably going to be nerfed at some point), and/or Psionic Mastery. Meanwhile, my Blasters do a ton of damage, have tanked TFs/SFs (including the ITF), and can solo missions at +3x8. I just don’t see the point. To each his or her own though. -
"The Game is not Balanced around IO's"..... should it be?
Apparition replied to Galaxy Brain's topic in General Discussion
I'll be honest. The Sentinel was a badly designed AT (even admitted by the designer on these forums), that should never have been added to the game. Their only effective purpose is to teach newbies how to play Blasters while feeling safe, and then they can eventually graduate to Blasters. Like as said above, "training wheels." -
I know @Captain Powerhouse mentioned something in 2019... I want to say around summer or autumn 2019?... anyway, that he planned to rebalance damage type resistances among all of the mobs. Of course, that would be a huge project, so I don't know if it's still planned or sidelined.
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What to do with Khalisti Wharf? (Suggestions within)
Apparition replied to Solas67's topic in Suggestions & Feedback
I like Fusionette in Kallisti Wharf. I would rather see BABs replace Miss Liberty in Atlas. -
Alpha depends on your build. For Hybrid, the only real choice Masterminds have is Support Core. The others are bugged on MMs.
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Yes. It has been that way since the start of Homecoming. Big Red is nasty. As you have seen, he can and will debuff you to one HP.
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What to do with Khalisti Wharf? (Suggestions within)
Apparition replied to Solas67's topic in Suggestions & Feedback
Echo of Galaxy City isn't reachable by villains. -
It's not a bug. It's intended behavior. Power Boost does not work on any power that does +res (other than Toxic damage), and is not supposed to work.
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Well, I gave the build a go. I thought that mag six immobilization protection while on the ground from Grounded would be enough, but it wasn't. Even while on the ground, I kept getting immobilized. So R.I.P. Hasten and damage. Here's my new build. I'm not happy about it and it really is leaning me towards just writing off melee all together on Homecoming and stick to playing Blasters, Corruptors, and Masterminds, but c'est la vie. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Reaching Apparition: Level 50 Mutation Tanker Primary Power Set: Electric Armor Secondary Power Set: Staff Fighting Power Pool: Flight Power Pool: Experimentation Power Pool: Leaping Power Pool: Fighting Villain Profile: Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(25), ImpArm-ResPsi:40(37) Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(25), SprBlsCol-Rchg/HoldProc:50(37), AchHee-ResDeb%:20(43) Level 2: Lightning Field -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(5), SprAvl-Acc/Dmg/EndRdx:50(13), SprAvl-Acc/Dmg/EndRdx/Rchg:50(27), SprAvl-Rchg/KDProc:50(37), FuroftheG-ResDeb%:50(43) Level 4: Conductive Shield -- GldArm-End/Res:50(A), GldArm-RechRes:50(7), GldArm-Res/Rech/End:50(17), GldArm-ResDam:50(31), GldArm-3defTpProc:50(40), StdPrt-ResDam/Def+:30(46) Level 6: Guarded Spin -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(9), SprMghoft-Acc/Dmg/Rchg:50(19), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(40), SprMghoft-Rchg/Res%:50(46) Level 8: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 10: Fly -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(11) Level 12: Grounded -- Ags-Psi/Status:50(A) Level 14: Speed of Sound -- BlsoftheZ-ResKB:50(A) Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng:50(A), PrfZng-Dam%:50(17) Level 18: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(19), Pnc-Heal/Rchg:50(23), Pnc-Heal/EndRedux/Rchg:50(34), Pnc-Heal:50(40) Level 20: Eye of the Storm -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(21), Arm-Acc/Rchg:50(23), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(42), FrcFdb-Rechg%:50(46) Level 22: Lightning Reflexes -- Flight-I:50(A) Level 24: Staff Mastery Level 26: Hover -- LucoftheG-Def/Rchg+:50(A) Level 28: Serpent's Reach -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(29), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(34), Apc-Dam%:50(42), FrcFdb-Rechg%:50(50) Level 30: Afterburner -- LucoftheG-Def/Rchg+:50(A) Level 32: Combat Jumping -- LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(33), Ksm-ToHit+:30(33) Level 35: Innocuous Strikes -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Acc/Dmg/Rchg:50(36), SprGntFis-Dmg/EndRdx/Rchg:50(36), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(36), SprGntFis-Rchg/+Absorb:50(42) Level 38: Sky Splitter -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(39), Hct-Acc/Rchg:50(39), Hct-Dmg/EndRdx:50(39), Hct-Dam%:50(43), FrcFdb-Rechg%:50(50) Level 41: Kick -- Empty(A) Level 44: Tough -- GldArm-End/Res:50(A), GldArm-RechRes:50(45), GldArm-Res/Rech/End:50(45), GldArm-ResDam:50(45) Level 47: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(48), ShlWal-ResDam/Re TP:50(48), LucoftheG-Def/Rchg+:50(48) Level 49: Power Sink -- EnrMnp-Stun%:20(A), PrfShf-EndMod/Acc:50(50) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- IntRdx-I:50(A) Level 2: Swift -- Flight-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(5), Pnc-Heal/+End:50(15), Prv-Absorb%:50(27) Level 2: Stamina -- PrfShf-End%:50(A), PwrTrns-+Heal:50(7), EndMod-I:50(15), EndMod-I:50(31) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 1: Prestige Power Slide -- Clr-Stlth:50(A) Level 50: Agility Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Ageless Radial Epiphany Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 24: Form of the Body Level 24: Form of the Mind Level 24: Form of the Soul ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1549;760;1520;HEX;| 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