Since late October, I've been experiencing occasional random crashes with the Homecoming CoH 64 bit client, a few times a week. Note that I have not tried the 32 bit client. It started shortly after the October 23rd patch, so I thought that perhaps it had something to do with particle physics as the crashes were normally in intense action sequences in teams or leagues. I tried lowering the number of particles, but I still got the occasional crash. So I tried turning particle physics down from high to low. Still got the occasional crash. I re-validated in Tequila. Still got the occasional crash. Finally, last week, I completely disabled particle physics. Yesterday, I got a crash, and again tonight I got a crash.
At this point I'm not sure what it is going on. As I said, particle physics is now completely disabled. Before yesterday, all of the crashes were during combat in a large team or league. Yesterday though was weird. I finished a Rikti mothership raid LFG trial a few minutes ago, and zoned. Once I zoned, I started rubberbanding like crazy, every few seconds. I double checked my connection, and it was fine. The traceroute looked good, and I had no lag while web browsing. A few minutes later, the game crashed.
Tonight, I was on a full team, but we weren't in combat.
Here's the crash dump from last night:
cityofheroes-7z05qj1c53nagg044p3knw3btq.report
Here's the crash dump from tonight:
cityofheroes-7z05qjdb651std1q7spnkg0vd7.report
I'm using Windows 8.1 Pro. The system has 16 GBs of RAM with a Nvidia 980 video card. I'm using two monitors, with CoH normally played on the second monitor in borderless windowed mode.