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Everything posted by Parabola
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issue 27 Focused Feedback: Sonic Attack Revamp
Parabola replied to The Curator's topic in [Open Beta] Focused Feedback
My take is that the set was probably too much of an outlier in both directions previously. No other blast set provided anything like as much support making it the almost uncontested go to for those defenders who had no interest in anything but support. And we all know how weak it was for anyone who actually wanted to blast. This change seems to be designed to normalise the set somewhat. It now seems to do reasonably well on the damage front at the cost of no longer being quite so far ahead of the pack in support. That's a reasonable trade off to my mind. I still can't see it losing its crown as the go to support set because of this. -
issue 27 Focused Feedback: Architect Entertainment
Parabola replied to The Curator's topic in [Open Beta] Focused Feedback
That had more to do with the ridiculous amounts of inf many people were sitting on before the market was introduced. They had been playing lv50's for years with nothing to spend it on and then they all wanted the best stuff at the same time with supply starting at zero. It was always going to go the way it did. I would be astonished if a reduction in ae farming caused inflation now and if it does I'm sure the devs will be monitoring it and adjust accordingly. -
I am the same. I also reroll quite a bit and get distracted easily so I have quite a few lowbie characters who are using names I've actually had for ages. I would be furious if I lost any of them! So, as this policy stands I'm going to have to cycle through my 80 or so non lv50 characters, some of them fairly often. Or I can pl, but to me that ruins the character and when I actually want to play it for real I'm going to have to reroll it again anyway. I get the intent and benefit of the policy but this is a massive waste of my time, and frankly it's going to be a bit stressful. There has to be a better way of doing this.
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issue 27 Focused Feedback: Ice Control Changes
Parabola replied to The Curator's topic in [Open Beta] Focused Feedback
I've not tested but my read is that the intention is for Shiver to be used as the alpha mitigation as you run in and then Arctic Air and Ice Slick can take over. That way you would only need Shiver once per spawn. -
Not sure if intentional or not but this power is granting only the scaling defence per target for tox/psi and not the base value (tested on brute). This is the power analysis after hitting one target: The power description also reflects this so it may be deliberate or both may have been missed? This got me all excited that the amount of defence might be meaningful and we could campaign for wet ice to allow defence sets to be slotted but I see it's the same 1% (tanker value). Boo!
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Suggested QoL change - Pool Power Standardization
Parabola replied to Zepp's topic in Suggestions & Feedback
I believe the illustration is more about the left being dragged rightwards by the right defining where they stand as being the centre and the whole landscape shifting with them. Whether you agree with this or not of course very much depends on where you are viewing from yourself. The entire problem revolves around the fact that most people consider themselves to be in the centre no matter how extreme their outlook. I find myself reminding people that if it looks to you as if everyone else is on the left or right then that may say more about where you are than where they all are. If you are standing on the north pole every direction is south. -
contest Slot Machine's Random Challenge - 2022
Parabola replied to Troo's topic in General Discussion
Take it from someone who now has more vet levels on their bio/stone than either of their supposed main characters, this is a superb pairing. The synergy is incredible with both sets complimenting each other perfectly (top tip: ff procs). It isn't going to be the toughest or even the most damaging tank in the game but in terms of fun and engagement I've never played anything better. The aesthetics are something of a challenge though, I've gone down the route of using the full bio fx (for the first time) and matching them as far as I could to lava themed stone attacks. -
Custom EXP rates for players who use 'noxp'
Parabola replied to mechahamham's topic in Suggestions & Feedback
A slightly different option that I would find useful on those characters I am trying to do 'at level' content with, is a button that would allow you to gain xp (at whatever rate you have set) but only to 1 short of dinging the next level. A more fancy version would allow you to set a target level so that you could gain xp normally until you get to 1xp short of that particular level. The number of times I have accidentally blown past the #4 or #9 level I was intending to park at to complete content... I doubt such a thing would be possible or even particularly worth doing but it struck me as a nice idea.- 12 replies
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This I'm afraid I can't support. Building characters to exemp well across as broad a range of levels as possible is something of an obsession for me. And I consider exemping and experiencing content at the levels for which it was designed to be a fundamental part of the character of this game. Scaling mobs to 50 also wouldn't simply be a case of lifting a level cap and giving them more hp. Low level mobs have limited powers and limited types of powers. Scaling to 50 would involve adding in new high level versions of those mobs, in effect creating entirely new enemy groups. Not impossible but to my mind certainly not worth it.
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No, the idea is for the command /altjoin [character name], which would add you to the sg if the character was an alt of yours and the leader of an sg. /Altinvite already checks that the specified character is one of your alts (or at least I assume it does, I've never actually tried to altinvite someone else's character) so that part should already exist in the code. As for the other stuff, gatekeeping the devs time when we have no real idea how complicated changes may be is pointless. I am sure they are perfectly capable of doing this for themselves from a position of actual knowledge. This command would have a small qol benefit, we should leave the devs to decide if it's worth doing or not.
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I think the highlighted part is being missed. This seems a reasonable idea to me.
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ToF actually performs decently with procs as long as they are the right ones. The taoe and taunt procs are good, the fear and tohit debuff procs not so good. My usual slotting is the winter acc/dam and acc/dam/end and then four procs.
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Soul drain?
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If I were going to go corrupter for this I'd go /kin. Fire/kin should be suitably glassy and connony for anyone's tastes.
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Bad Build Decisions You're Willing to Admit To
Parabola replied to oedipus_tex's topic in General Discussion
My first character had Flurry. -
Null The Gull -> Knockback to Knockdown
Parabola replied to flyinggecko2's topic in Suggestions & Feedback
I'm inclined to agree, simply from the point of view that this clearly isn't something that is ever going away. All the balance discussions and other arguments against doing it, no matter how valid, don't stop people finding kb an annoying feature of the game. We will go around and around this discussion forever and it's tedious. This is interesting. The question of course is how much the kb in a set like energy blast really adds to its power. Personally I've always found myself more frustrated by the unreliability of the kb in that set than by the kb itself*. I would play storm summoning with all the kb stripped out in a heartbeat though. * Edit: Of course that is from the point of view of soloing. I have found myself frustrated with teammates kb when playing melee like many other people. -
Enemy singularity causing very strange behaviour
Parabola replied to Parabola's topic in Bug Reports
Yeah this really was something different. I was in one place, suspended in the air. The enemy were gathered around a point some distance away, maybe 30 feet or so, and behaving exactly as if that point was where I was. They were melee attacking thin air without having me in range to target, most of them facing away from me the entire time. It went on for some time as I tried to swim towards them to take them out with aoes. I've been playing since eu launch and I've never seen this happen before. As I say I wish I'd taken screenshots. -
Enemy singularity causing very strange behaviour
Parabola replied to Parabola's topic in Bug Reports
Really? The loss of control was annoying but surely the fact that the enemy couldn't track where I was and were attacking an empty patch of air can't be intentional. -
Just had a very strange experience fighting family redside. Whenever a singularity was summoned (by a primo(?) consigliere) I was lifted in the air and spent some time bobbing around. I had a little control over my movement but not much. If I could manage to swim my way right next to the singularity I could make contact with the ground and pummel the enemy. The strangest thing happened when two singularities were summoned at the same time and not only did I become quite stuck but the enemy seemed to get totally confused about where I was. It took me a while to work out what was going on but they were gathered around a spot where I certainly wasn't and were fighting as if I was there while I floated around and watched. I don't imagine this is intended behaviour? It was the family mission in the temple of the waters strike force and I was playing a bio tank if that's any help. Unfortunately I didn't think to take screenshots. My assumption is that this is to do with the changes that were made to singularity, perhaps the enemy shouldn't have the new version?
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Access to Powers At All Levels After Acquisition
Parabola replied to Maginary's topic in Suggestions & Feedback
I'm not sure how this has become an argument about ptw powers. I've not seen anything in ptw that can compete with a primary powerset attack with its associated slotting. Anyway, the enemies in the early game are not tuned to face characters with all their powers. Fulcrum shift in dfb? It wouldn't work. -
I didn't think the taoe component of siren's song was autohit, only the sleep? Also taking infrigidate and filling it full of procs gives a very satisfying extra blast with debuffs attached. Here's my version of this:
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*raises hand* Me too! I care about difficulty and balance. Yeah I'm still here too. Trying to keep a lot quieter about it these days as there's only so many times I really want to be told I'm wrong though!
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A criteria for good set design that I thought I shared with just about everyone is that every power choice should be meaningful. A set being popular because it does a couple of things very well doesn't make it well designed. People like sets with the odd skippable power so they can build in all sorts of other things and that's fine but they should be having to at least consider the powers they are dropping.
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Yeah I don't rate kinetics as being a particularly well designed set either. Good at what it does certainly but too much filler and redundancy.