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Everything posted by Rylas
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The Plan for Wind Control [updated w images first-last post]
Rylas replied to daveyfiacre's topic in Suggestions & Feedback
Wow, I that's a lot of impressive work you've clearly put in! I know you're asking for thoughts on animations, but I've barely played much with controllers so I'm not familiar with the most of the ones you've listed for options. I'm curious though about your thoughts on what the powers will do outside of control effects. Low/Med/High damage? Any DoTs? Debuff effects? Also, once you've flushed this out and are finished with it, do you have any ideas for other sets? Asking for a friend who likes seeing new stuff for the game. ...that friend is me. -
The Plan for Wind Control [updated w images first-last post]
Rylas replied to daveyfiacre's topic in Suggestions & Feedback
If this was a development team being paid for their hard work and efforts, yeah, I might expect getting all the bells and whistles that should come with new powersets. But we're talking about people that still need to work full time jobs to put meals on their family's table and keep a mortgage covered. Let's maybe not get too uppity in expectations when getting *ANYTHING NEW* at all is literally a gift of someone's free time. Or better yet, be willing to do the work you think needs to be done if you're capable of doing it. And if you aren't, just have some grace and patience. -
That's a pretty apt analogy. I like it. But don't forget, that was a different set of devs. I don't think anyone at the moment is forcing any limit on EM. And with the Rage changes being discussed and the interest the HC team has shown in making balanced changes to fix its issues, I'm hopeful EM will catch their eye sooner or later. Considering the numbers that have come up in the thread to show how the old EM animations wouldn't make it outshine the current top performers, I think there's good odds we can get a change.
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Speed Boost icon fixed.
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What's in-game would be best. But I need to get my hands on it so I have something to reference. Anyone know where I can find it, Paragon Wiki won't do this time. EDIT: Found a copy. Updated the AT comment to include it.
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Ok, recreated the AT icons. Hope you all like them. I'll have to redo the Speed Boost icon later. Hopefully tomorrow. I, uh... ignored some work for this.
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Oh good grief. It IS a boot! Thanks for catching that. This is exactly why we need some better resolution images. Back to the drawing board!
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Wow, I get tons of email notices for threads I've been following, but none for a thread I started. Just seeing these requests now, I'll hop on them. It had occured to me that ATs might be some of the first I should work on. I'll hop on that. Did you mean Recall Friend? If so, here you go!
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[Proposal] UNGIMPING basic Peacebringer design game mechanics
Rylas replied to Redlynne's topic in Suggestions & Feedback
As a predominantly melee player, I absolutely loathe KB. That said, when I form pick up groups (which is a fair amount of the time I play), I won't exclude people because they play Energy Blast or Nova Form Khelds or anything KB heavy. I try to herd groups to good spots for them to KB into walls or corners and politely request they try to take advantage of that since a lot of sets I play require having mobs around my toon. For the most part, this works out. And when a player doesn't feel like using team work, I'll leave after a mission is done and do something else or start a new PUG. That.... would be pretty ideal. I wonder if that's feasible. -
So many variables to rank by, I'm not sure which to prioritize most. ...but I'll try. Primary — Overall Fun Carnage: Radiation Melee, Super Strength, Dark Melee, and Claws. Except for DM, they all offer solid ST and AoE damage. DM stands out for the utility it offers for keeping you going with its strong ST damage. While I don't tend to enjoy melee sets with building mechanics, RM's contamination is one you don't have to pay a lot of attention to in order to reap benefits from so that's why I didn't rate it as tedious. Primary — Tedious Carnage: Titan Weapons and Savage Melee. Great damage so long as your paying attention to what powers you're using and when. Not bad, just not the best for me. Primary — Just Fun: Battle Axe and Stone Melee. I mean, who doesn't love knocking people down repeatedly?? Secondary — Overall Easy to Survive: Electric Armor, Radiation Armor and Invulnerabilit. Tough to kill in a lot of content and perform well pretty early. Secondary — Tedious or Late Bloomer Survivors: Bio Armor, Willpower, Dark Armor, Ice Armor, Shield Defense and Super Reflexes. All of these are strong performers, but require more investment of time before getting them there. Bio requires a bit more active attention. WPs layered mitigation approach takes time to accumulate as does DA's utlities. And the defense heavy sets all their defensive powers before they hit their strengths. Secondary — KILL EM FIRSTers: Fiery Aura and Shield Defense. These sets just make your primaries feel so much more fun.
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First, Papaschtroumpf summed it up neatly. Second, it may depend on the speed with which you went through mobs. Keep in mind, I have no idea what would be considered "fast," but I felt I was keeping a pretty good pace with doing Comic Con arcs almost 3x in one hour at +4/x8. I also chose normal rewards because ticket rolls have never been kind to me. Third, it's f*cking RNG. Next time I pick up a Windfall, I'll see what my drops look like and report back. I very well could have been incredibly lucky, I certainly consider myself to have been.
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It's one of the temp powers you can get from Super Packs. It increases the rate of drops. Recipes, salvage, insps. It last for 1 hour of real time, so if you get it, don't use it unless you've got a solid hour of play available.
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I've been using this method for about a month now. Buying 2 packs at a time, and averaging about 3 ATOs/2 packs. 3 ATOs averaging about 8 million tends to be a slow but steady increase. But the real ROI comes from landing the occasional Windfall power. I did just shy of 3 Comic Con arcs (was 2 mins shy) in the AE with the Windfall power and got 5 Purple recipes, 1 PVP recipe and a handful of decent uncommon recipes. I also got nearly all the salvage needed to craft the purples (I only needed to buy 2 rare salvage pieces). Sold all of that for well over 100 million profit. I won't argue that it's not still somewhat a slot machine. I was still farming on top of this method. But overall it was profitable and the Windfall does a lot towards making it worth the slow pace. I don't see it being a market crasher though.
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Freebies Popmenu - Give yourself levels, inf, and enhancements
Rylas replied to NobleKangaroo's topic in Open Beta Testing
But... I want a lazier waaaaaaay!! (thanks!) -
Freebies Popmenu - Give yourself levels, inf, and enhancements
Rylas replied to NobleKangaroo's topic in Open Beta Testing
I skimmed through the whole thread, but maybe I missed it. Is there a way to give oneself Enhancement Catalysts? I couldn't find it in the popmenu. -
What would arguably be the most skippable powers in Claws?
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A fun, theme-oriented Defender team could be elementals. 2 Cold/Ice (or water blast), 2 Fire/Fire, 2 Storm/Elec and 2 Nature/?. Plenty of debuffs, buffs and heals to go around.
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I'm always happy to have an Empath on the team. Especially one who's generous with Fortitude. I usually play Brute/Tanker and having Fortitude means I can pretty much ignore my own safety while managing crowd control. RAs and AB make performance a non-issue, and CM covers that rare but critically annoying Confuse mez. As far as I'm concerned, Empathy can be a major catalyst for team performance.
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I've started this thread to offer up hi-res versions of icons found in the game. To help make these icons easier to find, I've reformatted this post to contain all the icons I've done so far. I'll continue to add new sets of icons to this post as I go forward. Feel free to request a particular set if you don't find it here and I'll get to it as soon as I can. Requests will be done in the order they're received. If you notice an error in an icon, let me know so I can correct it. Archetype Icons Origin Icons Alignment Icons Armor Sets Assault Sets Blast Sets Control Sets Manipulation Sets Melee Sets Pet Sets Support Sets Peacebringer Warshade Arachnos Soldier Arachnos Widow Power Pools Ancillary Power Pools Patron Power Pools
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Exactly this. Tanks already start with higher def/res numbers and you just used the same exact bonuses for both builds. Of course the tanker would still have higher numbers. Now try this; make a build that puts the brute at the same def/res totals. And then tell us how they stack up on damage.
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I need help with a safe AE farmer build. (see details within)
Rylas replied to TacoHammer's topic in Tanker
Tellania's advice is pretty spot on. I'm just going to add on to this one bit of advice here. Make sure to also fully slot Irradiated Ground similarly to Burning Aura. Max out the damage enhancement and if you can add in a damage proc or two, go for it. Two damage toggles (one with a -Def debuff) and some procs will go a long way for whittling down mobs when you need to go AFK. -
Some Energy Melee powers are holding the set back.
Rylas replied to ZeeHero's topic in Suggestions & Feedback
*ahem* The EM conversation is that way *points to sig*. And please, by all means, ADD TO IT! -
Good to know. But tell me, how does one use clearer language if they're under the impression they have the correct understanding?
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I built a Rad/Fire brute for farming and teaming, and I've found that it performs exceptionally in both. Rad/ provides enough addition to AoE damage to melt minions pretty quickly, while some of its single target attacks help out for taking out tougher targets. Energy, fire and some toxic damage with -Def sprinkled on top? Kind of hard to beat compared to Fire/Rad.
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Paladin v Zoomer Throwing my vote to the Paladin since it sounds like a good middle spot between Defender and Tanker. Though, I fear this won't stand out uniquely enough from well built Defenders. Infested v Instigator v2 I'm leaning towards the Infested only because the Instigator doesn't stand out to me from what Tankers and Brutes can already do.