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InvaderStych

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Everything posted by InvaderStych

  1. Events in Sis' arc and the repeatable missions occur after the events of the ITF. IE: Traitors getting spanked by super-powered beings. Make sense they would update their tactics in response. Updated Surgeons are an excellent addition.
  2. Define "works." Do you mean objectively, mechanically, "this power is bugged and does not function properly?" I'm not aware of any that are broken. Or do you mean in a performance perspective? Degen for big game hunting. Anything with a 75% Moderate DoT for general purpose use. Reactive is good with the -res on top of that but it's super common and will be subject to group stacking limits on a team. Bearing that it mind sometimes it is good do diversify those bonds, so to speak. Some of the secondary effects are of questionable value for a scrapper, sure. Sometimes they can be leveraged. The Slow in Gravitic stacks wonderfully with things like Reaction Time, which, not a scrapper, but you get the idea.
  3. Hmm. So does that mean working as expected, or is it worth digging into dopple-tech (testing in AE with multiple toons) to see if other sets are swapped instead of duplicated?
  4. Yes. It's the reward for the hidden Vanguard fight (iirc only at Relentless) in the ASF.
  5. So ... How accurate are the body-snatched doubles supposed to be to the original player? Fought one spawned from my Psi/SD scrapper and it was using some mix of attacks from Psychic Blast/Assault. Definitely no Psi Melee used. Was expecting to get hoisted upon my own Greater Psi Blade upon returning from the Hospital. Also, I absolutely love that a mechanic like this has made it into the game! It might just be the new-factor, but it does feel like it happens fast just poking around with them while solo. I can see this being something that is commonly missed on teams resulting no shortage of doppelgangers to put down. 😄
  6. InvaderStych

    Too strong

    So, here's the thing about Gauntlet's AoE buffs to Radius/Arc and Target Cap. Let me re-phrase. Here is a hypothesis about those buffs. Have discussed with a handful of folks who know the game better than I, and the notion is not mine - merely acting as messenger here. PPM firing rates for procs in an AoE attack are impacted by something called Area Factor. Short Version: Bigger the affected area, less chance of a proc firing. AoE Size buffs from Gauntlet are not accounted for in this process. Meaning that a Tank using a 10' AoE gets 10' AoE PPM rates in a 15' effective area with an increased cap on potential targets. How much of an advantage this might be when comparing like powers across ATs is not something I am qualified to estimate, but I am confident that if this is truly happening that there is some amount of advantage granted. I would love to see this theory either confirmed or refuted categorically.
  7. Yeah. I know nothing about this author or previous novels/adaptations, but that is going on my book list post haste. As far as the movie, well, Prisoners of the Ghostland was pretty satisfying, and actually a lot better than I expected to be so perhaps there is hope? Given the premise and trailer, one could say much better than it deserved to be, lol ... https://www.imdb.com/title/tt6372694/?ref_=nm_flmg_act_8
  8. Even easier. My Fire/MC blaster, freed of the need to take Boxing, would simply add Assault - measurable DPS increase solo and for the entire team when I team. And that's even more hilarious because even as a less-than-ideal-probably-meme-worthy decision it is still a net gain in DPS with no trade-off what-so-ever.
  9. Sorry, I was unclear. I was referring to promoting military units as a free action, not the CG's retirement ability. Being able to promote and attack/move on the same turn is a big advantage over other civs in a fight. Doubly so with the extra movement point, forgot it was for everything. 😄 🍻
  10. That's actually rather awesome! I did a Domination Victory run with Bolivar not long ago. Promoting military units as a free action might just be seriously OP. I want to say his military gets an extra movement point as well, but maybe that was just with the CG's in range. I'll have to pay more attention to their names next time though. Feel like there are a lot of details like that which I miss by zoning out on my turns. 🤣
  11. Don't forget the garters.
  12. Anytime, the following assumes you are running Windows. I don't know where the folders are on MacOS. Bind file location depends on if you are using Launcher or Tequila. In the former they are in the <LauncherInstallFolder>\Homecoming\settings\live. In the latter they are <HomecomingInstallFolder>\data. Of course you can always use /bindsavefile to save out a characters keybinds (this will export everything, so it looks kinda messy) and run a search for that file if you are having trouble finding it. In game, /bindloadfile <filename.extension> will load from one of the default directories listed above. If you want to save them elsewhere you can, you just have to enter the full path into the load command. This is what a bind file for using movement keys to alternate the green ring on two powers. In this example replace Active Defense with the other power you want on auto: A "+left$$powexecauto Hasten$$powexecauto Active Defense" D "+right$$powexecauto Active Defense$$powexecauto Hasten" S "+backward$$powexecauto Active Defense$$powexecauto Hasten" W "+forward$$powexecauto Hasten$$powexecauto Active Defense" Using a single key to activate two different powers wants two different files that look something like this: Note: This is a very dirty and extremely basic version of getting this done. Many folks will have a 3rd "reset" file in case the button presses get out of order. I don't play this toon often, and when the rare oddness occurs an additional click seems to right the ship. There are much better ways to do this one. File 1: button5 "powexec_name Aim$$bind_load_file ayrBU2.txt" File 2: button5 "powexec_name Sound Booster$$bind_load_file ayrBU1.txt" The result is a lot of tapping that button to get it done. Again, replace power and file names here with your own. Also, if anyone with cleaner bind setups and better advice wants to chime in, please do. 😄
  13. There are a couple ways to go about this. The most common is to setup binds on your movement keys so that the Green Auto Ring alternates between the two powers in the bind. Super common for folks to do this with /Shield or /SR characters that have a clicky mez-shield and still want to use Hasten. Binds like this are a little more complicated. There might be a simpler way, but the only one that I know of for sure involves having a couple of bind files that alternate which is loaded when the button is clicked so that the next power is then assigned to that button, then when that fires the first file re-loads and re-assigns power 1 to that keystroke. I only have one toon that uses the latter method - a (rad/sonic) Blaster where I have one button that alternates between Aim and Sound Booster. The movement keys method I use more often to alternate between Hasten and whatever else I want on Auto (usually a power like Active Defense or similar). Before getting too deep in the weed's I'd suggest checking out @Shenanigunner's excellent page full of guides and and tech info in order to get a grasp on how binds/macros work in game as well as how to best organize them into files, where they go, loading them, saving them from game, and such details. http://www.shenanigunner.com/ You'll want to know how the game recognizes your middle mouse button - open game options and under keybinding go to any command and select an alternate, then click the desired button and it will fill the name of that button in the field. That's how I figured out that my thumb buttons were BUTTON4 and BUTTON5. I can dig up some code and paste it into the thread later if you still need it. I'm not sure what the official name of the Incarnate power you want to call with the bind would be though. Hope some of that helps get you started. There's a lot of flexibility and depth in the system, but it is fairly straight-forward once you get the hang of a few basics.
  14. Activation Time Reduction. It'll never happen because they're kinda tied to animations and because to date I don't think anyone has figured out if Acranatime is still Arcanatime or if it is marginally different between now and Live. Either way, ActRdx enhancements are what I want. I'll add it to the list of other things I'll never get and put the list back in its drawer. I'll also see myself out.
  15. @Bill Z Bubba gets it. And it only took half of this damn thread for someone to say it. We're already playing City of Tanks. Not interested in a global mechanical nerf to nearly every other AT just to further exacerbate the situation.
  16. I don't remember the exact times, but back when I respec'd my Kat/Rad into a proc build I tried a couple runs with similar results I might have broken into the high 6 (like barely under 7) minute range on one good run where I didn't get stuck on the vents between levels. Take that with a grain though, since that build was still >2:30 on a pylon, iirc. Edit: Pretty sure I had to scrap a couple runs from dying too. It wasn't a great build, lol. You guys would probably get better results than I did. 🤣
  17. Yup. Happens all the time. I wouldn't be surprised if dialog or no dialog is still the determining factor. Jimmy Kimmel's security guard who kicks it on stage and gets a couple of lines probably got his SAG card for free the same way. Flipping/sponsored membership happens in the craft unions too, but only when the whole show flips from non-union to union. So a camera operator, for example, who hasn't gotten enough days to join the 600 (Camera Union) is working on a show that flips - usually because they got more money from someplace have to flip in order to keep it - gets union membership and production usually pays for it at that point. This is extremely rare these days though, afaik. Yup, that's more clear and concise than my babbling. 😄
  18. Dunno if this is still the case, but the difference used to be based somewhat on if there was dialog or "business" (non-dialog actions written into the script) for that actor or not. Extras might have a line; Background was usually reserved for non-speaking parts, mostly crowds, restaurant patrons, characters that are there to fill the environment. At this point there are probably multiple levels, non-speaking extras, featured extras, whatever. Like a character that silently hands one of the leads a prop of some sort. Background I am pretty sure still refers to literal background though. 🤷‍♂️
  19. B. Dolan - Which Side Are You On?
  20. Last Bastion as a new Hazard Zone seems like the obvious first step. Not that those are super popular, but it does make narrative sense. Contacts, Arcs, and a TF or Event could be added over time.
  21. See. This is the sort of stuff people should be posting. Not "Grr.. Me Mad Because Market Look Wrong!!!" "You R Stupid!" "REALWORLDECONOMYNOOB" and whatever other nonsense has been going on in this thread. 😄 Re-read my edit which happened minutes after my post. In the thousands of transactions. Sure. In the tens of millions under my "Stych briefly forgets something really important about seeded items on the market scenario," still no not really. But what I would expect to see is something closer to this if there was true manipulation occuring: [Edited after looking at pricing as of this morning.] Back down to 50k. Nice try though. 👍 😄 So, we have a seasonal pricing spike. A big thread arguing about it, and now the Stock Market Simulator crowd has jumped in to "Show Us What They Can Do." 😄
  22. Do this first: At Vet Level three I'd expect Alpha unlocked, maybe the next two? Certainly they'd be well underway at that point. Not sure I would expect much to have been crafted, certainly not a couple tiers deep into several of the slots. If you've still got the Empy merits from attaining VL3, then likely iPowers were left un-crafted on that toon. If nothing else a ticket never hurts. Not sure what tools they'd have to look into the toon's history though.
  23. Yeah. Right when I stepped away from the keyboard I realized that it is probably only the 3000 and change that are actually relevant - which is much more realistic time-wise. I still don't see the effort being made and then someone listing them for a value that far away from the seed cap of 100k though. A fluctuation to 10k only feels like a lot because the numbers are so small and most of us don't really think of it as anything outside of normal fluctuation since the value is so low. There's a lot more space for someone nefarious to push the prices higher before reaching the seed cap. This just feels like people being willing to pay an extra digit of their Fake Money. Gonna edit my post though. 😄 🤷‍♂️
  24. Yup. Because I am not a big fan of spending my time on the market I took to only putting Rare salvage on the market long, long ago. Everything else is dumped as vendor trash. My real time is far more valuable to me than Fake Money Units. Edit: Everything in the spoiler tag is Completely Incorrect Because Stych forgot a rather important detail.
  25. Is it possible that they are not equipped? If so that initial page would appear blank until selecting one of the slots. At that point the right hand column would populate with any that you had crafted for that slot. Is it also possible that you're on a toon with a few vet levels and a bunch of un-spent Incarnate Salvage/Etc and iPowers weren't actually crafted on that alt? But no. Only Temp Powers decay over time, and only a subset of those at that. And, Welcome Back.
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