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nihilii

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Everything posted by nihilii

  1. Right, IIRC you get more XP for damage dealt proportionally with Confuse that you would otherwise. i.e., if you deal 20% of the damage you get 50% of the exp, something like that.
  2. But then that one Scrapper I have at exactly 2000hp with IOs and accolades would end up at 1999hp. Unacceptable.
  3. Panacea is also my first choice, fits so neatly into the base Health slot. Everything else depends on mood more than anything.
  4. Serendipitous timing for me. A good friend randomly brought up CoH about 2-3 days before the private server leak happened. Then, I don't even recall if it was him or me, one of us saw that leak as a result. So we hopped in right away on that first public server that got wiped (was that Bree?). We both love the game but we're also both completely disconnected from any CoH community. We'd reminisce about the game every now and then, but to do that precisely before this happened, and to catch it despite neither of us usually using social media? A stroke of luck. It could have been months or even years before we heard of Homecoming.
  5. I had to click on this post to tell you I love you.
  6. Huh. That seemed like heresy on a first read. But then the realisation settles in. Scrappers and Stalkers and Sentinels run the set without Granite, essentially, and they're OK. And Tanker values bring the values of normal armors to more impressive numbers anyway. Which are more than enough for anything but extreme content. So your approach makes sense. It feels crazy that it makes sense, with years of habit of "Stone is basically worthless without Granite", but it does make sense now.
  7. I would eat a nictus. I would also play one. Good suggestion.
  8. I know, I'm late to the party. I finally got done digesting the new changes of the last couple updates: optional tier1 secondary, stone buffs. Went ahead and respecced my stone/energy into something I thought would be suitable. Instead of Musculature/Ageless and perma-Granite, aiming for a Cardiac/Barrier setup running with normal armors most of the time and popping Granite as needed. The stats looked impressive enough in Mids. Even in normal armors. Then I started playing the actual thing. Mobility is so nice now I question if I even need Combat Teleport. Could use Combat Jumping instead, for that air mobility. But then, TP is still nice to have while in Granite. Absolutely no need for Granite in normal content. This makes sense. We're looking at a softcapped character sitting at the Tanker HP cap, about ~50% res to most elements and 500% regen. That is sturdy as hell in itself. Aeon SF is the weekly. What the hell, let's try soloing it. In 1 star Hard Mode! Let's have a challenge, and gimme those badges. I still bring a second character on another account, designed as a doorsitter. Just in case I'm obviously coming up short. Boy. I did not come up short. Devs buffed these Tankers GOOD. This stone/nrj basically plowed through the whole TF like it was nothing. I don't even have the incarnate materials for Cardiac and Barrier yet. So I ran with the old Musc+Ageless setup, even though the build isn't designed for it anymore. Most AVs? No problem. Rippersurge? Got that end drain covered with Rooted, and now we can run and jump with it. Still a bit of a bother to chase the summons, that's where I wished I had Combat Jumping; but not that big of a deal. King Midas? I'll take one "Can't Touch This", thank you very much (did have to log out the doorsitter for that one, else it would get teleported and blueblasted). The biggest problem I faced was my ~150% average tohit chance against +3s came out short of real 95% at times, with all the defense buffs flying around in Hard Mode, even at 1 star. It would have been nice to be /SS rather than /EM for permaRage here. But, still. Wow. I wasn't expecting this much power? Seemingly for "free". I mean, what's the catch. We have a primary here that's basically as good as any other primary, without the T9. Then you add the T9 and that gives you a panic button that's more flexible than every other panic button because it covers everything save psi and you can put it on and off at will. It's crazy good. And the minimal GFX options are great, too. Much more concept-friendly than it used to be. Only one annoyance remains. That annoying permanent humming from Crystal Armor. To a lesser extent, Minerals has one too. Perhaps I should get into sound mods. Ridiculous power all around. Makes me wonder. Is Stone/SS the ultimate character now? So that's my blog post. How about you? How's life lately with your Stone tanker?
  9. Merge your threads for the solution. "players don't use their inspirations" + "players are too passive" Instead of trying to pass inspirations to others (as you mentioned trying to do in the other thread), combine all your insps to lucks. Defense is the most overpowered mechanic in CoH. In normal content, 3 to 4 lucks will turn any character into an efficient alpha sponge. Even a lvl 10 empath defender.
  10. I know crash T9s aren't to most people's taste, but Overload works exceptionally well on Brutes. The +maxHP lets you reach the high Brute HP cap, and /energy has great tools to recover from an end crash between Energize and Energy Drain. Basically, I concur with @XFUNK's post.
  11. To defeat the cyberdemon, shoot at it until it dies.
  12. Wanting to do something on a conceptual level can differ widely from designing a system to be appropriate for that goal. I think "shoehorned" is a reasonable statement to make about CoH PVP. The amount of hacking they had to do after the fact speaks to that. The very quote of that interview here suggests it was indeed more about trend chasing and perception than deep design ("we believe we need a venue for it, there's players who want that" != "this is our vision").
  13. Seems self-explanatory to me Ramen - "I'm hungry" Bulgaria - depending on context, "you are now my mortal enemy and I vow to never rest until you draw your last breath" or "neat post" Domingator - "let's party" Television - "it's been too long since you've gone to Grandville" Accordion - "the market is fine, thanks to the Homecoming changes the supply is infinitely elastic" Satellite - "I'm watching you. I know what you've done"
  14. nihilii

    Battle Axe!

    BA/NIN became my favorite character after I rolled it. Although, a lot of it comes down to taste. Mine is an Elude build with Barrier and Conserve Power, built to exemplar very nicely to lvl ~20 or so. Optimizing maximum convenience everywhere. Many of the same ideas you list. Minus the FF proc because the recharge times fit nicely as is, and also skipping Cleave is heresy to my ears. A ranged attack that does extreme damage and is also an AoE? Animation time is not on my mind when I press the hotkey, I'm thinking of the pain train about to come down on the sorry sods who bunched up in a 40 feet radius of my ninja of mass destruction. Fly, you fools, I cackle as they're unable to do so, flipflopping helplessly thanks to the 80% KD chance. Sometimes I feel equally sadistic and lazy, and I "arrest" them with nothing but Cleave, Cleave, Cleave. God, I love Cleave.
  15. I'm not involved enough with people online to have drama anymore. I kind of miss it, to be honest. If anyone wants to start a beef with me, feel free to call me names or even react with the dreaded Bulgaria emoticon.
  16. I'll second the thumbs down, your argument strikes me as unfair. We spend most of our ingame time using powers, not staring at the enhancement screen. Therefore the presentation is the animations and the GFX, moreso than the names. I've colored many powersets white for light-based characters. It works well, for me. My fav is my "Kheldian" Brute with white Radiation Melee. I don't ever think "wow this character is actually radioactive and I have to stretch my suspension of disbelief so much", it just looks and feels like my concept as is. If this doesn't work you then that's that, but I see no harm in offering suggestions for actionable steps. Nor do these suggestions strike me as a shutdown of the original request. It's more like, here's options you have, today, to do something that might work.
  17. The suggestion in OP would create a massive liquidity crisis, give rise to a black market and even higher prices. You can't hire enough commissars to execute all the traitor capitalist rats and their multi-accounts, it's not a solution that scales for a free fanmade video game. Let's give credit to the devs here, they have put in motion better parts of similar ideologies: effective price caps through the merit system and seeded Super Packs, complete with a true means of production approach to rewards where you can go anywhere to earn anything. Now this kind of systemic design works. It scales infinitely. You will never pay more than 20M for a purple IO unless you're determined to do so, because supply is ondemand.
  18. I love how clean that DB chain looks. All fast animations and dead simple 1-2-3-4 with no conditionals. Looks like ASMR for fingers.
  19. I hit the back button many times during my respecs. I don't think I've ever had this happen. Sounds like a bug.
  20. Can you write a poem about Sovera?
  21. What is your specific problem in this fight? I haven't had too much trouble in 1* (I have no character that could hope to solo 2* or above). I focus the Shimmering Infusions as soon as they appear, so they never heal him. Having MM macros for Lore pets is helpful there. To focus their targeting instantly as well.
  22. The Ascension mission mechanics feel pretty boring to me. You're capped on every stat, and you get a huge DoT tied to every attack. So in the end nothing in your native powers matters, except having extremely fast animating attacks with low recharge. The last Pandora's Box mission FupDup mentioned is a great deal more fun. Gradual power increases, stacked together boosting you to godhood.
  23. Extending Hard Mode settings to most TFs seems like a better way to accomplish the same idea. But to address specifics anyway, decreasing individual performance when you add teammates is Bad Design. Many other MMOs do that, and they tend to be extremely toxic. CoH went out of their way to ensure adding teammates is almost always a boon (i.e. by giving you a XP multiplier boost on teams), and the game has had one of the nicer playerbases around. Coincidence? I think not (really!). Mechanism design necessarily influences behavior. If you build a system where cooperation is frictionless and only beneficial, people are more inclined to cooperate. But if you start to penalize players for inviting underperformers, doors get closed and ingroup/outgroup dynamics grow stronger.
  24. This is true for sure. Although, I also find I have more tolerance for "wasting" a couple minutes. In that they're never a waste anymore; there's always something to enjoy, on a different level. Less tolerance for wasting hours, simply because indeed we lack the time to do so.
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