I seem to have a certain fondness for Fire. Most of my characters have some variety of it regardless of AT. The notable exception since coming back is my Time/Water Fender who I absolutely love even though he does little if any damage. Just slows things right down.
But play a Blaster? Pfffft..that wasn't going to happen.
The thing is I always wanted a Blapper. Tried 5 times on Live, three tries as an Electric/Electric, before just giving up. Obviously the notion of running into the fray with nothing but damage and more damage to support me was not well suited for my temperament.
Eight years away from this game can change a man. It only made sense to try again.
From this RezzPls was born. Couldn't be happier really. He has been living in the middle of the fray since level 1 and despite the name didn't die much till I hit the mid 30s. I account that to pure luck honestly. Was very very close to abandoning him when I hit the early 40s and everything seemed to perma mez me. Hated it. Pushed through...somehow.
Basic thought was lots of Accuracy and a bunch of Recharge to melt any who stand in my way. Mitigation comes from Repulsion Field, Cauterize, Hot Feet with a splash of Defence for those baddies that aren't close enough to dissolve yet.
I don't actually use Ring of Fire, just there for the bonus so open to other suggestions. 1 slot to spare right now but unsure what to do with it. The empty power was Fire Breath but found I wasn't using it.
Never plan to leave 50 now that I have arrived...Clarion is SOOOOO close.....SOOOOO glad. (Do I need that Aegis in Tough with Clarion?) As such anything that is not a Purple, a Proc or an ATO will get Boosted to +5. Which I am sure will lead to some overkill as far as ED is concerned so let me know if there are certain areas I don't need to do that. (How do I Boost IOs in Mids? Seem to have forgotten.)
Hope what I am doing makes sense to someone and they can help me improve it a bit.
Conversely if you think I am crazed feel free to let me know that as well.
Influence really isn't an object because prices are no where as crazy as Live.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
RezzPls 50 non incarnate: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Power Pool: Speed Ancillary Pool: Force Mastery
Hero Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(45) Level 1: Ring of Fire -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(21), GrvAnc-Acc/Immob/Rchg(23), GrvAnc-Acc/Rchg(23) Level 2: Fire Ball -- Rgn-Acc/Rchg(A), Rgn-Dmg/EndRdx(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Dmg/Rchg(5), Rgn-Dmg(5) Level 4: Combustion -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg(A), SprDfnBrr-Acc/Dmg(7), SprDfnBrr-Rchg/+Status Protect(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(43) Level 6: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def/EndRdx(11), Krm-ResKB(34) Level 8: [Empty] Level 10: Boxing -- Empty(A) Level 12: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), UnbGrd-Max HP%(25), Ags-Psi/Status(29), StdPrt-ResKB(33) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(19) Level 18: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 20: Invisibility -- LucoftheG-Def/Rchg+(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 24: Fire Sword Circle -- Arm-Dmg(A), Arm-Acc/Rchg(25), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/EndRdx(36) Level 26: Aim -- ToHit-I(A) Level 28: Build Up -- GssSynFr--Build%(A) Level 30: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), EndMod-I(33) Level 32: Cauterizing Aura -- EnrMnp-Stun%(A), ThfofEss-+End%(36), Pnc-Heal/+End(36), PrfShf-End%(37), Acc-I(37) Level 35: Burn -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40) Level 38: Hot Feet -- ScrDrv-Dam%(A), Acc-I(42), Slow-I(42), Arm-Dam%(43), FuroftheG-ResDeb%(42) Level 41: Blazing Bolt -- Apc-Acc/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dmg(50) Level 44: Inferno -- SprBlsWrt-Acc/Dmg/EndRdx(A), SprBlsWrt-Rchg/Dmg%(45), SprBlsWrt-Acc/Dmg/Rchg(46), SprBlsWrt-Dmg/Rchg(46), SprBlsWrt-Acc/Dmg(48), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(48) Level 47: Repulsion Field -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(48) Level 49: Super Speed -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(27), Mrc-Rcvry+(29) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(7) Level 1: Quick Form Level 50: Musculature Total Core Revamp ------------