Jump to content

seresibyl3

Members
  • Posts

    90
  • Joined

  • Last visited

Everything posted by seresibyl3

  1. Field medic gets rid of the interrupt from Aid Other and adds Endurance gain to Aid Self.
  2. This is the ytmnd that actually made me learn a lot of pi... like up to the third row I can sing.... lol
  3. I think they just need to make Full Auto do its damage in half the time... T_T
  4. You're giving up, like, everything for defense you don't really need... I don't even think there are non-positional attacks that aren't psi? Which is the only defense you don't have capped. I guess I just prefer more procs and a little more lax on the defense (melee/ranged scapped)… If defense is truly what you're after...
  5. The way to fix this is to be the one that takes all the alphas... ^_^ T_T
  6. Traps can get the stats it needs quite easily thanks to the far-following drone. Like, really easily. However, that doesn't immediately bandaid the set... The set suffers from having cool sets based around... well, setting up a trap... in a game where we push forward, not pull backwards (anymore)… that's kinda the first thing to look at. The easiest thing to do is to immediately look at the recharge o things... Caltrops - 45s Triage - 200s Mortar- 90s Poison Trap - 90 Seeker - 90 Trip mine - 20s Time Bomb-360s These are just obscenely long even with recharge. Triage has no purpose right to be a 200s base recharge... like, 300% regen is nice and all when slotted.. but not THAT nice. I'd even suggest making Triage a little beacon pet that will periodically grant a short-duration Regeneration/Recovery aura, like those crystals in devouring earth. Triage aside, the 3 that really bug me with their recharge are Mortar, Poison Trap, and Seeker drones -- these are kinda the "core" of Traps (IMO) and your core with 160%~ recharge are all around 30 second cooldowns. Maybe 60s base (I'd even wager 45s is fine) would make for a more engaging set... Outside of that -- the debuffing aspects, like poison, are fine. It does it in its own cute little way... it just needs to be able to do it more often. I think FFG should have a tether where it teleports if it gets too far away, though... And while I'm okay with Seeker drones - it's SO weird that these have a long cooldown just to blow up and be gone for 90s (again with the cooldowns). I think these should do their thing but not kill themselves.. and just give them a cooldown in between their "blow up"... so they're not one and done, but maybe (with a 90s base cooldown) give them like a 15second reuse on it. Trip mine and Time Bomb just need some major fixes... 1. Why do they do the same thing "damage" 2. Why do they do that in such a non cool way.... Maybe.... Give them a cast range (60y?) where you throw the mine, lol rather than place it... I think trip mine maybe should go off multiple times with a small delay so that if enemies keep walking into it, it blows up again, maybe for less damage each time (100%., 50%, 25%). Time Bomb... not the right game for this, but let's cottage it in... Time delayed nuke. Sure, that makes... sense... anyways, I think these things should at least do something else... like -Def.
  7. Just go for it Level 38: Water Spout -- OvrFrc-Dam/KB(A), AchHee-ResDeb%(39), Ann-ResDeb%(39), FrcFdb-Rechg%(39), JvlVll-Dam%(40), Bmbdmt-+FireDmg(40)
  8. You get like 5 free respecs - so while leveling just look at the abilities you're using the most/like the most, enhance those with 2 enhancements of a single type. Later on at 50 then you can start looking at things... Primarily for damage you should just use IOs starting at level 25? with basic invention ones - so 2x Acc, 2x Damage, 2x End redux. They'll last you till 50. Everything else will probably be too expensive for a while!
  9. Like something silly?
  10. "target_custom_near enemy defeated$$powexec_name Victory Rush" if you don't care about Which it targets, lol. I tried to mimic this build (adding a purple or so) with the backpack variants and soft capped melee/ranged with some small changes...
  11. Just run a pain defender... painbringer will make you eternal.... 😛
  12. Idk ive stopped using alternates because so many are bugged and have longer activations than the standard versions.. like most Psionic attacks and sonic....
  13. Beam/Traps Capped Ranged/Melee so easy with FFG X_x
  14. I'm sure his 16.5 endurance healing aura is really doing the job while he hopes his pets auto attack things to death for 23 dmg ^_^
  15. Maybe try moving around slots a bit so you can put a bit more procs in the pets overall -- it really does do a significant chunk of damage...
  16. It's definitely not like it was when the game first came out - and is much more similar to how things were near shut down for me -- log on, look for a team, nothing, log off... except now instead of log off I just end up self-leveling an alt in AE … and why not - it's much more efficient (Both for influence and experience) for me to do it that way... But about a year ago I do remember not finding teams for things, shouting to make one, and then having 7-8 extra tells where its like... yo, someone else just make a team there's enough. And nobody ever really did... What REALLY makes me sad is all the "LF AE FARM" people. Just kills me a bit. I don't consider it the same as just farming yourself -- literally want to AFK leech rather than play, lol
  17. Soo Is this DPA of Psionic dart the same as Subdue/Mental Blast? As such, is it better to drop Subdue and use Psionic Dart instead - and then replace that slot with either 1. Psychic Scream (1 slotted - either proc damage, knockdown or annihilation) or 2. Shadow Field just to have it? if that doesn't seem useful, I could always make it SS just for QoL. Seems like that could work instead of having a dead slotted psionic dart -- even a 1 slotted Shadowfield with, say, Fiery Orb, has only a 56s recharge with over over 100% accuracy on +3.
  18. Maybe a mind Epic version? It can perma mink link which gives it a bit more oomph in the recharge... while still capping ranged 198.8% recharge style.. might even be worth it to drop Agility core for Musculature or Intuition? Would put it at 42.6% but increase the damage and to hit a bit throughout... only other difference is a perma drain psyche vs ~2 second downtime (not much difference, lol) - though @3 mobs it's like 3 end less/s (though that probably doesn't matter anyways at that point lool) Or Even a little lower aoe (using tornado instead of scream) with the FF … hmmm
  19. seresibyl3

    Dark/Mind

    Last on my list of doms to make.... build help appreciated. Not really sure what needs slotting in darky dark here... Should be PermaHasten/PermaDom/SC Ranged. Kismet seemed needed for this junk... I like the idea of shadowfield and originally had it slotted with the ATO instead of HoD (and no vengeance), but not sure there which is better overall... Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Psionic Assault Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(5), BslGaz-Acc/Rchg(11), BslGaz-EndRdx/Rchg/Hold(13) Level 1: Psionic Dart -- Dcm-Build%(A) Level 2: Mind Probe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(40) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf%(11) Level 8: Fearsome Stare -- CldSns-%Dam(A), GlmoftheA-Dam%(43) Level 10: Boxing -- Empty(A) Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprAscoft-Rchg/+Dmg%(31) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15) Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43) Level 18: Haunt -- SlbAll-Build%(A), SlbAll-Acc/Rchg(25), SlbAll-Dmg/Rchg(46), SlbAll-Dmg(46) Level 20: Drain Psyche -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(25) Level 22: Weave -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(34) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 28: Subdue -- Apc-Dam%(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(46) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(45) Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dam%(37) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Vengeance -- LucoftheG-Def/Rchg+(A) Level 44: Dark Consumption -- PwrTrns-+Heal(A), FuroftheG-ResDeb%(45) Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48) Level 49: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(3), Arm-Dam%(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 30.5% DamageBuff(Smashing) 30.5% DamageBuff(Lethal) 30.5% DamageBuff(Fire) 30.5% DamageBuff(Cold) 30.5% DamageBuff(Energy) 30.5% DamageBuff(Negative) 30.5% DamageBuff(Toxic) 30.5% DamageBuff(Psionic) 15.38% Defense(Melee) 10.69% Defense(Smashing) 10.69% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 21.31% Defense(Energy) 21.31% Defense(Negative) 6% Defense(Psionic) 32.88% Defense(Ranged) 8.5% Defense(AoE) 4% Enhancement(Stunned) 8% Enhancement(Sleep) 54% Enhancement(Accuracy) 6% Enhancement(Heal) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Immobilized) 2.5% Enhancement(Max EnduranceDiscount) 8% Enhancement(Confused) 106.3% Enhancement(RechargeTime) 15% SpeedFlying 190.8 HP (18.76%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 45% MezResist(Held) 45% MezResist(Immobilized) 45% MezResist(Sleep) 45% MezResist(Stunned) 45% MezResist(Terrorized) 45% MezResist(Teleport) 100% (20% chance) 16.5% (0.28 End/sec) Recovery 66% (2.8 HP/sec) Regeneration 19.75% Resistance(Smashing) 19.75% Resistance(Lethal) 22% Resistance(Fire) 22% Resistance(Cold) 13.75% Resistance(Energy) 13.75% Resistance(Negative) 11.5% Resistance(Toxic) 11.5% Resistance(Psionic) 15% SpeedRunning
  20. I would skip all 3, but really up to you. 1. Fallout is just for funzies. 2. Choking Cloud is okay if you like that sort of thing. Similar to entangling aura. Preference, but end drain galore. 3. EM Pulse is also a preference thing. It's not really a crash just an End recovery remover. Big hold though. If you want to hold a room full of non-bosses, it'll do it's thing. It's nice to have some breathing room for powers, IMO. Dark is a pretty strong contender, just due to : End management, Resistance, and Self-buff. But if you take EM Pulse/Choking cloud you might consider Power Boost - preferably from Soul. And you can get a perma pet from it if youre into that ;D Here's something you can start from with EMPulse/PB. Note: PB here is really only good for EMP/Rad infection. so take that for what it's worth, lol Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Radiation Emission Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(40), Thn-Dmg/EndRdx(40), SprScrBls-Acc/Dmg(42), SprScrBls-Acc/Dmg/Rchg(42), SprScrBls-Dmg/Rchg(43) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(11) Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(31), Artl-Dam/Rech(31), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(40) Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(46), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-ToHitDeb/EndRdx(46) Level 6: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(7), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(9), PreOptmz-EndMod/End/Rech(11) Level 8: Rain of Fire -- Artl-Dam/End(A), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Dam(27), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(29) Level 10: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21) Level 12: Aim -- RechRdx-I(A) Level 14: Enervating Field -- EndRdx-I(A) Level 16: Tactics -- HO:Cyto(A), GssSynFr--Build%(45) Level 18: Blaze -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(23), Thn-Acc/Dmg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Acc/Dmg/Rchg(27) Level 20: Lingering Radiation -- Acc-I(A), RechRdx-I(48) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(45) Level 28: Weave -- LucoftheG-Def/Rchg+(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Inferno -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34) Level 35: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(37) Level 38: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39) Level 41: EM Pulse -- UnbCns-Dam%(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(48), NrnSht-Dam%(48), GldNet-Dam%(50), GhsWdwEmb-Dam%(50) Level 44: Power Boost -- RechRdx-I(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 13% DamageBuff(Smashing) 13% DamageBuff(Lethal) 13% DamageBuff(Fire) 13% DamageBuff(Cold) 13% DamageBuff(Energy) 13% DamageBuff(Negative) 13% DamageBuff(Toxic) 13% DamageBuff(Psionic) 14.13% Defense(Melee) 10.06% Defense(Smashing) 10.06% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 27.25% Defense(Energy) 27.25% Defense(Negative) 6% Defense(Psionic) 35.38% Defense(Ranged) 6% Defense(AoE) 9% Max End 18% Enhancement(Accuracy) 66.25% Enhancement(RechargeTime) 6% Enhancement(Heal) 10% Enhancement(Range) 2.5% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 164.7 HP (15.37%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 40% MezResist(Held) 40% MezResist(Immobilized) 40% MezResist(Sleep) 40% MezResist(Stunned) 40% MezResist(Terrorized) 40% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 40% (1.79 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 5.25% Resistance(Smashing) 5.25% Resistance(Lethal) 13.5% Resistance(Fire) 13.5% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 3% Resistance(Toxic) 3% Resistance(Psionic) 7.5% SpeedRunning
  21. I don't look for groups until I at least have my alpha for my self-made AE leveled characters.
  22. I don't think I've ever seen elevators hidden BEHIND stairwells like they have in coh T_T
  23. Thanks! One small change: For all of these, i had to reverse the order to this: inspexec_pet_name PETNAME Righteous_Rage
  24. Thanks, Made some changes based on the above. Will see how it goes.
×
×
  • Create New...