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Eva Destruction

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Everything posted by Eva Destruction

  1. Some maps are more densely populated than others. And some objectives, such as "Fight a boss" and I believe "Destroy an object" use up a spawn point. I think patrols do too. You can add some enemies by adding some objectives that have their own separate spawn points, I think rescues and "defend an object", and making them not required for mission complete, but otherwise, no. The other two things would absolutely be nice to have, but unfortunately we don't have them. Being able to talk to critters inside a mission was implemented fairly late in the game, after the devs had given up on AE aside from breaking things in their futile game of whack-a-mole with farms, so we didn't get those tools. PS: the benefit of restricting an arc to a specific level range is that critters are balanced for specific level ranges, and if you use custom critters, they should be too. A critter that is an appropriate challenge for a level 30 character would stomp all over a lowbie. If you're just using standard critters, it looks nice and neat to have all your missions the same level range even if some missions contain enemies with a wider range, and since AE will auto-sidekick or exemp the player to the level of the mission, players will stay the same level throughout your arc.
  2. Soloing the CoT is entirely possible if you have stealth and some purples. When I did it, I only had to fight one Ruin Mage and three or four of his friends; the rest of the blinkies were clear of mobs. You don't have to defeat the GM, just survive it long enough to kill the two minions guarding Sam. That's what the purples are for.
  3. I'm trying to upgrade my Fire/Elec, and could use some advice. Here is what I'm thinking, it's soft-capped to S/L, 37.7% Energy, perma-hasten, all the big attacks at the ED-cap for recharge and as many damage procs as I could fit in. I'm not sure how I should slot Force of Thunder; recovery is necessary and more regen is always good, the empty slot is the Sudden Acceleration knockback-to-knockdown IO, which makes it into a useful mitigation power as well. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Eva Destruction - Torchbearer: Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Electricity Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares (A) Apocalypse - Damage (15) Apocalypse - Accuracy/Damage/Recharge (15) Apocalypse - Accuracy/Recharge (19) Apocalypse - Damage/Endurance (19) Apocalypse - Chance of Damage(Negative) Level 1: Electric Fence (A) Empty Level 2: Charged Brawl (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (34) Kinetic Combat - Damage/Recharge (36) Kinetic Combat - Damage/Endurance/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (43) Hecatomb - Chance of Damage(Negative) Level 4: Fire Ball (A) Superior Defiant Barrage - Accuracy/Damage (5) Superior Defiant Barrage - Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status (9) Superior Defiant Barrage - Accuracy/Damage/Endurance (9) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 10: Havoc Punch (A) Kinetic Combat - Damage/Endurance/Recharge (21) Kinetic Combat - Damage/Recharge (21) Kinetic Combat - Damage/Endurance (23) Kinetic Combat - Accuracy/Damage (37) Crushing Impact - Accuracy/Damage/Endurance Level 12: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (13) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Build Up (A) Adjusted Targeting - Recharge (17) Adjusted Targeting - To Hit Buff/Recharge (17) Recharge Reduction IO Level 18: Blaze (A) Superior Blaster's Wrath - Accuracy/Damage (25) Superior Blaster's Wrath - Damage/Recharge (29) Superior Blaster's Wrath - Accuracy/Damage/Recharge (31) Superior Blaster's Wrath - Accuracy/Damage/Endurance (31) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 20: Lightning Field (A) Armageddon - Damage (23) Armageddon - Chance for Fire Damage (33) Armageddon - Damage/Endurance (45) Fury of the Gladiator - Chance for Res Debuff (48) Armageddon - Accuracy/Recharge (48) Armageddon - Accuracy/Damage/Recharge Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - TP Protection +3% Def (All) (27) HamiO:Ribosome Exposure (31) Gladiator's Armor - Resistance Level 26: Weave (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense (29) Shield Wall - +Res (Teleportation), +5% Res (All) (40) HamiO:Cytoskeleton Exposure Level 28: Fire Breath (A) Ragnarok - Damage (37) Ragnarok - Damage/Recharge (43) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge (45) Ragnarok - Chance for Knockdown Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (33) HamiO:Cytoskeleton Exposure (40) HamiO:Cytoskeleton Exposure Level 32: Inferno (A) Obliteration - Damage (45) Obliteration - Accuracy/Recharge (46) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge Level 35: Force of Thunder (A) Efficacy Adaptor - EndMod/Accuracy (36) Efficacy Adaptor - EndMod/Recharge (37) Efficacy Adaptor - EndMod (50) Touch of the Nictus - Healing (50) Touch of the Nictus - Accuracy/Healing (50) Empty Level 38: Shocking Grasp (A) Superior Blistering Cold - Accuracy/Damage (39) Superior Blistering Cold - Damage/Endurance (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (39) Superior Blistering Cold - Recharge/Chance for Hold (40) Superior Blistering Cold - Accuracy/Damage/Recharge (48) Unbreakable Constraint - Chance for Smashing Damage Level 41: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance (42) HamiO:Cytoskeleton Exposure Level 44: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 47: Assault (A) Empty Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Defiance Level 4: Ninja Run Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (3) Miracle - +Recovery (3) Regenerative Tissue - +Regeneration Level 2: Stamina (A) Performance Shifter - Chance for +End (11) Performance Shifter - EndMod (11) Performance Shifter - EndMod/Recharge (33) Performance Shifter - EndMod/Accuracy Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1562;730;1460;HEX;| |78DA65935B4F135110C7CF76B720854A0B6DA140A1DCA450D8B65CA2F10206298A4| |25281F866C8B23DB69B34BB9BED62E4D1774D50BC24DE78F0C9173F915FC1CB33A8| |757A66963676D3EE6FCEFFCCCC99337BCED693B5AEAFB79FAE302978ABA255AB7BA| |BF076B913D8E57AD9B42A56E990C193C83FD6926BBCEA3A07BA6B5866722EB96B39| |7A799F6B0E77DAC1234E817BDB9A59E24575DD7038264B79333B07B66D39AE9AAF7| |0DD750CDD700FF7B634D3B00F2A5A3D6978C32C73879BAEEA1981826555D41D9BF3| |62973037B9661B66292806EB46A9ECC2A8DB9B2A72A75A36EC78DE3674D55B754BD| |339BCEAF6613F143A03FF9BCC7B6A0A9BF5319653D845959841F664893964B11103| |3F7818075B42C52F1500630A1BBD4FDC468EEF10539865268D5C0559A6589929425| |324A20FD9E6475E90890A720CFAED170BD7247F9AA12F310673ED38C7DAA392D04A| |30EAA0DD76503D11AA2F42F5C6A8FE8922E6C9033A31C6D7F9056BEEA2353CF6C15| |A41EA48F01BFA9461D44D71DD9F510B9D10296E1D10A6BD87DFC942EB7F8F1CFA80| |1CFE48FC841C3D413E82A85E8AEDBD8279633790C9EBC8D915F4CD5CC371E62A528| |27AA3546F547C4119943EEC96DC57371250C93C460F2C83DC26B3E18C2C74057CE3| |E41BA7CE0E449043F7EA317E36B504D38ACCD60083D4F1C1795C7D62814EC022718| |9AABD8C0C43FE04E6F725287F52E46398176AB90318A1BC236714FF1B39F787F897| |58431AF50F4B1D1B3B426DFC39D5F40C99EBC53DE7A244D19D0AC44C52E4E4119EB| |D4B2F88AF88AF9153C7C8CC06663C0B3196A26EA56837D3D4ADE91091BA350E3B4F| |D37749D339EA014D254D15D54440C99292A58C43CAFF7772B3452928E7B79449421| |955BC8B5BAB7584CEEF61AD101051C27ED8646B4DF67E93FD1D6C89EE9A348767FB| |47B39642ED6743F3490FB072DF5DE01470194FDDAF868F2CBDC51E045E128FE97CB| |F41665BF638D3A2E45A94C51665A145398DC102D4997FE2F0060B| |-------------------------------------------------------------------|
  4. We all did it. It's an INSANE boost to DPS. DM/anything and anything/Shields benefits a ton from having Soul Drain or AAO fodder; with DM/Shields it goes from "why do I even bother" to all the top Scrapper times being DM/Shields by quite a significant margin.
  5. Would you mind posting your attack chain? I did crack 300 DPS on live, and that was without Reactive Interface and with less recharge, but with Lightning Field with a Fury of the Gladiator proc in it. In theory, /Elec should be capable of higher ST DPS than /EM. Of course, I haven't played around with the new snipes at all.
  6. How does one earn this badge? The patch notes just say it's earned by recruiting a new member into Ouroboros, but how? I've dropped portals for people who didn't have one, which seemed like the most obvious method, but no badge.
  7. I have the Melee hybrid, for helping me not die. High level enemies really want to make me die. The only place I can easily put a -res proc is Lightning Field, which I currently don't have.
  8. You can give different critters the same name. That way you can have, say, a Skull Brawler with martial arts and a Skull Brawler with superstrength. They'd be considered as separate critters by the system though, although to a player it would look like Skull Brawlers have a bunch of different powers. Unfortunately it wouldn't help you get around the file size limit.
  9. Blaze, Shocking Grasp, and Charged Brawl have really good ST DPS, and I have them all at ED-cap recharge, with perma-Hasten. On live, I think it was the best ST damage you could get on a Blaster, I'm not sure about the homebrew sets. Fire breath, Fire Ball and Inferno are also at the ED cap for recharge, so I'm not sacrificing any AoE to get it, because Rain of Fire sucks. The only thing I'm missing is Lightning Field, and I'm kinda concerned about the end cost. Granted, I don't have a proper attack chain figured out; Blaze > Shocking Grasp > Charged Brawl > Flares has a wee gap while waiting for Shocking Grasp to recharge, so my attack chain is "whichever of Blaze, Shocking Grasp and Charged Brawl is up, in that order, Flares if none of them are, Aim or Build Up when they're up, Force of Thunder when it's blinking." Which is probably not optimal.
  10. First try on my Fire/Elec Blaster, 4 min exactly. Which works out to 287 DPS. Which is pathetic, considering this is a Blaster, damage is supposed to be our thing. I need to get Lightning Field back at least.
  11. The Knockback resistance enhancements give you Mag 4 knockback protection regardless of their level. That's all they do. They don't enhance the power you put them in. So they don't improve with level, which means there's no need to attune them. Just buy them at the lowest level they're available, which I believe is level 10 for all of them. I would suggest having at least two, for Mag 8 protection. Mag 4 is enough for most things, but the things it isn't enough for can generally also kill you pretty quickly so you want to stay on your feet so you can fight back or run away.
  12. I dont' recall there being a hard limit on the number of critters in a custom group, but there is a limit to the file size allowed for your arc, and custom critters use up a lot of space. So that effectively limits how many you can use. You will have to create a new group, with a mix of standard critters from the "official" group and your custom critters. You have to give this group a different name than the official group, I don't exactly remember what happens if you don't (it just spawns the official group maybe, without your customs?) just that you have to do it to get it to work properly. I'm not sure what you mean by this. If you mean a minion that isn't part of a custom group, technically no, every custom critter must be part of a custom group, but you can make a custom group with just that minion in it. You can use them in a "fight a boss" objective, (which you can't do with standard minions), which can be set to appear after another objective is completed. (example, when you click a blinky, the minion spawns.) If you want the minion to spawn in like an ambush, no, you can't do that. You can make custom Skulls and Hellions at any level you want (if it's an all-custom group, you might even be able to name them Skulls and Hellions, but always test your missions before publishing), but you can't make the standard Skull and Hellion critters spawn at higher levels. You can put them in a higher-level mission, but they'll be grey.
  13. If you have a base with transporter to Echo: Galaxy City, you can go there and take the train to Ouroboros. Then you can get the exploration badge for your Ouro portal without waiting for someone to drop one for you.
  14. Oh, see, I never actually looked at the power description, I just always thought enemies really don't like AAO. So they stand in range of it so you can use it to kill them faster....which makes no sense but mobs are dumber than a sack of bricks anyway.
  15. The vault and difficulty changer NPCs are redundant now since you can access those from the UI. Same with the first and second tier buff stations, as the third tier has all the buffs. You do need both arcane and tech though, since they use different salvage. A quartermaster NPC is nice to have, so you can sell. An Ouroboros shiny rock. If you're flashbacking old-skool content, it's better to start from your base so you can teleport to the zone the first mission is in, rather than to the contact on the other side of the city. You also need a power/control item, since some items do still use power and control.
  16. But don't Brutes also have an actual taunt effect in their auras, while Scrappers don't? So Brute AAO should beat Scrapper AAO.
  17. FF didn't always have a tram. You had to get there through Talos. Barefoot, in the snow, uphill both ways. I remember when TFs didn't auto-exemp so you had to have someone within the level range exemp you, and you'd be kicked from the TF if they disconnected. We once lost half a Posi team that way.
  18. My biggest survivability tool while leveling was this bind file: Blasters kill fast enough that an insp lasts through two or three spawns, plenty of time for more insps to drop, and at x2 difficulty even a small purple inspiration can deflect enough attacks that you can kill them before they kill you. I combod my greens because I had Aid Self, but if you don't you probably need to hang onto some of those. Now that I'm 50, soft-capped to S/L, with a T3 Core Melee Hybrid and Core Rebirth Destiny, and picking the content I want to tank, I picked Nightstar as my first AV to try to solo, since her attacks have a smashing component, she doesn't hit too hard, doesn't mez, and I wanted the Shrouded badge. She never got me past half health, even when I forgot she nukes (it missed), I didn't even have to toggle on Hybrid or use Destiny. Then I decided to take on Marauder, since he also gives a badge. I had to use Hybrid and Destiny for that one, and pulled out the Lore pets when he popped Unstoppable. And I did have to use Return to Battle when he killed me, which goes against the "no temp powers, no insps, no Eye of the Magus" AV-soling rule, but that mofo hits HARD so I'm using a new rule I just made up. I call the Certified Member of the Floor Inspectors' Union rule. I'm running a lot of my missions at x6, with a bind to combo insps into reds and break-frees. It's like playing a Scrapper except you actually have to pay attention. So now that we have all these survivability tools, maybe Stupid Blaster Tricks can be a thing? I know people have done crazy things with Blasters, please share!
  19. The spreadsheet is missing some badges. Ones I have earned so far that aren't on the sheet: War Machine (for defeating the Council War Walker GM in Boomtown) Praetorian Tourist (for running a Praetorian arc through Ouroboros) Hamidon's Enemy (I got it speaking to a dying clone Tami Baker during the "Investigate Dying Praetoria" mission redside)Never mind, I found it on the sheet. I didn't defeat anything in the mission, the friendly NPCs probably got the badge for me. It's also missing the alignment-switching versions of the stat boost and power-granting accolades. Characters who switch alignment can have both the hero and villain accolade badges (although some of them get renamed when you switch sides), but only one instance of the power. One of the recent updates removed the Statesman's Pal badge, stating it can no longer be earned, but it's still available through Ouroboros.
  20. I'm assuming the Dev's Choices will be permanent and the Spotlight will be rotated, so different arcs will have a turn at the top of the list.
  21. Yes, but you need Longbow Warden II, which requires the Disruptor badge. On live, it was bugged for a while and awarded for completing PvE missions in PvP zones, but they fixed it, so now you have to PvP for it.
  22. I've always been of the mindset that Brutes are for tanking, Scrappers are for making things dead. Especially since everyone and their uncle is playing Brutes these days, so you're fighting for aggro, and thus fury, on a team, and then somebody invites an actual tank and there goes the Brutes' damage output. Meanwhile, the Scrappers just keep on killing.
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