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Eva Destruction

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Everything posted by Eva Destruction

  1. If badge collecting could all be done solo I'd have all the Master of badges by now. I don't. Because they all require a team, sometimes a team of 24 people, all of whom have to be coordinated or the badge fails. Whereas you could earn a ton of prestige by solo farming.
  2. Brute or Scrapper are both solid picks. Brutes tend to solo better at lower levels than Scrappers, because the damage buff from Fury makes a massive difference when you don't have a lot of other damage buffs yet, and they can hold aggro while most Scrappers can't. On the other hand, Scrappers don't have to worry about maintaining Fury or being expected to tank, you can just go kill stuff. They're both fun ATs to play, both solo well throughout the game, and the AT most desired by teams is usually the one that sends a tell first unless the team wants something specific to fill the last slot or two, so I wouldn't worry about getting onto teams no matter what you choose to play.
  3. The DFB is a terrible gauge of population because people used to run it over and over, into the 30s or even to 50, and now that the rewards have been reduced past a certain level, and people are getting sick of it, people aren't running it as much. They're running other stuff instead.
  4. You can find them in the Neutropolis zone event. Other than that, you might have to flashback one of the Neutropolis arcs.
  5. The Arachnos AVs in the STF might not count, but the ones in Silos's arc definitely do. I checked my progress before and after to make sure.
  6. You can log out for a few minutes and the mission will reset. You can also get progress towards Villain Disruptor by doing Mender Silos's arc; the final mission has six Arachnos AVs in it, as well as the Jade Spider which gives the Itsy Bitsy badge.
  7. They don't last I checked, but if you want the look of Arcane portals and the look of tech beacons, you can hide the arcane beacons in the wall or the floor or wherever and add tech beacons that don't actually work but give you the visual of the beacon. Or vice versa. I don't know about the vault not working, but at some point the Oroboros rock in one of my bases stopped working. I got the hand icon so I could click on it, but nothing happened when I did. I deleted it and put in a new one, in the exact same spot, and it's been working fine ever since.
  8. It gives the clones X powers, whether you've taken them or not. So going petless won't help.
  9. No, the CoT have been that way forever. It was to encourage you to team up, so you'd get even more demons debuffing everybody. And if your team is big enough, they'll spawn bosses who will bubble all the demons so you get to miss EVEN MORE. The Shining Stars missions represent the new design philosophy, it goes kinda like this: level 50s are steamrolling content so we'll make everything harder, starting at level 1. This same philosophy just got my Praetorian Brute dribbled to death by four Destroyer minions spamming KD attacks, clearly an appropriate challenge at level 9 when almost nobody has KD protection.
  10. So, some of these items that don't produce light according to the list do produce definite, noticeable light at least in some circumstances. Shoji wall lamp, Large wall sconce, the two Banker's lamps, the two Large Desk lamps, the Large Floodlight (produces light at the spiky yellow ball graphic, not at the lamp itself, so you can bury the lamp completely inside an object and still get light, as long as the yellow ball is in the clear), reading lamp, and wall light. So pretty much all the light sources from live that should produce light, do produce light, although it might not be very bright. My testing method was to place them in my above-the-base build, next to the arcane teleport beacons, because I want to have some light on them and looked at your list and I was pretty sure the large wall sconce and shoji wall lamp did produce light on live, and yep, they still do. I took the shoji wall lamp inside to see what it did, and it produces a noticeable light even with the default lighting when placed on a light-colored wall, but nothing when placed on a dark-colored wall. So maybe your grass plates were eating all the light from some of the sources. By the way, while the glass wall panels don't play nice with effects, the glass floor tiles seem to be fine. So if you really need a window with some effects behind it, you can flip those sideways. For some strange reason they're also hidden by glass walls and most water, so if you want to swim without your feet clipping through the floor of your pool, put your water on a glass floor with the visible floor below it.
  11. Yes, there are repair goons, they spawn far more frequently than Judgement recharges, and iirc they work fast so you can't rely on Lore pets using their AoEs either. On the other hand, they're like level 40 minions or something equally squishy, so if you have an AoE power in your APP that would probably take care of them.
  12. The ITF isn't particularly difficult but a +3 Rommy can murder a blaster in short order. So can regular Cimerorans if you get careless. So a MO run is still impressive. And if you break LoS as soon as Rommy dies you don't get stunned. Everybody used to jump off to the side of the stairs as soon as he dropped but now apparently people don't?
  13. There's a "canon compliant" tag in the AE. You can choose tags to search when you click "more" in the search window. Searching "SFMA" will also give you story-focused missions, but they're not necessarily canon-based, and it's a player-created tag so a lot of authors don't know about it.
  14. I won't be taking the fire app (or Soul Mastery) because concept. If Darkness Mastery had some AoEs that weren't cones, I'd try harder to fit them in, but it doesn't. I like not missing, hence tactics rather than OwtS. The few times I've taken the "oh crap" power on a melee I've forgotten I had it when I needed it, and either popped Eye of the Magus or died, so I don't bother with them anymore.
  15. There's nothing wrong with basically the build I had on live with a few ATOs thrown in, but I feel I can make it better. Especially on the resistance front. This is what I've come up with so far, but I'd like to get more S/L resistance in if I can do it without sacrificing recharge. I have no idea how its going to do for endurance; I might be spamming Dark Consumption like it's going out of style. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Darkfire Avenger - WIP: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Darkness Mastery Hero Profile: Level 1: Smite (A) Superior Critical Strikes - Accuracy/Damage (3) Superior Critical Strikes - Damage/RechargeTime (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime (5) Superior Critical Strikes - Damage/Endurance/RechargeTime (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 1: Deflection (A) Luck of the Gambler - Recharge Speed (7) Shield Wall - Defense (9) Shield Wall - Defense/Endurance (9) Shield Wall - Defense/Endurance/Recharge Level 2: Battle Agility (A) Luck of the Gambler - Recharge Speed (11) Shield Wall - Defense (11) Shield Wall - Defense/Endurance (13) Shield Wall - Defense/Endurance/Recharge Level 4: Shadow Maul (A) Obliteration - Damage (17) Obliteration - Accuracy/Recharge (17) Obliteration - Damage/Recharge (19) Obliteration - Accuracy/Damage/Recharge (19) Obliteration - Accuracy/Damage/Endurance/Recharge Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 8: Siphon Life (A) Hecatomb - Damage (21) HamiO:Nucleolus Exposure (21) Crushing Impact - Damage/Endurance/Recharge (23) Touch of the Nictus - Healing (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (25) HamiO:Golgi Exposure Level 10: Maneuvers (A) Luck of the Gambler - Recharge Speed (25) Shield Wall - Defense (27) Shield Wall - Defense/Endurance (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 12: Active Defense (A) Recharge Reduction IO (29) Recharge Reduction IO Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 16: Kick (A) Accuracy IO Level 18: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 20: Dark Consumption (A) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (33) Superior Avalanche - Recharge/Chance for Knockdown Level 22: Against All Odds (A) Endurance Reduction IO Level 24: Phalanx Fighting (A) Kismet - Accuracy +6% Level 26: Soul Drain (A) Superior Scrapper's Strike - Accuracy/Damage (33) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Damage/Endurance/Recharge (36) Superior Scrapper's Strike - Damage/Recharge Level 28: True Grit (A) Numina's Convalesence - +Regeneration/+Recovery (36) Numina's Convalesence - Heal (36) Healing IO (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - RechargeTime/Resistance Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Unbreakable Guard - Resistance (39) Gladiator's Armor - TP Protection +3% Def (All) (39) Unbreakable Guard - +Max HP (39) HamiO:Ribosome Exposure Level 32: Midnight Grasp (A) Hecatomb - Damage/Recharge (40) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative) (42) Crushing Impact - Damage/Endurance/Recharge Level 35: Shield Charge (A) Armageddon - Damage (42) Armageddon - Damage/Recharge (43) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Accuracy/Recharge (43) Armageddon - Chance for Fire Damage Level 38: Weave (A) Luck of the Gambler - Recharge Speed (45) Shield Wall - Defense (45) Shield Wall - Defense/Endurance (45) Shield Wall - Defense/Endurance/Recharge Level 41: Petrifying Gaze (A) Lockdown - Accuracy/Hold (46) Lockdown - Accuracy/Recharge (46) Lockdown - Recharge/Hold (46) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold (48) Lockdown - Chance for +2 Mag Hold Level 44: Dark Blast (A) Superior Winter's Bite - Accuracy/Damage (48) Superior Winter's Bite - Damage/RechargeTime (50) Superior Winter's Bite - Accuracy/Damage/Endurance (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 47: Tactics (A) HamiO:Cytoskeleton Exposure Level 49: Grant Cover (A) HamiO:Cytoskeleton Exposure Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Critical Hit Level 4: Ninja Run Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - EndMod (13) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod/Recharge (15) Performance Shifter - EndMod/Accuracy Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;715;1430;HEX;| |78DA6594594F534114C7E772A7D45EBA504BCB4ECBDAD242019704F718110382694| |2D42783173AD0C6A634B74521D107BF8226FAE4F6A646FD20AE9FC4E5414450ACA7| |F7FCDB34E90DE437F39F73CEFC67EBE2D68CFBDDA5FBE784E6BD90338BC5E5A555C| |B2C1494E5BC6296362D3327E80BCD98D6ADB5ACA522E76FABFCBAB222E391EB7329| |270D7556E39717554EA96425929BE1DAC88C5A53F9A24A2E65B22A97AE76FD73F98| |CB254BE94AC36DCA98D8D5C724199856C7EDD57EDA49555CC640B1EBB3F9B5DCF94| |68D4B07B4B05A5D2C18B85ECAA3D6F5E91FF45B35852D67607798BD3BF5531697F6| |587B829859892A2C904579872154C339B15D3F0509A66E7EA22A8F1D8BC6EF3D02C| |38C76CA1580DB11A620DC41A887523B6489E74F624F53F4DB6D6FA173C601EFE079| |69921CA71707DE140FD4DD29C589B7384E3DA4E53B759176D4A705E80E70C85981D| |D3957121FC94E8825F17EA75C06F17FC765D667A686D2D1CABB5242A759B450FD84| |E753CEC4178BA39BE89341F345F17FB1820CD8F1AFE046B3DE01D1A0BD81B5D9681| |27BCF77D4FC167CCC873F005D34B9306394704FBB98E8FB476EC51FB01A1578A2DA| |ADDC9718ECEF7EC2FF285D9FF11FC0C7E620E7EC07951BD6EAEE7E8BEC67B347815| |1CE239877E72ECD00EB8CBD469DE5ECE95BD1553E4A50FB12347C03DF02C85495D6| |C534E18E7198EF2794663E02818678E26409CB39FBC0EE04E0D4C63EC04337E123C| |059E614A9A6F1877601877600C77600C77600C77F62E21066FB11DCE1FFF05EE82B| |F99137BE03EF31EE526E02DF192CF6FE21573EA35F8067CCB0C90B724EE50F238EF| |4F2BAD7112E73B09AD47D6DE37FDD127161A9494C4332645B395B0ACBDECB2ABB5F| |61ACB29A3723FB97DA3AE6DD6B557EADA5F8DDAAB17DA389FC4B77A2DC6DAF77A6D| |9E1A51297E1875BF180F78A7DC8F99DE87E023E664C39AE20DCA548372AC4139DAA| |0EC876802ACFE3F6692F944| |-------------------------------------------------------------------|
  16. You can find succubi in on the beach in Grandville and high-level redside CoT missions, possibly in the very north end of Nerva.
  17. Another new badge! War Torn: Defeat 100 Council War Walkers. It's a defeat badge. You can find them at the Council base in Boomtown and in Provost Marchand's (Primal Earth) arc.
  18. You need to find a blinky in the first mission. The clue will tell you what to do next.
  19. I'm not absolutely sure on this, but I believe you can have higher-level enemies spawn at lower levels, if you manually set the level of the mission to below that of the enemy. HOWEVER, at one time said enemy would spawn at the max level of the mission; so if, for example, you put a level 45 enemy in a level 30-40 mission, the enemy would be level 40, even if a level 32 character was running the mission. I'm not sure if that got fixed or not, so if you try to do this, make sure you test with a character below the max level of your mission. Also, the Warhulk will be a Warhulk, with all of a Warhulk's powers, so it will be a challenge for a level 10 character.
  20. Yes, I get that. It is a great thing for people who are new to the game, or unfamiliar with the various temp powers that are given out and are needed for certain content, or who keep their trays full. And they should be enabled by default. But we did without them for years, and they had no business putting them in without also adding an option to disable them for those who do just fine without them. And the temp bar actually blocks UI elements I want easy access to, which is the main reason I want it gone.
  21. They're annoying. They're unnecessary. They're messing with my UI and I don't like it. People in the help channel keep telling me that Null the Gull can make them go away, but I've talked to him multiple times (even accidentally a badge in the process) and I'm not seeing the option. Is there a way to make them go away? Or am I stuck with a stupid power bar I don't need getting in my way every time I get a temp power? And who thought it was a good idea to add those things without an option to disable them in the first place?
  22. New and Improved time: Eva Destruction Blaster Fire/Elec 134 sec/414 DPS T4 Agility Core Alpha, T4 Reactive Core Interface, T4 Assault Core Hybrid
  23. So, I finally did a run with the Assault Hybrid on my Blaster. I went from 182 sec/338 DPS to 134 sec/413 DPS. Which is...quite a big difference. The downside is, of course, that I have to give up any and all mez protection, which doesn't matter for pylon runs but does matter for most "real world" situations in which the things you want to kill fast often mez.
  24. Eva Destruction Blaster Fire/Elec 182 sec/338 DPS Agility Core Alpha, Reactive Core Interface (I don't want my crappy old time to be on the list)
  25. You get the badge when you change alignment at Null the Gull as well. So check to make sure you don't already have it. It's definitely not gone.
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