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Everything posted by Uun
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See below for my current Fire/Time corruptor build. I don't think there's anything in there that couldn't be flipped to a defender. Uunreal - Corruptor (Fire Blast).mbd
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I skip the ST and cone immobilizes and Haunt. My go to controls are Fearsome Stare and Heart of Darkness. Since Heart of Darkness is PBAoE, you could use Feral Charge first to take you into melee range. I do use the ST confuse, but primarily to deal with specific mobs.
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Definitely a bug. The pseudo pet the power summons is coded to accept acc enhancements. I've never noticed this as I always slot IO sets. https://cod.uberguy.net/html/power.html?power=pets.epic_icestorm.icestorm&at=minion_pets
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Move the Gladiator's Armor and Steadfast +def uniques from Temp Invul to RPD. Move the other slots in RPD and the Impervium Armor set to Temp Invul. The set bonuses from Titanium Coating in Resist Elements and Resist Energies aren't doing much for you. Move 2 slots from each to Unyielding. Slot Resist Elements/Energies with 2 resist IOs each. Slot Unyielding with 6x Unbreakable Guard. Swap tohit buff in Invincibility for the LOTG def piece. Drop Leadership (Maneuvers/Tactics/Assault) for Fighting (Boxing/Tough/Weave). Drop Superior Conditioning for Focused Accuracy. Brute (Battle Axe - Invulnerability).mbd
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How did you first start playing CoH? What do you love the most?
Uun replied to Xalon's topic in General Discussion
I used to hang out on a tech support forum and a bunch of the regulars started playing CoH. I got it for Christmas in 2004 and joined them. Several of us are still active and play together on Monday nights. What I really like is that CoH doesn't follow the DPS/Tank/Heal template. I enjoy the strategy of deploying debuffs and controls, which doesn't exist in most games. I played SWTOR for several years after sunset and even with all the classes, you're still shoehorned into one of those roles. -
Quite a few of the newer TFs/SFs/trials follow the shorter "Penny Yin" format: Admiral Sutter, Mortimer Kal, Katie Hannon, ITF, Apex, Tin Mage, Drowning in Blood, Market Crash.
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Time Shift also stuns lieutenants, but the duration is shorter (5.96s v 9.536s). It also has a 3.5% tohit debuff with a 20s duration. I slot for that rather than the stun. End of Time has a 10 ft radius.
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You can only have 5x of any set bonus. The 10% global recharge bonuses cap at 5x, the LOTG 7.5% global recharge cap at 5x, etc.
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CoD also says no. Should be reported as a bug, as the tanker, scrapper and stalker versions all accept ATOs. https://cod.uberguy.net/html/power.html?power=brute_melee.fiery_melee.breath_of_fire&at=brute
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It's a proc with the amount of damage determined by the power's base recharge and area factor. [MagExpr] points of Toxic damage (all affected targets) Magnitude Expression: 55.612 * (0.16 * minmax(power.base>rechargetime, 0, 20) + 0.36) / power.base>areafactor https://cod.uberguy.net/html/power.html?power=blaster_support.plant_manipulation.toxins&at=blaster https://cod.uberguy.net/html/power.html?power=temporary_powers.temporary_powers.plant_manipulation_toxins&at=blaster
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Don't open with AS. Use quick AS as part of your attack chain when you have 3 stacks of Assassin's Focus (orange ring).
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ATOs are Archetype Enhancements. In the case of blasters, (Superior) Defiant Barrage and Blaster's Wrath are the ATO sets. Blaster's Wrath has a %dmg proc as its 6th piece. ATO %dmg procs have a higher chance to fire and do more damage than standard procs. Defiant Barrage has a chance for status protection as its 6th piece. You appear to have dropped Superior Blaster's Wrath entirely. I would keep that in the build, perhaps replacing one of the purple sets (you're already maxed out on 10% recharge bonuses). This is part of the blaster inherent, Defiance. All blasters can use the T1 and T2 powers in their primary and the T1 power in their secondary while mezzed. https://homecoming.wiki/wiki/Defiance The 3-piece set bonuses from Gift of the Ancients aren't great. You would be better off slotting the Shield Wall and Reactive Defense +res uniques. I would suggest you skip it entirely. You don't need it to get Temp Invul or Force Bomb. I'm not sure I've ever seen it used in game. Although it received a small buff recently (reducing its endurance cost), it's not a good power. I've never taken it, but it should be fine provided you add a KB>KD. I would swap one of the procs in Irradiate for an acc IO or acc/dmg HO. The end reductions in Stealth, Maneuvers and Evasive Maneuvers don't need to be +5. For Stealth and Maneuvers I would switch to LOTG def/end.
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Prior to the most recent patch, Plant was an S class set, not a "middle of the road" set. Seeds of Confusion was massively overpowered and rebalancing was long overdue. Carrion Creepers' proc rate was broken and had to be fixed. That said, nobody was searching for Plant controllers/dominators for their 4* runs. Plant did receive significant buffs to Spirit Tree, Spore Burst, Vines and Fly Trap in the most recent patch. Today it's a solid class A or B set.
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Why are you skipping the ATO procs? You're also passing on some juicy 6-piece bonuses (i.e., 5% ranged defense for Superior Blaster's Wrath). My personal preference would be to take X-Ray Beam over Neutrino Bolt. Superior Defiant Barrage (including the proc) should be slotted in whichever T1 you select. By slotting the status protection proc it in a power you can use while mezzed, you essentially get break free. While Time Wall is underwhelming as an attack, it buffs other powers when the target is subject to the Delayed effect. For example, Aging Touch and End of Time do bonus damage, Time Stop and Time Shift pick up an additional 1 mag and Future Pain gets a 100% mag 3 fear. Mostly not meaningful for you since you're skipping most of these. In addition, as a T1 power it can be used while mezzed. Irradiate is a very good candidate for %dmg procs as well as the Achille's Heel proc. Stealth requires end reduction. Chronos should be slotted with the Gaussian's %BU proc. It doesn't need capped recharge. I generally try to match the recharge with that in Atomic Blast. Unclear why you're slotting the Touch of Lady Grey proc in Proton Volley instead of the Sting of the Manticore proc. Same damage and chance to fire at the cost of 4.5% T/P resist. Slotting Evasive Maneuvers for defense is a waste. All its defense suppresses in combat. Maneuvers requires end reduction. Unclear why you're slotting the Touch of Lady Grey proc in Cosmic Burst instead of the Apocalypse proc. The Apocalypse proc has a higher chance to fire and gives you 5% psi defense as a set bonus. While Time Lord is a great place for res uniques, slotting it for resist isn't that productive (it only provides 7% energy resist). I would switch the Gladiator's Armor res for Unbreakable Guard +HP. Personal Force Field doesn't need it's defense enhanced. It's soft capped out of the box. Slotting Repulsion Field with KB>KD drops its chance to trigger from 110% to 10%. Mid's is out of date. Repulsion Bomb was changed to Force Bomb in i27p7. Now does kb (not kd) and has -res. https://cod.uberguy.net/html/power.html?power=epic.force_mastery.repulsion_bomb&at=blaster
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The fact that you can't cast IW while mezzed is a nonstarter for me. I never take it and always go Rune of Protection instead.
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If I'm dipping into the Force of Will pool it's because I want Unleash Potential on a melee character. It's better than many of the armor set T9s. (I take Mighty Leap and Weaken Resolve as the prereqs.)
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A lvl 50 LOTG/+7.5% enhances defense by 15.906%. Boosting it to 50+5 increases the defense enhancement value to 19.8825%. For that to have a material impact, it would need to be slotted in a power that has a large base defense value. In a power that has a base value of 15.0% defense, boosting the enhancement would increase your defense by an additional 0.6%. In a power that has a base value of 5.0% defense, boosting the enhancement would only increase your defense by 0.2%. On top of this, it would need to be in a situation where ED doesn't enter the picture. Say the 15.0% defense power is 3-slotted with LOTG def, def/end and def/+7.5%. Boosting the first two pieces will increase your defense by 0.45% but boosting the third piece (the 7.5% global) only adds another 0.09%. Even in the "end game", fractions of a percent under/over the defense soft cap aren't going to meaningfully effect your survivability. If you're never going to exemplar go ahead and do it, but I've got to believe there are better ways to get there.
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At character creation you select whether you want your character to be a Hero, Villain or Praetorian (Epic Archetypes can't be Praetorian). Heroes start in Atlas Park, Villains in Mercy Island and Praetorians in Nova Praetoria. Heroes and Villains can change their alignment at any time by seeing Null the Gull in Pocket D, and have the additional options of Vigilante and Rogue. Praetorians can't use Null until they reach level 20. https://homecoming.wiki/wiki/Alignment
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Unrelenting could stand to be better as a rez.
Uun replied to Major_Decoy's topic in Suggestions & Feedback
Most of the self rez powers (including those available from the START vendor) include 15s of Untouchable status. Unrelenting does not. This should be corrected. -
Pounding Slugfest: Attuned vs non-Attuned (display bug?)
Uun replied to cohRock's topic in General Discussion
This is a known display bug for all attuned IO sets that cap below level 50. The in-game numbers incorrectly report lvl 50 values rather than showing the values for the level cap of the set. As your research shows, the actual enhancement values applied are the correct level capped values.- 1 reply
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New Null the Gull Setting: Minimal Fx Buffs
Uun replied to RadiantPhoenix's topic in Suggestions & Feedback
The suggestion is for Minimal Fx, not No Fx. You can still see the buffs with Minimal Fx. In the case of the Cold shields, you're covered in a thin layer of frost/ice with a few icicles (instead of looking like an ice cube). -
I've never heard anyone suggest skipping Whitecap. Shoal Rush is most frequently suggested.