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Uun

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Everything posted by Uun

  1. Not true. Psi damage is heavily resisted by robots and other mechanical foes. There are very few factions that are actually weak to psi damage (Cabal, Clockwork, CoT spirits). Mind Control attacks are poorly defended by mobs since they only check against typed defense and have no positional vectors . (This is not true of Psi Blast attacks.)
  2. Everybody is posting viable options to satisfy your request, which you've decided to shoot down. At this point you have nobody to blame but yourself.
  3. Uun

    Tentacles!

    They're essentially the same power (Soul Tentacles has no -tohit). DPA is pretty anemic unless you fill it with procs. No reason to take both.
  4. If you run task forces or content through Ouroboros, there are challenge settings. You can select players debuffed, enemies buffed, no temp powers, no incarnate powers, no inspirations, no enhancements, etc.
  5. This is what the Rikti do: https://homecoming.wiki/wiki/Rikti_Invasion_Mechanics. The invasions have a more noticeable impact in more populated zones. I was part of a group that took down a drop ship on live (in Talos), so it is definitely doable.
  6. My thought was that controllers, corruptors or brutes could fill more than one role, much the way that VEATs do. Alternatively, the player or team lead could select which of two roles those ATs were filling for purpose of the bonus.
  7. Go back one page
  8. Largely agree with @Psyonico but here are a few alternatives: Wild Growth - 3 Unbreakable Guard (res, res/rech, res/end/rech) plus 3 Preventative Medicine (heal, heal/rech, heal/rech/end) Overgrowth - 2x 50+5 rech IOs Entangling Aura - 3 end/hold IOs If you take Entangling Aura, I strongly recommend taking a ST hold from an Epic pool. This will allow you to hold bosses.
  9. After the invasion starts, there's a bomb phase before the Rikti start spawning. The ships drop the bombs along flight paths in each zone (marked in green if you have the Vidiot Maps patch). You need to locate and destroy the bombs. If you're not near the flight path, it may seem like nothing is happening. https://homecoming.wiki/wiki/Rikti_World_Invasion https://homecoming.wiki/wiki/Rikti_Invasion_Mechanics
  10. If they don't keep spawning, they certainly should award xp and inf.
  11. If you clear all of them after the ambushes, they don't respawn. If you only clear some of them, they will respawn. Also, the longer you take clearing the ambushes, the more of them will spawn. There may be a limit, but I haven't tested it.
  12. In the 3rd mission of Sister Solaris' arc (Save Marcus Valerius), you've got to defeat 4 Kraken Tentacles, then defeat ambushes from the Talons of Vengeance, then defeat a bunch more (8?) Kraken Tentacles. The tentacles are stationary and have only one attack, but that attack is a cone with an 80 ft radius and 20 degree arc that does 409 dmg (at lvl 54) every 4 seconds. They have boss-level hp, so they're not trivial to defeat. Defeating the tentacles doesn't grant any XP or inf. I assume this is because they respawn indefinitely until the mission is completed and theoretically could be farmed, but I feel like you should get something for defeating them. Perhaps the mission completion bonus could be adjusted accordingly.
  13. Rad/Rad has 3 PBAoEs (including the nuke). Elec/ can abuse the heck out of Short Circuit at close range. Several of the epics also offer PBAoEs.
  14. Wild Growth is a +resist/+regen buff and shouldn't be skipped. Spore Cloud is a toggle debuff that provides -tohit/-dmg/-regen and is essential against hard targets. Both of these are far superior to Lifegiving Spores, which I consider skippable.
  15. Water is pretty straight forward. Several of the powers will pick up additional buffs when you build up stacks of Tidal Power (which will be identified by rings around them). If you're going to skip one of the T1 blasts, Agua Bolt is the one to skip. I take both since they can be used while mezzed. Temporal is set up so that foes affected by Time Wall (T1 immobilize) receive additional damage or secondary effects from the other Temporal powers. For example, Time Stop's hold increases by 1 mag and will (briefly) hold bosses. Future Pain gets a 100% chance of fear. None of these are earth shaking, but worth being aware of. Of the melee attacks, Aging Touch is skippable but Future Pain hits pretty hard. It's also psi damage, which can be handy against foes that pop Unstoppable.
  16. I assume you're talking Seismic/Bio sentinel, as that's the only AT that gets this combo. Meteor is coded so boosts are copied to the entity, so there's no reason it shouldn't inherit the damage buff from Offensive Adaptation.
  17. Not sure this is feasible, but my suggestion would be that ATs be able to select which role they are filling. Seems silly that masterminds are considered support but corruptors and controllers aren't.
  18. Corruptors and Controllers should be included in Support. Brutes should be included in Melee Damage.
  19. If you're using SOs or common IOs, 1-2 acc, 2-3 dmg, 2 rech. If you're using IO sets, Ranged AoE Damage sets. They're also a good candidate for %dmg procs, in particular from Ranged AoE sets. The optimal slotting is 2x acc/dmg/rech plus 3-4 procs.
  20. Scroll down and there's a section for each AT with a bar chart listing primaries and secondaries. Immediately below each bar chart, expand the "Reveal hidden contents" and it provides a list of every possible combination for that AT ranked by popularity. For example, the least popular blaster combo was AR/Elec.
  21. They did, and they buffed Fiery Aura. Fire/Fire is a real beast.
  22. Uun

    Rad/Rad build

    Very solid, but it plays a little differently. Rad Armor is a hybrid resist/regen/absorb set. It has no defense and it's not worth it to try to chase the defense soft-cap. I lean heavily on Particle Shielding. Offensively, you've got lots of AoE - 2 PBAoEs, a damage aura, and Radiation Therapy can be used as a proc bomb. ST damage is just OK. Uunderdog - Scrapper (Radiation Melee).mbd
  23. I've got an Illusion/Poison/Stone. It can solo AVs if you're so inclined. As with most Illusion controllers, the goal is to have enough global recharge for Phantom Army to be permanent. I use Superior Invisibility but Group Invisibility is just a LotG mule. Uunseen - Controller (Illusion Control).mbd
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