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Spaghetti Betty

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Everything posted by Spaghetti Betty

  1. Don't forget zone events and holiday content!
  2. Sometimes I forget about my really old Regen threads before I started truly exploring what can be done with it using every tool at your disposal! But thanks for the shout-out and compliments!
  3. I will counter that by saying SR has the lowest ceiling of all armors in the game and still performs much better than Willpower!
  4. Allo! Welcome to Regen tanking! Regen absolutely does not need to build DEF at all. Don't be misled by the tiny little +20% DDR they stuck in Ailment Resistance. To me, that equivalates to giving a whiny child a fun-size KitKat so they stop complaining! It's not going to do much at all in the long run, so why bother? You're better off training RES and Recharge! To that respect, I feel like your approach is a bit lopsided. I understand S/L resist is important, but some of the most deadly attacks in the game come from E/N sources as well! You should do what you can to get those resists higher. And another point I'd like to add is that your attack slotting is very, very underwhelming! I'm not saying you have to proc bomb everything like I do (That's totally what I'm saying) , but slotting Havoc Punch with Fortunata Hypnosis means it's only ever going to do its base damage, and that's kind of whack! You can move Hecatomb there and put Absolute Amazement in Boxing instead! Oh, another thing you really should be looking at is stacking Slow RES. -Recharge is one of the most prevalent debuffs in the game and really cramps Regen's style. There are a number of IO sets that can do this outside of Winters, but they're going to be the most efficient at it. You can also use them to build F/C RES, so something to consider! Also, consider a different Epic choice. Physical Perfection isn't doing much for you stat-wise, and it's just a mule at best. You'd be much better off searching for another utility or damage option from the other pools available! Anyways, I think this is how I would do it! Tanker (Regeneration - Electrical Melee).mbd I like to try and maximize damage output as much as possible, and while my global recharge would be slightly lower in my build compared to yours, I make up for it by utilizing Force Feedback: Chance for +Recharge in a few things, namely Lightning Clap. You can spam this in a mob for good control and jolting yourself with a pretty reliable +100% global recharge as long as you hit a good amount of targets with it! RES numbers would be made up with a few tools to use during combat: Rune of Protection, Melee Core Embodiment, Barrier Core Epiphany, and Eye of the Magus/Demonic Aura. Sure, it's going to end up being extremely active, but that's always been the name of the game with Regen!
  5. My first thought is because you can tailor yourself to be in a suit of armor and Invulnerability is very shiny!
  6. Speak for yourself, my Mind Controller is loving it!
  7. I don't think WP was ever better than Regen! At most, they were sitting at about a tie, because they were better at different things! With the addition of things like more accessible IOs, better pool powers, and knowledge, Regen was absolutely pulling ahead rapidly. Now it's been buffed! There isn't really a contest anymore, in my eyes. If you thought my take of "Regen is one of the strongest armor sets" was controversial, then get ready for 'Willpower is absolutely the worst armor in the game"!
  8. Please keep in mind that for a lot of your early Regen levels, your primary form of mitigation will be Inspirations! That hasn't changed at all. You'll have to play much like a Blaster until you get a majority of your tools and IOs!
  9. I think I like this version a little better!
  10. If you're asking what you can give up when concentrating on building for team scenarios, I can give you a nice list from a completely meta-driven perspective! -Fast Healing and Quick Recovery (Don't offer much in terms of sustain. Endurance would be handled by the Kin and Heat Loss) -Resilience (Minor +RES and Stun RES, not needed) -Ailment Resistance (Debuff protection not needed on an optimized team and Second Wind has more utility as a heal/Max HP boost) Everything else is pretty much a required pick, even with a lot of healing in the team, since healing is your primary form of mitigation, and you need to do some of the legwork yourself! Also, I really don't see any reason to take Instant Healing over Reactive Regeneration. The toggle just offers way more consistency! And Regen on Brutes is still fantastic! You can take it from me, they're only in a better spot than they were previously!
  11. I think a Hardcore server wouldn't really jive with the game's T rating! Oh wait, that's the wrong kind of 'hardcore'
  12. @WuTang pretty much hit every point, so I'll just reiterate! Cross Punch is a fantastic option for sets without many good damaging options, as it provides solid ST DPA while having a bonus cleave effect. It being a PBAoE with knockdown means it also takes a a slew of very useful IOs! As far as skipping Kick for the extra bonuses, not a whole lot is lost in the grand scheme of things. Doublestacked Rage makes up for the lost damage bonus, and the extra +to hit and +recharge granted by slotting Kick is very miniscule in comparison to what we can already squeeze out of Cross Punch using IOs. As far as Weave goes, it wouldn't serve as much more than a mule here anyways, as the 20% DDR granted by Ailment Resistance isn't going to stand up to cascade. Which is why I ultimately opted for Maneuvers as my mule, since it'll at least stack with others on the team running it for their benefit!
  13. I've been showing what Regen can do for a couple of years now and they buffed it!
  14. Procs, sure! My first suggestion would be to grab an epic Hold and slot a Decimation: Chance for Build Up in there. With no recharge enhancement, it actually has a pretty good chance of firing, giving you a nice spike in damage output that won't interrupt your attack chain at all! Another neat trick you can do if you team a lot is to drop the Gaussian's proc in Tactics. The chance for it fire on yourself will increase for every single ally entity affected by your Tactics, including Mastermind henchmen! It's a bit wobbly as far as consistency goes, but when it works often, you really feel it!
  15. Nope! It really is just that weak. The best DPA attacks are the first 3. Focused Burst is a fun attack, but not very great. You can squeeze some ok AoE if you proc bomb Burst, but I feel like Repulsing Torrent is just way too slow to be considered useful even chuck-full of procs. I'd highly suggest looking outside the set for some options to raise your damage output!
  16. Does the cottage that new Build Up spawns have a decent mortgage rate? Housing is nuts!
  17. Purrious Rage, Regeneration/Super Strength Tanker (Not totally sold on the name)
  18. I'm capable of having a good idea sometimes! My Rad/Earth/Levi Blaster is still one of my faves. Having both Seismic Smash and KO Blow on a Blaster is so funny! I'm really glad you like my work!
  19. Tanker power progression has been fixed in Mids, so I added a new version of the build. You can find it in the OP!
  20. You really strive to make this point every single time I bring up Rune, and I still don't care! Please save your fingers the extra typing!
  21. Mhm, that's exactly why! I guess it's mostly just a force of habit if anything! I'll probably go back and change it once the Mids database is fully integrated. Right now, I have a few tweaks lined up that I just can't make until the bugs are fixed.
  22. That's what I do! I just treat it like perma-DP. I also use Radiation Therapy on cool down since I'm popping it for AoE damage. The way I see it, if Rom can still clip you for ~1k even after resistances, then there's only so much you can do. It's totally possible you did miss a Barrier during the Nova phase, because that happens to me all the time! Try monitoring your Ranged DEF specifically, as it's the one least likely to have any investment in a 4-star focused build. This will tell you exactly if you missed a Barrier, and you can communicate that to your team!
  23. In my testing during Beta, treating Second Wind just like Dull Pain still gave me a nice cushion of healing that helped a lot during encounters against things like Arachnos or IDF, so I'm opting to keep it! It does hurt a bit not being able to take other goodies like Melt Armor or Fireball, but it is what it is! It's not like SS is completely suffering on the AoE front, due to how good proc'd Foot Stomp is!
  24. Howdy pardner! I hope everyone has been enjoying the new update! I haven't been able to do much other than theorycraft a bunch of stuff in Mids, but that's like half the game! The one thing I did pay a lot of attention to during Beta was the fact that Regen was getting some love and also getting ported to Tanks. Now, anyone that has listened to me rabble knows that I've stressed the fact that Regen would be among the top mitigation set if Tankers ever got it, and I feel like I've only been proven right! I'm also happy with the fact that it was mostly unchanged from what I got to play around with before release. Anyways, here's the build! New Main! - Tanker (Regeneration - Super Strength).mbd So, in building this, I noticed a few things. Tankers are going to go through a bit of a headscratcher placing their ATOs depending on their chosen Melee, mostly because there is no damage aura to dump some of those in. Also, pretty much everything will be picked. This is namely because you'll be arsed to pick between having both Fast Healing and Reconstruction or taking your T1 melee at level 2. There is an argument for skipping Quick Recovery based on how end-hungry your chosen Melee is, but I absolutely could not do it here. Other than that, the slotting itself is still pretty straightforward from every other Regen I've demonstrated here on forums. The major difference here is Tanker scalars are giving me some really, really wacky stats! The RES numbers above are with 1 stack of MoT, but check this out! Sweet bajeebus! That's a lotta armor! See, I'm still going to recommend the usual Rune of Protection and Melee Core juggling for this. It really does allow you absurd levels of protection for next to no investment! This means trading off set bonuses to rocket your damage comes with no consequence at all! Well, maybe the consequence of juggling two clicks. Anyways, I already have confidence that I'm going to be playing this toon a ton once I get settled in, and I also hope this helps give some pointers on how you could potentially spec your own Regen tank! QUICK NOTE: So, I realized the power progression on Mids is a bit bugged at the moment (6/18/2025), so this build might change a bit once that gets ironed out! *** EDIT 6/21/2025 *** Tanker power progression has been fixed in Mids, so I've made a new version of the build! You can find it below. New Main! v2- Tanker (Regeneration - Super Strength).mbd I've traded out Fast Healing for Melt Armor, but someone wanting more control over force multiplication can easily trade it for a 2-slot Hand Clap instead! The Miracle: +Recovery has been moved to Ailment Resistance, as I found Max HP can still easily be capped with just set bonuses, accolades, and Second Wind active. There is also a slight gain in F/C RES, as the Hamis in Foot Stomp have been traded out for +5'd Armageddon Dam, Dam/End. The previous version will still run fantastically, but this one is just a tiny bit more tweaked in my usual direction!
  25. I have posted a new build for the i28p2 Regen buff! You can find it in the OP!
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