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Everything posted by RCU7115
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Is this game really supposed to heat up GFX cards?
RCU7115 replied to JnEricsonx's topic in General Discussion
My GTX 960 heats up to 70 when I triple box. -
I have the Unrelenting Fury (not Superiors yet) set in Lightning Rod. I took out 3 of the enh Dam/Rech, ACC/Dam/Rech and the Proc. I have an Agility Boost in Aplha and a Support Core Genome in Hybrid atm. Lightning Rods damage with 3 enh from Unrelenting Fury vs +4/+8 (No Bossess) is 155 pts dam at 175-180% damage bonus with no build up or inspires. Lightning Rod with Build up is 182 pts at 260% damage bonus is 182 pts. Lightning Rod with Build Up and 4 med red inspires is 182 pts at 312% damage bonus. Lightning Rod with several small and med reds dam 182 pts at 346% damage bonus.
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I was playing my Elec/Elec brute and noticed that against +4/+8 mobs (no Bosses) that Lightning Rod was maxing out at 182 pts of damage. I was using Lightning Rod with my damage bonus around 180% and getting 170-172 pts. damage. I tried using Build Up with the damage bonus at 180% and did 182 pts of ddamage. I then tried Build Up and 4 med red inspirations the damage bonus was now around 300% and still did 182 pts of damage.
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I would drop Conserve from the build above and grab Stealth instead for and additional 1.88% minimum to put you a bit over the 45% Def S/L. It'll let you speed thru some content that you don't want to fight thru. I'd take one of the slots on Physical Perfection and put it in Health and slot it with the Preventive Medicine Proc instead. Here's a different approach on a DB/WP. It goes more for the regen and is still S/L softcapped with S/L resist possible at 64-65% if you put Prevetive Meds in place of the Numi IO's. It also allows for you to have all of you primary attacks so you can use all of you combos if you exemplar. Kinetic Combats are in Brawl as mules for the 3.75% S/L def. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1563;729;1458;HEX;| |78DA6594D94F135114C6EFB4530A2D2DAD15594B17C1B2561A79D6047181802982E| |046EA14061833A175A6A81535E2BB46C1E5415C78313EF987B8E05FE2F2A0319A98| |7A3AE7A36DE824CDEFCC39E79B73EF37733B7173A4FEFDA9F56342F21ED715D34C4| |DCD1B4A36AB1ACE334A6ED550744197774CC9A733A7C3B3DAA21A1E1D7552AA75B7| |2F35A1EAAA1A1F5955F4D4B0AE2CA866B934A22EAA2BA61A9FD5743D9BB9A11AC29| |FCC64F4F8E8CA75CDD4D29AAEE5F26E2B7352D79696730D563CAED2530C7359CB7A| |B8562C692B4BFE13596D3E3E9C59C8A7261433A71AF9665AC800FD6E1557645D055| |924095159D826C1B34C798A3970959890C54C512341D34441907A86EC56AD26C8F7| |359392755F7B8EB9E684843412E6D4628E0B735C7BE6DC268D1D1A3B34F5D0D443E| |3DDA3B9431A076B1C8E2DD9CA795F327DAFC0D7CC7D6FC06DE62C699DBC2FBBF327| |EF67FF2FF03733F187799E7AEBD05B87BD1E9802A799CDD8FB05EA7573AFE4F6A11| |6607AA8E6E19AF0FC1396776ECA35F01E44C35FEEBB4839BF2459F3FC98D78A79AD| |98D78E7997A83780B505366C5CDB64763C039F33EF526FA3F5660A8EC647EC43C76| |3667803DC64269E804F99F748DB04AF9B3EB02FE18FCCC827F033F3F00EF885B94E| |DA16685BAEF0F3220AF3601A9C0717989D2AF33269DBE0671BFCEC849F7EAA05E16| |7D0C5B9FB940B615628CBDF49E735E6210334C11C33B6CA9C236D94B552F4017B16| |7BC8B451AD0BEFA96B8D7376CA75C3FBEE0E0A62B2E809317B23609429536F1FD6D| |A87B54E933D71CC8BBFA06706C8B32DE65B8F1083E81FC4FB6B974BE7D7BE7B7E63| |38233D38233D382321B9746E0BBD655DF1B6404FACCA24AA3247AA32435599F1CA4| |C0DAF3229974EBF90FAD8D93A5FE97417BEBAA88E9D49035CFF5ECED9A4A3FCAFD2| |3BC6CEF5CFB05BDF2A75DDACFB51A9C3D7DF8FAFBE1FAE35D2679B80133B8172BC5| |D8CB1A677D1723EE9B27663C57315B15211A72BE2FFFEBFEDD0| |-------------------------------------------------------------------|
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I renamed a toon and the toon ended up 2 rows over in my 23rd character slot. The toon was in the 10th slot. Once he got renamed and was moved I was unable to move him back. I did the playerslot.exe thing and it just put all my toons into their original creation order. Once I did that they've been stuck there since.
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Around the beginning of the year Uncommon/Yellow salvage was still selling for 1k if I remember correctly. It's only been about 2 months that it went from 5k to 20k.
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Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
They were cheap. A farmer running at +2/+8 made 225k in less than 30 seconds. I haven't checked how much it will make with the nerf. I would've given you more. I have on more than one occasion given away performance shifter procs to players I see struggling with endurance. -
Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
The exploit bug getting fixed is not the issue. It is taking away the turn off xp and get extra influence option which everyone had access to. I personally turn off xp at vet level 10 for most of my toons. -
Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
That'll never happen. -
Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
On live the AE was given recipe drops. I forget what issue that happened but it did. -
Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
But it doesn't. A farmer can do that in a few hours, now it'll ad a few more that's it. Before the patch it was about an hour to make 100 million on an average farming build. If you know what you're doing you can make a complete set of any IO set within 5 hours of gameplay running missions, not TF's just missons. -
Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
Players are limited to 3 accounts to Multi-box on. -
I couldn't remember the amount they said it would be capped at, that's nice to hear.
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I already Triple-box. Like I said I can easily afford it but the newer players can not. The dev team should've put a 10k limit on the uncommon salvage and a million on the rare.
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Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
The imbalance also comes from players choosing to play at 0/0, 0/+2, +1/+2 while farmers are running at +2/8, +3/8 and +4/8. The non-farmers also had the ability to turn off xp and gain more inf but chose not to and then complained that they couldn't make money. Free farms were constantly advertised so players could make xp(even more if the did P2W double xp booster) so they could get a higher lvl to be able to make more inf. The non farmers chose to not take the invites because the non farmers wanted to play story content which most is available thru Ouro. I'm not saying all non farmers play that way but I believe the gap exist mainly do to the non farmer player settings vs a farmers player settings. I may be wrong and wouldn't be the first time nor the last. -
Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
It will be. -
Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
A nice simple explanation that I honestly overlooked. Thank you. -
Go do an Apex/Tin Mage TF without any incarnate powers slotted. Let everyone know how that turns out please.
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Yep.
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I see the Very Rare Purple recipes and all of the Winter Event IO's increasing as farmers rage quit and no one has the money to buy them. People will then have to eat the AH fees that they paid to take the purple recipe off the market to repost and cutting into their Ferengi profit margins.
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Discussion: Disabling XP No Longer Increases Influence
RCU7115 replied to Jimmy's topic in General Discussion
1. I never new of this exploit. 2. Will you now nerf the Reward Merits farmers who convert merits into converters who sell them in the Auction House making millions in 10-15 minutes. ? For Example take away the ability to convert Reward Merits to Enhancenment Converters. There is a thread about posting your speed TF runs which earn merits, I've seen ITF's run in under 10 minutes on live and on Homecoming. 3. Farming is Farming regardles of what and how you choose to farm for example Reward Merits, Enhancement Catalyst, Iinfluence or Incarnate System items. -
I'm just wondering is there a reason the uncommon salvage prices keep rising.There is always more on the market than being bought. Just a few weeks ago it was still selling at 1k now it's climbed up to 20-25k. I can afford to pay that price but I refuse to. I just go to the AE and do a quick farm run for tickets and get my uncommon salvage there. I just think it's unfair for the newer players that might no be able to afford them as the uncommon salvage is as expensive or more expensive than it cost to make the lower level enhancements.
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Restrict Judgment powers during regular play.
RCU7115 replied to Darkneblade's topic in Suggestions & Feedback
Issue 22 allowed you to gain incarnate xp without doing any of the incarnate trials. If you wanted to get incarnate xp playing solo you had to play in Dark Astoria. I played a lot in DA before shutdown and am happy I don't have to go back there just for incarnate xp. -
Restrict Judgment powers during regular play.
RCU7115 replied to Darkneblade's topic in Suggestions & Feedback
But that's how I want to play the game and everybody should play the way I want to play. The players playing with their eyes covered and with their hands tied behind their backs are playing it wrong. 😀😀😀