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TheZag

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Everything posted by TheZag

  1. I think a repel field will get more complaints then a clogged portal. People that load slow may get repelled as soon as they gain control of their character. Someone may have been just inside the repel radius and when they move to click the portal they get pushed away. If the window is already open does it still repel you? Would a bunch of afk people with open windows just continue to clog the portal anyway? Its also worth mentioning that this is kinda a server specific problem. We rarely form itrials in ouro anymore. Our server forms up in pocket D or dark astoria most of the time. For 1 more potential solution in addition to the blue side tram version and the red side ferry version is to have a second exit portal. Everyone can zone in at 1 portal and the exit menu pops up immediately for those that want to leave right away. Moving away closes the menu. And for all those afk and itrial members that cant be bothered to move a few feet, there is a second exit for players to use.
  2. I used to have a similar issue with windows moving around. Putting the windows in their correct place and then using save and then load windows in options worked for me. Just hitting save windows didnt seem to do the trick. I had to save and then load windows before they stopped moving around.
  3. Which toggle? What AT? Identical powers on different ATs can be individually broken. Hard to track this down if we dont know where to start looking.
  4. Beee do beee do beee do crisis averted. Please continue.
  5. Back on live i had 2 level 50 characters at the time of the regen nerf. It was a spines/regen scrapper. I tried for about a week and then deleted the character. A level 50 was a big deal for me at the time but he sucked so bad after the nerf. I know some people have found ways to make regen work but its not for me. Im working on a /willpower brute now and rise to the challenge looks promising. At least its a toggle for regen.
  6. There are instanced MSRs. Look in your LFG menu under trials. Instanced Hamidon coming soon(tm)
  7. The fix for players getting locked out of a MSR was already implemented. You might not like the fix or use the fix but its there. Drop from an instanced MSR, go turn off group fly and get reinvited. You dont even have leave pocket-D to get invited, it teleports you back. Even better, long range teleport to pocket-D from inside the instanced MSR, talk to null and get invited will teleport you back. Thats literally less than 1 minute. I cant support adding null to everywhere because players refuse to use systems already in place. And the instanced MSR is amazing compared to the zone version.
  8. Im generally on the receiving end of rezzes since i mostly play melee. The first person rezzes me and before i can accept another person does as well. But all i can say for sure is that the second animation plays. I dont know if it goes on cooldown. I always assumed that it did though and the rez was wasted.
  9. You should still be able to purchase training origin from the auction house and supergroup base enhancement vendors. Possibly from some normal vendors as well if you turn on show all enhancements for sale. I still have my manual but i may have to dig a bit to find it again. I put away my game boxes.
  10. But do you have an adolescent vampire character named Baby Snark?
  11. Null is essentially giving players limited access to GM commands. Changing alignment instantly and granting powers arent level 0 commands. Im generally against expanding nulls capabilities and players shouldnt have access to GM commands as slash commands. It would only take a single bug to let players grant themselves powers they arent supposed to have.
  12. I was about to say i couldnt quite remember where it was but yomo jogged my memory. Yes take that left in the last room and to the end of the hallway is the door. I had to look around for a minute last time i had the mission. Would be nice if it got a nav pointer.
  13. Back in the day it was my understanding that the rez accept button was added because players would get rezzed in the heat of battle and be forced to accept and then die a second later to get double debt. The accept prompt was added so you could choose to remain dead until it was safe. Xp debt protection was also added so you dont get double debt from a quick death after a rez. What i would like is for your rez to be blocked if someone already has an accept box timer going. Cant say how many times ive seen a person get 3 rezzes during the firsts timer and then someone else dies shortly after and all the rezzes are on cooldown.
  14. So then the rest of my post might help instead of just the quoted snippet. Or a combination of the 2. You zone in a few feet away and the menu pops up without clicking when you are close.
  15. I cant say for editing zones but if its similar to editing bases then the clicky part of the portal and where it dumps you out can be in seperate places and are easy enough to move. And the monorail already works this way. The monorail entrance isnt the same spot as the monorail exit. The ferry in red zones is another solution. Getting close enough brings up the menu with no clicking required and moving away closes it.
  16. There was a list that showed discrepancies with enhancement levels a while back. I dont remember who made it so i wont ping anyone but it was likely bopper or uberguy. I think the list was for internal levels and not specifically for being able to slot them at lower then intended levels though.
  17. Possibly with the lvl 29 +0 mission that it gave you the wrong mobs. But if its a +1 ambush and there is no lvl 30 mob then its going to take mobs from the next list. It can happen in a few places but im not aware of a way to fix it short of making new mobs to cover all of the level ranges. Another example is a council mission. The mission was high 30s or low 40s but the main boss for the mission is 20 something. Its because the boss for that mission is set to be a specific mob and that mob doesnt exist in all the level ranges.
  18. It wouldnt take much to turn it into a perma mass confuse toggle. With some heavy slotting investment there is already a chance to stick a confuse on bosses. Oppressive gloom is decent in my experience. I have it on my MM and it stuns the minions reliably. The health cost is more than offset by heal procs.
  19. Very rarely the forum drops an ancient topic on page 1 or 2. I almost replied to one once but then i noticed it was from 2019.
  20. Where your hp and endurance are has a row of words. They are buttons for a few different things. The one called 'menu' is what you are looking for. Then look for quit at the bottom.
  21. Those powers offer resistance to teleportation but no magnitude protection. I think teleport resistance means when you get hit, the distance you are moved is reduced and only applies to enemy teleports. 8 magnitude teleport protection means that any teleport that is less than 8 magnitude will never affect you in the first place. With incan being 3.1 magnitude, its nowhere near being able to teleport someone with 8 magnitude protection. Now i have no idea why teleport protection is applied against friendly teleports but the majority of times that teleport broke in the hive is because of the Knives of Vengeance Radial lore pet buff.
  22. if you only made a forum account, you need to make a game account as well. its the 3rd one at the top on my screen. click account and then game account. if you did make a game account then you might need a GM to help.
  23. often the cause is a lore pet that gives a teleport protection buff. knives of vengeance radial gives 8 mag teleport protection and incan is only a mag 3.1 teleport
  24. I did say in my previous post that boosting range would make it OP, but i think a slight boost in range with the appropriate increase in endurance cost could work. The power currently covers about 50 sq feet with an end cost of .16/sec for a per foot cost of .0032 end per second per square foot. If the radius were increased to 12 feet, the coverage would increase to about 113 sq feet. An increase in end cost to .36/sec would maintain the original ratio of end per sq foot and be similar in cost to many other toggles.
  25. i guess if world of confusion is made into a click ability and there is another click ability to buff it then we can have a comparison. but for some numbers we have on dominators and controllers with the full coercive persuasion set and cognitive core interface - mag 1 (2.1 sec), mag 2 (3.1 sec), mag 2 (4.3 sec), mag 3 (25 sec) best case scenario for all to hit the same target, sure its rare but this is from a single power a chance for 2.1 seconds of 8 mag confuse, this will confuse bosses and possibly elite bosses (sorry i dont have EB resists readily available) chance for 7 mag confuse for 3.1 seconds, will also confuse bosses chance of 5 mag confuse for 4.3 seconds, will confuse lieutenants chance of 3 mag confuse for 25 seconds, will confuse lieutenants for other ATs the numbers are the same but without the chance for 2.1 seconds of 8 mag confuse. i dont see how they could buff this powers confuse chance or range or duration without making it horribly overpowered. the strong portions of the confuse are very short duration but we cant expect to click a toggle and keep the entire spawn perma confused.
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