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Everything posted by TheZag
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/flypose 5 please
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That screenshot had 19 aura slots and thats just what fit on the screen. So there is space for your idea and more if they decide to give that much to players.
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Here it is. Number Six was talking about it. If the project is still in the works, you might convince him to add this.
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Its been awhile now, but there was a team member speaking about doing multiple auras and then nothing about it for a long time. I could only speculate as to why though. If i find it i'll link it.
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The forum has a support button or you can send a support request ingame. Not sure how you would end up with a reply from someone elses support request though.
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Albion beat me to it. Heres my almost the same reply anyway. Incarnate powers are a whole big explanation. There is some good information in the guides section. Secondary effects- powers that damage and do something else. That something else is the secondary effect. An example is a power that does damage and slows an enemy, the slow is a secondary effect Regeneration- is how fast health is naturally increasing Recovery- is how fast endurance is naturally recovering Resistance- affects how much damage you take when hit by an attack Defense- affects if an attack hits at all Recharge- how quickly an ability is available to use again Heal/absorb- how much a power heals or how strong an absorb shield a power makes Endurance drain powers and endurance recovery powers are both improved by the endurance modification enhancement. Healing powers and absorb powers are both improved by heal/absorb enhancements. A healing power with no absorb will not gain absorb from a heal/absorb enhancement. Health regeneration powers are improved by heal/absorb enhancements.
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Need Dev Confirmation on powers affected by domination.
TheZag replied to Nemu's topic in Bug Reports
I think its just as likely that none of them are supposed to work with domination as all of them are. But the fact that any of them are affected means someone either turned those ones on or the other ones off. There are scrapper epic powers that dont crit and i think tanks have ones that dont trigger gauntlet so dominator ones that dont dominate might just be a thing. -
I think soul extraction should be able to be cast on a 'living' necro pet and then kill it. Have it trigger that pets cooldown if necessary but with how much the pet cooldowns have been lowered already, it doesnt make much difference.
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Can we get $shard like we have $archtype $target ect. With cross server channels, alot of people make a bind that starts chat with their local name. You can manually add the server to it but that bind will be wrong when you log into another server. $shard will be useful for cross server channels and multi server supergroups.
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Alternate Archery/Trick Arrow Power Customization - Ninja
TheZag replied to UltraAlt's topic in Suggestions & Feedback
I never tried archery because that arrow. Archery with bow/arrow = blah Archery with shuriken = yay -
It would be the preferred route but i believe the devs said they wouldnt do a choice of 2 powers again after the coding nightmare to make it work.
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Illusion Controller needs a little bit more...
TheZag replied to Ukase's topic in Suggestions & Feedback
Illusion/kinetics was my main back on live. I had 5 phantasm that did almost no damage then reslotted to have only 3 phantasm with decent damage. Phantom army was perma and summoned 2-4 phantoms with 6 slots of recharge and hasten i think. So it did no damage either. Then controllers got nerfed to have only 1 t9 pet (that remains until defeated) and phantom army always summoned 3. After the initial annoyance of being 'nerfed', we relotted our T9 pet for more damage and accuracy since it didnt need the recharge anymore and overall were close to the same damage output. Now with set bonuses and incarnates, you get all that free recharge and accuracy and damage. Todays phantom army is crazy strong compared to anything that was possible back in the day. You literally get all the things for it where you had to pick all of 1 or half of 2 or 1/3 of each before the 'nerf'. If illusion needs anything its to not have 2 invisibility powers. But just skip 1 or both and get some extra pool powers. And no mass confusion please, illusion has enough t9 powers already. -
Its an interesting take on a super strength rework but it doesnt look like an assault set. 3 PBAoE and 1 teleport AoE, then a cone attack, *1 ranged attack*, a self buff and 2 punches. Although i admit that hand clap needs procs to do damage. I would expect something more along the lines of 1 PBAoE, 1 ranged/targeted AoE, 2 melee, 3 ranged, a buff and probably hand clap for a second PBAoE. Maybe make a ranged power into a cone but a dominator set with only 1 single target ranged power seems very lopsided. As is, this is pretty much an AoE heavy melee set. It still looks pretty good as a power set but i think it needs some adjustments if its intended to end up on dominators. Power lungs is too busy on effects for me, i would recommend a forward hand clap/shockwave for a damaging cone and remove some of the debuffs and ally fire resistance. Or try to convince the devs to do a foot stomp that pops a rock in front of your character that you punch and it shatters into rock shards for a cone attack. Although the former could be used while in the air and the latter could not. As i said, i like the idea but it feels like a brute should have it instead of a dominator.
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Resistance Crusader Crusader Zone 3 Bug (Spoilers)
TheZag replied to Galeden's topic in General Discussion
Here is the post with the link to the guide. Unfortunately it doesnt solve your current problem. I wonder if having a team leader with crow there would do anything since you are experiencing the world as whoever the team lead is. https://forums.homecomingservers.com/topic/28604-native-praetorian-doing-all-gold-side-content/?do=findComment&comment=407950 -
Resistance Crusader Crusader Zone 3 Bug (Spoilers)
TheZag replied to Galeden's topic in General Discussion
Some of the praetorian contacts are a mess. You have to be very particular on the order you do certain missions to avoid some of the contacts being dead or otherwise unavailable. @Apparition made a guide for doing all praetorian content. If i find it before he sees this, i'll drop the link. -
But replacing power push and letting some toggle add KB to burst isnt the same. I have burst slotted for damage and power push slotted for knockback. Unless you mean that i can 12 slot burst to get the damage and the 44 magnitude knockback that i use in power push.
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for some examples that holds true but others could make sense. i resist lethal damage from swords with my armor but lethal damage from bullets goes right through. i do see what you mean though but im more of the opinion that real world rules are mostly broken in a game.
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A Question Regarding Power Controls and Disabilities
TheZag replied to EyeLuvBooks's topic in General Discussion
in an extreme case its possible to have a bind load file set up for multiple abilities that all cast from the same key. pressing the key uses the first ability and loads the bind file for the next ability at the same time. the second bind can load a 3rd and the 3rd could load the 4th. this can continue until the last bind loads the first. the drawback is that you cannot change the order it uses the binds quickly or mid combat like you could by choosing abilities individually. also getting it set up takes an amount of time and expertise and possibly some trial and error. i spent 45ish minutes getting a bind load file to teleport to my target and then cast heal other using 1 key press. it works but occasionally goes out of sync. having a 'reset' bind or macro set up to restore the string to the first ability may be a good idea. -
it could very well be impossible for the game's engine. if it turns out to be possible and the team chooses to implement it, there are even more things that could be possible. Players already have powers that debuff all enemy resistance. A positional resistance debuff could be stronger then a general resistance debuff but only benefit a single type of attack. Players probably shouldnt have access to positional resistance buffs but some new boss fights could make use of debuffing player resistances. An example would be a boss debuffs the farthest away players ranged resistance and then 5 seconds later uses a sniper attack on the farthest away player. During that time the player can stand their ground and take the hit or move closer than another player so they can take the hit instead. The majority of uses that i can come up with seem like they would be fairly advanced mechanics. And sweeping changes of existing content arent my goal with this suggestion. It would probably be best suited for future challenge mode settings content.
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I would like to suggest adding positional resistances (melee, ranged, AoE) as a potential stats for enemies. Positional defense already exists but defense is an all or nothing mitigation. Positional resistance would allow a wider range of effectiveness in tuning how some enemies take damage. This would allow enemies to be more resistant or weak to attacks based on the attacks positional type as well as damage type. Certain enemies could be resistant to AoE but weak to melee, others could be resistant to melee and ranged but weak to AoE. Or perhaps a fight where enemy resistances shift and you change targets based on what enemy is currently weak to your attacks. Of course the majority of enemies would have this value left unchanged. It may even be something that only makes sense on hard difficulty settings. But for hard difficulty I can see potential for enemies to have positional resistance as each member of the team has access to melee/ranged/AoE through pool powers and ancillary/patron power picks.
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Can We PLEASE Dispense With the Dancing Warwolves?
TheZag replied to EyeLuvBooks's topic in Suggestions & Feedback
Players can get 100% resistance to slow and run through a mountain of caltrops like they arent there, im ok with different mobs being immune to different things. -
Require Two Level 50 Characters to Get XP in AE
TheZag replied to Apparition's topic in Suggestions & Feedback
I think the popup that says you are entering architect mode could be updated to inform players that the missions were created by other players and it is possible to gain xp and outlevel your current contacts. Then its up to the player if they want to level in AE or not. -
Rename one of those also =D
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Its the only example im aware of with 2 different powers having the same name. If they had different names would probably clear the confusion. Name one poison trap and the other poison mine.