
Triumphant
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Everything posted by Triumphant
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Pet names need to be able to be hidden.
Triumphant replied to Random Axis's topic in Suggestions & Feedback
More than that, I would like to be able to hide other player's pets altogether- perhaps some setting that could be toggled on in graphics, or something.. Those Mastermind's hordes of flaming demons crap-up the screen to where I can't see a damn thing. No, I'm not bagging on you, Mastermind players. I just want to be able to shut off the graphics from my end, so that you can still enjoy your favorite class, but I don't have be reduced to seeing nothing but your cracked-out minions. -
Huh. I'm completely stumped, then. I do second @ZacKing suggestion that you watch Dacy's tutorial videos, though. That is how I learned to do 99% of everything that I can do with bases. Watching tutorials can be sort of tedious, I know- but there's really no substitute for just sitting down and watching a pro explain it step-by-step.
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@Snarky To elaborate a bit on what Etched suggested: Setting grid to 1/4 makes the pieces "socket into place properly". However, some (most, perhaps- the technology pillar being the single exception that I can think of) have open, rather than closed, ends and do not stack on top of one another lengthwise. Because of this, to stack pillars you have to overlay one on top of the other, then use shift to push them "up". Yes, this is a titanic, tedious pain in the ass. Sorry. 🤷♂️
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How I do it: 1) Create costume 2) What kind of hero/villain do I think of when I look at my cool, new costume? 3) Pick power sets that best reflect what I imagined in step 2. 4) Pick powers that seem cool/fun (I look them over in City of Data) as I level to 50. 5) At level 50, take a hard look at what I've got. Reevaluate slotting, in light of being level 50 and (by now) having a lot more influence to buy IO sets with). 6) Realize that I will probably need to respec and reslot to get the character to perform they way I want it to perform mechanically. Sometimes (rarely), I goof this step up and have to do it twice (once I had to respec 4 times to get a character tweaked to my satisfaction. But, usually, if it takes me more than 2 respecs, that means that the powerset is just not my cup of tea. I typically cannibalize such characters, emailing myself any IO's, then delete it). 7) Know that I'm finally satisfied with my build when I can solo most content at +4/8 difficulty. 😎 Consider fine-tuning the build in an attempt to get a character that can solo Arch-Villains and level pylons in 2-minutes flat, during pylon tests. Realize that I don't have the patience for that level of build-tinkering, and just enjoy the nice, strong (but not top-tier) character that I already have.
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Stephanie Peebles mission arc kinda/sorta fits here for me. I want to be completely fair about this. I don't actually hate the missions themselves. They have a lot of kill alls that you have to slog through, but this is only boring after the first several times you do them. That ring is a really sweet buff, though, so I do the chain with a lot of characters to get it. I think it's more the repetition that has made it boring for me, but that ring is powerful, so it's totally reasonable that you have to do some slog work to get it. And I do feel a little tickle of warmth in the cockles of my rogue/vigilante heart that I helped the old girl, so I guess I even still get some measure of enjoyment out of running the chain, when all is said and done.
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I love April Fool's day. 😄
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I typically start by creating the visual look of a character. After finishing the costume to my satisfaction, then I decide what powersets best represent the visual look of the character, and create a name that complements these and is reflective of the concept of the hero (or villain). I also love building a personal base for my character that is in theme for their concept. There's an "artsy/creative" aspect to this game that provides much enjoyment and has very little to do with the actual "game playing", itself. In that respect, it's almost like a creative art project for me, at times. I've been playing since about 2019, many hours on a daily basis, almost every day of the week, so I'm quite familiar with the game and most of its missions by now. I've discovered that what I really most enjoy about this game, is designing a fully-kitted out lvl 50 character, tweaking it to my personal perfection (which doesn't necessarily mean efficacy- just what I feel is most enjoyable to play), and then being able to access all of the content of the game with that maxed-out character. The first several months to a year that I started playing CoH, I felt that the mid-forties was the level range that I found most fun. But once I got a certain amount of experience with the game, I realized I just want to skip level grinding and swiftly access all the content with a fully powered character. So now I pick up my double-xp buffs from the vendor, and power-level myself (via farming or pug/TF stuff) or door-sit to quick level. Plenty of people that play CoH want to "enjoy the ride" as their character gradually grows over time. And that's totally legit, of course. I don't really care for that kind of play, myself, as I find it grindy and boring, but that's the beauty of CoH. If you want to level slowly, you can choose to do that. And if you don't, you can largely skip it, if you so desire.
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A way to make Combat Teleport better.
Triumphant replied to ScarySai's topic in Suggestions & Feedback
Well, okay. But don't complain about CT not having mezz protection if you get stunned. 😄 -
A way to make Combat Teleport better.
Triumphant replied to ScarySai's topic in Suggestions & Feedback
So do I. But I don't teleport into the middle of a pack. Because that's a job for the melee AT's. -
A way to make Combat Teleport better.
Triumphant replied to ScarySai's topic in Suggestions & Feedback
If you're teleporting into the middle of a pack, you should be playing a tanker, brute, sentinel, or other AT that already has mez protection. I take combat teleport on almost every character I make. In terms of combat utility, it's possibly the best movement power in the game, apart from fly/hover. I think making it even better is not warranted. Just one guy's opinion. -
Rikti Invasions & Shard-Specific XP Boosts! (Update: Jan 16th)
Triumphant replied to Widower's topic in Announcements
I'm primarily an RP'er who hangs out on Everlasting, so I guess this doesn't apply to me so much (considering that it seems the trouble is mostly with Excelsior, atm?). Your analysis of the problem does feel correct to me, though (or, at the least, very plausible). The real question is, having identified the problem, what do you do about it? You can't rely on the solution of people changing their nature, I can tell you that much. In real life, most people don't want to be the one in charge, running the show, and so on (except for middle managers, who can enjoy that stuff without actually doing any work 😄). They just want to enjoy themselves. If you don't like to be in charge of running content, nothing is going to convince you to do that. Realistically, I'm not sure what can be done about this. 🤷♂️ -
Yeah, there's a lot of great stuff in the new update. The warning signage is something I've wanted badly for a long time, now. 😁👍
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Transferring Invention set bonuses to a different set
Triumphant replied to plainguy's topic in Suggestions & Feedback
@plainguy I do somewhat see why you have the perspective that you have, but I really do think the CONS outweigh the PROS, as it were. I won't elaborate further, as I think the other responses of those who are against the suggestion, have pretty much summed up my own position. In short, implementing this would create worse problems than it solved and I'm not sure that it would solve anything at all. -
Can We Stop Dogpiling, Please?
Triumphant replied to GraspingVileTerror's topic in General Discussion
I do imagine that might make someone more relaxed about life. 😂 -
Can We Stop Dogpiling, Please?
Triumphant replied to GraspingVileTerror's topic in General Discussion
I think that's wrong-headed but I do, at least, appreciate you taking the time to explain why you approach it that way that you do. -
Someone needs to make Mr. Green Jeans, now. 😄
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Stop Hybrid Incarnates from being detoggled
Triumphant replied to xl8's topic in Suggestions & Feedback
You just need to spread out your toggles on your power bar a bit. I have the same issue and address it by isolating certain toggles by themselves, apart from the attack powers that I'm hammering every second, so there aren't any accidental activation/deactivations. -
Can We Stop Dogpiling, Please?
Triumphant replied to GraspingVileTerror's topic in General Discussion
While in the strictest sense, this may be true, providing some context behind the reason for your position may help others understand it, and perhaps even win you an ally. I recommend putting in a little effort to explain your position. It may be useful for others (including the Devs, who have real power to change things) to see that you have a valid point. -
Clearly you have found your SG home: Gratz, Snarky! 😄👍
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Most anything with knockback/knockup. Knockdown isn't as exciting to me. Mighty Judgement with knockup. Most of the dual blades animations look very cool. Beam rifle and energy blast looks very cool. Dark themed animations with the noir theme selected. Shield Charge. Crystal and Magma effects from earth control. Most all of the savage attack animations. There are tons of great animations in this game. It's kind of hard to choose, really. Of course, there are some pretty cheesy-looking ones, too (although what looks good and what looks cheesy is entirely subjective, I suppose).
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Frog heroes and Grasshopper heroes also get a pass here. And, um... Mutant Kangaroos. 😛