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Triumphant
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Everything posted by Triumphant
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Give me them juicy powerset combos - scrapper gotta scrap!
Triumphant replied to Aeroprism's topic in Scrapper
Combat teleport is cheaper, fires quicker, provides a hit bonus, and always keeps you oriented towards the foe. I much prefer it to standard teleportation, though I do sometimes take both (or translocation or jaunt, if those powers fit my character concept). -
Kind of agree, honestly. They might as well call it *GENERIC MOVIE*: Rehashing.
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I want to be able to power level to 50. I want other players to be able to power level to 50. Why should your preference take precedence over mine? I'll tell you why my preference should take precedence over yours: My way of playing still allows you to level slowly, as is your own preference. Your way cuts off the other avenue of play and forces me to adopt your play style. I don't want to be bullied by you. P.S. Also, I don't always power level. When I'm trying out an AT or powerset that is completely new to me, I play normally to at least lvl 25 (and sometimes even higher) so that I can learn how to use the new AT/powersets. But you don't get to tell me whether or not I decide to do it that way.
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So... I finally got around to watching the first 3 episodes this evening. It's not my favorite of the different Star Wars TV series, but I definitely have enjoyed what I've seen so far. I'll withhold my full opinion until I've viewed all 8 episodes of Season 1 but, so far, so good. I definitely did not see anything that I hated and I still really don't get what all the hate is about. Maybe I'll have a different opinion by the end of it, but so far, I'm cautiously optimistic. If I had one complaint, it's that they haven't really done anything with the Wookie Jedi character. It's just sort of hanging around in the background, like a big, furry set decoration. Also, the music doesn't really knock my socks off, if I'm to be honest. The themes are dark and moody, though, so I guess it does fit the story, at least.
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I mean that if you can solo a +4/8 mission chain, there's no reason you can't do it with 7 lower level buddies.
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No. Just, no. Bad @Force Redux. *smacks with rolled up newspaper*
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Dominators: Designed to be played as blappers from the very beginning? I think that's probably true, actually. But I can also see players cherry picking attack powers to be all ranged (or melee, if that's your thing. Seems like a weird choice for an AT with no armor secondary, though) and filling out the rest with controls and power pool stuff and playing them that way. I have trouble wrapping my head around the class too, honestly. I'm trying to overcome it, but find myself returning to more focused AT's that my funny old brain is more comfortable with. For some of us, this controller/blapper hybrid class may just have too many moving parts to ever really get a handle on. That is no criticism of the class itself, which I think most players acknowledge is actually a very good AT. More that some of us (myself included) lack sufficiently pliable brains to leverage the class for all it's worth (well, so far at least. I'm still determined to keep trying until I figure it out... eventually. 😝🤷♂️).
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I like this idea, for the most part, though I don't know it would solve the problem. Newer players would have to understand what the tags mean. Experienced players would have to use them, etc. Anything that has a chance to make communication clearer sounds like a good idea to me, though.
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Right. If you're running at +4/8, and you can't carry the team on your own (not too hard to do, if you have a well built combat-focused AT), you need to specify that anyone joining needs to be lvl 50+.
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Now you have to post pics of the costumes of all your Greek Pantheon characters!
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+1 to this and an even bigger +1 to being able to add the different chest insignias to capes.
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It is, yes. But it would be much simpler to just pick spectrum skin tone, than (as we have to do now) choose spectrum for every individual costume piece, which is pretty tiresome, honestly. This is assuming that it would be an easy thing to add to skin options, of course.
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Super Strength Power Set - Update Please
Triumphant replied to LightningDrone's topic in Suggestions & Feedback
I like the idea of adding damage to knockback powers (handclap and so on) and putting in even more knockback, but that is a non-starter because the bulk of the player base hates KB and would riot (I do somewhat get it- especially where tankers are concerned. You want to draw aggro as a tank and keep them glommed onto you. I personally enjoy KB effects, though. It's one of the cooler animations in the game.) As to adding MORE AoE, Tankers already got an AoE buff, and I think adding on even more (and increasing damage) to SS gives me balance concerns. I know SS is a set you can also get on Brutes and what not, so this is not strictly about tankers, but I still think caution is warranted here (granted, careful thought should be given to ANY power tweaks, so suppose that is stating the obvious). -
Well, this is ****ing amazing. Awesome work! 😎
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No. I got it.
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I tend to somewhat agree with you actually (certainly, I personally would NOT want to give up the P2W vendor). But having a separate server where people who don't like those things could go to find like-minded players, does not strike me as a particularly bad thing (though, of course, something bad might come of it that I'm unable to anticipate. That is true with any new thing that one introduces to the game, though). But If it could be made an option, I see no reason to object to it. If you don't want to play on such a server (I don't think that I would like it, but I'd probably take for a test drive once, just to be sure), just play on one of the others.
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That also would be my view of this particular anecdote.
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First of all, thanks for offering some context for why you would give it a thumbs down, instead of just giving it a thumbs down. Cause I really hate when people do that. It adds nothing useful to the conversation. But, to address your own question, the reason is so that people that think the game is most readily enjoyed a certain way can have access a pool of players that share their preferred play style. It would make for a more enjoyable play experience for players with those preferences, particularly regarding PUGs. As to how would make an new or "uniformed" player understand the differences? That is a more difficult problem to address and certainly worth considering, I agree.
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I should probably not opine on this, as I don't have SR tank (But hey- when have I ever refrained from giving someone bad advice?😝) I do, however, run a lvl 50 (T4 incarnate) Savage/SR Brute. I've used this character to solo the entire Maria Jenkins+Tina McIntyre arcs at +4/8 (the baddies are set to elite boss, not archvillain, though) and only died twice throughout all of those missions. My Defenses and Resists look like this: Defense: Ranged (57%), Melee (67%), AoE (55%) Resists: S/L (49%), F/C (32%), NRG/NEG (20%), PSI/TOX (11%) EDIT: Also, to weigh in on the comments above about self-heals vs resists, I do run the Rebirth Partial Core Invocation, so with SR characters I sit firmly in the "Heal" camp. this is really just because I feel there is a limit to what you can do with resistances on a SR toon, and you're going to get more mileage out of squeezing more heals in for those instances when something gets through your defenses.
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I typically watch any new Star Wars thing and then judge it on its own merits. I've enjoyed most of the Disney series (with the exception of Obi-Wan) a great deal. The Mandalorian and Ashoka hit all the right notes for me. Book of Boba Fett was too "flashbacky" for my liking, but once we got to the meat of the story, I really loved it. Maybe the Acolyte will be great. Maybe it will be another Obi-Wan. I'll reserve my opinion until I've watched it in its entirety. One thing I won't do, is form my opinion based upon the legion of youtube videos posted by whining man-children who have already passed judgement on it because the show producers or lead characters are women and/or brown people.
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zone events New Zone Event: Runaway Monorail
Triumphant replied to RadiantPhoenix's topic in Suggestions & Feedback
I know I'm going way out into dreamland here, but what would be cool is a giant monster attack causing a rail collapse and some of the team has to stop the train car from plunging off the rail, while the rest of the team battles the giant monster causing the destruction (would give the non-control/combat focused AT's something to do). -
I've never actually managed to knock down a pylon solo. Nor have I ever been able to take down an archvillain solo. I do have several characters that can solo +4/8 content pretty reliably without dying most of the time. I totally get the feeling of accomplishment one would get by successfully doing the first two things (this is the sole reason that I've attempted it myself. Can I do it? Let's find out! The answer is no. Ha, ha). But I do wonder, once you have a character that has achieved that level of power, is there even any point to running +4/8 content any more? I guess you just move up to doing all 5 star stuff at that point, and then that's the new benchmark, and the old content just becomes boring? But skill-wise, I consider myself a mid-tier player, at best (and that is merely with regard to PVE content, as I don't PVP on any games that I play), so there are probably elements I'm missing here.
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zone events New Zone Event: Runaway Monorail
Triumphant replied to RadiantPhoenix's topic in Suggestions & Feedback
No idea how doable this is, but it's a cool idea. 😎 -
Still can't get started on Incarnate stuff.
Triumphant replied to Zombra's topic in General Discussion
Don't feel bad, my friend. I did the same thing, initially (I imagine many of us did). It's not intuitive and there's no explanation of "start here and work your way up" anywhere.