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Triumphant
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Everything posted by Triumphant
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I was reading their forum name as Xdaddy, so my sincere apologies if I mis-gendered anyone. That was not my intention. Old dude is old, and my eyesight is not what it used to be. 🤷♂️
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Yeah. He's still right, though.
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Thank you for keeping the lights on for everyone here
Triumphant replied to Blaze Charger's topic in General Discussion
For those of us with regular, ongoing money struggles, I'd just like to say thank you to everyone that helps keep this game going by donating to the server costs. This game, being free, and being able to run on my battered old computer and dodgy internet connection, is one of the few forms of stress release that I'm able to indulge myself in. So, yeah- thank you for your generosity and continued love and support for this game. 🙏 -
I've been trying one (Dominators, I mean) tentatively. Also Dark/Dark. I've gotten so used to running AT's with strong defense and/or resist sets, it's a bit of a jarring switch for me. Domination is cool, though. I love it when I can mash that Dom button and insta-recharge my endurance bar (and lock down the mobs and get those sweet resist buffs, of course). I don't know If I'll have the patience to learn to play one all the way to 50. I've had a go at it 2 or 3 times before, and I always get frustrated before I can grind into my incarnates. I'mma try to be more patient this time. 😄🤷♂️
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My Snarky PUG story - The Reddit Mothership Raid
Triumphant replied to Neiska's topic in General Discussion
This is just one more thing to add to the list of things that I hate about raids, tbh (not that I needed any more). -
Well dude, the bottom line here is that you don't get to decide who does or doesn't respond to your forum posts. You can ask them not to (as you have done), but they aren't under any obligation to refrain from doing so. Sorry, but unless someone violates a rule of the people hosting the forums, that's just how a public forum works.
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Yes, I use it (City of Data) myself. But new players expect the information that they have in the base game to be useful- and not deliberately misleading. I don't think this should be an unrealistic expectation. At the very least, there ought to be a disclaimer in the description that these descriptions no longer reflect the reality of the game, after various power changes. Even better, would be to delete the damage strength and speed references and simply provide a link to the CoD page.
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Heh. Yeah, there's a lot of players in this game who want the game play to pretty much always go like this: 1) Mobs aggro tank and stand in a big clump around it. 2) Tank taunt auras should be wide enough to keep all mobs on the map fixed like this forever. 3) Everyone takes knockback to knockdown and no one uses really fun powers, like fear or confuse, so that the mobs always just remain right where they are. 4) Everyone kills the mobs with impunity while they are focused on the tank. I mean, if you want it to go like that, why not just have 2 AT's in the game. One person could play the Tank. Everyone else on the team could play a scrapper. Boring.
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I've often thought this. Yes, it is flavor/text. But it should accurately reflect the nature of the power it describes, even if only in a general sense. It should also not offer two, diametrically opposite descriptors, as this is baffling (and, quite frankly, frustrating). It's what 99% of players use when deciding what powers to take, so it should be useful for that purpose (again, at least in a ballpark/general sense). This is a relatively simple fix, involving going into the editor and tweaking the power descriptions to reflect the current meta (and should really be part of the process of powerset rebalancing, every time any power is changed, IMO).
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Have you tried selecting parkour stance for movement powers in the character creator? It holds the weapon out behind you, when you run, sort of anime pose style.
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Eh. Nothing, I guess. 🤷♂️
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Also, a bit harsh, but you aren't wrong, either.
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Hopkins is a beast. Many heroes have been laid low by him. This is nothing to feel ashamed about. Having said that, he is beatable, even fighting solo- just a very hard nut to crack. I would not want to tangle with him using primarily a control and/or debuff type AT though, and I can only imagine your frustration while attempting this.
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I don't know about 40k sorcerers specifically, but yesterday I made a sorcerer that is a Dark/Dark dominator. I plan to go heavy into sorcerer pool. Not sure about what epic pool I'm going to take (Or if I'll even get that far. I've tried to learn to play dominators in the past, and have gotten frustrated. I return to the AT periodically and attempt another go at it, just because of love the IDEA of it, and so many of the powerset combinations readily fit my various character concepts).
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The hand motions do actually kind of fit with the MCU Doctor Strange spell casting style. I hadn't considered that before. 😎👍
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So you have some characters, huh? 😄
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Can verify. I used to have 1000 mbps internet an and had zero problems with is, whatsoever. Due to financial reasons, I had to drastically scale back to 20mpbs internet (which functions more like 15 mbps, most of the time, alas). I get lag, rubberbanding, and semi-frequent mapserves. So, there's at least a good chance that it's on your end. It's a testament to how much I love this game, that I keep playing anyway. 😝
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Kinda agree with you there, honestly. And also, seeing one comment about PvP above, by Murcielago, reminds me that the answers to this question may be somewhat different if or when the OP is considering PvP (though I don't PvP, so I have nothing to say on that front, myself) v.s. PvE content. I also wonder if getting into (and becoming good at) PvP might make me better at slotting and using certain powersets, thereby changing my opinions of how good a certain powerset is (or is not). I've never done that, but the possibility keeps tickling the back of my brain.
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Look, I don't want to have a debate about it. Shield is more complicated for me to slot. It's just my opinion. Feel free to disagree.
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Fair enough. My point though, is that SR is simpler. Which it is.
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Guide: Peregrine Island Radio Missions aka PI radios
Triumphant replied to KaizenSoze's topic in Guides
I don't mind the cake room, either. It's cave tunnels that I hate. The textures are ugly and its hard to see where the tunnel curves because of this, the passages are too narrow, and the map structure sucks all the joy out of movement powers. I hate them with much hatred. The Rikti tunnels are fine. Also, the Mot ones. But standard cave maps are a trash design and I am always happy to avoid them. -
No, shield is a combination of Positional and typed defenses (Grant Cover) and offers resistance and hp buff (True Grit), a combination def/resist power (deflection), and has the crashing T9, which offers all sorts of things (granted, may people skip the crashing T9's, myself included). These things (IMO) make it more complicated to slot and use than SR. It also has an attack power (Shield Charge). SR, by comparison, is a set it and forget set, that is very easy to slot and use. Understand, I do not make the argument that SR is a better set than shield- only that it's simpler to manage
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I think a lot of people will agree that Regen and Fire are both pretty lackluster compared to other options. Willpower (IME) has endurance drain resistance issues. While I otherwise enjoy how Willpower performs, this single issue has caused me to abandon it, in the long run, as I find it too frustrating. Beyond this, it may be largely subjective. I personally prefer defense sets with locational defenses (Super Reflexes) to defense sets with typed defenses (S/L, Nrg, Fire, Cold, etc.) as they are much easier to slot for, and so prefer them for this reason. For players that are good at calculating bonuses and slotting for typed defenses, they may find sets like shield or stone better, because they provide better mitigation via resists, heals, and other effects. Having said all of the above, I am a creature of habit and have not extensively used all of the armor sets enough to authoritatively speak on which is worst, though I do feel very confident that Regen and Fire probably qualify (I have played them both enough to know they underperform in many ways, compared to the other armor sets that I've tried). I also prefer to flip the question on its head and ask, "What is the best armor set for me?" The answer (and I think the answer also for most other players) is the one that I'm most comfortable playing with and/or the one that best fits the character concept I have in mind (which, as it turns out, is sometimes a sub-par armor set). As with all such topics, though, YMMV.
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I mean, it's somewhat the same on the Hero Side. You can beat up Villains, toss gangs in jail, and thwart numerous plots, but the NPC heroes and SG's (Freedom Phalanx, Longbow, etc.) are the famous ones, while most everyone else is just a freelancer registered with the NBSA or they're on Hero Corps payroll or an auxiliary member of Vanguard. I think the best way to overcome this feeling is custom AE missions tailored to your personal supergroup. Apart from that, the devs could bring in new missions designed around player super groups for characters lvls 10+. Maybe you could code the mission prompts to access the player's SG name when running the mission, with the player SG/VG being called upon to do some epic thing that will place them firmly in the ranks of the Freedom Phalanx and other legacy teams. Specifically with regard to the OP of this topic, maybe an Arbiter with a beef with one of the power patrons helps the player villain to dethrone one of these guys and take their place (or, at least, gain equivalent power, control of an area or station in the Rogue Isles, etc.) But to some extent, real, permanent change has to be imagined/rp'ed/internalized, because you can't permanently change the base game structure every time a player does something new in game, in with a desire to change the world and be the universes main protagonnist/superstar. So parts of the game world will always remain static, and therefore retain the feeling that you really can't change the status quo. I guess you could plan huge updates for every "X" number of years that would sort of simulate this (The Rikti Invasion, The arrival of The Battalion, so on), but those are huge undertakings that may be outside of the scope of capabilities of a team that is essentially a free, fan-based operation. For the most part, the onus is always going to be on the player to make their own fun in this way, and that falls almost entirely to using your own imagination and the imagination of like-minded players to carve out your own little RP, in your own corner of this universe.
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Not that I know of. You should start one. The Wascally Wabbits. 😄