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Everything posted by A.I.D.A.
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Beam Rifle: Disintegration (Attack Power) Question/Suggestion?
A.I.D.A. replied to tidge's topic in Suggestions & Feedback
You can absolutely make an endless chain with three single-target attacks, especially if two of them are T1 and T2. But you shouldn't need to. You only need the disintegration spread to proc once. Even if it's a pseudopet for the chaining mechanic, it should inherit the accuracy slotted into Disintegrate (the power). Is there any reason why Disintegrate -> Lancer Shot -> T9 isn't working for you as an opener? In my experience, enemies don't scatter the moment they're tagged with a ranged attack, the group of enemies all aggros and bum-rushes me. Certainly they don't scatter enough to outrange the disintegrate spread, and you don't need the status to be on every enemy before it's time to hit the nuke button.- 12 replies
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- sentinel
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Beam Rifle: Disintegration (Attack Power) Question/Suggestion?
A.I.D.A. replied to tidge's topic in Suggestions & Feedback
Is your chain not fluid enough with the single-target attacks Sentinel Beam Rifle has? That means you need more recharge, not that it needs a change.- 12 replies
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Fixing consume and dark consumption, and related issues.
A.I.D.A. replied to WindDemon21's topic in Suggestions & Feedback
They're not in similar sets, and the recharge they have right now is perfectly fine for any competently-built character using them. You are explicitly and unequivocally wrong, no matter how many times or how loudly you cry. I'm reading them properly, they're just incorrect. Your entire thought process on this issue is misguided. -
Fixing consume and dark consumption, and related issues.
A.I.D.A. replied to WindDemon21's topic in Suggestions & Feedback
But Dark Consumption and Consume aren't underperforming. You just incorrectly think they are. I have never seen the Dunning Kreuger effect exemplified so clearly in one post. -
Fixing consume and dark consumption, and related issues.
A.I.D.A. replied to WindDemon21's topic in Suggestions & Feedback
No, it's just that you don't actually know what you're talking about, you haven't given a single correct data point in four pages, and nothing you say makes any sense. -
Fixing consume and dark consumption, and related issues.
A.I.D.A. replied to WindDemon21's topic in Suggestions & Feedback
But it's not terrible to play, it's just being played terribly by someone who would rather cry all over the forums than get better at the game. We've gone through four pages of multiple people handing you the actual numbers and maths on a silver platter, and you still refuse to acknowledge them, and pretend that your misconceptions are true. -
Fixing consume and dark consumption, and related issues.
A.I.D.A. replied to WindDemon21's topic in Suggestions & Feedback
I might be more inclined to think charitably if the OP could speak. That's not speech, that's word salad. -
+1 for rings and bracelets, and various combinations of both, in the Gloves slot. Also +1 for earrings in the Detail 1 slot. I don't think they'll add that last one though! XD Further suggestions: various types of necklaces and pendants in Detail 2 slot. Also, watches for the Gloves slot.
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Fixing consume and dark consumption, and related issues.
A.I.D.A. replied to WindDemon21's topic in Suggestions & Feedback
You can cry all you like, but it's still a skill issue 🙂 The benefit to having a power like Consume is that your recovery only needs to maintain your endurance until the next time Consume comes off recharge -- in which you immediately fill your bar, as long as you have roughly 3~4 enemies around to hit with it. Which, if you don't, you probably don't need the endurance right then. If you're having trouble getting it to recharge quickly enough, you clearly aren't building well, or playing well. This game is easy enough as it is -- don't beg for it to be made easier. It's not a good look. You're explicitly and unequivocally wrong, and when that's pointed out to you, your response has been to throw a tantrum and double down on insisting that you're right actually, which doesn't change the fact that you're wrong. Maybe instead, you should sit down, accept that you're wrong, and stop bothering everyone with your tirade? -
Yes please, cute heart cape clasps +1~
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The weird flow-break with Insight is that once it procs, you want to blow through the rest of your kit without touching Greater Psiblade until everything else is recharging. Everything benefits from insight, but only Greater Psiblade consumes it. The answer would be to remove the lockout, but then also either (preferably) make every damaging Psi-Melee power consume your Insight buff, or (less favourably) reduce its duration to about 5 seconds (to account for finishing the animation of the power that procced it, with enough time left for about one activation afterward). If you were to only remove the lockout, then Insight essentially becomes a passive effect, as it will always re-proc before running out. It happens often enough to do that, usually right after the lockout wears off it's already back up. If the Insight lockout were removed, and every damaging Psi-Melee power made to consume Insight, then Insight procs become a gameplay expression -- when it procs, what power do you spend it on, out of all the ones you can click? Do you use a couple ancillary attacks to fill your chain without consuming Insight, and wait for Greater Psiblade to recharge? etc.
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I usually bind Q to the same "target nearest" effect that happens when clicking a power without a target. But I'm a scrapper/stalker main.
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Air guitar symphony control. XD Complete with an electric guitar sound imitation the character makes with their mouth.
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I mentioned a few animations in a post here already. The ones from existing teleport powers would make for a good start. Also, unless I'm missing some file extension reference I don't have access to, being decidedly Not-A-Dev, 'SFX' usually means 'sound effects,' not really what we're talking about here.
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Yes please. "Beam me up, Scotty!"
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Fixing consume and dark consumption, and related issues.
A.I.D.A. replied to WindDemon21's topic in Suggestions & Feedback
This. So much this. This thread isn't about a balance issue, it's about a skill issue. -
Just because Nightcrawler does it that way, doesn't mean it doesn't look silly! At the very least, more cosmetic options is literally always good and never bad.
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Thanks, but that kind of defeats the purpose, I think, if only I can see the animation. It would be great to be able to select from optional animations for it in the tailor, and could use the animations from other existing teleport powers, like Burst of Speed's 'run-start' kind of animation, or Shield Charge's tackle posture, or the more mage-like gesture (with and/or without the rune circle) attached to Mystic Flight->Translocation.
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The only thing teleport needs is more animation options in the tailor, besides just that silly "put both my arms up" animation.
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Addressing the lower-level IO problem
A.I.D.A. replied to macskull's topic in Suggestions & Feedback
I also think the suggestion is bad and unnecessary, but claiming "the usefulness of SO's" as the reason is flawed and incorrect thinking. SO's have not been useful for a very long time, and they never will be again. The game is not, in fact, "balanced around SO's" anymore, and it never will be again. There are still people who make bad decisions and waste a bunch of INF every three levels. It's their INF, they can waste it if they want. But the fact that people who make bad decisions exist does not mean I need to pretend that those decisions aren't bad. The reason this suggestion is bad and unnecessary is because sub-50 IO sets already have value to Lv. 50 characters, and don't need to have their level range extended. I've already showed earlier in this thread, how with three pieces each of a 25-cap set and a 30-cap set, I've pushed damage enhancement into red ED and gotten a respectable enough enhancement value in accuracy/endurance/recharge for the power in question -- which was my T2 attack chosen at Lv. 1. And they aren't even boosted, I leave my IO sets in Mid's at their natural cap, because I run attuned enhancements.- 69 replies
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- invention system
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Addressing the lower-level IO problem
A.I.D.A. replied to macskull's topic in Suggestions & Feedback
There already is no use for SOs. As someone here said earlier, levelling to 22 with nothing more than the basic five prestige enhancements is fairly easy, and at 22, you slot Lv. 25 crafted IOs and never look back.- 69 replies
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- invention system
- io set
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Architect Entertainment - Content Ideas
A.I.D.A. replied to Arcanum's topic in Suggestions & Feedback
No-one sane wants everything to work like Pinterest. Pinterest actively interferes with saving images from it to your hard drive. -
Plain/solid-back occult cape for regular capes & for females
A.I.D.A. replied to biostem's topic in Suggestions & Feedback
+1 for more cosmetics -
Addressing the lower-level IO problem
A.I.D.A. replied to macskull's topic in Suggestions & Feedback
I have two three-piece low-level single-target melee sets in a six-slotted power, because it's an easy way to get a decent amount of Energy/Negative defense. Specifically, the Negative side of that, which Energy Aura needs to play some catch-up on. Even at 50, with these sets being a 25-cap and a 30-cap , the power's damage enhancement value hits red ED in Mid's. Once you hit red ED, you're going to get very little benefit from any more enhancement value in that aspect of a power. Making these sets scale up to 50 would not meaningfully affect the power they're slotted in, so why waste development effort?- 69 replies
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No thanks. /jranger ^ that's pretty much exactly what it is, yes. Cancer suggestion. Kill it with fire.