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Everything posted by A.I.D.A.
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Focused Feedback: Blast Power Set Updates
A.I.D.A. replied to The Curator's topic in [Open Beta] Focused Feedback
Yep, pretty much. Beanbag sucks, and I'm not too worried about the thoughts of all three players that use it. 🙂 -
Please standardize mission progression in Striga.
A.I.D.A. replied to Hedgefund's topic in Suggestions & Feedback
Please remember that the Collaborative Missions setting exists in the options menu. Turn that on, drop your mission, and let Collaborative Missions give you completion for the branch the team leader got assigned. -
Focused Feedback: Blast Power Set Updates
A.I.D.A. replied to The Curator's topic in [Open Beta] Focused Feedback
I don't mean making it "a high-damage attack." I mean making it "ranged Follow-Up." Much like Follow-Up takes a smaller version of the buff values of Build-Up, but requires the power to hit in order to apply, in exchange for stacking up to 3x (and resulting in a little bit more than Build-Up so long as you can maintain your stacks), a similar treatment relative to Aim would be what's needed to make Beanbag sufficient -- take a smaller version of the buff values of Aim, but let it stack 3x as you keep hitting (resulting in a little bit more than baseline Aim so long as you can maintain your stacks). The problem isn't that Beanbag has low damage itself. The problem is that Assault Rifle doesn't have an Aim or Aim-equivalent, and that is the primary reason why its damage output suffers compared to most other blast sets. Beanbag is worthless, and thus, the easiest to replace. No matter what power you replace, there will be someone who chose it and may miss it, but honestly? If we let that stop development, then nothing will ever change or improve. Those people can suck it up. -
Yes, it's explicitly a foolish decision to skip Aim or Build-Up. Aim and Build-Up are essential parts of the damage output of sets in which they appear.
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+1 for more costume options, always
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Focused Feedback: Blast Power Set Updates
A.I.D.A. replied to The Curator's topic in [Open Beta] Focused Feedback
Beanbag sucks. Blast sets without Aim or a thematically-named Aim equivalent, suffer greatly in terms of damage output for its absence. Even Dual Pistols suffers for lacking Aim, and Swap Ammo is not a good enough replacement. Assault Rifle has it even worse. Please don't listen to bad complaints. Not all feedback is created equal. Unless you're willing to put a Follow Up-style small damage and accuracy boost on Beanbag, despite the complete lack of thematic sense that would make (how does a nonlethal knockdown round make you more accurate), leave Beanbag deleted please. -
New Powerset: Quick (or something speedster themed)
A.I.D.A. replied to Gloomfall's topic in Suggestions & Feedback
If you say so. I still don't think we need another plain boring punching set. It's never going to have cooler animations than Street Justice already has -- which, I might add, many of Street Justice's animations are multi-impact even if they're not multiple damage packets. Street Justice visually feels very fast. It isn't 'cobbled together,' like the OP suggests. This thread is just asking for something we basically already have, in multiple flavours. I'd rather see the devs' time go towards interesting new powersets with interesting new mechanics. Like the storm blast they just announced in the next page. Anyway! We're approaching dead-horse levels of back-and-forth, so I'm gonna go to sleep. I said my piece. -
New Powerset: Quick (or something speedster themed)
A.I.D.A. replied to Gloomfall's topic in Suggestions & Feedback
I'm not missing your point. I just think it's an incorrect point. Please look above for the most iconic speedster in all of comics, and the constant lightning he's surrounded with, punches with, and slings around, while going fast. I associate the Flurry / Dark Maul animation more with JoJo protagonists than with speedsters, honestly. It's the oraoraora punch. XD -
New Powerset: Quick (or something speedster themed)
A.I.D.A. replied to Gloomfall's topic in Suggestions & Feedback
Look at all that lightning. -
New Powerset: Quick (or something speedster themed)
A.I.D.A. replied to Gloomfall's topic in Suggestions & Feedback
Are you sure? Electric Melee is right there. Electric Melee / Super Reflex scrapper with Super Speed is literally how the Flash would be represented in this game's mechanics. Tack on electric or Mu ancillary for the lightning throw thing. The running-in-a-circle whirlwind thing is in the Super Speed pool too. -
New Powerset: Quick (or something speedster themed)
A.I.D.A. replied to Gloomfall's topic in Suggestions & Feedback
I'm just gonna respectfully disagree. The only reason we "shouldn't" have speedsters with swords is because Marvel and DC didn't draw any? That's a bit silly. The thematic for a speedster is being really, really fast -- whether that's really fast and breaks time, or just really fast in a more sensible way. It's got nothing to do with the presence or absence of weapons. The only thing you really need in order to be a speedster, is your preference of Super Speed or Speed of Sound. -
+1 for asymmetrical wings!
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New Powerset: Quick (or something speedster themed)
A.I.D.A. replied to Gloomfall's topic in Suggestions & Feedback
I'm not sure that really matters. Any punch-melee set can already be that. Electric Melee especially -- it even has a teleport attack. I'm also not really sure that 'how X is portrayed in comics' needs to be a thing, either. I don't think we really need 'martial arts but faster, with all the damage formula adjustments elsewhere which that entails.' -
New Powerset: Quick (or something speedster themed)
A.I.D.A. replied to Gloomfall's topic in Suggestions & Feedback
Is there any reason you couldn't just give your speedster a katana or a staff? What's anti-thematic about speedsters with weapons? Staff also has the distinction of being really good paired with Super Reflex. -
My favourite is to use hover and ;lotus. Then you tilt the camera a little bit upward, and press your keybind for descent, and you descend without breaking the lotus posture -- but because you descend at an angle relative to the floor, you kinda slowly levitate forward like a meditating Jedi. Also great to do this with ;stancevillain2, so you can have your arms crossed while you slowly hover forward.
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This, please. The default Fly and Hover, at least, but also probably the ;flyposeX emote series, as well as maybe ;lotus and ;stancevillain2 (the latter feels especially made for Hover, doesn't it? I would love to float around in ;stancevillain2, doing my best Frieza impression.)
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Better yet, don't buff it at all. It's fine as-is.
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Purple Knockback Set w/Universal KB>KD 6 pc set bonus
A.I.D.A. replied to Wavicle's topic in Suggestions & Feedback
I only meant to be able to slot something to negate your team's KB->KD slotting. Force people to play with it and maybe they'll get used to it and stop minding it. -
Purple Knockback Set w/Universal KB>KD 6 pc set bonus
A.I.D.A. replied to Wavicle's topic in Suggestions & Feedback
Only if you also give me a global I can slot to force all teammates' powers to knockback again, overriding their KB->KD slotting. 🙂 Seriously, it's free mitigation. Learn to love it and realize how the game's power snapshotting and animation locks do and don't actually function. -
Kinda pointless but maybe fun suggestion
A.I.D.A. replied to Communistpenguin's topic in Suggestions & Feedback
This is a great suggestion with only positive applications! A thousand times yes. -
Right? Seriously, fuck Silver Mantis! XD Those defense debuffs on her spikes are such a pain in the ass, because the floor-spikes are auto-hit!
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Color Pallets for Costume pieces and Powers.
A.I.D.A. replied to Zep's topic in Suggestions & Feedback
If you open the costume file in notepad, you can type in any RGB values for any piece. And when you load that costume file, it will even appear that way in the tailor window. But when you try to lock it in, anything other than the swatches will give you an error message about not being allowed to pick that colour, unless a given server has specifically made changes to the list of colours that are accepted for certain pieces. I think the intent was to disallow skin tones from tights. -
Knockback is free mitigation. People just need to learn to be more mobile instead of falling into the 'stand still and AoE' mentality trap that this game has become. Power targeting snapshots when the button is pressed. Even if an enemy is knocked away mid-animation, they are still a target for the power. If your first instinct is to cry when enemies get knocked away from you, rather than to close the gap and keep fighting, are you really a hero? Don't cry over it and ostracize your teammates. Never do that. Only villains do that. Remember, heroes: a villain who is on his ass, is a villain who is not kicking yours.
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Next time you get your ass handed to you by a recurring AV in a mission arc, make them your nemesis 🙂 Have your hero blame themself for not being strong enough, and angst over the people they failed to save, etc. Basically, mark that arc off as 'failed' in terms of roleplay / character story. That's the best you're likely to get for a 'nemesis system,' since CoH was not designed with that idea in mind. Also, I actually hated the nemesis system in my brief experiences with Champions Online. I only wanted to create my character, I wanted the world to organically give me villains to fight. Being expected to create my own nemesis felt cheap, unrewarding, and like an added burden placed on me before I could finish character creation. Of course, we're all forgetting that Lord Nemesis is the best nemesis.