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Heraclea

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Everything posted by Heraclea

  1. Most of my characters level on a steady diet of TFs. This means that they will normally have a fairly large stock of yellow and orange recipes on hand that they got in the levelling process. Mission completion bonuses often net a recipe, and most TFs have many small missions in sequence. The biggest bottleneck for me is finding the low level salvage to craft them. I prize low level recipes because they convert to sets like Kinetic Combat and Basilisk Gaze that are mainstays of my builds, and because they can be slotted before level 47. If you level in AE farms your mileage may vary consistently. The typical AE farm is a large map that you spend a fairly long time clearing, which means you are completing fewer missions, so even if AE awards you a recipe on completion you won't get that many. I don't know much about bonuses from radios/papers since I seldom do those.
  2. Anita Lane - Jesus Almost Got Me RIP Anita Lane
  3. Still one of the best lines in the game.....
  4. Benny Bell - Shaving Cream
  5. The Devil's Daughters - Blue Moon of Kentucky
  6. A lot depends on bringing the right defense set for the content. I have an electric armor brute who has done all of the Carnie and Malta arcs, because she can laugh at endurance drains. My radiation armor characters are almost as strong in that department. I have a level 50 of every armor set except Stone and Super Reflexes, so I have some ability to tailor what I bring to the content. I wrote a very old guide that possibly could be updated about pairing armor sets to the content that may still have some usefulness. https://hcwiki.cityofheroes.dev/wiki/Which_tanker_should_I_bring_to_the_task_force%3F
  7. True to an extent. OTOH, reward merits that aren't a multiple of 20 or 50 are loose change. For those I feel quite free turning into converters at the merit vendor and trying my luck.
  8. Grateful Dead - Loser
  9. My stopping point on converter gambling is 'anything that any character might be able to use' and I haven't noticed any issues. OTOH, rolling for the one missing piece in the set is like drawing to an inside straight, and you should expect long odds.
  10. Bay City Rollers - Bye Bye Baby RIP Les McKeown
  11. Am I doing it wrong, or is Traps the least team friendly support set? So much depends on knowing where the next mob will be coming from.
  12. Sisters of Mercy - This Corrosion Meat Loaf - Paradise by the Dashboard Light RIP Jim Steinman
  13. Depends on what I see as the core function of the character. I go for defense bonuses first on armored characters like tanks and brutes. For DPS and support recharge tends to have a much higher priority. The defenses on my toughest characters are overkill 99% of the time; but having their health bar seldom move is part of the fun. I find that a little bit of defense is much more appealing than a comparable amount of resistance, which doesn't show strong benefits until you get it above 50% anyways. So if I am building a tough blaster I will go for defense. Even so, on such a character 30% is more than enough to satisfy me. I do not change or move slots to chase set bonuses. I slot priorities first. For my tanky scrapper I chose to keep Multi-strike in Quills. Other melee AoE sets have better bonuses, but Multi-Strike has minor but useful ones at every level, and is much stronger on endurance reduction than any of the others, and for an expensive power like Quills that's important.
  14. A powerset whose entire focus is on confusing and charming enemies, in a way that is fast to use and does not detract from team XP. Several attack sets have this feature but it is never the point, and defeats by controlled enemies take away from the rest of the team.
  15. This has created a minor problem, in that the long running player event Tanker Tuesday traditionally launches out of Kings Row (another is tonight, on Everlasting, 9pm EDT; join TankHQ global channel if you want to be noticed). At any rate, we've had to move these to IP several times to get everyone on the same map.
  16. I am another in the 'seldom respec' camp. A lot of the functions that used to be met only by respecs are now served by unslotters; I often decide that some other power would be served by the ATOs, which I tend to get fairly early. I also use unslotters to retrieve random set IOs that were slotted because they were lying around and available at low levels. Generally the less familiar I am with an AT the likelier I am to use a respec. But the chief cause of respecs is when the underlying powers change. I had to respec my electric/electric blaster when her sustain power was moved to something I had not bothered taking. (Have barely logged on to that character since.) If fly becomes competitive I may switch the travel power of several characters to it.
  17. Karma to Burn - Thirty Four
  18. Adriano Celentano - Prisencolinensinaiciusol
  19. He's magic origin, too. My thought process went. Traps.... what kind of character would use Traps. A hunter would use traps. Who are some famous hunters from history and the public domain? Herne the Hunter? ... no, not really, he's a ghost, basically a poltergeist. Dick Cheney? naaah, would have to level redside. Nimrod! Mighty hunter, from Genesis 10. A king, he belongs in Crowned Heads. And Nimrod is funny, too, because it's what Bugs Bunny used to call Elmer Fudd. So Nimrod the Hunter gets to Paragon City, wants to use traps, so he calls up Acme, and these are the ones they have in stock......
  20. Working off a bit of different mythology from what I usually draw on here, and I wanted to try Traps. I do think this costume works well..... Battle cry is 'Mesopotamia!'
  21. Robert Plant - Ship of Fools
  22. Aerosmith - One Way Street
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