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Heraclea

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Everything posted by Heraclea

  1. On old live I had a Fire/EM tanker I retired after the nerf. I made the same combo as a brute. Single target damage is quite satisfying, but the new cone is underwhelming on a brute (may be better for a tanker). Best on Malta and Crey missions with bosses that need to be CCed.
  2. On my melees, most of the single target attacks will have a knockdown proc slotted into them. It seems to be stackable like any other flavor of mez; after you have beaten on Recluse long enough even he will start getting knocked down, which is always amusing.
  3. I tend to just assume that it is extreme rubberbanding or lag.....
  4. Cimeroran versions of all the base NPCs. All emotes available to AE NPCs are also available for base NPCs Shiny stone floors and walls like the Chantry and arenas for bases Make old story arcs like original Maria Jenkins and Tina Macintyre as normal content. They're too long for Ouroboros. And the new versions all have IDF and Neuron clockwork instead of the less monotonous original mobs.
  5. Same here, so it's not that huge an issue. Almost all of my characters are jumpers unless there's a concept reason for them not to be. Some do take the new Mighty Leap because Weaken Resolve is also nice to have.
  6. I honestly find mag 4 KB protection enough in PvE, at least on non-tanking characters. You will get it stacked and get knocked back from time to time. It doesn't turn anything off and you can still move. Sets with a hole for immobilize protection are a far more serious hole and there's no easy IO fix for that.
  7. That's just it: at level 20, Regen is very friendly to DPS. Quick Recovery at level 4 is the most important thing the set has going for it, and what makes it fun to start out with. The problems kick in at higher levels where there's too much debuff flying around, the set has no defense and eats most of it, and the clicks all prevent you from doing something else.
  8. The most significant difference I find for scrappers is that most scrapper armor sets, even the damage and debuffing ones, lack taunt and do not take taunt enhancements. Some do; I know Willpower's Rise to the Challenge does, and I believe Invulnerability has one as well; not sure about the other. Fire does not. Regen does not, and could not handle it if it did. This is significant mostly to solo scrappers, who find themselves chasing down mobs and wasting time as a result.
  9. This is it in a nutshell. At minimum, what regen needs is practical immunity to -regen, -health, -heal, -end, and -recharge. If you're going to try to make an armor set that works so differently from the others with their mixtures of resistance and defense, you need let it to do its thing.
  10. I find I have the most fun when I am playing a character that's attuned to the content and strong or useful in it. Somebody wants a Kahn TF? Let me bring the poison/dark defender. Malta missions? Looks like a job for the /electric armor brute. Apex? One of my radiation armor characters is good for that. (With combat jumping, which I think they all have.) And so forth. This is the main reason why I even have a /Regen character at all. They're not whole game characters or mains by any means, but the excel at exemping and are good in a limited selection of late game content.
  11. Regen was nerfed several times from what it was at the game release. But every subsequent nerf to an attack set based on animation times -- which was attractive to the old devs because it was impossible to build around -- was also a nerf to Regen.
  12. Incoming damage and debuff reflection back onto random members of the league.
  13. I never considered myself a huge min-maxer. I have a large roster of level 50 characters at various stages of incarnate and IO builds. I have two level 50 regen melees. One, that I mentioned earlier, is a staff/regen built to see if I could make an adequate tank using regen. I consider this experience mostly a failure. But the second regen character is a fire/regen scrapper. This is a revival of a Victory character who then and now played a useful but specialized role in my roster. This character did not take Tough or Weave in an attempt to build up defenses; on out of the box regen these tiny bits of resistance and defense are lipstick on a pig. She does not slot for those bonuses, and instead picks up the melee purples, which are more beneficial to her than to any of my tankers. She is built to run low level task forces; when Citadel or Synapse are the weeklies she comes out. On this content Regen performs well; again I think Regen is probably the most inviting set to level but the poorest performer at level 50. She also performs well on the melee team for Hamidon raiding; resistance and defense mean nothing here compared to low endurance consumption, and she flies. She also runs the Shadow Shard TFs whenever anyone wants to run them; since her armor is nothing but holes she is indifferent to exotic damage, and she flies. I still think Regen is a trap for the unwary new player. But when you have a large roster of generalist characters you can afford to make some specialists.
  14. Depends on what you want it to do. A staff/regen brute is my redside main. The character was a science experiment, to see if fairly deep pockets could turn a Regen brute into a tanking brute. It sorta works, but there are situations like just this afternoon when someone redside needed help against Positron. The character collapsed completely. I was able to help the fellow finish the mission by leaving the 'tanking' brute behind and swapping to a poison/dark defender who trivializes everything. Regen remains great fun on lower level content. There are still places it shines, such as Hamidon raiding. But it has poor synergy with attack sets with baroque animations (which is why the experiment chose Staff.) And when it is overwhelmed, your click buttons will be useless, you'll never have a chance. I do not recommend it for a first or an endgame oriented character.
  15. Fairport Convention - Matty Groves
  16. Doc Watson - Shady Grove
  17. I have a dark armor/claws tanker that always surprises me whenever I bring her out. I do think that the armor set shines on tankers, where endurance is not as pressing a need as on a brute, and you get higher caps and closer to them out of the box than with brutes or stalkers. How about another tanker, this one Dark/Ice or Dark/Stone Melee. This will not be a DPS character. But both of these combos could become the melee controllers that team oriented tankers should try to be, incapacitating the mobs en masse while holding and surviving the aggro.
  18. I remember enjoying this, though as is customary the first season ended on a cliffhanger with nothing resolved IIRC. My memory also tends to blur this together with a show called Hooten and the Lady, which had a very similar premise. If you enjoyed the one you'll likely enjoy the other.
  19. A3 - Woke Up This Morning
  20. I have a SR/Katana tanker stuck in the late 20s that I benched in the days when SR/ had a weak taunt aura. I also never warmed to an Ice/Ice tanker, mostly because of slowe DPS and not really excelling when exemped much below 30. Shield/axe is high concept, and she gets trotted out when Tanker Tuesday rolls to Indomitable, but I think Mace would have worked better.
  21. Stereo Total - A l'amour comme à la guerre
  22. Todd Rundgren - Black Maria
  23. This is one reason why I never delete characters. Server transfers are plentiful.
  24. Thank you for playing! Jerk Hackers is a mission from the old game that I republished here. My newer material is a bit more sophisticated but features the same kind of humor.
  25. Since Victory days I have consistently argued against melee unfriendly, generic MMO mechanics like the Battle Maiden fight in Apex. This sort of thing makes too many demands on your attention, especially when players also are leaving behind glows and funks on the floor, and you have to pay attention to that specific one out of the whole lightshow.
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