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Everything posted by Heraclea
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Pointer Sisters - Neutron Dance
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Just finished a Manticore on the poison/dark. Got the character to 46. Put Paragon Protector in the target bind. Some of them got their MOG on. Even if they did, it made no difference. Hopkins lasted maybe 20 seconds. Countess ran away. Feeling useless was not in the cards today.
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I never got a defender out of the teens until I made a Poison/Dark. No need to con mobs or pick anchors. Blasts that are also debuffs and do some damage. Not many powers targeting teammates, who are always out of sight anyways. This one suits me.
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I have done the missions and unlocked the pools on several characters. Never taken any of the powers, though. Several reasons for this. First is a strong preference that most of my characters be heroes. This isn't just a concept thing; it's that the power you get for staying a hero for a week is head and shoulders better than any of the powers you get for being a rogue or vigilante. Can't speak for being a pure villain; I tend not to choose that, it's too limiting, Second, the bag of attacks, debuffs, and controls in the patron powers are not all that enticing. I tried Mu Mastery on my original brute (SS/Inv) back on Victory, on the promise of having endurance returned to you. Did not do enough to bother. When Superior Conditioning and Physical Perfection were introduced they were respecced into almost immediately and gave that character a whole new lease on life. Most ATs have access to one version or another of these things. often through Conserve Power. I find these much more enticing than any of the patron pools. And they don't require an extensive tour of duty redside. Finally, I prefer primary and secondary powers to pool powers more or less on principle. The late levels where you're looking at patron pools, you're also looking at the other auxiliary pools and primary/secondary powers you skipped or postponed. Since I tend to think that primary powers ought to be, well, primary, postponed powers from those sources have the inside track. After all, that t9 self-rez might be handy sometime, and the two minutes of godmode then suicide button is very situational but what the hey? And powers from pools you're already in require less commitment. So once again the patrons get shoved aside.
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Mick Jagger / Jeff Beck - Commit a Crime
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Robert Plant - Monkey
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PJ Harvey - Wang Dang Doodle (performance)
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I find that I often have to fiddle with gamma to figure out what I am doing and where I am going in Dark Astoria door missions, myself.
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One big map mission on this. This is another tanking skill drill. The object here is not so much to survive the mobs as it is to keep your NPC allies and escorts alive. They can be rather flighty and suicidal, and are wont to run away and get in over their heads. They have no damage dealing attacks. Normal mode is with Archvillains ON. There are no Archvillain class enemies in the mission; what having AVs on does is to allow the NPC allies and escorts to spawn as archvillains, making them a bit more durable (though hardly immortal). Challenge mode is with Archvillains OFF. This makes the friendly NPCs spawn as only elite bosses, which are a lot less tough and much harder to shepherd through to the end.
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I set mine aside early in Homecoming for mainly this reason. Also, the set is a bit of an end hog; probably no worse than any other without a specific boost to recovery, but still. And at the time I did not have the means to just toss the character all of the recovery boosting IOs. Now that the taunt issue has been fixed, and I am more able than I was to boost the character's endurance issues, I need to dust her off.
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Things You'd Want from Other Games (to put into this one)
Heraclea replied to Sakura Tenshi's topic in Video Games
One small feature from WoW that I miss in CoH is the ability to hang little moons and stars over mobs. Would come in handy if you were running, say, a Synapse and had found the three mobs guarding the warehouse worker. As soon as the tank shows up all sorts of needless mobs will get trained in and it would be nice to flag the real targets. -
Brahms - Hungarian Dance No. 5
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A lot depends on the secondary you plan on combining it with. For instance --- - Defensive sets like Shield, Super Reflexes, Invulnerability, and Ninjawhatever benefit from the -tohit in Dark Melee. - Sets without self heals like Invulnerability, Willpower, and Shield likewise benefit from the reliable self-heal of Dark Melee and the somewhat less reliable one of Radiation Melee. - It's both easier and better to add defense to a resistance based armor set than it is to add resistance to a defense armor set. Resistance sets include Fire, Dark, Electric. Defense based armor sets include Shield, Reflexes, Energy, and Ninj..... Invulnerabity, Willpower, and Bio have a bit of both. Regen is mostly none of the above. Broadsword adds defense but is weak in the AoE department, and is probably more beneficial for tankers or tanking brutes than it is for scrappers. If you want a classic weapon go Mace or Katana. High endurance cost secondaries like Dark Armor, which has a solid self heal but no recovery power, benefit a great deal from Savage and Staff, both of which have ways to generate an endurance discount. Another consideration is whether you have an aura that taunts and can be slotted for taunts. Willpower and Invulnerability are the ones off the top of my head that do. If you want your scrapper to be able to weade into large spawns, a taunt aura will keep them from running away. Armor sets that you'd think would have that but don't, like Fire, find themselves confronted with many runners. As you can see it's complicated. What do you want your scrapper to do, and what kind of concepts are you looking at? Do you mind the various funks and glows that something like Bio or Fire armors will saddle you with? For a first scrapper, I'd suggest something like Mace/Willpower. Control to shore up your defenses, and both are simple and easy to operate without difficult mechanics.
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Jimmy Fallon - Reading Rainbow
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Neil Young - Slip Away
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Dear GOD! the METAPHORS! That said, I have a Titan Weapons scrapper I never play anymore. I never warmed to the set. It has serious disadvantages and annoyances that don't really coincide with the ways it's supposed to be overperforming. It's playable mostly because experienced melee players know how to build around extreme endurance costs. In other words, not for beginners. Its damage spikes are hard to control. It does not exemp well at all; take your level 50 TW scrapper on a Penny Yin and see. These disadvantages just don't show when you'ere taking a well kitted out level 50 TW character against a single stationary target like a Rikti pylon.
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I have fond memories of the AC Comics game Superbabes.
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Smoke Fairies - Eclipse Them All
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The MacGyver Manual, or "You used X to make Y?!?"
Heraclea replied to Raevyn_Darke's topic in Base Construction
The chess game in Crowned Heads now has a new and upgraded opponent. That's the standing skeleton fitted into an Arachnos suit of armor, and the Kama weapon on a CoT torch stick. -
Biggest changes from when game was live?
Heraclea replied to ThePixelsGeek's topic in General Discussion
Before sunset, on some of my less frequently visited servers, I had to beg people to join small SGs I had made their so I could pay the rent to enter them and demorecord the bases for posterity. -
La Hell Gang - Her Way has Come
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Miyuki Gravel, colored green, works quite well for grass and avoids the flickering and lineup issues that the grass surfaces are prone to. It is also possible to tweak the color to get a better blend-in with hills and trees, which can't be done with the plates. If you're building a base with conventional floors, it's a lot easier to work with.
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Heraclea Furia, legata cos. Paragonensis, Iuliam Calusaridem cos. salutat: Socium novum habemus, Capites Coronatas nomine. Censio eius est ut regnant optimates, natu nobiliores et hæreditate reginæ. Deas et nuntiarias dearum autem admittunt; hæc pro natu nobili sufficiant. Imperatrix Carlotta legata est nobiscum; res eius est restauratio regni Habsburgorum in America septentrionali, res optabilior quam quod nunc exstat. Heraclea Furia, consular legate to Paragon City, greets Julia Calusarides, consul: We have a new group of allies called the Crowned Heads. Their agenda is that the best people should rule, the noble born and hereditary monarchs. Deities and their emissaries are also admitted; that's considered good enough to pass. Empress Carlota is our contact; her deal is that she wants to restore Habsburg rule in North America. At this stage that has to be an improvement.