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Forager

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Everything posted by Forager

  1. The War Walls are for us.
  2. Similar story for me, my friend... and I totally hear you on fixing stuff from years ago. Past me and present me have very different opinions on what "good enough" means.
  3. Thanks so much for this. Other than the panacea proc in barrier reef, this is very different from what I have.
  4. Am I wrong or does this set not require a lot of enhancements? I'm looking for general advice, experiences and best practices as opposed to builds. I started up an Ice/Marine corruptor. The secondary slotting escapes me. How am I supposed to be slotting these things generally? I have no experience with the set and little experience with buff/debuff sets generally. I'm not having end issues, I'm not waiting on anything to recharge and a lot of it is +/- damage anyway... so it all seemed to work well single slotted.
  5. I've been wondering if anyone else out there was grinding at it. Did you make big changes, just some polishing or both?
  6. The custom gridsnap command blew my mind. I didn't know it existed.Holy crap... I'm afraid to ask if there's more little known commands like that.
  7. Except... well... you did. I am surprised that someone would post something so strange and mean. I get that you're posting this anonymously, but even so, I would still be ashamed to make try and fun of someone for this while pretending not to.
  8. The flood lights are very useful because they project a light source away from the visual element, letting you hide it and still position the light easily. There's a yellow star showing you where the light actually is even after you bury it. You can also grab it with the cursor.
  9. It looks dope and makes a cool noise.
  10. Eh... where do all those bullets from Full Auto end up? The truth is we are all megalomaniacs who destroy everything around us all the time, but our narcissism prevents us from seeing the damage we actually cause because we believe we are "justified." You think there are no babies in Paragon catching strays? Nah, homie! That's your delusions protecting you. Rad heroes are giving EVERYBODY cancer. The citizens of Paragon are literal prisoners. That's my headcannon anyway.
  11. No. You can delete the door after placing the items, though. The items will remain.
  12. You should read the post.
  13. Yes. It's a trap. People who change knockback to knockdown are the same people who tell their kids not to go up the slide. It's a game. Play inspired!
  14. There is no risk. It's not trademark infrringement or a violation of any intellectual property law. It's not a violation of the code of conduct.
  15. You can say Toyota in a work of fiction. That's not trademark infringement. The line is way better with a brand name imo. Intellectual property rights are one of the most misunderstood topics on the internet, so don't take my word for it. This is one that can be sorted out pretty easily with a search.
  16. About touring bases on other servers: Peacebringers start with flight.
  17. Your character name: Forager Your Global handle: @Forager Are you the owner: Yes Are you the builder: Yes Your base’s name: The Apparatus The shard it is located on: Excelsior The passcode for entry: FORAGER-18887 The category your base is entering under: Realism Contributing builders’ names or Global handles: Just me. Any additional information you wish the judges to know beforehand: Visscale 5. The door at the end of the hallway will take you outside. There is a hidden teleporter behind the barrel in the alley and another in the nightclub at the door on the dance floor (screenshots attached). Travel points are hidden in the vehicles inside the base. Door to go outside: Hidden... experience. Backroom at The Seventh Slot Background Story:
  18. How literally should I take the description for the Realism category? I was shooting for realistic in style, but it's still definitely a CoH base. Realism was the driving force behind most of the design, but there is an aspect of pillar on the back of a truck and a giant robot rat parked outside the nightclub... so it couldn't exist in the real world.
  19. I'll tell ya what I'd do, man... two Talons at the same time, man.
  20. This was a really good arc... maybe the best one I've played yet. I'm not into politics, but I understood all the references and found them hilarious. I'm blown away at how consistently you were able to adapt them to Paragon City... the awaken inspiration reference cracked me up. The fights on +1/x3 were a blast. I love ambushes. I usually stealth through AE arcs, but I did these as a KM and had a ton of fun. The missions were straightforward and made sense. I have no notes... bravo.
  21. To be fair, Dual Origin enhancements are a waste.
  22. I just finished the first, and I would echo @Clave Dark 5's initial review. The world building was for the purpose of the story in a way that is rare for player content. I know that you were looking for otherworldly or exotic with the map choices, and I think you did a great job trying to make it feel that way. The writing was tight enough that I read every word. I especially appreciate that every mission didn't require a wall of text. It felt like the story was moving at a really pleasant pace. As for difficulty, I played it with a blaster on +1/x3 and found the fights fun enough. My favorite part was related to the way you incorporated emotions into the plot: As for criticism? I don't love when someone puts dialog in my character's mouth and I hate when I'm told when I think, feel or believe... but that's a personal pet peeve. Overall, very cool. It felt like you stayed "in the pocket" and craft a real mission arc that suits the game while using original characters with a unique feel. I don't know what exact vibe you were going for with them and I would prefer not to muse... but they felt like a group that doesn't exist in CoH but could. Most importantly? I had fun playing it.
  23. That's probably why nobody has. (Mods: is this version ok? Or are we deleting every attempt to address the actual point of the thread?)
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